Money Making: Difference between revisions
(→Alternative Fish: Update expected fish quantities) |
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| {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%. | | {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%. | ||
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| {{MasteryReq|Raw Magic Fish|99}} || Doubles the number of fish caught. | | {{MasteryReq|Raw Magic Fish|99}} / {{MasteryReq|Raw Whale|99}} || Doubles the number of fish caught. | ||
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| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || Provides a 5% chance to catch double fish. | | [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || Provides a 5% chance to catch double fish. |
Revision as of 22:25, 30 January 2022
There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.
On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.
For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.
Beginners are advised to start with the Fishing method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of Ancient Ring of Mastery and Ancient Ring of Skills that are very helpful in the long run.
Thieving
Improves GP Rate
Name | Effect |
---|---|
Thieving Skillcape | -0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
Thieving Gloves | +75 Stealth |
Gloves of Silence | -0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
Thief's Moneysack | +20% of Maximum GP added to Minimum GP |
Golbin Mask | +20 Flat GP from Thieving +20 Stealth |
Sneak-Ers | +5% Global GP +40 Stealth |
Jeweled Necklace | +5% Global GP |
Fine Coinpurse | +10% Global GP |
Leprechaun | +50 Flat GP from Thieving |
Gentle Hands Potion IV | +75 Stealth |
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring | +100% Global GP +5% Global Doubling |
Snek | +50% GP from Thieving |
Rooftop Run | -0.2s Thieving Interval +20% GP from Thieving +35 Stealth |
Ice Jump | +5% Global Doubling |
Pillar of Skilling | +3% Global Doubling |
Slayer Platebody (Master) / Slayer Leather Body (Master) / Slayer Wizard Robes (Master) |
+3% Chance to Double Items in Thieving |
Aquarias | +1% Global Doubling |
Ko | Up to 15% chance to Double Items in Thieving, Up to 15% increase of minimum GP from Thieving |
Thieving Princess and Fletching Jadebolts (24,740k/hr max)
Requirements
- Level 92
- Level 95
- Leprechaun Mark Level 4
- Devil Mark Level 3
Improves GP Rate
Additionally to the Boosts listed above, there are even more boosts for this specific method:
Name | Effect |
---|---|
Level 99 | +100% GP from Princess +174 Stealth vs Princess |
Fletching Skillcape | x2 Jadestone Bolts |
Leprechaun+ Devil | +50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing |
Crown of Rhaelyx and its Charge Stones | +25% Resource Preservation |
Agility Obstacles providing Resource Preservation |
The mining-related boosts for crafting Headless Bolts will be acquired naturally. The Perfect Swing Potion IV will not affect the result much.
Method
- Thieve from the Princess. When you get a sizeable amount of Jadestones, proceed to the next step.
- Mine Iron Ore, Get Iron Bars through Alt. Magic or Smithing, Forge Headless Bolts with Smithing,
- Fletch Jadestone Bolts from Jadestones,
- Sell common drops. Use Item Alchemy III on the drops worth more than 15,000.
- Get 24,740,000 per hour on average.
Thieving is not better than the Dragon Javelins method by default.
Both methods heavily depend on the buffs from items, passives, and skills.
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.
Once this is survivable, the next important one is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.
Also high resource preservation and Item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here.
Without most of the buffs, the thieving gains can be as low as 4,000,000 per hour.
Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.
Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)
This is in alternative method requiring less skills and boosts to get viable results.
Requirements
- Level 92
- Level 55
- Leprechaun Mark Level 4
- Monkey Mark Level 3
Improves GP Rate
Additionally to the Boosts listed above, there are even more boosts for this specific method:
Name | Effect |
---|---|
Level 99 | +100% GP from Knight +174 Stealth vs Knight |
Method
This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."
- Craft Leprechaun and Monkey Tablets and equip them.
- Thieve from the Knight.
- Sell all unsold drops. Use Item Alchemy III on the drops worth more than 10,000.
- Get 16,476,000 per hour on average.
Without most of the buffs, the thieving gains can be as low as 8,000,000 per hour.
Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.
Agility (Max 4,978k/hr)
Requirements
- Level 99
- Level 70
- Level 60
- Level 62
- Level 60
- Level 60
- Level 60
- Level 80
- Level 80
- Level 95
- Level 95
- Level 95
- Level 95
Improves GP Rate
Name | Description |
---|---|
Level 90 in every used Obstacle | -27% Agility Interval |
Mountain Climb | -12% Agility Interval +15% GP From Agility |
Tree Balance | -12% Agility Interval |
Aorpheat's Signet Ring | +100% GP while training Agility |
Sneak-Ers | +5% global GP |
Jeweled Necklace | +5% global GP |
Fine Coinpurse | +10% global GP |
Agility Skillcape | +10% GP from Agility |
Sam | +15% GP from Agility |
Agility 25% Checkpoint | +10% GP from Agility |
Performance Enhancing Potion IV | -8% Agility Interval (requires Level 62) |
Ko | up to +15% GP from Agility |
Method
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 | Pillar |
---|---|---|---|---|---|---|---|---|---|---|
Rope Swing | Monkey Bars | Pit Jump | Gap Jump | Mountain Climb | Tree Balance | Heat Trap | Tree Hang | Ice Jump | Dragon Fight | Pillar of Generosity |
Fishing (Max 4,421k/hr)
Requirements
- Level 80
- Message in a Bottle
Improves GP Rate
Name | Description |
---|---|
Dragon Fishing Rod | The strongest Fishing Rod, reduces fishing catch time by 40%. |
Amulet of Fishing | Reduces fishing catch time by a flat 15%, meaning that if you have Dragon Rod, you'll get a 25% boost. |
Fishing Skillcape | Doubles the number of fish caught. |
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring | Increases the chance of doubling the number of fish caught by 10%. |
Fishing Hook | Increases the chance of doubling the number of fish caught by 10%. (requires Level 45) |
Sailor's Top | Decreases the chance of special drops by 3% (requires Level 45) |
Pudding Duckie | Increases the chance of doubling the number of fish caught by 5%. |
Level 99 / Level 99 | Doubles the number of fish caught. |
50% Fishing Mastery Pool Checkpoint | Provides a 5% chance to catch double fish. |
95% Fishing Mastery Pool Checkpoint | Provides a 25% chance to receive an additional random special item whenever special items are received. |
Fishermans Potion IV | Increases the chance of doubling the number of fish caught by 12%. (requires Level 40) |
Ameria | The Ameria constellation can boost your Fishing doubling by an additional +1 - 15% (using all available Standard Modifiers). (requires Level 20) |
Ameria | The Ameria constellation can decrease your Fishing interval by an additional +1 - 15% (using all available Unique Modifiers). (requires Level 20) |
Rock Climb | The Rock Climb obstacle can increase your Fishing doubling by an additional 5% (requires Level 40, Level 30, Level 30, Level 30) |
Ice Jump | The Ice Jump obstacle can increase your Global doubling by an additional 5% (requires Level 80, Level 60, Level 60, Level 60, Level 60) |
Pillar of Skilling | The Ice Jump obstacle can increase your Global doubling by an additional 3% (requires Level 99 |
Octopus | 3% chance to get 1 extra resource, in Fishing, Can not be doubled. (requires Level 15) |
Octopus + Pig Synergy | 75% chance to receive an extra fish as a cooked version while fishing. (requires Level 25) |
NOTE: The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.
Method
Equip Fishing gear and fish for Magic Fish or any of the alternative fish listed below. Each piece of equipment will give a substantial boost to profit per hour. Fishing is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hr rates assume all improvements to GP rate are obtained and in use.
Alternative Fish
Players may choose to consider the following options:
Fish | Requirements | GP/Fish | Expected Output/Hour | Maximum GP/Hour | ||||
---|---|---|---|---|---|---|---|---|
With | Without | |||||||
With | Without | With | Without | With | Without | |||
Raw Magic Fish | Level 80 Message in a Bottle |
960 | 3,540 | 1,770 | 3,413k | 3,398k | 1,715k | 1,699k |
Raw Whale | Level 95 | 750 | 4,470 | 2,235 | 4,422k | 3,353k | 2,745k | 1,677k |
Raw Manta Ray | Level 85 | 650 | 4,510 | 2,255 | 3,805k | 2,932k | 2,339k | 1,466k |
Raw Shark | Level 70 | 270 | 7,112 | 3,556 | 2,481k | 1,920k | 1,521k | 960k |
Sources
https://docs.google.com/spreadsheets/d/1jcvrx3VvE50eT5d6k7oSX6RnDME85IXC0jgLJ1quyVQ/edit?usp=sharing
Mining with Gem Gloves (470k/hr usual, 1350k/hr max)
Requirements
- 500,000 to purchase Gem Gloves.
Improves GP Rate
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time, +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99/ Level 99 | +15% Chance of obtaining 2 ore |
Aorpheat's Signet Ring | +10% chance to gain double resources |
Ring of Wealth | +7% chance to gain double resources |
Mining Skillcape | +1 Coal Ore per Action |
Terra | Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
Merchant's Permit | Gem Gloves only cost 450 instead of 500k |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Method
This method is recommended to use if you play Adventure and there's no better money-making method at hand.
- Buy Gem Gloves,
- Mine Adamantite Ore or anything below it until you unlock it,
- Sell gems and ores that you got.
The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is 381.25, while a single charge of the Gem Gloves costs only 250. Thus 131.25 of profit is earned per mining action from gems.
With the Dragon Pickaxe and Level 50, you will get around 470,000 per hour.
A fully juiced setup with the Dragonite Ore will give around 1,350,000 per hour.
Please note that this setup already includes the Master of Nature which is unlocked after beating the Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Without the Master of Nature upgrade and only Perfect Swing Potion III the GP rate already drops to 787,000.
The calculation does not include any Astrology modifiers.
Details |
---|
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
|
Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)
Requirements
Improves GP Rate
Woodcutting
Name | Effect |
---|---|
Dragon Axe | -50% cut time |
Woodcutting Skillcape | -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time) |
Master of Nature | -15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time) |
Level 99 Level 99 |
Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers) +45% chance to receive 2x Logs per action |
Bird Nest Potion IV | +30% Chance for Bird Nests to drop in Woodcutting |
Lumberjack's Top | +2% Bird Nest drop rate |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
Beavis | +5% Chance to Double Items in Woodcutting |
Multi-Tree | cut 2 different trees simultaneously |
Level 99 | +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting |
Mining
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time, +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99 Level 99 Level 99 |
+15% Chance of obtaining 2 ore |
Mining Skillcape | +1 Coal Ore per Action |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Level 99 | +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node |
Merchant's Permit | permanent 10% discount on all skill gloves |
preferably Mining Gloves | Collect 2x ore when worn |
Runecrafting
Name | Effect |
---|---|
Runecrafting Skillcape | +35% Chance to Preserve Resources in Runecrafting |
Level 99 Level 99 |
11 Runes Produced per Runecraft |
50% Runecrafting Mastery Pool Checkpoint | +10% resource preservation chance for Runecrafting |
95% Runecrafting Mastery Pool Checkpoint | Grants an extra 5 Runes per craft |
Expanded Knowledge | -15% Base Runecrafting Interval |
Gunter | +10% Chance to Preserve Resources in Runecrafting |
Alt. Magic
Name | Effect |
---|---|
Nature's Call Staff | Reduces the Nature Rune cost of spells by 1 |
Magic Skillcape | doubles the Effect of the Nature's Call Staff |
Ring of Wealth | +7% Chance to Double Items Globally |
Salem | +5% Rune Preservation |
Jelly Jim | +2% Rune Preservation |
Amulet of Incantation | -0.2s Magic Interval +10% Rune Preservation for Alt. Magic Spells |
Level 99 | +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells |
Smithing
Name | Effect |
---|---|
Level 99 | +30% Chance to preserve Resources, +35% Chance to double Items |
25% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
50% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
95% Smithing Mastery Pool Checkpoint | +10% Chance to double Items |
Art of Control | -15% Base Smithing Interval |
Puff, the Baby Dragon | +10% Chance to preserve Resources |
Level 99 | +15% Chance to Double Items in Smithing and -15% Smithing Interval |
Fletching
Name | Effect |
---|---|
Fletching Skillcape | x2 Items received from Fletching |
25% Fletching Mastery Pool Checkpoint | Produce 1 extra Javelin per Fletch (Applied to base quantity) |
95% Fletching Mastery Pool Checkpoint | Reduce Fletching Interval by 0.2s |
Level 99 | +24.8% chance to preserve resources. |
Skilled Fletching Potion IV | +25% Chance to Double Items in Fletching |
Perpetual Haste | -15% Fletching Interval |
Quill | -0.2s Fletching Interval |
Level 80 | +15% Chance to Double Items in Fletching |
Other
Name | Effect |
---|---|
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring affects all skills above | +10% Chance to Double Items Globally |
Aquarias affects all skills above | +1% Chance to Double Items Globally |
Clue Chasers Insignia affects all skills above except Alternative Magic | 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. |
Crown of Rhaelyx affects all skills above except Alternative Magic | +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). |
Level 99 obstacles about resource preservation and pillar | build cost reduction and half debuffs |
Herblore Skillcape | x2 Items received from Herblore |
Gronk | +2% Chance to Double Items in Herblore |
Level 99 | +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges |
Method
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
- Equip the following:
- Miner's Helmet
- Clue Chasers Insignia
- Maximum Skillcape (or Mining Skillcape when Mining, Woodcutting Skillcape when Woodcutting, Runecrafting Skillcape when Runecrafting, Magic Skillcape when performing Alt. Magic and Fletching Skillcape when Fletching)
- Mining Gloves
- Lumberjack's Top
- File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring
- Ring of Wealth on passive slot
- Bird Nest Potion IV on Woodcutting
- Elemental Potion IV on Runecrafting
- Perfect Swing Potion IV on Mining
- Skilled Fletching Potion IV on Fletching
- Nature's Call Staff
- Agility Obstacle 6: Tree Hop
- Agility Obstacle 9: Ice Jump
- Agility Obstacle 10: Lava Waterfall Dodge
- Agility Pillar: Pillar of Generosity
for every hour of fletching intended:
- Woodcutting
- Change Agility Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost 75,000, 15 Willow Logs and 15 Teak Logs)
- Change Agility Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost 250,000, 25 Teak Logs, 25 Coal Ore and 25 Onion Seeds)
- Cut 2,509 Redwood Logs and Yew Logs
- Mining
- Mine 12 Rune Essence, 48 Dragonite Ore and 96 Runite Ore
- Runecrafting
- Runecraft 76 Spirit Rune and 179 Lava Rune
- Alt. Magic
- Equip Amulet of Incantation
- Change Agility Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost 125,000, 25 Air Rune, 25 Earth Rune and 13 Iron Bar)
- Cast Superheat IV to create 178 Draonite Bars
- Smithing
- Equip Clue Chasers Insignia
- Change Agility Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000, 15 Iron Ore and 15 Tin Ore)
- Change Agility Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000, 5 Tomato Seeds and 25 Salmon)
- Change Agility Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000 and 50 Bones)
- Smith 4,182 Dragon Javelin Heads
- Fletching
- Charge your Mysterious Stones
- Fletch Dragon Javelins until you run out of resources
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Ratios
For each hour of Fletching you'll need to spend (on average):
- 00:01s mining Rune Essence
- 00:11.5s mining Dragonite Ore
- 00:23s mining Runite Ore
- 00:27s runecrafting Spirit Rune
- 01:04s runecrafting Lava Rune
- 01:21s Superheat IV'ing Dragonite Bar
- 37:16s Woodcutting Redwood Logs and Yew Logs
- 09:38s Smithing Dragon Javelin Heads
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
- 8.09 Mastery Token (Fletching)
- 2.60 Mastery Token (Smithing)
- 0.70 Mastery Token (Woodcutting)
- 0.02 Mastery Token (Runecrafting)
- 0.03 Mastery Token (Mining)
- 0.12 Circlet of Rhaelyx
- 0.30 Jewel of Rhaelyx
- 1.06 Mysterious Stone
- 40.71 Coal Ore
- 1351 Bird Nest
- 2330 Yew Logs
and consume:
- 2.57 Charge Stone of Rhaelyx
- 0.08 Mining Gloves
- 0.39 Perfect Swing Potion IV
- 0.64 Elemental Potion IV
It is recommended to combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154 per hour all things considered.
Woodcutting
Improves GP Rate
Name | Effect |
---|---|
Dragon Axe | -50% cut time |
Woodcutting Skillcape | -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time) |
Master of Nature | -15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time) |
Stepping Stones | -6% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -86% cut time) |
Rock Climb | +5% Chance to Double Items in Woodcutting |
Level 99 | Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers) +45% chance to receive 2x Logs per action |
Bird Nest Potion IV | +30% Chance for Bird Nests to drop in Woodcutting |
Clue Chasers Insignia | 10% increased chance to receive Bird Nests from Woodcutting |
Aorpheat's Signet Ring | +10% chance to gain double resources |
Ring of Wealth | +7% chance to gain double resources |
Multi-Tree | cut 2 different trees in Woodcutting simultaneously |
Lumberjack's Top | +2% Bird Nest drop rate |
Beavis | +5% Chance to Double Items in Woodcutting |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
Deedree | Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate |
Ent | +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled |
Chopping Magic and Mahogany Logs (Max 1,324k/hr)
Requirements
Method
Simply cut down Magic Logs and Mahogany Logs log and sell the logs and Bird Nest for profit.
Expected Resources Per Hour
The maximum rates assume Dragon Axe, Multi-Tree, Aorpheat's Signet Ring, Clue Chasers Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery. Bird Nests are only provided once per action.
This yields about 15,750 , 8 worth 3,375k
Deedree can increase the profit even further, but probably not significantly.
Agility Obstacles have not been included in the calculation, as the Spreadsheet does not support them.
Details |
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The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
|
Chopping Logs With Bird Nests Potions (Max ~5,000k/hr)
Requirements
Please note: Although the requirements seem low, using Bird Nest Potion IV and minimum action time ( Dragon Axe, Woodcutting Skillcape and Master of Nature god upgrade) are advised or else the GP rate drops significantly.
Method
Cut down Normal Logs and sell the logs and Bird Nests for profit. A portion of the nests can be opened for Potato Seeds to make more potions.
Expected Resources Per Hour
The maximum rates assume Dragon Axe, Multi-Tree, Aorpheat's Signet Ring, Clue Chasers Insignia, Beavis, Master of Nature, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and Level 99, Bird Nest Potion IV and Ent + Bear Synergy active.
This yields about 15,750 and 9,080 worth 3,375k
Deedree can increase the profit even further to approximately 5,000k more when using +15% Bird Nest drop rate Unique Modifiers
Agility Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.
Details |
---|
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
|
Combat
Template:OldStrategy Combat can yield some of the highest GP rates in the game. Magic is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of Melee or Ranged and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.
The exact rates are difficult to determine, but the best targets are as follows: Infernal Stronghold, Master Farmers, Black Dragons.
The two items that make this method good are Chapeau Noir and Aorpheat's Signet Ring.
Calculating the specific GP/hr depends on your stats and gear. The Combat Simulator in Scripting and Extensions can help you to calculate the gains for your build.
One of the most profitable dungeons is the Infernal Stronghold because it drops a lot of pure GP that gets doubled with the Aorpheat's Signet Ring. The pure GP gain with the ring is 250,000 per clear.
It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have Aorpheat's Signet Ring in the ring slot with no passive slot, Prayer, or Potions.
Magic (Max ~12652k/hr)
Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli, 85 Magic, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr
Full Glacial God Gear, Elite Amulet of Magic, Skull Cape, Fire Imbued Wand, Book of Eli, 85 Magic, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr
Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli, 85 Magic, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr
Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli, 99 Magic, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr
Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Ocean Song, Book of Eli, Warlock Ring ( Signet in Passive slot), 99 Magic, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr
The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.
Melee (Max ~8449k/hr)
Full Terran God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Dragonfire Shield, 85 Melee stats, 85 hp, 6,57 kills/hr = 4,280,355 gp/hr
Full Ragnar God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Earth Layered Shield, 85 Melee stats, 90 hp, 7,63 kills/hr = 4,970,945 gp/hr
Full Ragnar God Gear, FEZ, Infernal Cape, Tidal Edge, Earth Layered Shield, Fighter Ring ( Signet in Passive slot), 99 Melee stats, 99 hp, 12,97 kills/hr = 8,449,955 gp/hr
Ranged (Max ~8730k/hr)
Full Aeris God Gear, Elite Amulet of Ranged, Ancient Crossbow, Emerald Bolts, Dragonfire Shield, Infernal Cape, 85 Ranged, 90 hp, 7,27 kills/hr = 4,736,405 gp/hr
Full Aeris God Gear, Deadeye Amulet, Shockwave, Emerald Bolts, Dragonfire Shield, Cape of Prat, Deadeye Ring ( Signet in Passive slot), 99 Ranged, 99 hp, 13,4 kills/hr = 8,730,100 gp/hr
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |