Item Alchemy: Difference between revisions
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'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are three versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. | '''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn items into coins. There are three versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect. | ||
Revision as of 09:52, 18 June 2022
This page was last updated for (v1.0.4). |
Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are three versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.
Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting Item Alchemy I while the Fine Coinpurse is equipped results in the player receiving [math]\displaystyle{ 40\% \times 110\% = 44\% }[/math] of the item's sell value.
Source | Type | DLC | GP Boost | Other Modifiers |
---|---|---|---|---|
Elite Pillar of Expertise | Agility Pillar | +40% Global GP (except Item Sales) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Mastery XP for Melvor Realm only | |
Kings Crown | Item (Helmet, Passive) | +40% Global GP (except Item Sales) | ||
Burning Trap | Agility Obstacle 13 | +15% Global GP (except Item Sales) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | |
Pillar of Generosity | Agility Pillar | +10% Global GP (except Item Sales) | +5 Charges per Potion +10% Chance To Preserve Potion Charge +5% Chance to preserve Summoning Charges +10 Bank Space | |
Fine Coinpurse | Item (Shield, Passive) | +10% Global GP (except Item Sales) | ||
500 Hexes Mastered | Mastery Bonus | +10% Global GP (except Item Sales) | ||
Rosaniya | Constellation | +5% Global GP (except Item Sales) | +5% Mastery XP for Melvor Realm only +8% Chance to Double Items Globally +50 Bank Space +4% chance to gain Stardust in Astrology +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | |
Jeweled Necklace | Item (Amulet, Passive) | +5% Global GP (except Item Sales) | ||
Sneak-Ers | Item (Boots, Passive) | +5% Global GP (except Item Sales) | +40 Stealth while Thieving | |
Harold | Pet | +5% Global GP (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Mister Fuzzbutt | Pet | +5% Global GP (except Item Sales) | ||
Cargo Net | Agility Obstacle 1 | +3% Global GP (except Item Sales) | +2% Fishing Mastery XP | |
Book of Scholars | Item (Shield, Passive) | -15% Global GP (except Item Sales) | +3% Global Skill XP | |
Peasant Shirt | Item (Platebody) | -30% Global GP (except Item Sales) | +8% Chance to Preserve Resources in Skills |
Spells
Spell | Name | Level | Description | XP | Runes |
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Item Alchemy I | 10 | Convert selected item into GP worth 40% of the item sell value. | 10 | 1 , 3 | |
Item Alchemy II | 35 | Convert selected item into GP worth 100% of the item sell value. | 18 | 1 , 4 | |
Item Alchemy III | 76 | Convert selected item into GP worth 160% of the item sell value. | 39 | 1 , 5 , 2 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |