Strongholds: Difference between revisions

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Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  
Strongholds were Introduced in the [https://news.melvoridle.com/free-content-quality-of-life-updates-coming-in-v1-3/ free 1.3 Melvor Update] ahead of the launch of the [[Into the Abyss]] expansion.  


Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Icon|Combat Triangle}} and {{Icon|Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge.
Like [[Dungeons]], Strongholds have a fixed monster order but have their own mechanics such as a reversed {{Combat Triangle}} and {{Pure Damage}}. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge.


1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.
1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the [[Into the Abyss]] Expansion under a new “Strongholds” Combat category.

Revision as of 15:05, 12 June 2024

This page was last updated for (v1.3).


Strongholds Introduction

Strongholds were Introduced in the free 1.3 Melvor Update ahead of the launch of the Into the Abyss expansion.

Like Dungeons, Strongholds have a fixed monster order but have their own mechanics such as a reversed Template:Combat Triangle and Template:Pure Damage. All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear has no effect and is a pure DPS combat challenge.

1.3 Introduced 4 Strongholds to the Base Game (alongside the 4 others added with the Into the Abyss Expansion under a new “Strongholds” Combat category.

Strongholds Mechanics

Similar to Dungeons, Strongholds will task you to slay a pre-defined set of Monsters for rewards at the end. The Monsters contained within Strongholds are ones you have already faced but their damage values have been adjusted to accommodate for the lack of Damage Reduction.

The type & order of monsters stay the same every time Stronholds are undertaken & The Monsters will drop their regular loot inside Strongholds: in Addition Stronghold Exclusive Enchantments will also drop as a reward on completion of a stronghold.

There are 3 tiers to each Stronghold - Standard, Augmented and Superior. Each with an increasing difficulty and reward.

Strongholds Limitations

Whilst in a stronghold the player cannot change Food types, change items, or change Equipment sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the

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Stronghold Equipment Swapping

upgrade from the Shop for 30,000,000GP

Stronghold Enchaments

1.3 Introduced Stronghold ‘Dungeons’ and 3 new Equipment Slots to the game, which are called Enhancement slots. Completing Strongholds rewards you with a new type of item called an Enhancement.

Enhancements can be minor buffs that you can equip to increase the power of your character power & provide bonuses to Combat or Non-Combat Skills. There are 3 types of enhancements that you can equip which are denoted by their shape; Circle(1), Triangle(2), & Square(3). Each stronghold has

3 Standard Enhancements
3 Augmented Enhancements
& 1 Superior Enhancement.

While Standard and Augmented are Guaranteed Completion Rewards, Superior has a much lower 1% Drop Chance.

Stronghold Pets

Pets have a rumored 1/250 drop rate

Strongholds List

Template:StrongholdsTable