Magic/Training: Difference between revisions

From Melvor Idle
m (Updated page version to v1.0.2)
(Updated and cleaned up guide. If something is missing or broken please update it as I'm not 100% sure on Magic leveling. Alternatively, contact me on Discord and I will fix it.)
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{{Otheruses|training the Magic skill|the skill itself|Magic}}
{{Otheruses|training the Magic skill|the skill itself|Magic}}


=== Method ===
==Training==
# Do {{Icon|Alternative Magic|type=skill|Alt. Magic}} until {{SkillReq|Magic|43}} for [[Wind Wave]]. Upgrade your wands/spells/armor accordingly as your Magic level increases.  
# Do {{Icon|Alternative Magic|type=skill|Alt. Magic}} until {{SkillReq|Magic|43}} for {{Icon|Wind Wave|type=spell}}. Upgrade your wands/spells/armor accordingly as your {{Skill|Magic}} level increases.  
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Robes|notext=true}}{{ItemIcon|Fire Adept Wizard Bottoms|notext=true}}{{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}} {{ItemIcon|Fire Adept Wizard Robes|notext=true}} {{ItemIcon|Fire Adept Wizard Bottoms|notext=true}} {{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.


=== Explanation of the Method ===
The comparison of {{Icon|Combat}} and {{Icon|Alternative Magic|type=skill|Alt. Magic}} can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).
The comparison of Combat and Alt Magic can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).


The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.<br>
The {{Icon|Combat|nolink=true}} method starts to be better than {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} in terms of XP gain almost right from the start. However, in order to maintain that edge over the {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} method, you need to check the game more often.
However, in order to maintain that edge over the Alt Magic method, you need to check the game more often.


Let's compare the progression of Alt Magic and Combat.
For{{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}}, you need to prepare a disposable item, such as {{ItemIcon|Cheese}} from the [[Shop]], then craft a {{ItemIcon|Staff of Air}} and some {{ItemIcon|Nature Rune|Nature Runes}}. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} skills - you come back, prepare a disposable item and runes for the next idle session, and idle.


For Alt Magic, you need to prepare a disposable item, then craft the {{ItemIcon|Staff of Air}} and runes. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.
For {{Icon|Combat|nolink=true}}, you need to change your gear regularly in order to have an advantage over the {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.


For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.  
After {{SkillReq|Magic|14}}, the {{Icon|Combat|nolink=true}} method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to {{Icon|Combat|nolink=true}} straight after {{SkillReq|Magic|14}}.


Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.
For the approach with less involvement, {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate {{Skill|Prayer}} points. You will need at least 250,000 if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.


After {{SkillReq|Magic|14}}, the Combat method starts to have an advantage.
== Alternative Training (delayed Magic Leveling) ==
Alternatively, players can delay their {{Skill|Magic}} leveling for some time, training after reaching 100 {{Icon|Volcanic Cave|type=dungeon}} clears for ancient magic. You will need {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune|Ancient Runes}}. One advantage is saving on [[Bank]] space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including {{ItemIcon|Ring of Spirit Power}}.


If you have food, runes, and you are okay with checking the game every hour, then you can switch to Combat straight after {{SkillReq|Magic|14}}.
===Required Skills===
* {{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, stolen from {{Icon|Wizard|type=thieving}}. You will also likely acquire {{ItemIcon|Book of Scholars}}, a useful XP item, {{ItemIcon|Amulet of Incantation}}, {{ItemIcon|Wizard's Scroll|Wizard's Scrolls}}, {{ItemIcon|Prayer Scroll|Prayer Scrolls}} and a large assortment of runes.
* {{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}.
* {{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune|Spirit Runes}}.


For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.
===Recommended Skills===
* {{SkillReq|Herblore|65}} for potions such as {{ItemIcon|Magic Assistance Potion IV|Magic Assistance Potions}}, {{ItemIcon|Magic Damage Potion IV|Magic Damage Potions}}, or any other potions you prefer.
* {{SkillReq|Summoning|80}} to unlock the {{ItemIcon|Crow}} and {{ItemIcon|Bear}} Synergy for {{Skill|Runecrafting}}, as well as many {{Icon|Combat|nolink=true}} related synergies.
* {{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for {{SkillReq|Magic|1}} gear.


 
===Gear===
== Alternative Method (delayed Magic Leveling) ==
 
Since thieving rework, it seems beneficial to delay magic leveling. A good route seem to start training magic after reaching 100 Volcanic Cave clears for ancient magic which calls for {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune}}. The advantage of this method is that you don't need to care about storing runes before then. The other advantage is that there are lots of fairly easy to acquire items in the game that give you the opportunity to deal huge damages right off the bat using magic from level 1, leveling the skill extremely fast for roughly 5K runes/hour. The cornerstone item of this strategy is {{ItemIcon|Ring of Spirit Power}}
 
=== Pros and cons of the method ===
 
+ Can toss away Runes until mid game which saves lots of inventory space<br/>
+ Combat progression takes fully advantage of the combat triangle<br/>
+ Makes magic leveling up to ancient magic use extremely fast while keeping it fairly inexpensive in terms of rune costs<br/>
 
- fairly heavy on non combat skills that are not related to magic, doesn't require lvl99 skills however<br/>
- does prevent you from using alt magic earlier which is not really a big issue<br/>
 
=== Skills Required for this method ===
 
{{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, Side benefit to this farm are {{ItemIcon|Book of Scholars}} that is good for every non combat skill, {{ItemIcon|Amulet of Incantation}}, some {{ItemIcon|Wizard's Scroll}}, {{ItemIcon|Prayer Scroll}} and a large assortment of runes<br/>
{{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}<br/>
{{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune}} <br/>
 
=== Other skills recommendation before going magic ===
 
{{SkillReq|Herblore|63}} to master and craft related potions <br/>
{{SkillReq|Summoning|45}} to unlock the combat tablets, craft every tablet at least once as soon you get it <br/>
{{SkillReq|Summoning|80}} to unlock the Fox/Bear Synergy for Runecrafting which is great. But you should have that if you are in the mid game already <br/>
{{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for the lvl1 BiS. These are low power level enemies, can also be done with melee but it's really suboptimal
 
=== Level 1 Gear and Level 1 combat ===


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
! Item name !! Gear Slot !! Acquisition !! Notes
! Item name !! Gear Slot !! Acquisition
|-
|-
| Ring || {{ItemIcon|Ring of Spirit Power}} || {{SkillReq|Crafting|90}} ||
| Ring || {{ItemIcon|Ring of Spirit Power}} || {{SkillReq|Crafting|90}}
|-
|-
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || {{SkillReq|Runecrafting|1}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} ||  Thieving Acolyte or {{SkillReq|Runecrafting|4}} || common table
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} ||  {{SkillReq|Runecrafting|4}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || Thieving Acolyte or {{SkillReq|Runecrafting|7}} || common table
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || {{SkillReq|Runecrafting|7}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || Thieving Acolyte or {{SkillReq|Runecrafting|11}} || common table
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || {{SkillReq|Runecrafting|11}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Weapon ||{{ItemIcon|Staff of Air}} || Killing Fairy or {{SkillReq|Runecrafting|1}} || 7.41% droprate
| Weapon ||{{ItemIcon|Staff of Air}} || {{SkillReq|Runecrafting|1}} or {{Icon|Combat|killing|nolink=true}} {{Icon|Fairy|type=monster}}
|-
|-
| rowspan="3" | Back ||  {{ItemIcon|Enchanted Cape}} ||  Killing Master Wizard || 1.11% droprate, You'll get some {{ItemIcon|Amulet of Magic}} on top
| rowspan="3" | Back ||  {{ItemIcon|Enchanted Cape}} ||  {{Icon|Combat|Killing|nolink=true}} {{Icon|Master Wizard|type=monster}}
|-
|-
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}} || Does not break even in terms of XP
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}}
|-
|-
| {{ItemIcon|Skull Cape}} || Slayer Points || Absolute BiS for magic outside of DR considerations for dungeons
| {{ItemIcon|Skull Cape}} || {{Skill|Slayer}} Points
|-
|-
| Gloves || {{ItemIcon|Elementalist Gloves}} ||  Killing Elementalist || 0.50% droprate, must have item even for end game
| Gloves || {{ItemIcon|Elementalist Gloves}} ||  {{Icon|Combat|Killing|nolink=true}} {{Icon|Elementalist|type=monster}}
|-
|-
| Amulet || {{ItemIcon|Amulet of Looting}} ||  Spider Forest dungeon || 4.55% droprate from chest
| Amulet || {{ItemIcon|Amulet of Looting}} ||  {{Icon|Spider Forest|type=dungeon}} dungeon
|}
|}


Enemy chosen: Mummy (mediocre xp rates but "mandatory" drop). Swap to Giant Crab if you have done the Mummy farm already<br/>
===Strategy===
Spell chosen: Wind Strike <br/>
Xp rates: 30K+ to 36K+ (varies between capes and if used ranged assistance potion or not)<br/>
Farm duration: a full idle duration(18h) will put you above lvl70 wich is the treshold for ancient magic. Switching gear and targets actively obviously dramatically speeds up the process <br/>
Drop rates: 30+ {{ItemIcon|Amulet of Strength}} per hour<br/>
Runes consumption(high rolled): 4500/h with no conservation and firecape, 2600/h using {{ItemIcon|Skull Cape}} and {{ItemIcon|Wizard's Scroll}}, can go lower using Agility and Astrology rune conservation effects <br/>
Food: Combat simulator says that no food is required but prepare a small cushion anyway especially if you feel like you may have not enough runes
 
