Strongholds: Difference between revisions
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* 3 Augmented Enhancements | * 3 Augmented Enhancements | ||
* 1 Superior Enhancement. | * 1 Superior Enhancement. | ||
{| class="wikitable" style=text-align:center; | |||
! Stronghold | |||
! colspan="4"; | Enhancements | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of the Undead}} | |||
|- | |||
| Standard || +2% Chance To Double Loot in Combat || +3% Melee Max Hit || style=text-align:center; | +2% Global Skill XP | |||
|- | |||
| Augmented || +4% Chance To Double Loot in Combat || +6% Melee Max Hit || style=text-align:center; | +4% Global Skill XP | |||
|- | |||
| Superior || colspan="3"; | +4% Chance to Double Items Globally, +6% Melee Maximum Hit, +4% Global Skill XP, and +4% Accuracy Rating per attack turn (Stacks up to 5 times) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Magic}} | |||
|- | |||
| Standard || +2% Rune Preservation || +3% Magic Max Hit || +1% Chance to Preserve Resources in Skills | |||
|- | |||
| Augmented || +4% Rune Preservation || +6% Magic Max Hit || +2% Chance to Preserve Resources in Skills | |||
|- | |||
| Superior || colspan="3"; | +4% Rune Preservation, +6% Magic Maximum Hit, +2% Chance to Preserve Resources in Skills, and +4% Evasion Rating per attack turn (Stacks up to 5 times) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Dragons}} | |||
|- | |||
| Standard || +2% Ranged critical hit chance || +2% Global Mastery XP || +3% Damage to Monsters in Dungeons | |||
|- | |||
| Augmented || +4% Ranged critical hit chance || +4% Global Mastery XP || +6% Damage to Monsters in Dungeons | |||
|- | |||
| Superior || colspan="3"; | +4% Ranged critical hit chance, +4% Global Mastery XP, +6% Damage To Dungeon Monsters, and +2% chance to apply Burn, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of the Gods}} | |||
|- | |||
| Standard || +10% chance to ignore Stun, Freeze or Crystallize || +1% Damage Reduction || +2% Maximum Hitpoints | |||
|- | |||
| Augmented || +20% chance to ignore Stun, Freeze or Crystallize || +2% Damage Reduction || +4% Maximum Hitpoints | |||
|- | |||
| Superior || colspan="3"; | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Blight}} | |||
|- | |||
| Standard || Gives the Enemy: +10% Damage taken from Laceration || +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage || +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |||
|- | |||
| Augmented || Gives the Enemy: +20% Damage taken from Laceration || +6% Food healing value while using Normal Damage and +60% Food healing value while using Abyssal Damage || +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |||
|- | |||
| Superior || colspan="3"; | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Fear}} | |||
|- | |||
| Standard || +5% chance to ignore Fear || +10% Global critical hit multiplier || +1% Abyssal Resistance | |||
|- | |||
| Augmented || +10% chance to ignore Fear || +20% Global critical hit multiplier || +2% Abyssal Resistance | |||
|- | |||
| Superior || colspan="3"; | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of Nightmares}} | |||
|- | |||
| Standard || +10% chance to ignore Silence || +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +5 Soul Points gained per Monster kill while using Abyssal Damage | |||
|- | |||
| Augmented || +20% chance to ignore Silence || +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) || +10 Soul Points gained per Monster kill while using Abyssal Damage | |||
|- | |||
| Superior || colspan="3"; | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage | |||
|- | |||
| rowspan="4" | {{ZoneIcon|Stronghold of the Overlords}} | |||
|- | |||
| Standard || +4% of Maximum Hit added to Minimum Hit || Gives the Enemy: -2% Abyssal Resistance || -3% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| Augmented || +8% of Maximum Hit added to Minimum Hit || Gives the Enemy: -4% Abyssal Resistance || -6% cost to produce Abyssal Realm Items in all Artisan Skills | |||
|- | |||
| Superior || colspan="3"; | +8% of Maximum Hit added to Minimum Hit, -6% cost to produce Abyssal Realm Items in all Artisan Skills, +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled), +2% chance to convert a miss into a successful hit, stacking up to 5 times, and Gives the Enemy: -4% Abyssal Resistance | |||
|- | |||
|} | |||
==Pets== | ==Pets== |
Revision as of 16:42, 29 June 2024
This page is up to date (v1.3). |
Strongholds are a new type of combat zone introduced in V1.3 ahead of the launch of the Into the Abyss expansion.
Currently, 4 Strongholds exist in the base game alongside 4 more in the Into the Abyss Expansion.
Mechanics
Similar to Dungeons, strongholds have a fixed set of monsters but have their own mechanics such as a reversed Combat Triangle and Pure Damage.
Pure Damage is a Damage Type that cannot be negated or resisted in any way - equipment with Damage Reduction does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.
The major mechanical differences between Dungeons and Strongholds are as follows:
- All monsters drop their normal loot when killed inside Strongholds.
- Completing a stronghold rewards a scroll that contains exclusive Enhancements depending on the tier of the stronghold.
- There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with increasing difficulty.
- Enhancements are required to enter and complete Augmented and Superior Strongholds.
- Pets only have a chance to drop from Superior Strongholds.
- Unequipping the required enhancements while in a stronghold will cause all player attacks to miss.
While in a stronghold the player cannot equip nor unequip Food and Equipment, nor can they change Equipment sets. These swapping restrictions can be removed by purchasing the Stronghold Equipment Swapping upgrade from the Shop for 30,000,000
Enhancements
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing Enhancements based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.
Strongholds of a higher tier than Standard require matching Enhancements to be equipped. Wearing enhancements of a certain tier allows entry only to the exact same tier of stronghold and NOT to lower tiers.
Enhancement Requirements:
Tier | Enhancements |
---|---|
Standard | None |
Augmented | Standard |
Superior | Augmented |
Enhancements come in three types, denoted by their shape:
- Circle (1)
- Triangle (2)
- Square (3)
Each stronghold has:
- 3 Standard Enhancements
- 3 Augmented Enhancements
- 1 Superior Enhancement.
Stronghold | Enhancements | |||
---|---|---|---|---|
Error creating thumbnail: File missing Stronghold of the Undead
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Standard | +2% Chance To Double Loot in Combat | +3% Melee Max Hit | +2% Global Skill XP | |
Augmented | +4% Chance To Double Loot in Combat | +6% Melee Max Hit | +4% Global Skill XP | |
Superior | +4% Chance to Double Items Globally, +6% Melee Maximum Hit, +4% Global Skill XP, and +4% Accuracy Rating per attack turn (Stacks up to 5 times) | |||
Error creating thumbnail: File missing Stronghold of Magic
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Standard | +2% Rune Preservation | +3% Magic Max Hit | +1% Chance to Preserve Resources in Skills | |
Augmented | +4% Rune Preservation | +6% Magic Max Hit | +2% Chance to Preserve Resources in Skills | |
Superior | +4% Rune Preservation, +6% Magic Maximum Hit, +2% Chance to Preserve Resources in Skills, and +4% Evasion Rating per attack turn (Stacks up to 5 times) | |||
Error creating thumbnail: File missing Stronghold of Dragons
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Standard | +2% Ranged critical hit chance | +2% Global Mastery XP | +3% Damage to Monsters in Dungeons | |
Augmented | +4% Ranged critical hit chance | +4% Global Mastery XP | +6% Damage to Monsters in Dungeons | |
Superior | +4% Ranged critical hit chance, +4% Global Mastery XP, +6% Damage To Dungeon Monsters, and +2% chance to apply Burn, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
Error creating thumbnail: File missing Stronghold of the Gods
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Standard | +10% chance to ignore Stun, Freeze or Crystallize | +1% Damage Reduction | +2% Maximum Hitpoints | |
Augmented | +20% chance to ignore Stun, Freeze or Crystallize | +2% Damage Reduction | +4% Maximum Hitpoints | |
Superior | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times) | |||
Error creating thumbnail: File missing Stronghold of Blight
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Standard | Gives the Enemy: +10% Damage taken from Laceration | +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage | +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |
Augmented | Gives the Enemy: +20% Damage taken from Laceration | +6% Food healing value while using Normal Damage and +60% Food healing value while using Abyssal Damage | +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |
Superior | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration | |||
Error creating thumbnail: File missing Stronghold of Fear
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Standard | +5% chance to ignore Fear | +10% Global critical hit multiplier | +1% Abyssal Resistance | |
Augmented | +10% chance to ignore Fear | +20% Global critical hit multiplier | +2% Abyssal Resistance | |
Superior | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
Error creating thumbnail: File missing Stronghold of Nightmares
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Standard | +10% chance to ignore Silence | +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) | +5 Soul Points gained per Monster kill while using Abyssal Damage | |
Augmented | +20% chance to ignore Silence | +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) | +10 Soul Points gained per Monster kill while using Abyssal Damage | |
Superior | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage | |||
Error creating thumbnail: File missing Stronghold of the Overlords
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Standard | +4% of Maximum Hit added to Minimum Hit | Gives the Enemy: -2% Abyssal Resistance | -3% cost to produce Abyssal Realm Items in all Artisan Skills | |
Augmented | +8% of Maximum Hit added to Minimum Hit | Gives the Enemy: -4% Abyssal Resistance | -6% cost to produce Abyssal Realm Items in all Artisan Skills | |
Superior | +8% of Maximum Hit added to Minimum Hit, -6% cost to produce Abyssal Realm Items in all Artisan Skills, +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled), +2% chance to convert a miss into a successful hit, stacking up to 5 times, and Gives the Enemy: -4% Abyssal Resistance |
Pets
Each stronghold has its own Pet. All pets from strongholds have a 1/250 chance to drop upon completing a Superior Stronghold.
Pets do not drop on Standard or Augmented tiers.
Pet | Acquired From | Effect |
---|---|---|
Error creating thumbnail: File missing Hades
|
Stronghold of the Undead | +2% Damage to Combat Area Monsters |
Error creating thumbnail: File missing Caleb
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Stronghold of Magic | +2% Damage to Slayer Tasks |
Error creating thumbnail: File missing Cindar
|
Stronghold of Dragons | +2% Damage to Bosses |
Error creating thumbnail: File missing Maxwell
|
Stronghold of the Gods | +2% Damage to all Monsters |
Strongholds
Strongholds | Stronghold Guides |
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Error creating thumbnail: File missing Stronghold of the Undead
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Error creating thumbnail: File missing Stronghold of the Undead/Guide
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Error creating thumbnail: File missing Stronghold of Magic
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Error creating thumbnail: File missing Stronghold of Magic/Guide
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Error creating thumbnail: File missing Stronghold of Dragons
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Error creating thumbnail: File missing Stronghold of Dragons/Guide
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Error creating thumbnail: File missing Stronghold of the Gods
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Error creating thumbnail: File missing Stronghold of the Gods/Guide
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Error creating thumbnail: File missing Stronghold of Blight
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Error creating thumbnail: File missing Stronghold of Blight/Guide
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Error creating thumbnail: File missing Stronghold of Fear
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Error creating thumbnail: File missing Stronghold of Fear/Guide
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Error creating thumbnail: File missing Stronghold of Nightmares
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Error creating thumbnail: File missing Stronghold of Nightmares/Guide
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Error creating thumbnail: File missing Stronghold of the Overlords
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Error creating thumbnail: File missing Stronghold of the Overlords/Guide
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |