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| Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. | | Item Alchemy gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved. |
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| Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while the {{ItemIcon|Fine Coinpurse}} is equipped results in the player receiving <math>40\% \times 110\% = 44\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy III|type=spell}} while using each of the positive bonuses below, is <math>160\% \times 130\% = 208\%</math>. | | Increased global [[Currency#GP|GP]] bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting {{Icon|Item Alchemy I|type=spell}} while the {{ItemIcon|Fine Coinpurse}} is equipped results in the player receiving <math>40\% \times 110\% = 44\%</math> of the item's sell value. The maximum GP multiplier possible, achieved by using {{Icon|Item Alchemy III|type=spell}} while using each of the positive bonuses below, is <math>160\% \times 130\% = 208\%</math>. Ideally, all negative bonuses below should be avoided. |
| {{ModifierTable|GPGlobal|GP Boost|true}} | | {{ModifierTable|GPGlobal|GP Boost|true}} |
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Revision as of 01:02, 31 August 2022
This page was last updated for (v1.0.5).
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Item Alchemy is a family of
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Alt. Magic spells that allow the player to magically turn items into coins. There are three versions of the spell, with each version requiring a higher
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Magic level and more Runes to cast but providing a stronger effect.
Item Alchemy gives
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Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting
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Item Alchemy I while the
Fine Coinpurse is equipped results in the player receiving [math]\displaystyle{ 40\% \times 110\% = 44\% }[/math] of the item's sell value. The maximum GP multiplier possible, achieved by using
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Item Alchemy III while using each of the positive bonuses below, is [math]\displaystyle{ 160\% \times 130\% = 208\% }[/math]. Ideally, all negative bonuses below should be avoided.
Spells