=== Afterward ===
 
After This grind you should be able to meet up the requirements for casting ancient magic and use mid and end game guides. However, you may find rooms for personal strategies that are more rune efficient. The next big non ancient magic upgrade would be getting imbued wands and use them alongside {{ItemIcon|Book of Eli}} for farming Melee enemies or using {{ItemIcon|Nature's Wrath Staff}} for {{Skill|Prayer}} training(huge single hits).


Farm the {{Icon|Giant Crab|type=monster}} using {{Icon|Wind Strike|type=spell}}, or the {{Icon|Mummy|type=monster}} if you want to farm {{ItemIcon|Amulet of Strength|Amulets of Strength}}. This can be done all the way until {{SkillReq|Magic|70}}, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.


{{SkillGuideMenu}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]

Revision as of 21:06, 5 February 2022

This page was last updated for (v1.0.2).

Training

  1. Do
    Error creating thumbnail: File missing
    Alt. Magic
    until
    Error creating thumbnail: File missing
    Level 43
    for
    Error creating thumbnail: File missing
    Wind Wave
    . Upgrade your wands/spells/armor accordingly as your
    Error creating thumbnail: File missing
    Magic
    level increases.
  2. Make the Fire Adept wizard gear and choose a monster to fight with the Combat Simulator. It will likely be the Giant Crab.

The comparison of

Error creating thumbnail: File missing
Combat

and

Error creating thumbnail: File missing
Alt. Magic

can be found in the following spreadsheet: (link). The

Error creating thumbnail: File missing
Combat

method starts to be better than

Error creating thumbnail: File missing
Alt. Magic

in terms of XP gain almost right from the start. However, in order to maintain that edge over the

Error creating thumbnail: File missing
Alt. Magic

method, you need to check the game more often. For

Error creating thumbnail: File missing
Alt. Magic

, you need to prepare a disposable item, such as Cheese from the Shop, then craft a Staff of Air and some Nature Runes. After that, you can leave the

Error creating thumbnail: File missing
Just Learning

spell to idle. The same steps apply to most other

Error creating thumbnail: File missing
Alt. Magic

skills - you come back, prepare a disposable item and runes for the next idle session, and idle. For

Error creating thumbnail: File missing
Combat

, you need to change your gear regularly in order to have an advantage over the

Error creating thumbnail: File missing
Alt. Magic

option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out. After

Error creating thumbnail: File missing
Level 14

, the

Error creating thumbnail: File missing
Combat

method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to

Error creating thumbnail: File missing
Combat

straight after

Error creating thumbnail: File missing
Level 14

. For the approach with less involvement,

Error creating thumbnail: File missing
Alt. Magic

is a way to go - use the highest spell you can and stop on Blessed Offering to accumulate

Error creating thumbnail: File missing
Prayer

points. You will need at least 250,000 if you are just starting, so you can sit on this spell even until

Error creating thumbnail: File missing
Level 78

when you unlock the Fire Expert gear to prevent any further armor swaps.

Alternative Training (delayed Magic Leveling)

Alternatively, players can delay their

Error creating thumbnail: File missing
Magic

leveling for some time, training after reaching 100

Error creating thumbnail: File missing
Volcanic Cave

clears for ancient magic. You will need

Error creating thumbnail: File missing
Level 85

in order to craft Ancient Runes. One advantage is saving on Bank space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including Ring of Spirit Power.

Required Skills

Recommended Skills

  • Error creating thumbnail: File missing
    Level 65
    for potions such as Magic Assistance Potions, Magic Damage Potions, or any other potions you prefer.
  • Error creating thumbnail: File missing
    Level 80
    to unlock the
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    Crow
    and
    Error creating thumbnail: File missing
    Bear
    Synergy for
    Error creating thumbnail: File missing
    Runecrafting
    , as well as many
    Error creating thumbnail: File missing
    Combat
    related synergies.
  • Error creating thumbnail: File missing
    Level 40
    or more to start farming monster drops that will be used for
    Error creating thumbnail: File missing
    Level 1
    gear.

Gear

Strategy

Farm the Giant Crab using

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Wind Strike

, or the Mummy if you want to farm Amulets of Strength. This can be done all the way until

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Level 70

, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting