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| == Combat (~18,750k/hr) == | | == Township (~915k/hr passive) == |
| {{OldStrategy|1.0.5}}
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| Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}.
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| Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
| | ==== Requirements ==== |
| | * {{SkillReq|Township|99}} |
| | * {{GP|1.1}} billion |
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| * {{ZoneIcon|Infernal Stronghold}}
| | While not a direct money making method, township includes the Town Hall building which generates GP through its tax rate. Each town hall costs {{GP|100}} million and generates 1.5x(population) per tick/hour for a total of 12x(population) with all 8 built. Including repairs, while wearing the Township Skillcape with all pets, this works out to the following GP rates: |
| * {{MonsterIcon|Hunting Greater Dragon}}
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| * {{MonsterIcon|Black Dragon}}
| | {| class="wikitable" |
| * {{MonsterIcon|Furious Horned Elite}}
| | ! Worship |
| | | ! GP/tick |
| * {{MonsterIcon|Master Farmer}}
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| The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.
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| To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build.
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| The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear.
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| It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].
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| For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
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| Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
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| Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}}
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| Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim.
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| ==== Infernal Stronghold (~24,200k/hr) ====
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| {| class="wikitable" | |
| |-
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| ! Head | |
| |colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}
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| |-
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| ! Body | |
| |colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}
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| |-
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| ! Leggings
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| |colspan="6"| {{ItemIcon|Glacia God Platelegs}}
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| |-
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| ! Boots
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| |colspan="6"| {{ItemIcon|Glacia God Boots}}
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| |-
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| ! Hands
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| |colspan="6"| {{ItemIcon|Glacia God Gloves}}
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| |- | | |- |
| ! Cape
| | | None :( || 741k |
| |colspan="2"| {{ItemIcon|Skull Cape}} | |
| |- | | |- |
| ! Neck
| | | Aeris || 916k |
| |colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}} | |
| |- | | |- |
| ! Passive
| | | Glacia || 868k |
| |colspan="2"| {{ItemIcon|Chapeau Noir}} | |
| |- | | |- |
| ! Ring
| | | Terran || 850k |
| |colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}} | |
| |- | | |- |
| ! Weapon
| | | Ragnar || 850k |
| |colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}} | |
| |- | | |- |
| | | Bane || 799k |
| |} | | |} |
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| Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.
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| Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}
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| Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}}
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| Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}
| | Follow the [[Township/Training]] guide to level the skill. Selecting Aeris as your worship is recommended as it both generates the most GP/h and has some of the best resource boosting bonuses. |
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| * Total GP: ~24,200k/hr
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| * Adjusted GP: ~18,800k/hr
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| With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above
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| ==== Hunting Greater Dragon (~16,750k/hr)====
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| {| class="wikitable"
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| |-
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| ! Head
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| |colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}
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| |-
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| ! Body
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| |colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}
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| |-
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| ! Leggings
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| |colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
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| |-
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| ! Boots
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| |colspan="4"| {{ItemIcon|Ragnar God Boots}}
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| |-
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| ! Hands
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| |colspan="4"| {{ItemIcon|Ragnar God Gloves}}
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| |-
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| ! Cape
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| |colspan="4"| {{ItemIcon|Maximum Skillcape}}
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| |-
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| ! Passive
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| |colspan="4"| {{ItemIcon|Gold Ruby Necklace}}
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| |-
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| ! Neck
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| |colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
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| |-
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| ! Ring
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| |colspan="2"| {{ItemIcon|Nature's Blessing Ring}}
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| |-
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| ! Weapon
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| |colspan="4"| {{ItemIcon|Infernal Claw}}
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| |-
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| ! Offhand
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| |colspan="4"| {{ItemIcon|Dragonfire Shield}}
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| |}
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