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{{V|1.0.1}} | |||
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway. | |||
* Magic/ | |||
===Why clear Volcanic Cave?=== | |||
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR. | |||
{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability. | |||
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you. | |||
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br> | |||
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br> | |||
{{Icon|Ignite|type=spell}} is used to one-shot;<br> | |||
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else. | |||
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times. | |||
===Gear to idle=== | |||
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties. | |||
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}. | |||
All calculations are done for the {{Icon|Hardcore}} and {{Icon|Adventure}} game modes. For {{Icon|Melee|notext=true}} [[Game Mode#Standard|Standard]], the restrictions are a bit more relaxed. | |||
====Melee==== | |||
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. | |||
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time. | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! DR | |||
|- | |||
| {{ItemIcon|(G) Dragon Helmet}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Platebody}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Platelegs}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Boots}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|(G) Dragon Shield}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|Paladin Gloves}} | |||
| 4% | |||
|- | |||
| {{ItemIcon|Knight's Cape}} | |||
| 1% | |||
|- | |||
| {{ItemIcon|Elite Amulet of Defence}} | |||
| 2% | |||
|- | |||
| {{ItemIcon|Sandstorm Ring}} | |||
| 0% | |||
|- | |||
| {{ItemIcon|Sunset Rapier}} | |||
| 0% | |||
|- | |||
! Total | |||
| 37% | |||
|} | |||
====Pre-Volcanic Magic==== | |||
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}. | |||
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active. | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! DR | |||
|- | |||
| {{ItemIcon|Fire Expert Wizard Hat}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|Fire Expert Wizard Robes}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|Fire Expert Wizard Bottoms}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|Fire Expert Wizard Boots}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|(U) Ancient D-hide Vambraces}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|Skull Cape}} | |||
| 3% | |||
|- | |||
| {{ItemIcon|Elite Amulet of Defence}} | |||
| 2% | |||
|- | |||
| {{ItemIcon|Silver Diamond Ring}} | |||
| 1% | |||
|- | |||
| Any {{Skill|Magic}} | |||
| 0% | |||
|- | |||
| {{ItemIcon|Miolite Shield}} | |||
| 2% | |||
|- | |||
! Total | |||
| 34% | |||
|} | |||
====100-Volcanoes Magic==== | |||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]]. | |||
It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active. | |||
To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377. | |||
Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression. | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! DR | |||
|- | |||
| {{ItemIcon|Ancient Wizard Hat}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|Ancient Wizard Robes}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|Ancient Wizard Bottoms}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|Ancient Wizard Boots}} | |||
| 5% | |||
|- | |||
| {{ItemIcon|(U) Ancient D-hide Vambraces}} | |||
| 6% | |||
|- | |||
| {{ItemIcon|Skull Cape}} | |||
| 3% | |||
|- | |||
| {{ItemIcon|Elite Amulet of Magic}} | |||
| 2% | |||
|- | |||
| {{ItemIcon|Silver Diamond Ring}} | |||
| 1% | |||
|- | |||
| {{ItemIcon|Magic Wand (Powerful)}} | |||
| 0% | |||
|- | |||
| {{ItemIcon|Miolite Shield}} | |||
| 2% | |||
|- | |||
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}} | |||
| 3%+ | |||
|- | |||
! Total | |||
| 37% | |||
|} | |||
The [[Combat Simulator]] stats per hour are the following: | |||
{| class="wikitable" | |||
|- | |||
| Prayer points | |||
| 7182 | |||
|- | |||
| {{ItemIcon|Whale (Perfect)|Whales}} | |||
| 394.2 | |||
|- | |||
| Runes | |||
| 17050 | |||
|- | |||
| Dungeon clears | |||
| 38.79 | |||
|} | |||
===Weapon choice=== | |||
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above. | |||
{{SpoilerBox|text= | |||
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 82 {{Skill|Hitpoints|HP}}.<br> | |||
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br> | |||
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer. | |||
The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}. | |||
The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <br> | |||
<math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent, <br> | |||
<math>9.75</math> is for {{Icon|Fire Surge|type=spell}}, <br> | |||
<math>1.72</math> is for {{Icon|Weakening III|type=curse}}. | |||
The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br> | |||
<math>N_o</math> is the overall number of runes spent, <br> | |||
<math>N_p</math> is the number of prayer points spent. The formula is the one of Alt.Magic/[[Blessed Offering]]. The gain rates of other ways are shown on the {{Skill|Prayer}} page. | |||
|title=Details|color=default}} | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! Raw clears per hour | |||
! Adjusted clear time (s) | |||
|- | |||
| {{ItemIcon|Dragon Sword}} | |||
| 14.11 | |||
| 895 | |||
|- | |||
| {{ItemIcon|Ancient Sword}} | |||
| 14.7 | |||
| 833 | |||
|- | |||
| {{ItemIcon|Dragon Claw}} | |||
| 15.3 | |||
| 813 | |||
|- | |||
| {{ItemIcon|Sunset Rapier}} | |||
| 16.5 | |||
| 742 | |||
|- | |||
| {{ItemIcon|Ancient Claw}} | |||
| 17.5 | |||
| 799 | |||
|- | |||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | |||
| 9.28 | |||
| 2302 | |||
|- | |||
| {{ItemIcon|Magic Wand (Powerful)|100-Volcanoes}} | |||
| 38.79 | |||
| 440 | |||
|} | |||
It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}} in this case. | |||
It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss. | |||
===Gear options=== | |||
=====Gloves===== | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! DR | |||
! Requirements | |||
|- | |||
| {{ItemIcon|Paladin Gloves}} | |||
| 4% | |||
| none | |||
|- | |||
| {{ItemIcon|(U) Red D-hide Vambraces}} | |||
| 4% | |||
| {{SkillReq|Ranged|60}} | |||
|- | |||
| {{ItemIcon|(U) Black D-hide Vambraces}} | |||
| 5% | |||
| {{SkillReq|Ranged|70}} | |||
|- | |||
| {{ItemIcon|(U) Ancient D-hide Vambraces}} | |||
| 6% | |||
| {{SkillReq|Ranged|80}} | |||
|} | |||
The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br> | |||
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br> | |||
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}. | |||
=====Cape===== | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! Upside | |||
! Downside | |||
|- | |||
| {{ItemIcon|Knight's Cape}} | |||
| 1% DR | |||
| {{SkillReq|Thieving|88}} unique drop | |||
|- | |||
| {{ItemIcon|Skull Cape}} | |||
| 3% DR | |||
| Screws up {{Icon|Melee}} accuracy | |||
|- | |||
| {{ItemIcon|Firemaking Skillcape}} | |||
| XP boost | |||
| {{SkillReq|Firemaking|99}}, no DR increase | |||
|- | |||
| {{ItemIcon|Obsidian Cape}} | |||
| Spend less food | |||
| Rare drop, no DR increase | |||
|- | |||
| {{ItemIcon|Fire Cape}} | |||
| 2% DR | |||
| You need to clear {{ZoneIcon|Volcanic Cave}} once | |||
|} | |||
=====Boots===== | |||
The choice of boots is small because we don't want to drop in DR too much. | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! DR% | |||
! Requirements | |||
|- | |||
| {{ItemIcon|(G) Dragon Boots}} | |||
| 6% | |||
| {{SkillReq|Defence|60}} | |||
|- | |||
| {{ItemIcon|(G) Rune Boots}} | |||
| 5% | |||
| {{SkillReq|Defence|40}} | |||
|} | |||
=====Ring===== | |||
{| class="wikitable" | |||
|- | |||
! Item | |||
! Benefit | |||
|- | |||
| {{ItemIcon|Sandstorm Ring}} | |||
| Insane clear speed buff for Melee | |||
|- | |||
| {{ItemIcon|Silver Diamond Ring}} | |||
| 1% DR | |||
|- | |||
| {{ItemIcon|Aorpheat's Signet Ring}} | |||
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money | |||
|- | |||
| {{ItemIcon|Ring of Wealth}} | |||
| 7% chance to double {{ItemIcon|Elite Chest}} | |||
|- | |||
| {{ItemIcon|Gold Sapphire Ring}} | |||
| 30 reflect to clear the dungeon a bit faster | |||
|} | |||
== Conclusion == | |||
The suggested order of actions is as follows: | |||
# {{ItemIcon|Sunset Rapier}}, | |||
# {{ItemIcon|Sandstorm Ring}}, | |||
# 100 Volcanic clears as melee, | |||
# The rest of Volcanic clears as Ancient Magick. | |||
{{Menu}} | |||
<!--[[Category:Guides]]--> |
Revision as of 16:20, 3 January 2022
This page was last updated for (v1.0.1). |
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
Why clear Volcanic Cave?
On each clear, you get the Fire Cape that gives 2% DR.
is the place where you gear up in preparation for the
. According to the simulation, it takes 820 clears to get the full ancient set with 75% probability and 1350 clears to get it with 95% probability.
It is also a place to farm 10 Amulets of Fury for
FEZ. Check the FEZ/Guide to see if it's the best option for you.
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks -
,
, and
.
are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;
is used to one-shot;
is used for everything else. Ancient Magicks are not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear
8 times per hour, Ancient Magicks could do it 22 times.
Gear to idle
The main heavy-hitter of the
uses the
style. Therefore, clearing it with pre-Volcanic
build is unfeasible due to the Combat Triangle penalties. It is assumed that you have
. All calculations are done for the
and Adventure game modes. For
Standard, the restrictions are a bit more relaxed.
Melee
is usually done with
because the dragon armor set requires only
to produce. It then can be trimmed to provide 30% DR. Below is the melee build that requires
820 to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the
Sandstorm Ring is very important for your clear time.
Item | DR |
---|---|
![]() |
6% |
![]() |
6% |
![]() |
6% |
![]() |
6% |
![]() |
6% |
![]() |
4% |
![]() |
1% |
![]() |
2% |
![]() |
0% |
![]() |
0% |
Total | 37% |
Pre-Volcanic Magic
The other possible option is
. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the Rapier's.
To idle the dungeon with the build below, you need
and
active.
Item | DR |
---|---|
![]() |
5% |
![]() |
5% |
![]() |
5% |
![]() |
5% |
![]() |
6% |
![]() |
3% |
![]() |
2% |
![]() |
1% |
Any Error creating thumbnail: File missing Magic
|
0% |
![]() |
2% |
Total | 34% |
100-Volcanoes Magic
After clearing the
100 times, you will unlock Ancient Magicks. It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy
on the following build if you have
920,
, and a
prayer active. To farm the dungeon with 34% DR and without the prayer or potions, you need
940. Your biggest threat is Prat, the Protector of Secrets with the resulting damage of 375 and your minimum HP being 377.
Check if you fulfill the accuracy quota with Combat Simulator. The 20k accuracy is important because after that number
cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
Item | DR |
---|---|
![]() |
5% |
![]() |
5% |
![]() |
5% |
![]() |
5% |
![]() |
6% |
![]() |
3% |
![]() |
2% |
![]() |
1% |
![]() |
0% |
![]() |
2% |
Error creating thumbnail: File missing Stone Skin or ![]() |
3%+ |
Total | 37% |
The Combat Simulator stats per hour are the following:
Prayer points | 7182 |
![]() |
394.2 |
Runes | 17050 |
Dungeon clears | 38.79 |
Weapon choice
The information in the table below was produced by using the Combat Simulator and the respective builds above.
Details |
---|
The clears per hour are counted for a Hardcore character with level 70 in everything except level 82 Error creating thumbnail: File missing HP.The Error creating thumbnail: File missing Weakening III is active with the pre-Volcano Magic.The Error creating thumbnail: File missing Stone Skin is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer.
The adjusted clear time is calculated with the notation and assumptions from the Dragons Den/Guide, but The Rune-related part of Pre-Volcanic Magic is approximated as [math]\displaystyle{ T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16 }[/math] where Error creating thumbnail: File missing Fire Surge, [math]\displaystyle{ 1.72 }[/math] is for Error creating thumbnail: File missing Weakening III.
The Rune-related part of 100-Volcanoes Magic is approximated as [math]\displaystyle{ T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p }[/math] where Error creating thumbnail: File missing Prayer page.
|
Item | Raw clears per hour | Adjusted clear time (s) |
---|---|---|
![]() |
14.11 | 895 |
![]() |
14.7 | 833 |
![]() |
15.3 | 813 |
![]() |
16.5 | 742 |
![]() |
17.5 | 799 |
![]() |
9.28 | 2302 |
![]() |
38.79 | 440 |
It should be noted that the Melee clear times become tremendously worse without the Sandstorm Ring. Only Rapier and Ancient Claw are better than
pre-Volcano in this case.
It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and
Malcs significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.
Gear options
Gloves
Item | DR | Requirements |
---|---|---|
![]() |
4% | none |
![]() |
4% | Error creating thumbnail: File missing Level 60
|
![]() |
5% | Error creating thumbnail: File missing Level 70
|
![]() |
6% | Error creating thumbnail: File missing Level 80
|
The Ancient vambraces drop from the
. You will very likely need them to idle the
, so might as well get them now.
The Red and
Black vambraces can be either crafted with
or dropped from the
.
Or you might just farm some Paladins for their
Gloves.
Cape
Item | Upside | Downside |
---|---|---|
![]() |
1% DR | Error creating thumbnail: File missing Level 88 unique drop
|
![]() |
3% DR | Screws up Error creating thumbnail: File missing Melee accuracy
|
![]() |
XP boost | Error creating thumbnail: File missing Level 99, no DR increase
|
![]() |
Spend less food | Rare drop, no DR increase |
![]() |
2% DR | You need to clear Error creating thumbnail: File missing Volcanic Cave once
|
Boots
The choice of boots is small because we don't want to drop in DR too much.
Item | DR% | Requirements |
---|---|---|
![]() |
6% | Error creating thumbnail: File missing Level 60
|
![]() |
5% | Error creating thumbnail: File missing Level 40
|
Ring
Item | Benefit |
---|---|
![]() |
Insane clear speed buff for Melee |
![]() |
1% DR |
![]() |
5% chance to double ![]() |
![]() |
7% chance to double ![]() |
![]() |
30 reflect to clear the dungeon a bit faster |
Conclusion
The suggested order of actions is as follows:
Sunset Rapier,
Sandstorm Ring,
- 100 Volcanic clears as melee,
- The rest of Volcanic clears as Ancient Magick.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Error creating thumbnail: File missing Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |