Glossary: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (ALPHABETIZING) |
Falterfire (talk | contribs) (Added ARoM/ARoS) |
||
Line 3: | Line 3: | ||
* '''12B''' - A self-enforced challenge mode where the player sticks with the initial 12 bank spaces and never purchases more. | * '''12B''' - A self-enforced challenge mode where the player sticks with the initial 12 bank spaces and never purchases more. | ||
* '''AGD''' - {{ZoneIcon|Air God Dungeon}} | * '''AGD''' - {{ZoneIcon|Air God Dungeon}} | ||
* '''ARoM''' - {{ItemIcon|Ancient Ring of Mastery}} | |||
* '''ARoS''' - {{ItemIcon|Ancient Ring of Skills}} | |||
* '''Crown''' - {{ItemIcon|Crown of Rhaelyx}} | * '''Crown''' - {{ItemIcon|Crown of Rhaelyx}} | ||
* '''DR''' - [[Combat#Damage Reduction|Damage Reduction]] | * '''DR''' - [[Combat#Damage Reduction|Damage Reduction]] |
Revision as of 22:17, 28 November 2020
Similar to most games, the Melvor Idle community uses a number of abbreviations and shorthand names. This page contains a list of several terms you may see mentioned along with a brief definition for each:
Glossary
- 12B - A self-enforced challenge mode where the player sticks with the initial 12 bank spaces and never purchases more.
- AGD -
Air God Dungeon
- ARoM -
Ancient Ring of Mastery
- ARoS -
Ancient Ring of Skills
- Crown -
Crown of Rhaelyx
- DR - Damage Reduction
- EGD -
Earth God Dungeon
- FEZ -
Fury of the Elemental Zodiacs
- FGD -
Fire God Dungeon
- HCCO - A self-enforced challenge mode called Hardcore Combat Only, where the player attempts to progress as far as possible in
Hardcore Mode while not using any non-combat skills.
- Signet or Signet Ring -
Aorpheat's Signet Ring
- WGD -
Water God Dungeon