Dragon Storm Call: Difference between revisions

From Melvor Idle
No edit summary
m (Update for v1.1.2)
Line 1: Line 1:
{{V|1.1.1}}{{SpellBox}}
{{V|1.1.2}}{{SpellBox}}


'''Dragon Storm Call''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}} 100 times. This spell requires a {{Skill|Magic}} level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to [[stun]] the enemy for 1 turn. This attack is avoidable.
'''Dragon Storm Call''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Lightning Region}} 100 times. This spell requires a {{Skill|Magic}} level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to [[stun]] the enemy for 1 turn. This attack is avoidable.

Revision as of 09:10, 16 May 2023

This page was last updated for (v1.1.2).
TotH.svg Dragon Storm Call
Dragon Storm Call
Archaic Magick ID: melvorTotH:DragonStormCall
Requirements:
Error creating thumbnail: File missing
Level 118

Complete
Error creating thumbnail: File missing
Lightning Region
100 times
Spell Damage: 175
Description:
You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable.
Runes:
16Lightning Rune5Archaic Rune5Calamity Rune
OR
8Mist Rune8Steam Rune5Archaic Rune5Calamity Rune

Dragon Storm Call is an Archaic Magick spell that is unlocked by clearing

Error creating thumbnail: File missing
Lightning Region

100 times. This spell requires a

Error creating thumbnail: File missing
Magic

level of 118 to cast and inflicts damage equal to 100% of your max hit 3 times. This spell has a 0.3 second delay between each of the 3 attacks for a total duration of 0.6 seconds. Each hit has a 20% chance to stun the enemy for 1 turn. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.