V1.1: Difference between revisions
([NOT FINISHED] prettied up the page, corrected a couple of minor errors (e.g. firemaking skillcape doesn't actually give charcoal (but the superior one does))) |
|||
Line 1: | Line 1: | ||
<onlyinclude>== Major Update v1.1 - (18th October 2022) == | <onlyinclude>== Major Update v1.1 - (18th October 2022) == | ||
=== Introduction === | === Introduction === | ||
Welcome to the Stage 1 release of the long-awaited Expansion update! | Welcome to the Stage 1 release of the long-awaited [[Throne of the Herald Expansion|Expansion]] update! | ||
This update includes all of the free content mentioned in previous announcements which include Township, Official Cross-Platform Mod Support, and more! | This update includes all of the free content mentioned in previous announcements which include {{Skill|Township}}, Official Cross-Platform Mod Support, and more! | ||
==== A Special Thanks ==== | ==== A Special Thanks ==== | ||
Line 16: | Line 16: | ||
==== Throne of the Herald ==== | ==== Throne of the Herald ==== | ||
This update does not include any of the Throne of the Herald DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022! | This update '''does not''' include any of the [[Throne of the Herald Expansion|Throne of the Herald]] DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022! | ||
You can wishlist it here: [[https://store.steampowered.com/app/2055140/Melvor_Idle_Throne_of_the_Herald/ | You can wishlist it here: [[https://store.steampowered.com/app/2055140/Melvor_Idle_Throne_of_the_Herald/]] | ||
=== v1.1 Release Notes === | === v1.1 Release Notes === | ||
Line 26: | Line 26: | ||
YOUR GAME WILL NOT LOAD IF A BROKEN MOD IS LOADED. THIS PUTS YOUR SAVES AT RISK.''' | YOUR GAME WILL NOT LOAD IF A BROKEN MOD IS LOADED. THIS PUTS YOUR SAVES AT RISK.''' | ||
=== New Skill - Township === | === New Skill - {{Skill|Township}} === | ||
A brand new Town Management Simulator built directly into Melvor. | A brand new Town Management Simulator built directly into Melvor. | ||
Line 38: | Line 38: | ||
* Keep track of your Citizens and their Health, Happiness, Education and age. | * Keep track of your Citizens and their Health, Happiness, Education and age. | ||
* Select a Map to build on with unique Biomes to manage. | * Select a Map to build on with unique Biomes to manage. | ||
* Choose a God to Worship (or none) and receive unique Township bonuses. | * Choose a God to Worship (or none) and receive unique {{Skill|Township|nolink=true}} bonuses. | ||
* This is a passive Skill, meaning you can progress without interrupting other Skills. | * This is a passive Skill, meaning you can progress without interrupting other Skills. | ||
* Ability to Trade with your Town by either giving bank materials to it, or collect items from your Town. | * Ability to Trade with your Town by either giving bank materials to it, or collect items from your Town. | ||
Line 47: | Line 47: | ||
'''Important Mechanics:''' | '''Important Mechanics:''' | ||
* Buildings that generate resources require Workers ( | * Buildings that generate resources require Workers (your population). Each time you Tick, your population will move in to a Job and being that production. | ||
* Keep your Food production in the positives! As soon as you run out, the Town will begin to die at a high rate every Tick. | * Keep your Food production in the positives! As soon as you run out, the Town will begin to die at a high rate every Tick. | ||
* Pay attention to Biomes and how buildings are affected in them. Some Biomes require consistent resources to upkeep. | * Pay attention to Biomes and how buildings are affected in them. Some Biomes require consistent resources to upkeep. | ||
Line 54: | Line 54: | ||
It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game. | It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game. | ||
'''This is not a simple Skill to digest.''' There is a lot of information to take in with Township. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right! | '''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right! | ||
==== Good Starting Place for Township ==== | ==== Good Starting Place for Township ==== | ||
Line 64: | Line 64: | ||
==== Township in Adventure Mode ==== | ==== Township in Adventure Mode ==== | ||
Since we announced that Township would be unlocked by default in Adventure Mode, plans have unfortunately changed leading up to release. | Since we announced that {{Skill|Township|nolink=true}} would be unlocked by default in {{Icon|Adventure|Adventure Mode}}, plans have unfortunately changed leading up to release. | ||
Township will no longer be unlocked by default in Adventure Mode. | {{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}. | ||
The reason behind this change is that Township is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of Adventure Mode. | The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}. | ||
We apologize if you were looking forward to jumping in straight away in Adventure Mode. | We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}. | ||
=== Official Cross-Platform Mod Support === | === Official Cross-Platform Mod Support === | ||
Line 100: | Line 100: | ||
''Important: Unfortunately Mod.IO is not available in China. There’s currently no ETA on when it will be made available, but we will update you when the time comes.'' | ''Important: Unfortunately Mod.IO is not available in China. There’s currently no ETA on when it will be made available, but we will update you when the time comes.'' | ||
=== Astrology Rework === | === {{Skill|Astrology}} Rework === | ||
We have adjusted the Skill by completely removing the RNG aspect of rerolling modifiers. | We have adjusted the Skill by completely removing the RNG aspect of rerolling modifiers. | ||
Here is a breakdown on the changes: | Here is a breakdown on the changes: | ||
* Stars inside constellations now have a predefined modifier. This is the same for everyone ( | * Stars inside constellations now have a predefined modifier. This is the same for everyone (some Stars have 2 modifiers in 1 star). | ||
* All modifiers start at 0%, and are leveled up using Stardust or Golden Stardust. This is a set cost and there is a maximum limit of upgrades on all Stars. | * All modifiers start at 0%, and are leveled up using {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}. This is a set cost and there is a maximum limit of upgrades on all Stars. | ||
* The modifiers you level up are permanent and are always applied to your character. | * The modifiers you level up are permanent and are always applied to your character. | ||
Stars inside constellations are still locked behind Mastery level. | Stars inside constellations are still locked behind {{Icon|Mastery}} level. | ||
These changes will allow you to | These changes will allow you to "complete" {{Skill|Astrology}}. There’s no need to reroll anymore, or rely on RNG for a modifier you’re hoping to achieve. | ||
'''You will receive a very generous Stardust refund when loading into the game.''' Don’t forget to go straight into the Skill and spend it to get bonuses back. | '''You will receive a very generous {{ItemIcon|Stardust|nolink=true}} refund when loading into the game.''' Don’t forget to go straight into the Skill and spend it to get bonuses back. | ||
=== New Quality of Life Features === | === New Quality of Life Features === | ||
==== New Consumable Equipment Slot ==== | ==== New Consumable Equipment Slot ==== | ||
When loading into the update, you will be greeted with a brand new Equipment Slot - the | When loading into the update, you will be greeted with a brand new Equipment Slot - the "Consumables" Slot. This new slot will now be home to all equippable consumable items that are not classed as Ranged Ammunition. | ||
Now, you are no longer required to sacrifice Ranged Ammunition for a Consumable. | Now, you are no longer required to sacrifice Ranged Ammunition for a Consumable. | ||
Line 128: | Line 128: | ||
These slots are unique to their respective Equipment Set. This means you can have different sets of items in each Equipment Set. | These slots are unique to their respective Equipment Set. This means you can have different sets of items in each Equipment Set. | ||
==== Agility Blueprints ==== | ==== {{Skill|Agility}} Blueprints ==== | ||
A common suggestion we have received is the ability to make Agility Obstacle switching less tedious. With the introduction of the Throne of the Herald expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this. | A common suggestion we have received is the ability to make {{Skill|Agility|nolink=true}} Obstacle switching less tedious. With the introduction of the [[Throne of the Herald]] expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this. | ||
An Agility Blueprint is a fancy name we have given to what is essentially an Agility Loadout or Agility Set. It provides the ability to Save and Load predefined Agility Obstacles as you please. | An {{Skill|Agility|nolink=true}} Blueprint is a fancy name we have given to what is essentially an {{Skill|Agility|nolink=true}} Loadout or {{Skill|Agility|nolink=true}} Set. It provides the ability to Save and Load predefined Agility Obstacles as you please. | ||
When setting up an Obstacle Course, you can save that course as a Blueprint. At any given time, you may load that Blueprint to quickly build the Obstacle Course again. You can even apply a custom name to these Blueprints. | When setting up an Obstacle Course, you can save that course as a Blueprint. At any given time, you may load that Blueprint to quickly build the Obstacle Course again. You can even apply a custom name to these Blueprints. | ||
Line 142: | Line 142: | ||
* Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update. | * Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update. | ||
* The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating. | * The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating. | ||
* Melvor Cloud authentication has changed. It should be faster to authenticate with the Cloud on load now. Your game should automatically convert your session to the new version on load ( | * Melvor Cloud authentication has changed. It should be faster to authenticate with the Cloud on load now. Your game should automatically convert your session to the new version on load (can take up to a minute or so, this only occurs once). | ||
* The game now asks you to log in on load ( | * The game now asks you to log in on load (with a fancy new login screen). This can be skipped if you wish to play without the Cloud. | ||
* Completion is now separated into Base Game and Expansion content ( | * Completion is now separated into Base Game and Expansion content (if you own the expansion). There is also a True completion progress. | ||
=== Other New things === | === Other New things === | ||
==== Firemaking Additions ==== | ==== {{Skill|Firemaking}} Additions ==== | ||
* Added a new item - Generous Fire Spirit. This is a random drop which can be opened to obtain 1 of 4 new Firemaking Amulets. | * Added a new item - {{ItemIcon|Generous Fire Spirit}}. This is a random drop which can be opened to obtain 1 of 4 new {{Skill|Firemaking|nolink=true}} Amulets. | ||
* Added a new item - Ashes. Obtained by burning any Log and is used to create Urns ( | * Added a new item - {{ItemIcon|Ash|Ashes}}. Obtained by burning any Log and is used to create Urns (see general new items below). | ||
* You can now receive Stardust while burning Magic Logs. | * You can now receive {{ItemIcon|Stardust}} while burning {{ItemIcon|Magic Logs}}. | ||
==== New Items ( | ==== New Items (not including above {{Skill|Firemaking}} items) ==== | ||
* Ultima Godsword - A brand new Godsword that can be created by upgrading all four base Godswords. | * {{ItemIcon|Ultima Godsword}} - A brand new Godsword that can be created by upgrading all four base Godswords. | ||
* Added Small & Medium Urns which can be created in Crafting using Ashes from Firemaking. These can then be enchanted in Alt. Magic for Prayer Points. | * Added Small & Medium Urns which can be created in {{Skill|Crafting}} using {{ItemIcon|Ash|Ashes}} from {{Skill|Firemaking}}. These can then be enchanted in {{Skill|Alt. Magic}} for {{Skill|Prayer}} Points. | ||
* Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and Mastery XP. Requirements include Township Skill Level and Task completions. | * Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and {{Icon|Mastery|nolink=true}} XP. Requirements include {{Skill|Township}} Skill Level and Task completions. | ||
* Added many new Hats to the Shop in the Township section. These provide various bonuses for the general game. | * Added many new Hats to the Shop in the {{Skill|Township}} section. These provide various bonuses for the general game. | ||
==== New Pets ==== | ==== New Pets ==== | ||
* Added a Skilling Pet for Township. | * Added a Skilling Pet for {{Skill|Township}}. | ||
* Added many cute Cats that can be purchased in the Shop ( | * Added many cute Cats that can be purchased in the Shop (has {{Skill|Township}} requirements). | ||
=== Base Game Balancing === | === Base Game Balancing === | ||
'''Skills:''' | '''Skills:''' | ||
* {{Skill|Farming}} - Multiplied all Tree Skill XP by 5x. | |||
* {{Skill|Farming}} - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x. | |||
* {{Skill|Farming}} - Increased harvest quantity multiplier for Trees from 7x -> 20x. | |||
* {{Skill|Runecrafting}} - {{Icon|Mastery|nolink=true}} now also reduces rune costs by 5% per 10 Mastery Levels to create gear/weapons in {{Skill|Runecrafting|nolink=true}}. +15% Cost Reduction at {{Icon|Mastery|notext=true}} 99. | |||
* {{Skill|Summoning}} - Increased max Mark level to 6. You still only need level 4 in the base game for all the Synergies. This is just a change for the upcoming expansion where Level 6 Marks are required. | |||
* {{Skill|Summoning}} - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks. | |||
'''Monsters:''' All boss phases in {{ZoneIcon|Into the Mist}} Dungeon now have 10,000 HP (this is so it can make use of the {{ItemIcon|Big ol Ron|Big ol' Ron}} effect). | |||
'''Monsters:''' All boss phases in Into the Mist Dungeon now have 10,000 HP ( | |||
'''Items:''' | '''Items:''' | ||
* Attack Skillcape: Buffed to +40 All Melee Bonuses. | * {{ItemIcon|Attack Skillcape}}: Buffed to +40 All Melee Bonuses. | ||
* Big | * {{ItemIcon|Big ol Ron|Big ol' Ron}}: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%. | ||
* Burning Madness Gloves: | * {{ItemIcon|Burning Madness Gloves}}: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus. | ||
* Burning Madness Ring: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned. | * {{ItemIcon|Burning Madness Ring}}: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned. | ||
* Centaur Tablet - Reduced base effect to 3%. | * {{ItemIcon|Centaur|Centaur Tablet}} - Reduced base effect to 3%. | ||
* Cloudburst Staff: Lowered Magic Ray special to 70% | * {{ItemIcon|Cloudburst Staff}}: Lowered Magic Ray special to 70% damage per proc. | ||
* Confetti Crossbow: Lowered | * {{ItemIcon|Confetti Crossbow}}: Lowered price to {{SC|150000}}. | ||
* Elementalist Gloves: Now have +15 Magic Attack bonus and 15% Magic Damage bonus | * {{ItemIcon|Elementalist Gloves}}: Now have +15 Magic Attack bonus and 15% Magic Damage bonus. | ||
* Firemaking Skillcape: Now | * {{ItemIcon|Firemaking Skillcape}}: Now also grants {{ItemIcon|Ash|Ashes}} when burning any log. | ||
* Generous Harvest Potion: All charges now set to 10. Buffed chance to double | * {{ItemIcon|Generous Harvest Potion}}: All charges now set to 10. Buffed chance to double {{Skill|Farming}} yield to 10%, 15%, 20%, 30%. | ||
* {{ItemIcon|Aeris Godsword|Aeris}}: Buffed Flurry to 25% chance to proc. | |||
* {{ItemIcon|Glacia Godsword|Glacia}}: Added 30% bonus stun damage to Ice Prison. | |||
* Aeris: Buffed | * {{ItemIcon|Terran Godsword|Terran}}: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction. | ||
* Glacia: Added 30% bonus stun damage to Ice Prison | * {{ItemIcon|Ragnar Godsword|Ragnar}}: Infernum buffed to 20% chance to proc. | ||
* Terran: Buffed | * Glacia God Armour: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells. | ||
* Ragnar: Infernum buffed to 20% proc | * {{ItemIcon|Glacia God Boots}}: Now also has 6% Magic damage bonus. | ||
* {{ItemIcon|Gold Crested Shield}}: Buffed to 150%. | |||
* Glacia God Armour: | * {{ItemIcon|Minotaur|Minotaur Tablet}} - Reduced base effect to 3%. | ||
* Glacia God Boots: Now also has 6% Magic damage bonus | * Necromancer Set: When all parts are worn, now gain a bonus 5% {{Skill|Summoning}} XP/{{Icon|Mastery|nolink=true}}, +5 to base tablet quantity and -1s to {{Skill|Summoning|nolink=true}} interval. | ||
* Gold Crested Shield: Buffed to 150% | * {{ItemIcon|Performance Enhancing Potion}}: Buffed to -4, -6, -8, -12% {{Skill|Agility}} Interval. | ||
* Minotaur Tablet - Reduced base effect to 3%. | * {{ItemIcon|Poisoned Shortbow}} & {{ItemIcon|Poisoned Dagger|Dagger}}: Poisoned Hit: Buffed to 125% damage if enemy is poisoned. | ||
* Necromancer Set: When all | |||
* Performance Enhancing | |||
* Poisoned Shortbow & Dagger: | |||
* Poison Virulence: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned. | * Poison Virulence: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned. | ||
* Relentless Fury: Lowered set effect to +5% chance to ignore stuns and freezes. | * Relentless Fury: Lowered set effect to +5% chance to ignore stuns and freezes. | ||
* Ring of Barrage: Now gains -0.15s Attack Interval per stack | * Ring of Barrage: Now gains -0.15s Attack Interval per stack. | ||
* Runecrafting Skillcape: Removed preservation chance. Added 15% chance to double items in Runecrafting and +5 to Additional Runes of the same type in Runecrafting. | * Runecrafting Skillcape: Removed preservation chance. Added 15% chance to double items in Runecrafting and +5 to Additional Runes of the same type in Runecrafting. | ||
* Sanguine Blade: Changed Rend Spec: Now deals a full 400% bleed if enemy is at full hitpoints, otherwise 250%, gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding | * Sanguine Blade: Changed Rend Spec: Now deals a full 400% bleed if enemy is at full hitpoints, otherwise 250%, gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding | ||
Line 302: | Line 298: | ||
* Firemaking should now show the correct amount of XP and MXP awarded per action. | * Firemaking should now show the correct amount of XP and MXP awarded per action. | ||
* Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable. | * Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable. | ||
* Fixed issue where some Tutorial Island steps would get | * Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so. | ||
* Firemaking log mastery should now update dynamically. | * Firemaking log mastery should now update dynamically. | ||
* Fixed some milestones that were incorrect. | * Fixed some milestones that were incorrect. |
Revision as of 16:40, 2 November 2022
Major Update v1.1 - (18th October 2022)
Introduction
Welcome to the Stage 1 release of the long-awaited Expansion update!
This update includes all of the free content mentioned in previous announcements which include Township, Official Cross-Platform Mod Support, and more!
A Special Thanks
Before we get into the release notes, I’d like to put out a massive thank you to those who made this expansion release possible. This was not a one-person achievement, and it was only made possible by a group of amazing people:
- Prat (Game designer)
- Coolrox (Developer)
- Buttchouda (Developer - Official Mod Support)
- Andrew & Lily (Freelance Artists)
- Jagex (Localisation, Lore, Marketing material, and support)
- All Patrons (Testing the expansion since July)
Throne of the Herald
This update does not include any of the Throne of the Herald DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022!
You can wishlist it here: [[1]]
v1.1 Release Notes
IMPORTANT PREFACE
It is incredibly important that you disable and remove every single pre-expansion mod or script you have installed before loading the update.
YOUR GAME WILL NOT LOAD IF A BROKEN MOD IS LOADED. THIS PUTS YOUR SAVES AT RISK.
New Skill -
Township
A brand new Town Management Simulator built directly into Melvor.
The general goal of this new Skill is to create a Town that becomes a passive resource generating machine in the late game. An ideal Town is one you can ignore at later stages of the game, and using the Trading mechanic is can provide resources to you.
Key Features:
- Build a Town that will become a passive resource generating machine that will assist with all aspects of the game.
- Manage resources that your town needs to grow (These are unique to Township and do not require Bank space).
- 50+ unique buildings to help your Town expand.
- Keep track of your Citizens and their Health, Happiness, Education and age.
- Select a Map to build on with unique Biomes to manage.
- Choose a God to Worship (or none) and receive unique
Township bonuses.
- This is a passive Skill, meaning you can progress without interrupting other Skills.
- Ability to Trade with your Town by either giving bank materials to it, or collect items from your Town.
- Integrated Task system with some fantastic rewards for all players at any stage of the game.
- Brand new Shop items that can be purchased after certain conditions have been met. These unique items will assist with the general game.
- There’s no time waste with this Skill - You can ignore it and continue to earn Offline time to catch up at any time. Complete this skill at your own pace!
Important Mechanics:
- Buildings that generate resources require Workers (your population). Each time you Tick, your population will move in to a Job and being that production.
- Keep your Food production in the positives! As soon as you run out, the Town will begin to die at a high rate every Tick.
- Pay attention to Biomes and how buildings are affected in them. Some Biomes require consistent resources to upkeep.
- Don't be afraid to fail and kill your Town a few times. You can start again and give it another go.
It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game.
This is not a simple Skill to digest. There is a lot of information to take in with Township. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right!
Good Starting Place for Township
When you first enter the Skill, you will be greeted with a Map & Worship selection. You can have a browse here but feel free to leave the options as default and continue.
When you enter the Skill, have a browse of all the menu items and different options made available to you. There is a lot here, so take your time.
When you're ready, head over to the Tasks menu and begin with the Getting Started Guide.
Township in Adventure Mode
Since we announced that Township would be unlocked by default in
Adventure Mode, plans have unfortunately changed leading up to release.
Township will no longer be unlocked by default in
Adventure Mode.
The reason behind this change is that Township is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of
Adventure Mode.
We apologize if you were looking forward to jumping in straight away in Adventure Mode.
Official Cross-Platform Mod Support
Melvor Idle now has Official Mod support which is available on all platforms of the game! This is made possible by utilizing Mod.IO to host and manage Mods for the game.
If you wish to use this feature, be sure to enable it in the Settings page!
In-Game Mod Browser:
- Explore available Mods within the game with a handy browser tool.
- Search, filter and find Mods that spark your interest.
- Subscribe and install mods which synchronize on all Platforms using your Cloud account.
- View more information about how to create Mods from the handy guides found within the browser.
Modding API
We have worked hard to make modding for Melvor Idle easier by providing an API that you can use to take control of the entire game as you please.
Key features:
- Add game objects, such as skills, items, recipes, combat and slayer areas, custom gamemodes, and much more.
- Hooking into the game life cycle for more control over when your mod performs actions.
- Define player-configurable settings for your mod.
- Storing and retrieving free-form data to and from a character or player account.
- Hooking into or patching game functions.
There’s no limit to what you can achieve with Mod Support. We very much look forward to seeing what the community can create!
Important: Unfortunately Mod.IO is not available in China. There’s currently no ETA on when it will be made available, but we will update you when the time comes.
Astrology Rework
We have adjusted the Skill by completely removing the RNG aspect of rerolling modifiers.
Here is a breakdown on the changes:
- Stars inside constellations now have a predefined modifier. This is the same for everyone (some Stars have 2 modifiers in 1 star).
- All modifiers start at 0%, and are leveled up using
Stardust or
Golden Stardust. This is a set cost and there is a maximum limit of upgrades on all Stars.
- The modifiers you level up are permanent and are always applied to your character.
Stars inside constellations are still locked behind Mastery level.
These changes will allow you to "complete" Astrology. There’s no need to reroll anymore, or rely on RNG for a modifier you’re hoping to achieve.
You will receive a very generous Stardust refund when loading into the game. Don’t forget to go straight into the Skill and spend it to get bonuses back.
New Quality of Life Features
New Consumable Equipment Slot
When loading into the update, you will be greeted with a brand new Equipment Slot - the "Consumables" Slot. This new slot will now be home to all equippable consumable items that are not classed as Ranged Ammunition.
Now, you are no longer required to sacrifice Ranged Ammunition for a Consumable.
Combat Quick-Equip
We have designed a new system to enable an easier gear-swapping experience for everyone.
When clicking on an equipment Slot in Combat, you will be greeted with a new “Quick-Equip” menu. Here you will be able to set up to 3 different pieces of equipment for that specific slot, enabling you to quickly switch between these items without the requirement of opening your Bank.
These slots are unique to their respective Equipment Set. This means you can have different sets of items in each Equipment Set.
Agility Blueprints
A common suggestion we have received is the ability to make Agility Obstacle switching less tedious. With the introduction of the Throne of the Herald expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this.
An Agility Blueprint is a fancy name we have given to what is essentially an
Agility Loadout or
Agility Set. It provides the ability to Save and Load predefined Agility Obstacles as you please.
When setting up an Obstacle Course, you can save that course as a Blueprint. At any given time, you may load that Blueprint to quickly build the Obstacle Course again. You can even apply a custom name to these Blueprints.
This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.
It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back.
Core Framework Changes (Boring but important)
- Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update.
- The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating.
- Melvor Cloud authentication has changed. It should be faster to authenticate with the Cloud on load now. Your game should automatically convert your session to the new version on load (can take up to a minute or so, this only occurs once).
- The game now asks you to log in on load (with a fancy new login screen). This can be skipped if you wish to play without the Cloud.
- Completion is now separated into Base Game and Expansion content (if you own the expansion). There is also a True completion progress.
Other New things
Firemaking Additions
- Added a new item -
Generous Fire Spirit. This is a random drop which can be opened to obtain 1 of 4 new
Firemaking Amulets.
- Added a new item -
Ashes. Obtained by burning any Log and is used to create Urns (see general new items below).
- You can now receive
Stardust while burning
Magic Logs.
New Items (not including above
Firemaking items)
Ultima Godsword - A brand new Godsword that can be created by upgrading all four base Godswords.
- Added Small & Medium Urns which can be created in
Crafting using
Ashes from
Firemaking. These can then be enchanted in
Alt. Magic for
Prayer Points.
- Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and
Mastery XP. Requirements include
Township Skill Level and Task completions.
- Added many new Hats to the Shop in the
Township section. These provide various bonuses for the general game.
New Pets
- Added a Skilling Pet for
Township.
- Added many cute Cats that can be purchased in the Shop (has
Township requirements).
Base Game Balancing
Skills:
Farming - Multiplied all Tree Skill XP by 5x.
Farming - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x.
Farming - Increased harvest quantity multiplier for Trees from 7x -> 20x.
Runecrafting -
Mastery now also reduces rune costs by 5% per 10 Mastery Levels to create gear/weapons in
Runecrafting. +15% Cost Reduction at
99.
Summoning - Increased max Mark level to 6. You still only need level 4 in the base game for all the Synergies. This is just a change for the upcoming expansion where Level 6 Marks are required.
Summoning - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks.
Monsters: All boss phases in Into the Mist Dungeon now have 10,000 HP (this is so it can make use of the
Big ol' Ron effect).
Items:
Attack Skillcape: Buffed to +40 All Melee Bonuses.
Big ol' Ron: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%.
Burning Madness Gloves: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus.
Burning Madness Ring: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned.
Centaur Tablet - Reduced base effect to 3%.
Cloudburst Staff: Lowered Magic Ray special to 70% damage per proc.
Confetti Crossbow: Lowered price to 150,000
.
Elementalist Gloves: Now have +15 Magic Attack bonus and 15% Magic Damage bonus.
Firemaking Skillcape: Now also grants
Ashes when burning any log.
Generous Harvest Potion: All charges now set to 10. Buffed chance to double
Farming yield to 10%, 15%, 20%, 30%.
Aeris: Buffed Flurry to 25% chance to proc.
Glacia: Added 30% bonus stun damage to Ice Prison.
Terran: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction.
Ragnar: Infernum buffed to 20% chance to proc.
- Glacia God Armour: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells.
Glacia God Boots: Now also has 6% Magic damage bonus.
Gold Crested Shield: Buffed to 150%.
Minotaur Tablet - Reduced base effect to 3%.
- Necromancer Set: When all parts are worn, now gain a bonus 5%
Summoning XP/
Mastery, +5 to base tablet quantity and -1s to
Summoning interval.
Performance Enhancing Potion: Buffed to -4, -6, -8, -12%
Agility Interval.
Poisoned Shortbow &
Dagger: Poisoned Hit: Buffed to 125% damage if enemy is poisoned.
- Poison Virulence: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned.
- Relentless Fury: Lowered set effect to +5% chance to ignore stuns and freezes.
- Ring of Barrage: Now gains -0.15s Attack Interval per stack.
- Runecrafting Skillcape: Removed preservation chance. Added 15% chance to double items in Runecrafting and +5 to Additional Runes of the same type in Runecrafting.
- Sanguine Blade: Changed Rend Spec: Now deals a full 400% bleed if enemy is at full hitpoints, otherwise 250%, gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding
- Spiked Shell Ring: Buffed to 20% chance to apply bleed and increased 300% attack damage. Buffed set to now give +5% DR while bleeding (keeping global evasion the same)
- Stormsnap: Buffed strength bonus from 111 to 130 and range attack bonus to 125.
- Stormsnap Special Attack: Buffed to 20% and 1000% of your Magic Level + 1
- Strength Skillcape: Buffed to +20 Melee Str
- Tidal Edge: Special Attack (Tidal Wave): Now deals 350 + 50% of your max hit, twice, unavoidable
- Tormented Ring: Buffed all numbers to 50
- War Axe: Buffed Slash and Block to 53 Each
- Warberd: Buffed Stab and Block to 67 Each
- Witch Tablet - Reduced base effect to 3%.
- Lowered all unhallowed wasteland gloves to now only have 10% chance to avoid (Poison Virulence/Burning Madness/Spiked Shell/Relentless Fury).
Synergies:
- Golbin Thief + Occultist: Buffed to 15%
- Golbin Thief + Wolf: Buffed to 350 GP
- Golbin Thief + Mino/Cen/Wit: Buffed all bonuses by 10x
- Golbin Thief + Cyclops: Buffed to 400%
- Golbin Thief + Yak: Buffed to 30x
- Golbin Thief + Dragon: Buffed to 200%
- Occultist + Mino/Cen: Buffed to 20%
- Occultist + Cyclops: Buffed to -20%
- Wolf + Mino/Cen/Wit: Doubled bonuses
- Wolf + Cyclops: Buffed to 20%
- Ent + Mole: Buffed to 5%
- Ent + Octopus: Doubled the bonus
- Ent + Pig: Buffed to +2 Cooked Food
- Ent + leprechaun: Buffed to +2
- Ent + Monkey: Buffed to 35%
- Ent + Salamander: Buffed to 10% and +2
- Mole + Lep: Buffed to 30%
- Mole + Bear: Buffed to 25
- Octopus + Salamander: Buffed to 15%
- Mino + centaur: Buffed to 25
- Centaur + Witch: Buffed to 25
- Centaur + Dragon: Buffed to 10%
- Witch + Cyclops: Buffed to 4%
- Pig + Crow: Buffed to 15%
- Pig + Salamander: Buffed to 0.3s
- Crow + Monkey: Buffed to 20%
Agility Obstacles:
- T1: Cargo Net: Added 3% Global GP Gain and 2% Fishing Mastery Xp
- T1: Rope Swing: Added 2% Agility Mastery Xp
- T2: Rope Jump: Added 3% Smithing Mastery Xp
- T3: Pipe Climb: Buffed to 5% for both bonuses
- T3: Pipe Balance: Added 3% chance to not deal damage to mining node
- T3: Pit Jump: Buffed Global Skill XP to 3%
- T3 Burning Coals: Added -3% Cooking Interval
- T4: Gap Jump: Added 3% Runecrafting Mastery Xp and a 500 Mind Rune Cost
- T5: Tree Climb: Buffed both by 1%
- T6: Lake Swim: Buffed to 5% damage to all monsters, added 3% chance to preserve prayer points
- T6: Forest Trail: Buffed both summoning mods to 5%
- T9: Water Jump: Buffed to 3% Global Mastery and 8% Max hits for all
- T9: Ice Jump: Lowered Food healing value to 5%, removed 10% Slayer Coins and 5% Slayer Skill XP
- T9: Frozen Lake Crossing: Added 10% Slayer Coins and 5% Slayer Skill XP
- T10: Waterfall: Added -5% Astrology Interval, 5% Astrology Xp and 5% Astrology Mastery XP, added 3,000 Stardust Cost
- T10: Lava Waterfall Dodge: Removed 10% Slayer Coins bonus
- T10: Ocean Rafting: Added 10% Slayer Coins bonus
Rebalanced Combat Stances to standardize their bonuses:
- Stab; +6 Hidden Atk
- Slash; +6 Hidden Str
- Block; +6 Hidden Def
- Magic; +6 Hidden Magic
- Magic Defensive; +3 Hidden Defense, +3 Hidden Magic
- Accurate; +6 Hidden Range
- Rapid; no change
- Defensive Range; +3 Hidden Defense, +3 Hidden Range
Other Game Changes
- Equipment Sets now save what Prayer and Spell was selected.
- Lore now has its own Sidebar item. You can read the Story of Melvor here.
- Tutorial Island will no longer take you through Skills only available in the Full Version if you are playing the Demo.
- Compacted the Character selection screen
- Updated the UI messaging around the Demo, Full Game and Expansion content.
Bug Fixes:
- Fixed major performance issues with popup notifications.
- Fixed issue where purchase verification would not synchronize to your Cloud account.
- Fixed issue where Cloud Saves would not delete when the option was selected.
- Fixed rendering issues with Summoning Marks
- Fixed incorrect descriptions and translations in many areas.
- Fixed issue where minimizing the non-combat Skill list makes it disappear entirely
- Fixed issues where Mastery bonuses in Summoning did not apply correctly.
- Fixed rendering issue with Agility where the progress bar would continue without actually training the skill.
- Fixed incorrect Summoning. Mark being unlocked in rare situations.
- Firemaking should now show the correct amount of XP and MXP awarded per action.
- Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable.
- Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so.
- Firemaking log mastery should now update dynamically.
- Fixed some milestones that were incorrect.
- Fixed incorrect stat descriptions on some items.
- Fixed rendering issues with the Minibar when loading into the game.
- Fixed many rendering issues throughout the game relating to UI elements.
- Fixed missing sale price for Crafting Potions.
Conclusion
We hope you enjoy Stage 1 of the Expansion release!
Be sure to join our Discord or Reddit if you have any questions. Our amazing community is always happy to help!
I'll see you again on the 20th October :D
- Malcs