What to level first: Difference between revisions

From Melvor Idle
(Removed references to Clue Chasers Insignia as the exact amount requirement was removed in v1.1)
(major style and wording overhaul and rewrote fish selection section. also mention township)
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{{V|1.0.5}}
{{V|1.0.5}}


{{Disclaimer|This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes included in the update that change the early game. Follow the guide at your discretion}}
{{Disclaimer|This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes (such as {{Skill|Township}}) included in the update that change the early game. Follow the guide at your discretion}}


=== Introduction ===
=== Introduction ===
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This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
Notice that the guide is missing instructions for {{Skill|Township}}, which despite its high learning curve, can be a great source of {{Icon|GP}} income for a new account (through taxation via [[Town Hall]]s), as well as enabling buyable pets (like {{Icon|Ace|type=pet}}) and hats (like {{ItemIcon|Clown Hat}}) that can work across many skills simultaneously.


=== Steps ===
=== Steps ===


# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then continue training on this constellation until level 80 {{Icon|Mastery}}. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}}. All of these bonuses are good, however, be aware that the cost *doubles* for each upgrade you purchase. For now, we recommend not purchasing past upgrade 5-6 for Stars that cost  or past level 3-4 for Stars that cost
# Level {{Skill|Astrology}} until the {{Icon|Ameria|type=constellation}} constellation is unlocked ({{SkillReq|Astrology|20}})
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* Once {{SkillReq|Astrology|10}} is achieved, training on the {{Icon|Iridan|type=constellation}} constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
# Continue training {{Skill|Astrology}} on the {{Icon|Ameria|type=constellation}} constellation until {{Icon|Mastery}} level 80 is achieved in Ameria.
#* You can always come back for more bonuses later!
#* Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}}. All of these bonuses are good, however, be aware that the cost *doubles* for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} (using tablets grants more XP than crafting them) until {{SkillReq|Summoning|15}} and you receive five more Mark of the Ent to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] (You can see all possible {{Skill|Summoning|Synergies}} here). Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}.
#** For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#** For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#** ''You can always come back for more bonuses later!''
# Train {{Skill|Woodcutting}} until you obtain one Mark of the {{ItemIcon|Ent}}
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} when planting seeds.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}}, plant the seeds you're able to in {{Skill|Farming}}, and sell any seeds you're not able to plant. If able, always use {{ItemIcon|Weird Gloop}} (by combining 2 {{ItemIcon|Compost}} with 10 {{ItemIcon|Rune Essence}} in the {{Icon|Shop}}) when planting seeds as this guarantees their growth.
#* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Synergy}} that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action. Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of tablets, making them significantly easier over time.
#** Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
# Train {{Skill|Fishing}} with {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} until {{SkillReq|Summoning|25}}, then train {{Skill|Cooking}} until you find a total of six mark of the {{ItemIcon|Pig}}. Remember to craft at least one batch of {{ItemIcon|Pig}} to be able to find more than one mark.  
# Train {{Skill|Summoning}} by creating {{ItemIcon|Ent}} tablets until about {{SkillReq|Summoning|10}}.
# Train {{Skill|Fishing}} with {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.  
#* We will use these tablets in {{Skill|Woodcutting}} to further level {{Skill|Summoning}} to unlock the Ent/Octopus [[Ent#Synergies|Synergy]] for Fishing later in the guide. You can see all possible {{Skill|Summoning|Synergies}} here.
#* Use the raw fish you catch to create {{ItemIcon|Octopus|Octopi}} and the cooked fish you earn from the synergy to create {{ItemIcon|Pig|Pigs}}. All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action. Some resources cannot be used to create tablets. Once you start making more raw and cooked fish than you need to create tablets, sell the excess.
#* Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of tablets, making them significantly easier over time.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this reduces the catch time for all fish.
# Train {{Skill|Woodcutting}} with your {{ItemIcon|Ent}} tablets equipped, until 5 more Marks of the Ent has been discovered, making your Ent Mark level 2, enabling one half of the Ent/Octopus synergy.
#* [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Synergy}} that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action.  
#* Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
#* We want to prepare unlocking the {{ItemIcon|Ent}} half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
# If not already {{SkillReq|Summoning|15}}, train {{Skill|Summoning}} until {{SkillReq|Summoning|15}}. You can train Summoning by either:
#* Preferably, equipping and using tablets in its appropriate action (e.g. equipping {{ItemIcon|Ent}} while {{Skill|Woodcutting}})
#* Alternatively, but slower and not recommended, creating additional tablets (e.g. creating {{ItemIcon|Ent}} tablets)
# Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}.
#* Don't forget, after the first mark is found, you must create at least 1 batch of tablets of the associated Mark to be able to find any additional Marks of that type.
# Create at least 1 batch of {{ItemIcon|Octopus}} tablets to enable finding additional Octopus marks
# Train {{Skill|Fishing}} with both {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until {{SkillReq|Summoning|25}}
#* Equipping both prepares you for the likely chance that you accumulate enough Marks of the Octopus to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
#* Many Synergies use both tablets of the Synergy simultaneously, so expect the tablet usage for both to go up when the Synergy is active.
# Train {{Skill|Cooking}} until you find a total of six Mark of the {{ItemIcon|Pig}}.
#* Again, remember to craft at least one batch of {{ItemIcon|Pig}} to be able to find more than one mark.
#* As Mark drop rates don't scale with action time, it is recommended to cook something with a fast cooking time, e.g. {{ItemIcon|Shrimp}} .
# Train {{Skill|Fishing}} with {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired.
#* It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
#* Like with Woodcutting's Axe upgrades, [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this greatly reduces the catch time for all fish.
#* Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}, as long as you don't cap your pool.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Sell everything else acquired while Fishing, which should provide enough [[Currency#Gold Pieces|GP]] to fund fishing rod upgrades, the {{UpgradeIcon|Multi-Tree}} upgrade for later, and any other purchases such as additional bank slots.  
#* Use the raw fish you catch to create {{ItemIcon|Octopus|Octopi}} and the cooked fish you earn from the synergy to create {{ItemIcon|Pig|Pigs}}. Some resources cannot be used to create tablets.
#* Once you've obtained a decent amount of of GP, you can begin saving any {{ItemIcon|Diamond|Diamonds}}, {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} tablets later, and for various other skills further down the line.
#* Once you start making more raw and cooked fish than you need to create tablets, sell the excess for spare {{Icon|GP}}.
#* If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.  
#* Most summoning tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example, {{ItemIcon|Pig}} needs 50 {{ItemIcon|Shrimp}} available at {{SkillReq|Fishing|1}}, making good {{ItemIcon|Pig}} Tablet uptime hard, but only needs 7 {{ItemIcon|Swordfish}} which is available at {{SkillReq|Fishing|50}}.  
#: <br/>Catching the following fish is suggested:
#* Once you've obtained a decent amount of of {{Icon|GP}}, you can begin saving any {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} tablets later, and for various other skills further down the line.
#* {{ItemIcon|Fishing/Training|img=Raw Shrimp}}, below Level 99, your fish selection should always be the highest XP/h fish.
#* Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough {{Icon|GP}} to fund fishing rod upgrades
#* {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} tablets.
#** Special drops can be seen on [[Fishing#Special|Fishing Specials]], other notable drops include {{ItemIcon|Circlet of Rhaelyx}}
#* {{ItemIcon|Raw Magic Fish|Magic Fish}} are worth approximately [[Money Making#Fishing (Max  4,421k/hr)|1% more]] more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling {{Skill|Cooking}}, can be eaten in Combat, used as a resource for an {{Skill|Agility}} Obstacle, and can be a valuable resource for creating {{ItemIcon|Wolf}} and {{ItemIcon|Pig}} Tablets. Fishing whales with the {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked, {{ItemIcon|Raw Magic Fish|Magic Fish}} are not recommended as they will not help you advance in any other skills.
#* Once the 2M {{Icon|GP}} for the [[Dragon Fishing Rod]] upgrade is acquired, all gems can reasonably be saved at this point.
#* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, and have an 8% base chance to obtain a special item.
#* Catching the following fish is suggested:
#* {{ItemIcon|Raw Seahorse|Seahorses}} if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your GP gains with the {{ItemIcon|Fishing Skillcape}}.
#** Below {{SkillReq|Fishing|99}}:
# Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}. When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.  
#*** See [[Fishing/Training|Fishing Training]]. Your fish selection should always be the highest XP/h fish.
#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.  
#**** Keep leveling {{Skill|Summoning}} simultaneously by always having the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of {{Skill|Fishing}} XP/hr.
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
#** {{SkillReq|Fishing|99}} with [[Fishing Skillcape]] unlocked (requiring {{SkillReq|Fishing|99}} and costing 1M [[Currency#Gold Pieces|GP]]):
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, purchase modifiers as you see fit:
#*** {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} tablets ({{ItemIcon|Octopus}}, {{ItemIcon|Wolf}}, and {{ItemIcon|Pig}}), as well as other uses, including as a resource for an {{Skill|Agility}} Obstacle.
#*** {{ItemIcon|Raw Magic Fish|Magic Fish}} are generally not recommended if using Summoning. If you're ''not'' using Summoning, they are technically worth approximately [[Money Making#Fishing (Max  4,421k/hr)|1% more]] GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However {{ItemIcon|Raw Whale|Whales}} seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the {{ItemIcon|Octopus}}/{{ItemIcon|Pig}} synergy.
#** For maximum special drops, once {{ItemIcon|Message in a Bottle}} is acquired: ('''Only suggested if stacked on cooked fish and GP'''):
#*** By reading the {{ItemIcon|Message in a Bottle}}, you unlock the [[Secret Area|Secret Fishing area]] which has a 6% special catch rate, the highest in the base game. With Level 50 {{Icon|Mastery}} in the respective fish, the special catch rate is 9%.
#*** Equipping the {{ItemIcon|Ent}}/{{ItemIcon|Octopus}} Synergy for an additional +6% chance to acquire special items will push the special chance to 12%, or 15% with Level 50 {{Icon|Mastery}} in the respective fish.
#**# For the most special rolls per hour: {{ItemIcon|Raw Seahorse|Seahorses}}
#**#* Fastest catch speed in this area, which maximizes the chance of acquiring both rings
#**#* Generally not worth synergising with {{ItemIcon|Octopus}}/{{ItemIcon|Pig}}
#**# For prayer points: {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}
#**#* Can be redeemed for 3 {{Skill|Prayer}} points each, but can not be cooked
#**# {{ItemIcon|Raw Magic Fish|Magic Fish}} is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} having an almost 100% increased rate of special catches per hour in comparison.
#* Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 2M) remaining to allow purchasing shards for additional creating any additional {{Skill|Summoning}} tablets
#* When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.  
#** Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.  
#** Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}.
#* Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* For {{ItemIcon|Stardust}} modifiers, be careful upgrading past star level 5-6
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#* For {{ItemIcon|Golden Stardust}} modifiers, be careful upgrading past star level 3-4
#* Remember! You can always come back for more bonuses later!
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|15}}
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}.
#* The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* '''Equip the {{ItemIcon|Ancient Ring of Skills}} before starting.'''
#* Skip {{ItemIcon|Magic Logs}} due to the long cut time. This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Any [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then plant those you can in {{Skill|Farming}}. Don't forget to buy new Farming plots when available.
#** Keep all {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep 3000x {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#** High mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its mastery level is high enough.
#* Manually lighting bonfires is ''not'' recommended
# Train {{Skill|Agility}} until {{SkillReq|Agility|10}} is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval
# Train to {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}
# Train {{Skill|Agility}} once more, this time until {{SkillReq|Agility|20}} is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Continue training {{Skill|Woodcutting}} and {{Skill|Firemaking}} until {{SkillReq|Firemaking|99}}
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one Mark of the {{ItemIcon|Devil}} you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.  
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one Mark of the {{ItemIcon|Devil}} you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then begin training {{Skill|Farming}}. Once started, any planted seeds will grow in the background while training any other skill. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Once again, keep planting seeds awarded from [[Bird Nest]]s and keep the ones noted in the first {{Skill|Woodcutting}} section.
#* Skip cutting {{ItemIcon|Magic Logs|Magic Trees}} due to the long cut time
#* It is highly suggested to have the {{UpgradeIcon|Multi-Tree}} upgrade by the time you reach {{ItemIcon|Redwood Logs|Redwood Tree}}s as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ({{ItemIcon|Yew Logs}}) intact
#** This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
#* Although doing lighting bonfires will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval.
#** Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion}}s is highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Purchase and equip the {{ItemIcon|Firemaking Skillcape}}
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.



Revision as of 00:54, 17 January 2023

This page was last updated for (v1.0.5).
This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes (such as
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Township
) included in the update that change the early game. Follow the guide at your discretion

Introduction

This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and

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Hardcore

Game Modes. For Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to give you a helping hand in the early stages of the game, and introduce you to the basic concepts of the game and some inter-skill synergies. It is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. Therefore, new players are encouraged to try a larger diversity of skills as soon as they feel more comfortable with the basics.

This page is inspired by the following reddit post.

Notice that the guide is missing instructions for

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Township

, which despite its high learning curve, can be a great source of

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GP

income for a new account (through taxation via Town Halls), as well as enabling buyable pets (like Ace) and hats (like Clown Hat) that can work across many skills simultaneously.

Steps

  1. Level
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    Astrology
    until the
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    Ameria
    constellation is unlocked (
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    Level 20
    )
    • Once
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      Level 10
      is achieved, training on the
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      Iridan
      constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
  2. Continue training
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    Astrology
    on the
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    Ameria
    constellation until
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    Mastery
    level 80 is achieved in Ameria.
    • Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming Stardust and Golden Stardust. All of these bonuses are good, however, be aware that the cost *doubles* for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
      • For Stardust modifiers, be careful upgrading past star level 5-6
      • For Golden Stardust modifiers, be careful upgrading past star level 3-4
      • You can always come back for more bonuses later!
  3. Train
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    Woodcutting
    until you obtain one Mark of the
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    Ent
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any Bird Nests, plant the seeds you're able to in
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      Farming
      , and sell any seeds you're not able to plant. If able, always use Weird Gloop (by combining 2 Compost with 10 Rune Essence in the
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      Shop
      ) when planting seeds as this guarantees their growth.
      • Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
  4. Train
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    Summoning
    by creating
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    Ent
    tablets until about
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    Level 10
    .
    • We will use these tablets in
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      Woodcutting
      to further level
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      Summoning
      to unlock the Ent/Octopus Synergy for Fishing later in the guide. You can see all possible
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      Synergies
      here.
    • Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of tablets, making them significantly easier over time.
  5. Train
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    Woodcutting
    with your
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    Ent
    tablets equipped, until 5 more Marks of the Ent has been discovered, making your Ent Mark level 2, enabling one half of the Ent/Octopus synergy.
    • No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
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      Synergy
      that works in the skill you're training increases the amount of
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      Summoning
      XP you gain per action.
    • Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
    • We want to prepare unlocking the
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      Ent
      half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
  6. If not already
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    Level 15
    , train
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    Summoning
    until
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    Level 15
    . You can train Summoning by either:
    • Preferably, equipping and using tablets in its appropriate action (e.g. equipping
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      Ent
      while
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      Woodcutting
      )
    • Alternatively, but slower and not recommended, creating additional tablets (e.g. creating
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      Ent
      tablets)
  7. Train
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    Fishing
    until you receive one Mark of the
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    Octopus
    .
    • Don't forget, after the first mark is found, you must create at least 1 batch of tablets of the associated Mark to be able to find any additional Marks of that type.
  8. Create at least 1 batch of
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    Octopus
    tablets to enable finding additional Octopus marks
  9. Train
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    Fishing
    with both
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    Ent
    and
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    Octopus
    equipped until
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    Level 25
    • Equipping both prepares you for the likely chance that you accumulate enough Marks of the Octopus to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
    • Many Synergies use both tablets of the Synergy simultaneously, so expect the tablet usage for both to go up when the Synergy is active.
  10. Train
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    Cooking
    until you find a total of six Mark of the
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    Pig
    .
    • Again, remember to craft at least one batch of
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      Pig
      to be able to find more than one mark.
    • As Mark drop rates don't scale with action time, it is recommended to cook something with a fast cooking time, e.g. Shrimp .
  11. Train
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    Fishing
    with
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    Octopus
    and
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    Pig
    equipped until both the Ancient Ring of Skills and Ancient Ring of Mastery have been acquired.
    • It is likely that
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      Level 99
      will have been reached by the time this happens due to the rarity of these rings.
    • Like with Woodcutting's Axe upgrades, Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Open any Treasure Chests, equipping the
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      Amulet of Fishing
      if it drops as this greatly reduces the catch time for all fish.
    • Consume any Mastery Tokens acquired to increase your
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      Mastery Pool
      , as long as you don't cap your pool.
    • Keep any Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potions and the Ice Jump
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      Agility
      obstacle.
    • Use the raw fish you catch to create
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      Octopi
      and the cooked fish you earn from the synergy to create
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      Pigs
      . Some resources cannot be used to create tablets.
    • Once you start making more raw and cooked fish than you need to create tablets, sell the excess for spare
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      GP
      .
    • Most summoning tablets allow you to select the recipe, changing the type and quantity of resources consumed per action. For example,
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      Pig
      needs 50 Shrimp available at
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      Level 1
      , making good
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      Pig
      Tablet uptime hard, but only needs 7 Swordfish which is available at
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      Level 50
      .
    • Once you've obtained a decent amount of of
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      GP
      , you can begin saving any Emeralds, and Sapphires obtained from fishing, as these will be useful for creating
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      Devil
      tablets later, and for various other skills further down the line.
    • Sell everything that isn't a rare special drop acquired while Fishing, which should provide enough
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      GP
      to fund fishing rod upgrades
    • Once the 2M
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      GP
      for the Dragon Fishing Rod upgrade is acquired, all gems can reasonably be saved at this point.
    • Catching the following fish is suggested:
      • Below
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        Level 99
        :
        • See Fishing Training. Your fish selection should always be the highest XP/h fish.
          • Keep leveling
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            Summoning
            simultaneously by always having the
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            Octopus
            /
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            Pig
            Synergy equipped, and making sure your selected fish can actually cook. It is preferable to only pick fish that work with this synergy, even if it means losing a bit of
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            Fishing
            XP/hr.
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        Level 99
        with Fishing Skillcape unlocked (requiring
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        Level 99
        and costing 1M GP):
        • Whales for GP and eventually so they can be cooked into valuable food and
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          Cooking
          XP, or turned into
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          Summoning
          tablets (
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          Octopus
          ,
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          Wolf
          , and
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          Pig
          ), as well as other uses, including as a resource for an
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          Agility
          Obstacle.
        • Magic Fish are generally not recommended if using Summoning. If you're not using Summoning, they are technically worth approximately 1% more GP/h than Whales, which makes Magic Fish require the least amount of setup to be effective for GP. However Whales seriously outweigh Magic Fish in flexibility in other uses in the game, as well as severely outvaluing the GP/h when Whales are used with the
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          Octopus
          /
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          Pig
          synergy.
      • For maximum special drops, once Message in a Bottle is acquired: (Only suggested if stacked on cooked fish and GP):
        • By reading the Message in a Bottle, you unlock the Secret Fishing area which has a 6% special catch rate, the highest in the base game. With Level 50
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          Mastery
          in the respective fish, the special catch rate is 9%.
        • Equipping the
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          Ent
          /
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          Octopus
          Synergy for an additional +6% chance to acquire special items will push the special chance to 12%, or 15% with Level 50
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          Mastery
          in the respective fish.
        1. For the most special rolls per hour: Seahorses
          • Fastest catch speed in this area, which maximizes the chance of acquiring both rings
          • Generally not worth synergising with
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            Octopus
            /
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            Pig
        2. For prayer points: Skeleton Fish
          • Can be redeemed for 3
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            Prayer
            points each, but can not be cooked
        3. Magic Fish is not recommended for special drops, as their catch rate is the one of the slowest in the base game, with Skeleton Fish having an almost 100% increased rate of special catches per hour in comparison.
    • Any spare GP can be spent on bank slots. It is advised to leave a sizeable buffer of GP (at least 2M) remaining to allow purchasing shards for additional creating any additional
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      Summoning
      tablets
    • When your
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      Fishing
      mastery pool exceeds 95%, you can start spending your mastery pool to increase your
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      Mastery
      level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
      • Level 88
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        Mastery
        is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
      • Higher total
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        Mastery
        levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  12. Train
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    Astrology
    further. Equip the Ancient Ring of Mastery and study
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    Deedree
    until level 80
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    Mastery
    .
    • Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
    • For Stardust modifiers, be careful upgrading past star level 5-6
    • For Golden Stardust modifiers, be careful upgrading past star level 3-4
  13. Alternate between training
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    Woodcutting
    and
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    Firemaking
    until
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    Level 15
    • The ultimate goal here is
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      Level 99
      to unlock the Firemaking Skillcape.
    • Equip the Ancient Ring of Skills before starting.
    • Any Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
    • Open any Bird Nests dropped for seeds, then plant those you can in
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      Farming
      . Don't forget to buy new Farming plots when available.
      • Keep all Strawberry Seeds for Gentle Hands Potions used in
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        Thieving
        , and keep 3000x Watermelons for
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        Agility
        .
      • High mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its mastery level is high enough.
    • Manually lighting bonfires is not recommended
  14. Train
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    Agility
    until
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    Level 10
    is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
  15. Train to
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    Level 35
    and
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    Level 30
  16. Train
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    Agility
    once more, this time until
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    Level 20
    is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  17. Continue training
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    Woodcutting
    and
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    Firemaking
    until
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    Level 99
    • Having
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      Ent
      and
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      Octopus
      equipped will increase the number of Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached
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      Level 90
      , as soon as you obtain one Mark of the
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      Devil
      you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
    • Once again, keep planting seeds awarded from Bird Nests and keep the ones noted in the first
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      Woodcutting
      section.
    • Skip cutting Magic Trees due to the long cut time
    • It is highly suggested to have the
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      Multi-Tree
      upgrade by the time you reach Redwood Trees as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ( Yew Logs) intact
      • This means using
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        Multi-Tree
        to simultaneously cut Redwood and Yew logs.
    • Save any Redwood Logs gained as these should be turned into Dragon Javelins later, burning only up to and including Yew Logs to achieve
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      Level 99
      .
    • Although doing lighting bonfires will increase the
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      Firemaking
      Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
  18. Purchase and equip the Firemaking Skillcape
  19. Train
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    Astrology
    once more, this time until
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    Level 99
    is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are
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    Mastery
    level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from

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Astrology

and

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Agility

.

The choices on what path to take next start to open up, some suggestions are:

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    Thieving
    for GP, and various Area unique & NPC unique items, a number of which provide various bonuses to other skills.
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    Mining
    ,
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    Smithing
    , and
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    Fletching
    for the Dragon Javelin money-making method, which is one of the best in the game. This is where any saved Redwood Logs from Woodcutting will be used.
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    Agility
    to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


Melvor Idle Skill Guides
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Combat
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting