Air God Dungeon/Guide: Difference between revisions
From Melvor Idle
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Revision as of 21:14, 25 November 2021
This page was last updated for (v1.0). |
Gear
Due to the Combat Triangle, it's recommended to beat the Air God Dungeon with Melee equipment because the enemies here are Ranged and Melee.
The top progression gear is the following:
Item | Slot | DR% |
---|---|---|
(G) Ancient Helmet | Head | 7% |
(G) Ancient Platebody | Body | 7% |
(G) Ancient Platelegs | Leggings | 7% |
(G) Dragon Boots | Boots | 6% |
(U) Ancient D-hide Vambraces | Hands | 6% |
Subtotal | 33% | |
Infernal Cape | Cape | 4% |
Fury of the Elemental Zodiacs | Neck | 3% |
Silver Diamond Ring | Ring | 1% |
Dragonfire Shield | Off-hand | 8% |
Total | 49% |
The maximum Damage Resistance allows to have less
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HP.
Check your own setup with Can I Idle.
The weapons of choice are Infernal Claw, Sunset Rapier, or Ancient Claw, but you can use a weaker Melee weapon - it will only affect the clear time and the amount of spent food.
You might be interested in using Aorpheat's Signet Ring for higher drop chances.
If you don't have FEZ yet, you could use Elite Amulet of Defence (2% DR) or Gold Sapphire Necklace (1% DR as Melee against Ranged).