Glossary: Difference between revisions
From Melvor Idle
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* '''FGD''' - {{ZoneIcon|Fire God Dungeon}} | * '''FGD''' - {{ZoneIcon|Fire God Dungeon}} | ||
* '''HCCO''' - A self-enforced challenge mode called Hardcore Combat Only, where the player attempts to progress as far as possible in {{Icon|Hardcore|Hardcore Mode}} while not using any non-combat skills. | * '''HCCO''' - A self-enforced challenge mode called Hardcore Combat Only, where the player attempts to progress as far as possible in {{Icon|Hardcore|Hardcore Mode}} while not using any non-combat skills. | ||
* '''RGS''' - {{ItemIcon|Ragnar Godsword}} | |||
* '''Signet''' or '''Signet Ring''' - {{ItemIcon|Aorpheat's Signet Ring}} | * '''Signet''' or '''Signet Ring''' - {{ItemIcon|Aorpheat's Signet Ring}} | ||
* '''WGD''' - {{ZoneIcon|Water God Dungeon}} | * '''WGD''' - {{ZoneIcon|Water God Dungeon}} |
Revision as of 15:59, 18 December 2020
Similar to most games, the Melvor Idle community uses a number of abbreviations and shorthand names. This page contains a list of several terms you may see mentioned along with a brief definition for each:
Glossary
- 12B - A self-enforced challenge mode where the player sticks with the initial 12 bank spaces and never purchases more.
- AGD -
Air God Dungeon
- ARoM -
Ancient Ring of Mastery
- ARoS -
Ancient Ring of Skills
- Crown -
Crown of Rhaelyx
- DR - Damage Reduction
- EGD -
Earth God Dungeon
- FEZ -
Fury of the Elemental Zodiacs
- FGD -
Fire God Dungeon
- HCCO - A self-enforced challenge mode called Hardcore Combat Only, where the player attempts to progress as far as possible in
Hardcore Mode while not using any non-combat skills.
- RGS -
Ragnar Godsword
- Signet or Signet Ring -
Aorpheat's Signet Ring
- WGD -
Water God Dungeon