Dark Waters/Guide: Difference between revisions

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{{V|1.1}}
{{UserContentVersion|1.3.1}}


==T90 Farming==
= Disclaimer =
None of these weapons are actually required to beat {{ZoneIcon|Impending Darkness Event}}.


Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.
If you own {{TotH}} [[Throne of the Herald Expansion]], {{ItemIcon|Ocean Song}} and {{ItemIcon|Tidal Edge}} will be easily replaced by weapons such as {{ItemIcon|Heated Fury 2H Hammer}} and any of the {{Skill|Runecrafting}} [[Wands]].


We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:
{{ItemIcon|Shockwave}} doesn't have a direct easy upgrade in TotH but if you own {{AoD}} [[Atlas of Discovery Expansion]] then {{ItemIcon|Engulfing Vortex Longbow}} is a much better weapon that doesn't really get replaced unless you have {{ItemIcon|Merman Pendant}} or at level 120 by {{ItemIcon|Feather Storm Crossbow}}.


* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
All drop estimates were done without any [[Pets]], {{Skill|Astrology}} or {{AgilityIcon|Pillar of Combat}}. Having these will significantly increase your drops per hour.
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}


Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
These guides are aimed at optimal Fragment drops per hour.


Item fragments are very rare drops, (the average amount of kills required to obtain all of the drops with no doubling is 5000 per monster), and it should be noted that there is a {{Skill|Township}} Task that requires the player to Kill {{Icon|Ku-tul|qty=5000|type=monster|noicon=true}}, {{Icon|Umbora|qty=5000|type=monster|noicon=true}}, and {{Icon|Rokken|qty=5000|type=monster|noicon=true}}, therefore Item Doubling is not as important for this specific grind as it might otherwise be.  
The [[Combat Simulator]] exports can be found [[Dark_Waters/Guide/Sims|here]].


Additionally, there is another {{Skill|Township}} Task that requires 1 of each {{ItemIcon|Shockwave Fragment|Fragment}} and rewards 3 of each Fragment, to shorten the grind a little.
= Dark Water Level 90 Weapon Farming =


After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.  
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the {{ZoneIcon|Impending Darkness Event}}. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average without any [[Combat/Boosts#Doubling_Boosts|double drop boosts]].


===Order===
It should be noted that there is a {{Skill|Township}} Task that requires the player to Kill {{Icon|Ku-tul|qty=5000|type=monster}}, {{Icon|Umbora|qty=5000|type=monster}}, and {{Icon|Rokken|qty=5000|type=monster}}, therefore Item Doubling is not as important for this specific grind unless you wish to skip some of the weapons.


The order you obtain these items in is not particularly important.
Additionally, there is another {{Skill|Township}} Task that requires 1 of each {{ItemIcon|Shockwave Fragment|Fragment}} and rewards 3 of each Fragment, to shorten the grind a little.


Using the weapons obtained from killing each monster makes sense, unfortunately, they have historically not always the best available options, however a balance patch in Melvor Idle 1.1 has changed the meta an amount, and this guide will strive to stay updated. For now, the only recommended order is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}.
After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.  


Again:
== Order ==
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs while also allowing you to complete Master Slayer tasks for the Master Slayer items, if you do not already have them. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:


- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
* '''Alternatively Order:''' Tidal Edge -> Shockwave -> Ocean Song


- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.  
 
Between those two, the required time is roughly equal.
 
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the {{ItemIcon|Slayer Skillcape}} and buffs from {{Skill|Astrology}} while fighting slayer tasks. Another benefit is the ability to buy prayer points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Generous Resupply}}.


===Requirements===
== Requirements ==


There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Line 44: Line 43:
! Benefit
! Benefit
|-
|-
| {{ItemIcon|Slayer Skillcape}}
| {{SkillReq|Hitpoints|90}} - {{SkillReq|Hitpoints|95}}
| 25% Flat Slayer Area Effect Negation
|-
| {{SkillReq|Hitpoints|99}}
| Less need for DR
| Less need for DR
|-
|-
Line 57: Line 53:
|-
|-
| {{SkillReq|Prayer|95}}
| {{SkillReq|Prayer|95}}
| {{Icon|Battleheart|type=prayer}}
| For Battleheart
|-
| {{ItemIcon|Slayer Helmet (Elite)}}
| 15% Flat Slayer Area Effect Negation
|-
|-
| {{ItemIcon|Slayer Cowl (Elite)}}
| {{ItemIcon|Slayer Helmet (Elite)}} <br> {{ItemIcon|Slayer Platebody (Elite)}}
| 15% Flat Slayer Area Effect Negation
| 15% Flat Slayer Area Effect Negation
|-
| {{ItemIcon|Infernal Claw}}
| Safest, earliest way to massively reduce the DR requirement of Rokken
|-
| {{ItemIcon|Cloudburst Staff}}
| Extremely powerful magic weapon
|-
| {{ItemIcon|Slayer's Crossbow}}
| Highest damage non-T90 ranged weapon for slayer
|-
| {{ItemIcon|Stormsnap}}
| Powerful ranged weapon comparable to Slayer's Crossbow
|-
|}
|}


Below are some gear suggestions. Depending on what {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs you use or have access to, your optimal gear can change.
== Tidal Edge ==


===Buffs===
We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.


===== Agility =====
Use of Combination Runes is highly recommended for all methods.


{| class="wikitable"
If {{AoD}} [[Atlas of Discovery Expansion]] is owned, {{ItemIcon|Ring of Malice (m)}} increases the Kills and {{ItemIcon|Tidal Edge Fragment}} per hour.
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 hp. This does make your prayers cost more, but as you're buying your prayer points anyways, the cost increase isn't quite as painful.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +3% damage, +1% DR. {{Skill|Agility|Rocky Waters}} may help as a first line of defense for surviving if you're mildly undergeared, but will not be considered the default.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Spike Jump}} or {{Skill|Agility|Raft Building}}
| +5% Chance to Double Items, or extra HP and DR to meet thresholds. {{Skill|Agility|Pipe Crawl}} will be slightly faster, but the negative to slayer coins hurts, especially for Magic sets using the {{ItemIcon|Cyclops}} synergy.
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
| This obstacle does everything you want it to.
|-
!colspan="1"| 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| {{Skill|Agility|Ocean Rafting}} is technically the best dps option. Lava Waterfall Dodge is recommended slightly above it, as you preserve some of your ammo and runes, earn more coins, and have an easier time swapping to skilling to restock.
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses
|-
|}


===== Prayer =====
=== Equipment ===


For Melee, use {{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}} or the highest level combat style prayers you have available.
There are 2 Sets for this.
Set 1 (left side) requires:
* {{SkillReq|Hitpoints|91}} when all the provided {{Skill|Agility}} obstacles are active.
* {{SkillReq|Hitpoints|101}} without any Agility


For Ranged, use {{Icon|Battleheart|type=prayer}} and {{Icon|Rigour|type=prayer}} or the highest level combat style prayers you have available.
Set 2 (right side) requires:
* {{SkillReq|Hitpoints|79}} when all the provided {{Skill|Agility}} obstacles are active.
* {{SkillReq|Hitpoints|89}} without any Agility


For Magic, use {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} or the highest level combat style prayers you have available.
Mixing and matching between the 2 sets is highly discouraged. Please use the separate sets as they are.


===== Potions =====
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost). <br>
With {{ItemIcon|Ocean Song}}, {{ItemIcon|Powered Red Crystal}}, {{ItemIcon|Trickery Mirror}}, or {{ItemIcon|Fire Imbued Wand}}, use {{Icon|Fire Surge|type=spell}}.


For all combat styles, use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}. If you absolutely need the extra damage reduction and can find no other source for it, use {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}
* Curse: {{Icon|Anguish III|type=curse}}
* Aurora: {{Icon|Surge II|type=aurora}}
* Prayers: {{PrayerIcon|Augury}}  & {{PrayerIcon|Battleheart}}
* Point of Interest: {{POIIcon|Perilous Peaks}} with {{ItemIcon|Glacia God Helmet|Glacia Armor}} or {{POIIcon|The Academia Arcanum}} with {{ItemIcon|Slayer Helmet (Master)|notext=true}}[[Slayer_Equipment|Master Slayer Armor]].
* Potion: {{ItemIcon|Magic Damage Potion IV}}
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|header1 = Set 1
|header2 = Set 2
|helm1 = Glacia God Helmet
|helm2 = Slayer Wizard Hat (Master)
|body1 = Glacia God Platebody
|body2 = Slayer Wizard Robes (Master)
|legs1 = Glacia God Platelegs
|legs2 = Glacia God Platelegs
|boots1 = Glacia God Boots
|boots2 = Glacia God Boots
|gloves1 = Glacia God Gloves
|gloves2 = Glacia God Gloves
|cape1 = Skull Cape
|cape2 = Skull Cape
|neck1 = Fury of the Elemental Zodiacs
|neck2 = Fury of the Elemental Zodiacs
|ring1 = Ring of Wealth
|ring2 = Ring of Wealth
|gem1 = Slayer Gem
|gem2 = Slayer Gem
|weapon1 = Cloudburst Staff
|weapon2 = !{{ItemIcon|Ocean Song}} / {{ItemIcon|Fire Imbued Wand}}
|shield1 = Empty
|shield2 = Scaled Shield
|passive1 = Slayer Helmet (Master)
|passive2 = Slayer Helmet (Master)
|consumable1 = Magic Hinder Scroll
|consumable2 = Fervor Scroll
|familiar11 = !{{Synergy|Witch|Dragon}}
|familiar12 = !{{Synergy|Witch|Dragon}}
}}


For Ranged, with {{ItemIcon|Shockwave}}, it is sometimes possible that {{ItemIcon|Ranged Strength Potion IV}} is stronger than Diamond Luck Potions. This should never be done without checking Combat Sim for yourself, and should never be done unless the potion is specifically {{ItemIcon|Ranged Strength Potion IV}}, and not any lower mastery.
=== Agility ===


===== Summoning =====
{{AgilityCourseTable
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


For Melee, use {{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}
=== Drops Per Hour ===


For Ranged, use {{ItemIcon|Dragon}} and {{ItemIcon|Centaur}}
All one-handed weapons were tested with {{ItemIcon|Magicburn Shield}} in off-hand.


For Magic, use {{ItemIcon|Dragon}} and {{ItemIcon|Witch}}
Slayer Coins per hour is only with a [[Slayer Task]].


Notably for Magic, using {{ItemIcon|Cyclops}} and {{ItemIcon|Witch}} tablets will earn you significantly more coins at a fairly minimal loss of kills per hour. This is most obvious with {{ItemIcon|Cloudburst Staff}}.
Estimates of drops per hour.  
 
{| class="wikitable col-2-center"  
===Tidal Edge===
 
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have {{Skill|Hitpoints|qty=1000}}.
 
We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.
 
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost)
 
With {{ItemIcon|Air Imbued Wand}} or {{ItemIcon|Fire Imbued Wand}} or {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}}.
 
Use of Combination Runes is highly recommended for all methods.
 
====Equipment====
 
Curse: {{Icon|Anguish III|type=curse}} <br>
Aurora: {{Icon|Surge II|type=aurora}} <br>
Prayers: {{PrayerIcon|Mystic Might}}  & {{PrayerIcon|Mystic Mastery}}  <br>
Point of Interest: {{POIIcon|The Academia Arcanum}} <br>
Potion: {{ItemIcon|Magic Damage Potion IV}} <br>
'''Disclaimer:''' Gem slot is not required but recommended.
{| class="wikitable"
|-
! Slot
!colspan="6"|Best to Worst
|-
! Head
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
|-
! Leggings
! Weapon & Armor (Passive)
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}
! Tidal Fragments <br> Per Hour
|-
|-
! Boots
| {{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}}, <br> ({{Icon|slot passive|notext=true}}{{ItemIcon|Slayer Helmet (Master)|notext=true}}[[Slayer_Equipment|Master Item]])
|colspan="6"| {{ItemIcon|Glacia God Boots}}
| 5.09
|-
|-
! Hands
| {{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
|colspan="6"| {{ItemIcon|Glacia God Gloves}}
| 5.03
|-
|-
! Cape
| {{ItemIcon|Ocean Song}} & {{ItemIcon|Glacia God Helmet|Glacia}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
| 3.97
|colspan="4"| {{ItemIcon|Skull Cape}}
|-
|-
! Neck
| {{ItemIcon|Powered Red Crystal}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master Gear}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
| 3.80
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}
|colspan="2"| {{ItemIcon|Warlock Amulet}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|colspan="2"| Master Slayer Item
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
!Gem
|colspan="2"| {{ItemIcon|Slayer Gem}}
|colspan="2"| {{ItemIcon|Agile Gem}}
|colspan="2"| {{ItemIcon|Accuracy Gem}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|colspan="2"| {{ItemIcon|Air Imbued Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|-
!Consumable
|colspan="2"| {{ItemIcon|Fervor Scroll}}
|colspan="2"| {{ItemIcon|Magic Hinder Scroll}}
|colspan="2"| {{ItemIcon|Monster Hunter Scroll}}
|-
|-
| {{ItemIcon|Fire Imbued Wand}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master Gear}}, <br> ({{Icon|slot passive|notext=true}}{{itemIcon|Chapeau Noir}})
| 2.92
|}
|}


== Ocean Song ==


{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} will kill you if used with {{ItemIcon|Cloudburst Staff}} and the normal build above. If all you care about is fragments, it is possible to equip a build with Master Slayer armor that is approximately 4% faster than the above recommended build. This is accomplished by equipping {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}, {{ItemIcon|Skull Cape}} AND {{Skill|Agility|Raft Building}} - all 3 pieces of equipment must be worn to outpace Glacia armor, and the agility course keeps you from dying. You need 1050 HP and 45 DR.
=== Equipment ===
To most efficiently kill {{MonsterIcon|Ku-tul}} you'll use one of {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or a {{ItemIcon|Stormsnap}}. <br>
Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from {{MonsterIcon|Hunting Greater Dragon}}.  


====Agility====
* Prayers: {{PrayerIcon|Rigour}} & {{PrayerIcon|Battleheart}}
* Potion: {{ItemIcon|Ranged Assistance Potion IV}}
* Point of Interest: {{POIIcon|Bandit Hideout}}
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|helm1 = Slayer Cowl (Master)
|helm2 = Slayer Cowl (Elite)
|body1 = Slayer Leather Body (Master)
|body2 = Slayer Leather Body (Elite)
|legs1 = Aeris God Platelegs
|boots1 = Aeris God Boots
|gloves1 = Aeris God Gloves
|cape1 = Infernal Cape
|neck1 = Deadeye Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck3 = Elite Amulet of Ranged
|ring1 = Ring of Wealth
|ring2 = Aorpheat's Signet Ring
|gem1 = Slayer Gem
|gem2 = Agile Gem
|gem3 = Accuracy Gem
|weapon1 = Shockwave
|weapon2 = Slayer's Crossbow
|weapon3 = Stormsnap
|ammo1 = !{{ItemIcon|Jadestone Bolts}} or<br>{{ItemIcon|Ancient Arrows}}
|ammo2 = !{{ItemIcon|Emerald Bolts}} or<br>{{ItemIcon|Dragon Arrows}}
|ammo3 = !{{ItemIcon|Ruby Bolts}} or<br>{{ItemIcon|Rune Arrows}}
|shield1 = Scaled Shield
|shield2 = Dragonfire Shield
|passive1 = Chapeau Noir
|passive2 = Ring of Wealth
|passive3 = Elder Crown
|consumable1 = Fervor Scroll
|consumable2 = Ranged Hinder Scroll
|consumable3 = Monster Hunter Scroll
|familiar11 = !{{Synergy|Centaur|Dragon}}
}}


=== Agility ===
{{AgilityCourseTable
{{AgilityCourseTable
|Coal Stones
|Coal Stones
|Cliff Balance
|Cliff Balance
|Rocky Waters
|Lake Swim
|Boulder Trap
|Boulder Trap
|Raft Building
|Raft Building
|Water Jump
|Water Jump
|Ocean Rafting
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showtotals = false
|showcosts = false
|showcosts = false
Line 258: Line 225:
}}
}}


=== Idle HP, DR and Drops/h ===


To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need:


====Drops====
{| class="wikitable col-1-center col-4-center"
{{ItemIcon|Cloudburst Staff}} is the only Item where it matters what you put in the passive. <br>
! {{Skill|Hitpoints|HP}}
 
! DR
Both {{ItemIcon|Ocean Song}} and {{ItemIcon|Fire Imbued Wand}} were tested with {{ItemIcon|Scaled Shield}} in off-hand.
! Selected Gear From Equipment Table
 
! Drops Per Hour
 
Slayer Coins per hour is only with a [[Slayer Task]].
 
Estimates of drops per hour.
{| class="wikitable"  
|-
!Weapon & Armor (Passive)
|Summons
!Tidal Fragments per hour
![[SC]] per hour
|-
|{{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}} (Chapeau)
|{{Synergy|Witch|Dragon}}
|3.1
|{{SC|113000}}
|-
|-
|{{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}} (Chapeau)
| 970
|{{Synergy|Witch|Cyclops}}
| 49
|2.8
| {{ItemIcon|Shockwave}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Elite)}}, <br> {{ItemIcon|Slayer Leather Body (Elite)}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
|{{SC|150000}}
| 2.4
|-
|-
|{{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}} (Master Item)
| 970
|{{Synergy|Witch|Dragon}}
| 50
|3.3
| {{ItemIcon|Shockwave}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Master)}}, <br> {{ItemIcon|Slayer Leather Body (Master)}}, {{ItemIcon|Deadeye Amulet}}
|{{SC|130000}}
| 2.9
|-
|-
|{{ItemIcon|Cloudburst Staff}} & {{ItemIcon|Glacia God Helmet|Glacia}} (Master Item)
| 970
|{{Synergy|Witch|Cyclops}}
| 49
|3
| {{ItemIcon|Slayer's Crossbow}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Elite)}}, <br> {{ItemIcon|Slayer Leather Body (Elite)}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
|{{SC|180000}}
| 1.85
|-
|-
|{{ItemIcon|Ocean Song}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master}}  (Chapeau)
| 970
|{{Synergy|Witch|Dragon}}
| 50
|3.35
| {{ItemIcon|Slayer's Crossbow}}, {{ItemIcon|Scaled Shield}}, {{ItemIcon|Slayer Cowl (Master)}}, <br> {{ItemIcon|Slayer Leather Body (Master)}}, {{ItemIcon|Deadeye Amulet}}
|{{SC|125000}}
| 2.3
|-
|{{ItemIcon|Ocean Song}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master}}  (Chapeau)
|{{Synergy|Witch|Cyclops}}
|3.15
|{{SC|175000}}
|-
|{{ItemIcon|Fire Imbued Wand}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master}} (Chapeau)
|{{Synergy|Witch|Dragon}}
|2.3
|{{SC|87000}}
|-
|{{ItemIcon|Fire Imbued Wand}} & {{ItemIcon|Slayer Wizard Hat (Master)|Master}}  (Chapeau)
|{{Synergy|Witch|Cyclops}}
|2
|{{SC|110000}}
|-
|-
| 1040
| 47
| {{ItemIcon|Stormsnap}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}, <br> {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| 2.2
|}
|}


===Ocean Song===
For {{ItemIcon|Stormsnap}} you will need to swap {{Skill|Agility}} Obstacle 6 to {{AgilityIcon|Rocky Waters}} and {{Skill|Prayer}} from {{PrayerIcon|Eagle Eye}} to {{PrayerIcon|Stone Skin}}.


To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{Skill|Hitpoints|qty=1000}}.
== Shockwave ==


To most efficiently kill {{MonsterIcon|Ku-tul}} you'll use one of {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or a {{ItemIcon|Stormsnap}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from {{MonsterIcon|Hunting Greater Dragon}}.
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.  


{| class="wikitable"
You need to use Melee for this grind, it is highly recommended that you use an {{ItemIcon|Tidal Edge}}, {{ItemIcon|Infernal Claw}} or {{ItemIcon|Ultima Godsword}} to complete this.
|-
 
! Slot
=== Equipment ===
!colspan="6"|Better to Worse
 
|-
This Equipment should work at {{SkillReq|Hitpoints|95}} (990 {{Skill|Hitpoints|HP}}) with 56% DR. 
! Head
|colspan="3"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}
|-
! Body
|colspan="3"| {{ItemIcon|Slayer Leather Body (Master)}}
|colspan="3"| {{ItemIcon|Aeris God Platebody}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}
|-
! Boots
|colspan="4"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Sand Treaders}}
|-
! Hands
|colspan="4"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|-
! Cape
|colspan="3"| {{ItemIcon|Maximum Skillcape}}
|colspan="3"| {{ItemIcon|Slayer Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Chapeau Noir}}
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
! Neck
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Wealth}}
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
! Weapon
|colspan="2"|{{ItemIcon|Shockwave}}
|colspan="2"|{{ItemIcon|Slayer's Crossbow}}
|colspan="2" rowspan="2"| {{ItemIcon|Stormsnap}}
|-
! Offhand
|colspan="2"|{{ItemIcon|Scaled Shield}}
|colspan="2"|{{ItemIcon|Dragonfire Shield}}
|-
! Bolts
|colspan="2"| {{ItemIcon|Jadestone Bolts}}
|colspan="2"| {{ItemIcon|Emerald Bolts}}
|colspan="2"| {{ItemIcon|Ruby Bolts}}
|-
! Arrows
|colspan="2"| {{ItemIcon|Ancient Arrows}}
|colspan="2"| {{ItemIcon|Dragon Arrows}}
|colspan="2"| {{ItemIcon|Rune Arrows}}
|}


40% slayer area reduction increases your dps against {{MonsterIcon|Ku-tul}}, and therefore, unless it will lead to your untimely demise, at least a {{ItemIcon|Slayer Cowl (Elite)}} should be used.
* Prayers: {{PrayerIcon|Stone Skin}} & {{PrayerIcon|Battleheart}} (Requires {{SkillReq|Prayer|95}} otherwise use {{PrayerIcon|Chivalry}})
* Potion: {{ItemIcon|Diamond Luck Potion}} > {{ItemIcon|Melee Accuracy Potion IV}} or {{ItemIcon|Melee Strength Potion IV}}
* Point of Interest: {{POIIcon|The Molten Peak}} ({{POIIcon|Dark Waters}} Lowers our Slayer Negation so ends up with less kills)


{{ItemIcon|Slayer Cowl (Master)}} and {{ItemIcon|Slayer Leather Body (Master)}} positively impact the amount of fragments you receive, and if available, should be used.
'''Disclaimer:''' Gem slot is not required but recommended.
{{Equipment/Recommended
|helm1 = Slayer Helmet (Master)
|helm2 = Slayer Helmet (Elite)
|body1 = Slayer Platebody (Master)
|body2 = Slayer Platebody (Elite)
|legs1 = Terran God Platelegs
|boots1 = Terran God Boots
|gloves1 = Terran God Gloves
|cape1 = Infernal Cape
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Ring of Blade Echoes
|ring2 = Ring of Wealth
|ring3 = Aorpheat's Signet Ring
|gem1 = Slayer Gem
|gem2 = Agile Gem
|gem3 = Accuracy Gem
|weapon1 = Ultima Godsword
|weapon2 = Tidal Edge
|weapon3 = Infernal Claw
|shield1 = Earth Layered Shield
|passive1 = Chapeau Noir
|consumable1 = Fervor Scroll
|consumable2 = Melee Hinder Scroll
|consumable3 = Monster Hunter Scroll
|familiar11 = !{{Synergy|Minotaur|Dragon}}
}}


===Shockwave===
=== Agility ===
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.


{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.
{{AgilityCourseTable
|Coal Stones
|Cliff Balance
|Lake Swim
|Boulder Trap
|Raft Building
|Water Jump
|Ocean Rafting
|Pillar of Combat
|showtotals = false
|showcosts = false
|showrequirements = false
}}


You need to use Melee for this grind, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without extra work (ie. {{PetIcon|Otto}}), requiring you to make compromises that can negatively impact your kill time.
=== Gear Setups, Prayer & Drops Per Hour ===


{|class="wikitable"
Estimates of drops per hour.
|-
{| class="wikitable col-2-center col-3-center"  
! Slot
!colspan="8"|Better to Worse
|-
! Head
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
|colspan="4"| {{ItemIcon|Slayer Helmet (Elite)}}
|-
! Body
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Terran God Platebody}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="4"| {{ItemIcon|Terran God Platelegs}}
|-
! Boots
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|colspan="4"| {{ItemIcon|Terran God Boots}}
|-
! Hands
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
|colspan="4"| {{ItemIcon|Terran God Gloves}}
|-
|-
! Cape
! Weapon & Armor
|colspan="4"| {{ItemIcon|Maximum Skillcape}}
! {{PrayerIcon|Chivalry}} or {{PrayerIcon|Stone Skin}}  
|colspan="4"| {{ItemIcon|Slayer Skillcape}}
! Shockwave Fragments per hour
|-
|-
! Passive
| {{ItemIcon|Ultima Godsword}}, {{ItemIcon|Slayer Helmet (Master)}}, {{ItemIcon|Slayer Platebody (Master)}}, <br> {{ItemIcon|Ring of Wealth}}
|colspan="3"| {{ItemIcon|Fighter Amulet}}
| {{PrayerIcon|Stone Skin}}
|colspan="3"| {{ItemIcon|Chapeau Noir}}
| 2.7
|colspan="3"| {{ItemIcon|Elder Crown}}
|-
|-
! Neck
| {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Elite)}}, <br> {{ItemIcon|Slayer Platebody (Elite)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{PrayerIcon|Stone Skin}}  
|colspan="4"| {{ItemIcon|Fighter Amulet}}
| 1.9
|-
|-
! Ring
| {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Master)}}, <br> {{ItemIcon|Slayer Platebody (Master)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}  
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
| {{PrayerIcon|Chivalry}}
|colspan="2"| {{ItemIcon|Ring of Wealth}}
| 2.3
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}
|colspan="2"| {{ItemIcon|Guardian Ring}}
|-
|-
! Weapon
| {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Elite)}}, <br> {{ItemIcon|Slayer Platebody (Elite)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"|{{ItemIcon|Infernal Claw}}
| {{PrayerIcon|Stone Skin}}
|colspan="4"|{{ItemIcon|Tidal Edge}}
| 1.45
|-
|-
! Offhand
| {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Slayer Helmet (Master)}}, <br> {{ItemIcon|Slayer Platebody (Master)}}, {{ItemIcon|Ring of Wealth}} or {{ItemIcon|Ring of Blade Echoes}}
|colspan="4"|{{ItemIcon|Dragonfire Shield}}
| {{PrayerIcon|Chivalry}}
|colspan="4"|{{ItemIcon|Earth Layered Shield}}
| 1.95
|}
|}
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}.
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.
For this setup to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}. At {{Skill|Hitpoints|qty=1000}}, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].
To safely use {{ItemIcon|Tidal Edge}} in this grind, the player's attack speed must be 2.2s during combat, which requires 40% Slayer Area Negation and at least two sources of -0.1s interval. This is typically achieved by wearing the {{ItemIcon|Elder Crown}} in the passive slot and ownership of {{PetIcon|Otto}}.
To use the {{ItemIcon|Ultima Godsword}} the player must have at least {{Skill|Hitpoints|qty=1050}}, 63% DR, and must have {{ItemIcon|Wasteful Ring}} equipped
Check your setup with the [[Combat Simulator]] before engaging Rokken.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 21:59, 18 November 2024

Disclaimer

None of these weapons are actually required to beat
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Impending Darkness Event
. If you own Throne of the Herald Expansion, Ocean Song and Tidal Edge will be easily replaced by weapons such as Heated Fury 2H Hammer and any of the
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Runecrafting
Wands.
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Shockwave
doesn't have a direct easy upgrade in TotH but if you own Atlas of Discovery Expansion then Engulfing Vortex Longbow is a much better weapon that doesn't really get replaced unless you have Merman Pendant or at level 120 by Feather Storm Crossbow. All drop estimates were done without any Pets,
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Astrology
or
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Pillar of Combat
. Having these will significantly increase your drops per hour.

These guides are aimed at optimal Fragment drops per hour.

The Combat Simulator exports can be found here.

Dark Water Level 90 Weapon Farming

Following completion of
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Into the Mist
, you now have access to
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Dark Waters
, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the
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Impending Darkness Event
. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average without any double drop boosts. It should be noted that there is a
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Township
Task that requires the player to Kill 5,000 Ku-tul, 5,000 Umbora, and 5,000 Rokken, therefore Item Doubling is not as important for this specific grind unless you wish to skip some of the weapons. Additionally, there is another
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Township
Task that requires 1 of each Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs while also allowing you to complete Master Slayer tasks for the Master Slayer items, if you do not already have them. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet
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Otto
whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of
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 Slayer Level 90
, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Suggestion Benefit
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Level 90
-
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Level 95
Less need for DR
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Level 99
Pillar of Combat
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Level 90
Dragon Synergies
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Level 95
For Battleheart
Slayer Helmet (Elite)
Slayer Platebody (Elite)
15% Flat Slayer Area Effect Negation

Tidal Edge

We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.

Use of Combination Runes is highly recommended for all methods.

If Atlas of Discovery Expansion is owned, Ring of Malice (m) increases the Kills and Tidal Edge Fragment per hour.

Equipment

There are 2 Sets for this. Set 1 (left side) requires:

  • Error creating thumbnail: File missing
    Level 91
    when all the provided
    Error creating thumbnail: File missing
    Agility
    obstacles are active.
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    Level 101
    without any Agility

Set 2 (right side) requires:

  • Error creating thumbnail: File missing
    Level 79
    when all the provided
    Error creating thumbnail: File missing
    Agility
    obstacles are active.
  • Error creating thumbnail: File missing
    Level 89
    without any Agility

Mixing and matching between the 2 sets is highly discouraged. Please use the separate sets as they are.

With Cloudburst Staff, use
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Water Surge
or
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Water Wave
(reduced rune cost).
With Ocean Song, Powered Red Crystal, Trickery Mirror, or Fire Imbued Wand, use
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Fire Surge
.

Disclaimer: Gem slot is not required but recommended.

Agility

Drops Per Hour

All one-handed weapons were tested with Magicburn Shield in off-hand.

Slayer Coins per hour is only with a Slayer Task.

Estimates of drops per hour.

Weapon & Armor (Passive) Tidal Fragments
Per Hour
Cloudburst Staff & Glacia,
(Master Item)
5.09
Cloudburst Staff & Glacia,
( Chapeau Noir)
5.03
Ocean Song & Glacia,
( Chapeau Noir)
3.97
Powered Red Crystal & Master Gear,
( Chapeau Noir)
3.80
Fire Imbued Wand & Master Gear,
( Chapeau Noir)
2.92

Ocean Song

Equipment

To most efficiently kill Ku-tul you'll use one of
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Shockwave
, Slayer's Crossbow or a Stormsnap.

Use of Jadestone Bolts is recommended, Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from Hunting Greater Dragon.

Disclaimer: Gem slot is not required but recommended.

Agility

Idle HP, DR and Drops/h

To be able to idle Ku-tul with
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Ranged
, you'll need:
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HP
DR Selected Gear From Equipment Table Drops Per Hour
970 49
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Shockwave
, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
2.4
970 50
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Shockwave
, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.9
970 49 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
1.85
970 50 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.3
1040 47 Stormsnap, Slayer Cowl (Master), Slayer Leather Body (Master),
FEZ
2.2
For Stormsnap you will need to swap
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Agility
Obstacle 6 to
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Rocky Waters
and
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Prayer
from
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Eagle Eye
to
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Stone Skin
.

Shockwave

Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.

You need to use Melee for this grind, it is highly recommended that you use an Tidal Edge, Infernal Claw or Ultima Godsword to complete this.

Equipment

This Equipment should work at
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Level 95
(990
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HP
) with 56% DR.

Disclaimer: Gem slot is not required but recommended.

Agility

Gear Setups, Prayer & Drops Per Hour

Estimates of drops per hour.

Weapon & Armor
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Chivalry
or
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Stone Skin
Shockwave Fragments per hour
Ultima Godsword, Slayer Helmet (Master), Slayer Platebody (Master),
Ring of Wealth
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Stone Skin
2.7
Tidal Edge, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
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Stone Skin
1.9
Tidal Edge, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
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Chivalry
2.3
Infernal Claw, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
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Stone Skin
1.45
Infernal Claw, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
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Chivalry
1.95