Golem Territory/Guide: Difference between revisions

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All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
All other items/loot received from this dungeon can be ignored. It is strongly recommended you do not use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.


=Standard Guide=
==Entry==
===Equipment===
===Equipment===
{{Equipment/Recommended
{{Equipment/Recommended
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}}
}}


=Ancient Relics Guide=


The major gimmick with [[Barrier]] content is using {{Skill|Summoning}} familiars. Given the nature of [[Ancient Relics]] and the random unlocking of skills, it can be quite challenging to do these [[Barrier]] Dungeons. <br>
The [[Barrier]] Guides will assume a "reasonable" level of {{Skill|Summoning}} but will also provide the lowest {{Skill|Summoning}} familiars that will achieve the job.
Contrary to what the guides for Standard Mode will suggest, the [[Ancient Relics]] guide is aimed at first clears for the dungeons. <br>
It is advised to do the major [[Barrier]] grinding either around {{ZoneIcon|Impending Darkness Event}} if you want {{ItemIcon|Eradicating Gloves (m)}} while also going for {{ItemIcon|Engulfing Vortex Longbow}}, otherwise it's advised to wait until you have the Necromancer set from {{ZoneIcon|Necromancers Palace}}. <br>
There is some information that can be useful in the Standard Sections of the Guides, however any suggestions of Gear or Items you should obtain from the [[Dungeons]] can be ignored unless stated otherwise in the [[Ancient Relics]] sections of the Guides.
On top of no [[Pets]], {{Skill|Astrology}} or [[Potions]] this guide will also assume no [[Relics]]. <br>
This Dungeon can be done completely [[Idle]]. Manual Eating will not be needed.
==Magic==
This setup will work with 1 Skill Cap increase in {{Skill|Runecrafting}} but can be done without any [[Armour]] at all. <br>
If you've gotten more {{Skill|Runecrafting}} Skill Cap increases feel free to use better [[Wizard Equipment]], be sure to match the Spell to the Element of the [[Wizard Equipment].
The provided setup will take roughly 17.5 minutes to clear the dungeon. <br>
And will use roughly {{ItemIcon|Lobster|qty=220}}. <br>
===Gear===
You can go as low as {{Synergy|Golbin Thief|Occultist}} for clearing this Dungeon, it will take roughly 30 minutes to clear then. <br>
If your {{Skill|Summoning}} Skill Caps are higher, the highest possible {{Skill|Summoning}} Familiars are advised, the higher they are, the faster this Dungeon will be cleared.
Spell: {{Icon|Earth Wave|type=spell}}
Curse: {{Icon|Anguish II|type=curse}}
Aurora: {{Icon|Fury II|type=aurora}} ('''Optional''')
Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}}
{{Equipment/Recommended
|style = Magic
|helm1 = Earth Acolyte Wizard Hat
|body1 = Earth Acolyte Wizard Robes
|legs1 = Earth Acolyte Wizard Bottoms
|boots1 = Earth Acolyte Wizard Boots
|gloves1 = Paladin Gloves
|cape1 = !{{ItemIcon|Skull Cape}} or {{ItemIcon|Knight's Cape}}
|neck1 = Lesser Summoning Amulet
|ring1 = Silver Diamond Ring
|gem1 = Sapping Barrier Gem
|weapon1 = Magic Wand (Powerful)
|shield1 = (G) Adamant Shield
|familiar11 = !{{Synergy|Occultist|Witch}}
}}
===[[Combat Simulator]] Export===
[https://pastebin.com/EXERCyxz Combat Simulator Export]


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