Poison Pods: Difference between revisions

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'''Poison Pods''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Ancient Sanctuary}} once. This spell requires a {{Skill|Magic}} level of 100 to cast and inflicts damage equal to 100% of your max hit 10 times. There is a 0.5 second delay between each of the 10 attacks for a total duration of 4.5 seconds. Each hit inflicts [[Poison]] that deals 10% of the enemy's max [[hitpoints]] as damage over 10 seconds. This attack is avoidable.
'''Poison Pods''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Ancient Sanctuary}} once. This spell requires a {{Skill|Magic}} level of 100 to cast and inflicts damage equal to 100% of your max hit 10 times. There is a 0.5 second delay between each of the 10 attacks for a total duration of 4.5 seconds. Each hit inflicts [[Poison]] that deals 10% of the enemy's max [[hitpoints]] as damage over 10 seconds. This attack is avoidable.

Latest revision as of 07:12, 2 January 2024

This page is up to date (v1.3.1).
TotH.svg Poison Pods
Poison Pods
Archaic Magick ID: melvorTotH:PoisonPods
Requirements:
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Level 100

Complete
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Ancient Sanctuary
Spell Damage: 100
Description:
You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable.
Runes:
10Poison Rune5Archaic Rune
OR
5Mist Rune5Mud Rune5Archaic Rune

Poison Pods is an

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Archaic

spell that is unlocked by clearing

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Ancient Sanctuary

once. This spell requires a

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Magic

level of 100 to cast and inflicts damage equal to 100% of your max hit 10 times. There is a 0.5 second delay between each of the 10 attacks for a total duration of 4.5 seconds. Each hit inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10 seconds. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.