Air God Dungeon/Guide: Difference between revisions
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===Gear=== | ===Gear=== | ||
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with [[Melee]] equipment because the enemies here are Ranged and Melee. | |||
The top progression gear is the following: | |||
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With the best possible | With the best possible Damage Resistance, you can idle the dungeon with less {{Skill|Hitpoints|HP}} required. | ||
The weapons of choice are {{ItemIcon|Infernal Claw}}, {{ItemIcon|Sunset Rapier}}, or {{ItemIcon|Ancient Claw}}, but you can use a weaker Melee weapon - it will only affect the clear time and food spent. | |||
You might be interested in using {{ItemIcon|Aorpheat's Signet Ring}} for higher drop chances. | |||
If you don't have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} (2% DR) or {{ItemIcon|Gold Sapphire Necklace}} (1% DR as Melee against Ranged). | |||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 19:33, 23 November 2021
This page was last updated for (v1.0). |
Gear
Due to the Combat Triangle, it's recommended to beat the Air God Dungeon with Melee equipment because the enemies here are Ranged and Melee.
The top progression gear is the following:
Item | Slot | DR% |
---|---|---|
(G) Ancient Helmet | Head | 7% |
(G) Ancient Platebody | Body | 7% |
(G) Ancient Platelegs | Leggings | 7% |
(G) Dragon Boots | Boots | 6% |
(U) Ancient D-hide Vambraces | Hands | 6% |
Subtotal | 33% | |
Fire Cape | Cape | 2% |
Fury of the Elemental Zodiacs | Neck | 3% |
Silver Diamond Ring | Ring | 1% |
Dragonfire Shield | Off-hand | 8% |
Total | 47% |
With the best possible Damage Resistance, you can idle the dungeon with less
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HPrequired.
The weapons of choice are Infernal Claw, Sunset Rapier, or Ancient Claw, but you can use a weaker Melee weapon - it will only affect the clear time and food spent.
You might be interested in using Aorpheat's Signet Ring for higher drop chances.
If you don't have FEZ yet, you could use Elite Amulet of Defence (2% DR) or Gold Sapphire Necklace (1% DR as Melee against Ranged).