Thieving/Training: Difference between revisions
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{{Otheruses|training the Thieving skill|the skill itself|Thieving}} | {{Otheruses|training the Thieving skill|the skill itself|Thieving}} | ||
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Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience. | Note that in the later stages, the {{Icon|type=thieving|Lumberjack}} and especially {{Icon|type=thieving|Acolyte}} have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the {{Icon|type=thieving|Squire}}, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience. | ||
It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}. | It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Bob the Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}, especially {{ItemIcon|Strawberry Seeds}} for the {{ItemIcon|Gentle Hands Potion}}. | ||
If the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points. | If the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points. | ||
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==Boosters== | ==Boosters== | ||
===XP=== | ===XP=== | ||
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|skill | {{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP|XP Boost|false|filters=skill:Thieving}} | ||
===GP=== | ===GP=== | ||
{{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|skill | {{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|filters=skill:Thieving}} | ||
===Action Time=== | ===Action Time=== | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|skill | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent|Action Interval|false|filters=skill:Thieving}} | ||
===Stealth=== | ===Stealth=== | ||
Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance. | Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance. | ||
{{ModifierTable|increasedThievingStealth|Stealth|false|skill | {{ModifierTable|increasedThievingStealth|Stealth|false|filters=skill:Thieving}} | ||
===Food=== | ===Food=== |
Latest revision as of 22:38, 26 August 2024
Training
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. This spreadsheet can be used to calculate your XP per hour on individual targets, as well as GP per hour. (Editor's note: This spreadsheet is outdated, and only contains content up to level 99. For expansion content, consider using this experimental one instead, which will replace the current one once any issues have been ironed out.) Make a copy of the document and fill in your own details.
When transitioning to a new target, it is highly recommended to spend Mastery Pool experience to increase the new NPC's mastery level up to at least 50. This will give the new NPC a large bonus to its initial Stealth and earned, as well as decrease the interval of actions, all of which greatly improve the leveling process.
Note that in the later stages, the
and especially
have lower Perception than other targets in their level range, thus being good options for efficient XP gain. The same is partly true for the
, however, the player is unlikely to have much use for their drops, and training on the Squire will require an extra, unecessary investment of Mastery experience. It is worth considering spending extra time pickpocketing the
for the Golbin Mask, and
for the Thiever's Cape to increase XP rates as well as success chance.
is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with
, especially Strawberry Seeds for the Gentle Hands Potion. If the player's
is high enough,
and
/
can be used without costing any prayer points.
Boosters
XP
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Pit Jump | Agility Obstacle 3 | +3% Skill XP for all Skills | -4% Agility Skill XP | |
Error creating thumbnail: File missing Rooftop Run | Agility Obstacle 5 | +3% Thieving Skill XP | +35 Stealth while Thieving -10% Damage To All Monsters +20% GP gained from Thieving -0.2s Thieving Interval | |
Error creating thumbnail: File missing Tree Climb | Agility Obstacle 5 | +4% Skill XP for all Skills | +3% Mastery XP in all Skills -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing A Lovely Jog | Agility Obstacle 8 | +5% Skill XP for all Skills | -6% Mastery XP in all Skills | |
Error creating thumbnail: File missing Ko | Constellation | +8% Thieving Skill XP | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +50 Stealth while Thieving +8% Agility Skill XP +5% GP gained from Agility +8% Thieving Mastery XP +8% Agility Mastery XP | |
Ancient Ring of Skills | Item (Ring) | +8% Non-Combat Skill XP | ||
Book of Scholars | Item (Shield, Passive) | +3% Skill XP for all Skills | -15% Global GP (except Item Sales) | |
Candelabra (Lit) | Item (Consumable) | +4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Mastery XP for Melvor Realm only +3% Chance to Preserve Resources in Skills | |
Cape of Completion | Item (Cape) | +5% Skill XP for all Skills | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
Firemaking Skillcape | Item (Cape) | +5% Skill XP for all Skills | +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
Golden Wreath | Item (Helmet, Passive) | +3% Non-Combat Skill XP | +100 GP gained when earning GP, except from Alt. Magic and Item Sales +3% Mastery XP for Melvor Realm only | |
Maximum Skillcape | Item (Cape) | +5% Skill XP for all Skills | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
Skillers Body | Item (Platebody) | +2% Non-Combat Skill XP | ||
Skillers Boots | Item (Boots) | +2% Non-Combat Skill XP | ||
Skillers Hat | Item (Helmet) | +2% Non-Combat Skill XP | ||
Skillers Leggings | Item (Platelegs) | +2% Non-Combat Skill XP | ||
Superior Cape of Completion | Item (Cape) | +8% Skill XP for all Skills | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Firemaking Skillcape | Item (Cape) | +8% Skill XP for all Skills | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
Superior Max Skillcape | Item (Cape) | +8% Skill XP for all Skills | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Thiever's Cape | Item (Cape) | +2% Thieving Skill XP | +25 Stealth while Thieving +10% GP gained from Thieving | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Skill XP for all Skills | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Skill XP for all Skills | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Skill XP for all Skills | ||
Error creating thumbnail: File missing 100 Hexes Mastered | Mastery Bonus | +5% Skill XP for all Skills | ||
Error creating thumbnail: File missing 10% Mastery Pool Bonus | Mastery Pool Bonus | +3% Thieving Skill XP | +30 Stealth while Thieving from Melvor Realm NPCs | |
Pyro | Pet | +1% Skill XP for all Skills |
GP
Source | Type | DLC | GP Boost | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP | |
Error creating thumbnail: File missing Coal Stones | Agility Obstacle 4 | +20% GP gained from Thieving | -4% Skill XP for all Skills +10% Food Healing Value +3% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Rooftop Run | Agility Obstacle 5 | +20% GP gained from Thieving | +35 Stealth while Thieving +3% Thieving Skill XP -10% Damage To All Monsters -0.2s Thieving Interval | |
Error creating thumbnail: File missing Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | |
Error creating thumbnail: File missing Rooftop Climb | Agility Obstacle 14 | +50% GP gained from Thieving | +75 Stealth while Thieving -30% Chance To Double Loot in Combat -25% Thieving Stun Interval -30% Chance to Double Items Globally | |
Error creating thumbnail: File missing Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only | |
Error creating thumbnail: File missing Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space | |
Thieving Relic 3 | Ancient Relic | +50% GP gained from Thieving | ||
Error creating thumbnail: File missing Rosaniya | Constellation | +5% Global GP (except Item Sales) | +5% Mastery XP for Melvor Realm only +8% Chance to Double Items Globally +50 Bank Space +4% chance to gain Stardust in Astrology +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | |
Aorpheat's Signet Ring | Item (Ring, Passive) | +100% GP gained from Thieving | +10% Chance to Double Items Globally -5% Chance To Double Loot in Combat +100% GP gained from Agility +100% GP gained from Firemaking +100% GP from Combat | |
Cape of Completion | Item (Cape) | +100% GP gained from Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Skill XP for all Skills +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | ||
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | ||
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | ||
Maximum Skillcape | Item (Cape) | +100% GP gained from Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Skill XP for all Skills Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Error creating thumbnail: File missing Signet Ring of Corrupted Souls | Item (Ring, Passive) | Error creating thumbnail: File missing | +150% GP gained from Thieving | +150% GP gained from Agility +150% GP gained from Firemaking +150% AP gained from Agility +150% AP gained from Thieving +150% AP gained from Firemaking +2 additional quantity of primary resource gained globally (Cannot be doubled) +15% Chance to Double Items Globally +150% GP from Combat +150% AP from Combat |
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving | |
Superior Cape of Completion | Item (Cape) | +150% GP gained from Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +150% GP gained from Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Thieving Skillcape | Item (Cape) | +150% GP gained from Thieving | +270 Stealth while Thieving -0.8s Thieving Interval +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
Thiever's Cape | Item (Cape) | +10% GP gained from Thieving | +25 Stealth while Thieving +2% Thieving Skill XP | |
Thieving Skillcape | Item (Cape) | +100% GP gained from Thieving | -0.5s Thieving Interval +150 Stealth while Thieving | |
Error creating thumbnail: File missing 500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | ||
Error creating thumbnail: File missing 50% Mastery Pool Bonus | Mastery Pool Bonus | +100% GP gained from Thieving | ||
Harold | Pet | +5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | ||
Snek | Pet | +50% GP gained from Thieving |
Action Time
Source | Type | DLC | Action Interval | Other Modifiers |
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Error creating thumbnail: File missing Rooftop Run | Agility Obstacle 5 | -0.2s Thieving Interval | +35 Stealth while Thieving +3% Thieving Skill XP +20% GP gained from Thieving -10% Damage To All Monsters | |
Error creating thumbnail: File missing Elite Pillar of Expertise | Agility Pillar | -3% Interval for all Non-Combat Skills | +8% Mastery XP for Melvor Realm only +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | |
Error creating thumbnail: File missing Ko | Constellation | -5% Thieving Interval | -5% Agility Interval +8% Chance to Double Items in Thieving +50 Stealth while Thieving +8% Thieving Skill XP +8% Agility Skill XP +5% GP gained from Agility +8% Thieving Mastery XP +8% Agility Mastery XP | |
Candelabra (Lit) | Item (Consumable) | -3% Interval for all Non-Combat Skills | +4% Mastery XP for Melvor Realm only +4% Non-Combat Skill XP +3% Chance to Preserve Resources in Skills | |
Cape of Completion | Item (Cape) | -0.5s Thieving Interval | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Skill XP for all Skills +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Gloves of Silence | Item (Gloves, Passive) | -0.1s Thieving Interval | +50 Stealth while Thieving +150 GP from Thieving +150 GP from Monster drops | |
Grappling Hook | Item (Weapon) | -0.1s Thieving Interval | +50 Stealth while Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
Maximum Skillcape | Item (Cape) | -0.5s Thieving Interval | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Skill XP for all Skills Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Superior Cape of Completion | Item (Cape) | -0.8s Thieving Interval | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | -0.8s Thieving Interval | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Thieving Skillcape | Item (Cape) | -0.8s Thieving Interval | +270 Stealth while Thieving +150% GP gained from Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
Thieving Lesser Relic | Item (Consumable) | -5% Thieving Interval | +30 Stealth while Thieving Combat loot is automatically collected | |
Thieving Skillcape | Item (Cape) | -0.5s Thieving Interval | +100% GP gained from Thieving +150 Stealth while Thieving | |
Error creating thumbnail: File missing 944 Hexes Mastered | Mastery Bonus | -3% Interval for all Non-Combat Skills | -3% Attack Interval | |
Harold | Pet | -2% Interval for all Non-Combat Skills | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Bandit Hideout | Point of Interest | -0.1s Thieving Interval | +10% Ranged Evasion +10% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment +25 Stealth while Thieving |
Stealth
Because of the unique Stealth and Perception mechanics (please see the main page for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.
Source | Type | DLC | Stealth | Other Modifiers |
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Superior Cape of Completion | Item (Cape) | +270 Stealth while Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +5% Chance to find gem veins when Mining +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Skill XP for all Skills -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +270 Stealth while Thieving | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +5% Chance to find gem veins when Mining +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +8% Skill XP for all Skills -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Thieving Skillcape | Item (Cape) | +270 Stealth while Thieving | -0.8s Thieving Interval +150% GP gained from Thieving +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
Thieving Relic 4 | Ancient Relic | +150 Stealth while Thieving | ||
Cape of Completion | Item (Cape) | +150 Stealth while Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Skill XP for all Skills x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes | |
Maximum Skillcape | Item (Cape) | +150 Stealth while Thieving | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Skill XP for all Skills Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +25% base primary resource quantity gained in Farming -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +10 base primary resource quantity gained in Summoning +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking -50% Prayer Point Cost for Prayers +10 Flat HP Regen | |
Thieving Skillcape | Item (Cape) | +150 Stealth while Thieving | -0.5s Thieving Interval +100% GP gained from Thieving | |
Error creating thumbnail: File missing Rooftop Climb | Agility Obstacle 14 | +75 Stealth while Thieving | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat -25% Thieving Stun Interval +50% GP gained from Thieving | |
Gentle Hands Potion IV | Item | +75 Stealth while Thieving | ||
Error creating thumbnail: File missing Ko | Constellation | +50 Stealth while Thieving | -5% Thieving Interval -5% Agility Interval +8% Chance to Double Items in Thieving +8% Thieving Skill XP +8% Agility Skill XP +5% GP gained from Agility +8% Thieving Mastery XP +8% Agility Mastery XP | |
Gentle Hands Potion III | Item | +50 Stealth while Thieving | ||
Gloves of Silence | Item (Gloves, Passive) | +50 Stealth while Thieving | -0.1s Thieving Interval +150 GP from Thieving +150 GP from Monster drops | |
Grappling Hook | Item (Weapon) | +50 Stealth while Thieving | -0.1s Thieving Interval +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only | |
Thieving Shorts | Item (Platelegs) | +50 Stealth while Thieving | +15% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +5% minimum GP from Thieving | |
Masquerade Mask | Item (Consumable) | +45 Stealth while Thieving | -25% Thieving Stun Interval -4% Damage Reduction | |
Sneak-Ers | Item (Boots, Passive) | +40 Stealth while Thieving | +5% Global GP (except Item Sales) | |
Error creating thumbnail: File missing Rooftop Run | Agility Obstacle 5 | +35 Stealth while Thieving | -0.2s Thieving Interval +3% Thieving Skill XP +20% GP gained from Thieving -10% Damage To All Monsters | |
Gentle Hands Potion II | Item | +30 Stealth while Thieving | ||
Thieving Lesser Relic | Item (Consumable) | +30 Stealth while Thieving | -5% Thieving Interval Combat loot is automatically collected | |
Thiever's Cape | Item (Cape) | +25 Stealth while Thieving | +10% GP gained from Thieving +2% Thieving Skill XP | |
Bandit Hideout | Point of Interest | +25 Stealth while Thieving | +10% Ranged Evasion +10% Ranged Accuracy Rating -0.1s Thieving Interval +10% Ranged Strength Bonus from Equipment | |
Golbin Mask | Item (Helmet) | +20 Stealth while Thieving | +2% Thieving Mastery XP +20 GP from Thieving | |
Gentle Hands Potion I | Item | +15 Stealth while Thieving |
Food
Food is highly recommended for anything with a less than 100% success rate. Higher
will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. Thieving Gloves or Gloves of Silence will be helpful if you can afford them, but are not necessary.
is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides Damage Reduction.
Melvor Idle Skill Guides |
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |