Magic/Training: Difference between revisions

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==Training==
==Training==
# Do {{Skill|Alt. Magic|nolink=true}} until {{SkillReq|Magic|43}} for {{Icon|Wind Wave|type=spell}}. Upgrade your wands, spells, and armour accordingly as your {{Skill|Magic}} level increases.  
# Do {{Skill|Alt. Magic|nolink=true}} until {{SkillReq|Magic|43}} for {{Icon|Wind Wave|type=spell}}. Upgrade your wands, spells, and armour accordingly as your {{Skill|Magic}} level increases.  
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}} {{ItemIcon|Fire Adept Wizard Robes|notext=true}} {{ItemIcon|Fire Adept Wizard Bottoms|notext=true}} {{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.
# Make the {{ItemIcon|Air Adept Wizard Hat|notext=true}} {{ItemIcon|Air Adept Wizard Robes|notext=true}} {{ItemIcon|Air Adept Wizard Bottoms|notext=true}} {{ItemIcon|Air Adept Wizard Boots|Air Adept|nolink=true}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.


The comparison of {{Icon|Combat}} and {{Skill|Alt. Magic|nolink=true}} can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).
The comparison of {{Icon|Combat}} and {{Skill|Alt. Magic|nolink=true}} can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).

Revision as of 18:22, 23 February 2022

This page was last updated for (v1.0.2).

Training

  1. Do
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    Alt. Magic
    until
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    Level 43
    for
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    Wind Wave
    . Upgrade your wands, spells, and armour accordingly as your
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    Magic
    level increases.
  2. Make the Air Adept wizard gear and choose a monster to fight with the Combat Simulator. It will likely be the Giant Crab.

The comparison of

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Combat

and

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Alt. Magic

can be found in the following spreadsheet: (link). The

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Combat

method starts to be better than

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Alt. Magic

in terms of XP gain almost right from the start. However, in order to maintain that edge over the

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Alt. Magic

method, you need to check the game more often. For

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Alt. Magic

, you need to prepare a disposable item, such as Cheese from the Shop, then craft a Staff of Air and some Nature Runes. After that, you can leave the

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Just Learning

spell to idle. The same steps apply to most other

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Alt. Magic

skills - you come back, prepare a disposable item and runes for the next idle session, and idle. For

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Combat

, you need to change your gear regularly in order to have an advantage over the

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Alt. Magic

option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out. After

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Level 14

, the

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Combat

method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to

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Combat

straight after

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Level 14

. For the approach with less involvement,

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Alt. Magic

is a way to go - use the highest level spell you can and stop on Blessed Offering to accumulate

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Prayer

points. You will need at least 250,000 prayer points if you are just starting, so you can continue casting this spell until

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Level 78

when you unlock the Fire Expert gear to prevent any further armour swaps.

Alternative Training (delayed Magic Leveling)

Alternatively, players can delay their

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Magic

leveling for some time, training after reaching 100

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Volcanic Cave

clears for ancient magic. You will need

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Level 85

in order to craft Ancient Runes. One advantage is saving on Bank space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including Ring of Spirit Power.

Required Skills

Recommended Skills

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    Level 65
    for potions such as Magic Assistance Potions, Magic Damage Potions, or any other potions you prefer.
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    Level 80
    to unlock the
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    Crow
    and
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    Bear
    Synergy for
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    Runecrafting
    , as well as many
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    Combat
    related synergies.
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    Level 40
    or more to start farming monster drops that will be used for
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    Level 1
    gear.

Gear

Strategy

Farm the Giant Crab using

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Wind Strike

, or the Mummy if you want to farm Amulets of Strength. This can be done all the way until

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Level 70

, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting