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The name of the game is to obtain DR from any of the possible sources. Damage and evasion are secondary to DR. Without access to {{Skill|Smithing}}, {{Skill|Crafting}} or {{Skill|Runecrafting}} our sources of DR are quite limited, but they exist. Note that all of the items in this section requires {{ZoneIcon|Impending Darkness Event}} to be completed. Because of the tight DR windows, this section of the guide assumes {{Skill|Hitpoints|120}}, {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}} and {{PetIcon|Erran}}. It may be possible to supplement lower {{Skill|Hitpoints}} levels with {{PrayerIcon|Holy Aegis}}, {{PrayerIcon|Stone Skin}}, {{ItemIcon|Guardian Amulet}} or a {{ItemIcon|Wasteful Ring}}. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower {{Skill|Hitpoints}} it will be up to the user to consult the Combat Simulator and proceed with caution. | The name of the game is to obtain DR from any of the possible sources. Damage and evasion are secondary to DR. Without access to {{Skill|Smithing}}, {{Skill|Crafting}} or {{Skill|Runecrafting}} our sources of DR are quite limited, but they exist. Note that all of the items in this section requires {{ZoneIcon|Impending Darkness Event}} to be completed. Because of the tight DR windows, this section of the guide assumes {{Skill|Hitpoints|120}}, {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}} and {{PetIcon|Erran}}. It may be possible to supplement lower {{Skill|Hitpoints}} levels with {{PrayerIcon|Holy Aegis}}, {{PrayerIcon|Stone Skin}}, {{ItemIcon|Guardian Amulet}} or a {{ItemIcon|Wasteful Ring}}. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower {{Skill|Hitpoints}} it will be up to the user to consult the Combat Simulator and proceed with caution. | ||
The item we seek in this section are {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Perfect Sight Legs}} (if not already obtained) and {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}, all of which add a hefty amount of DR to our loadout. {{ItemIcon|Bundled Protection Body}} can also be used for dungeons and will also now be obtained in this section. The monsters we focus on are {{MonsterIcon|Large Ice Troll}}, {{MonsterIcon|Conda}}, {{MonsterIcon|Alraune}} | The item we seek in this section are {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Perfect Sight Legs}} (if not already obtained) and {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}, all of which add a hefty amount of DR to our loadout. {{ItemIcon|Bundled Protection Body}} can also be used for dungeons and will also now be obtained in this section. The monsters we focus on are {{MonsterIcon|Large Ice Troll}}, {{MonsterIcon|Conda}}, and {{MonsterIcon|Alraune}}. ''((Note: It is now advised to skip {{MonsterIcon|Spectral Ice Wolf}} until after Lightning Region is completed and Legendary Slayer gear has been acquired.))'' | ||
==Boots== | ==Boots== | ||
The first item is the {{ItemIcon|Frost Walker Boots}} from {{MonsterIcon|Large Ice Troll}} in {{ZoneIcon|Forsaken Tundra}}, which requires {{Skill|Slayer|105}}. These monsters are relatively weak and won't cause too much trouble | The first item is the {{ItemIcon|Frost Walker Boots}} from {{MonsterIcon|Large Ice Troll}} in {{ZoneIcon|Forsaken Tundra}}, which requires {{Skill|Slayer|105}}. The boots offer a whopping 12% DR, but do require {{Skill|Magic|110}} to equip. Later on, we'll upgrade these boots into {{ItemIcon|Frostspark Boots}} which will be best-in-slot until end-game. We'll want a Frostspark set for each style, so we need 15 Frost Walker Boots total. | ||
These monsters are relatively weak and won't cause too much trouble. They also count as legendary slayer tasks. Since we'll need 15 {{ItemIcon|Frost Walker Boots}}, and {{Skill|Magic|110}}, it is advised to knock out all 20 Legendary tasks on {{MonsterIcon|Large Ice Troll}}'s to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. Try to reroll tasks over ~350 to speed up that grind. | |||
Assuming your magic level is around 100, and depending on reroll luck, you should hit 110 Magic around the same time as completing your 20 Legendary tasks and acquiring enough drops for 15 {{ItemIcon|Frost Walker Boots}}. | |||
{{Equipment/Recommended | {{Equipment/Recommended |
Revision as of 20:54, 19 May 2023
Ancient Sanctuary
Since version 1.1.1, Ancient Sanctuary is now required to access all expansion content beyond
Jungle Labyrinth. The biggest downside of this change is losing access to
Frost Walker Boots and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now requires
Ultima Godsword in order to out DPS
Morellia's healing, which is unfortunate for 12B players.
In order to access Ancient Sanctuary you will need to assemble 5 key parts to form the
Labyrinth Solution. Each key piece is obtained by a different monster in
Jungle Labyrinth. The following build will comfortably allow you to idle 4 out of the 5 monsters in
Jungle Labyrinth (all except the
Magic enemy) and can be used for
Ancient Sanctuary as well. The
Bundled Protection Body and
Perfect Sight Legs upgrades are obtained in
Jungle Labyrinth directly from
Alraune and
Conda respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for
Ancient Sanctuary itself, although it can be tackled without them. Although
Bundled Protection Body is less useful than
Perfect Sight Legs, it is significantly faster to obtain. It is recommended to kill all the monsters while on a slayer task to supplement some slayer coin income. The monsters in this area are mostly master tier with the exception of
Hungry Plant.
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is not actually lethal, so there is no need to prioritise slayer area negation.
The final monster, Poison Toad, can be tackled with a standard ranging setup.
The Ancient Sanctuary can be idled with the above
Melee build. The body and/or leg upgrades can be substituted with
Holy Aegis and/or
Stone Skin (one DR prayer per upgrade missing), as
Ultima Godsword will carry you to an easy dungeon clear regardless.
Preliminary Upgrades
The name of the game is to obtain DR from any of the possible sources. Damage and evasion are secondary to DR. Without access to Smithing,
Crafting or
Runecrafting our sources of DR are quite limited, but they exist. Note that all of the items in this section requires
Impending Darkness Event to be completed. Because of the tight DR windows, this section of the guide assumes
120,
Finn, the Cat,
Leonardo and
Erran. It may be possible to supplement lower
Hitpoints levels with
Holy Aegis,
Stone Skin,
Guardian Amulet or a
Wasteful Ring. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower
Hitpoints it will be up to the user to consult the Combat Simulator and proceed with caution.
The item we seek in this section are Frost Walker Boots,
Perfect Sight Legs (if not already obtained) and
Slayer Gear Upgrade Kit (Legendary), all of which add a hefty amount of DR to our loadout.
Bundled Protection Body can also be used for dungeons and will also now be obtained in this section. The monsters we focus on are
Large Ice Troll,
Conda, and
Alraune. ((Note: It is now advised to skip
Spectral Ice Wolf until after Lightning Region is completed and Legendary Slayer gear has been acquired.))
Boots
The first item is the Frost Walker Boots from
Large Ice Troll in
Forsaken Tundra, which requires
105. The boots offer a whopping 12% DR, but do require
110 to equip. Later on, we'll upgrade these boots into
Frostspark Boots which will be best-in-slot until end-game. We'll want a Frostspark set for each style, so we need 15 Frost Walker Boots total.
These monsters are relatively weak and won't cause too much trouble. They also count as legendary slayer tasks. Since we'll need 15 Frost Walker Boots, and
110, it is advised to knock out all 20 Legendary tasks on
Large Ice Troll's to unlock
Slayer Gear Upgrade Kit (Legendary). Try to reroll tasks over ~350 to speed up that grind.
Assuming your magic level is around 100, and depending on reroll luck, you should hit 110 Magic around the same time as completing your 20 Legendary tasks and acquiring enough drops for 15 Frost Walker Boots.
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As usual, the spell of choice will be Water Strike.
Body / Legs
With the DR offered from Frost Walker Boots, the next easily obtainable item is
Perfect Sight Legs from
Conda in
Jungle Labyrinth, requiring only
100. This monster is easily handled with
Melee if your
Hitpoints is high enough, allowing us to save on valuable runes. The legs give 12% DR. These count as a master slayer task, so feel free to reroll them to earn some slayer coins. Take on any
Alraune tasks you roll, as the DR from
Perfect Sight Legs is not needed for that monster.
Another very easily obtained item is Bundled Protection Body from
Alraune in
Jungle Labyrinth. While this item is easier to obtain than
Perfect Sight Legs, it is slightly less useful as the body slot contests with master and legendary slayer gear. This item will be useful for dungeons, however, as it also gives 12% DR. Unfortunately the passive on this item is not 100% reliable. There are situations where you could take fatal damage on the attack when the bonus DR fades. This means that the bonus DR effectively just reduces food consumption and doesn't enable us to fight stronger enemies.
It is not necessary to use Magic against either of these monsters, as it is possible to meet the DR requirements with obtained gear. If you don't have
Perfect Sight Legs yet then use a
Wasteful Ring to supplement your survivability against
Alraune. With
Ultima Godsword the
Shield of Melee Power is the best option for the passive slot. With a 1h weapon instead, then the shield should be equipped in the offhand slot while wearing other typical passive slot items such as
Elder Crown.
Melee Weapon
The next item is Spectral Ice Sword from
Spectral Ice Wolf. This monster is quite difficult and requires a lot of DR. It is recommended to have
Frost Walker Boots and
Perfect Sight Legs first before attempting this monster. These are a legendary task and should be completed on task at all times.
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Note that if you use an amulet other than Guardian Amulet for the necklace slot, then you will have to wear it in the passive slot or use
Holy Aegis and potentially
Stone Skin to make up for the lost DR. It's also worth noting that the
Guardian Amulet gives +5% DR when below 600 HP, meaning you are typically safe while using the item (especially when paired with a
Wasteful Ring) as long as the enemy has a max hit below 600. If you want to check the DR of your equipment, make sure to factor in an additional +5%.
If you use this item or its upgraded version FrostSpark 1H Sword, make sure to use them on stab and not slash, as the stab bonuses are considerably higher.
Legendary Slayer Gear
After all of the above items have been obtained, the next goal is to continue working on Slayer Gear Upgrade Kit (Legendary). We need to complete 20 tasks and they take a long time. The upgrade offers 10% DR and 25% area negation (+4%/+5% respectively over master) per piece and will be a necessary source of DR and negation moving forward. Continue to farm
Large Ice Trolls,
Spectral Ice Wolves and possibly
Polar Bears. The last monster has an unavoidable, 2 turn freeze attack which reduces your DPS considerably, so it may be worth simply skipping them. You will eventually need 15
Frost Walker Boots and 5
Spectral Ice Sword for upgrades in future, so farm either monster that you prefer. The gear will be the same as the relevant sections for the monsters while substituting any upgrades made along the way.
There are unique drops offered by enemies in Lava Lake, but as the area effect is particularly strong these enemies will waste a lot of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The
Ward of Flame Platebody and
Burning Protection Platelegs require
(P) Divine Platebody and
(P) Divine Platelegs respectively, which are unobtainable on a CO.
Next Upgrades
With the preliminary upgrades obtained, we set our sights on Weakness Exploiter Cape,
Ethereal Longbow, all of the items from
Static Chest,
Ethereal Greataxe and eventually
Slayer Gear Upgrade Kit (Mythical).
Ancient Sanctuary
We start by farming out the useful rewards from Ancient Sanctuary. You will need to make sure you obtain
Weakness Finder Cape from
Poison Toad as well for its upgrade will be the best
Ranged cape. Just continue using the gear recommendation above and make upgrades where applicable. After obtaining the cape, begin farming
Ancient Sanctuary for 100
Weakness Exploiter Cape Material, which will require about 450
Ancient Chest. This cape is very strong for
Ranged as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using
Ranged. However, this grind is quite lengthy.
If you are using a 1h weapon then the Fighter Amulet is best worn in the passive slot to free the neck slot for
Fury of the Elemental Zodiacs, or an
Elder Crown. At this point it is no longer recommended to use
Ragnar God Gloves, as the stun chance from the relentless combo is useful in stopping the boss
Morellia from healing. You should not need a
Wasteful Ring for this fight.
Phantom
Keeping with the theme of Ranged upgrades, we next seek to fight
Phantom to obtain
Ethereal Longbow. This monster is quite strong and will require a
Wasteful Ring and
Guardian Amulet to just barely stay alive. It will take about 20 hours to reach the drop rate for the item. It is worth killing this monster on task, as you will overall profit slayer coins as the legendary task pool is quite small. The increased DPS from the
Superior Slayer Skillcape is very useful too.
This build prioritises -DR on enemies, as all of the monsters in Midnight Valley have 95% DR so reducing their DR has the biggest impact on dps. Reducing from 95% DR to 90% DR means the actual damage dealt goes from 5% to 10%, which means dps is doubled for a meagre -5% DR reduction.
Lightning Region
With a lot of good Ranged upgrades under our belt, we can work on clearing our way through
Lightning Region to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through
Underground Lava Lake once. This dungeon is very easily cleared with
Ultima Godsword or possibly with
Spectral Ice Sword using largely the setup as
Ancient Sanctuary (with
Infernal Cape in the cape slot and
Holy Aegis over
Valor, you need a total of 70% DR), however you will have to take care to avoid fighting
Magic Fire Demon while using
Melee. These can very easily kill you outright, but are easily dispatched by swapping to
Ranged (wearing
Aeris God Platelegs /
Aeris God Boots if you only have one set of
Perfect Sight Legs /
Frost Walker Boots) and then switching back afterwards. The boss
Trogark will outheal our puny damage from
Water Strike with
Ocean Song, so we have to rely on the raw power of
Ultima Godsword instead to get the job done.
We can now work on clearing Lightning Region. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The
Lightning Aura Helmet is our first 12% DR for the helmet slot and synergises with stuns so it is useful for
Melee and
Magic.
Lightning Coil 2H Staff with
Fire Strike (any elemental spell is fine, but
Wind Strike uses 2
Air Rune while the other strike spells only use 1
Air Rune and you will likely have an abundance of the other elemental runes) completely replaces
Ocean Song and you cannot leave this dungeon without it. You will want 5
Lightning Strike 1H Sword in order to make
FrostSpark 1H Sword, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace
Ultima Godsword as our go-to
Melee weapon. You will want 15
Lightning Boots and 15
Lightning Amulet, as those upgrades are very useful and help with dealing with stuns and capitalising on enemy stuns.
Note that there is a small chance of dying while using Slayer Cowl (Legendary), so to ensure 100% safety until you can secure
Lightning Aura Helmet use the prayer
Stone Skin.
After obtaining the relevant items from Static Chest, now is a good time to return to Legendary slayer and obtain the remaining frost items. With all the gear upgrades obtained so far, using
Melee against
Large Ice Trolls is perfectly safe.
Ethereal Longbow will obliterate
Spectral Ice Wolf, which yields considerable slayer coin income. Keep killing these monsters until you obtain 15
Frost Walker Boots and 5
Spectral Ice Swords.
Underground Lava Lake
With Lightning Coil 2H Staff, we can also idle our way through
Underground Lava Lake. The main item we need from this area is
Blazing Helmet. This becomes our go-to helmet for the foreseeable future as the burn damage adds a considerable amount of dps. With magic we make sure to prioritise DPS prayers that lower enemy DR or increase attack speed, as
Magic accuracy and
Magic damage are useless with the unavoidable, fixed damage special attack of
Lightning Coil 2H Staff. This makes prayers such as
Divination completely worthless.
Ice Hydra
With our very good set of Ranged upgrades, it is possible to work on completing
Ice Hydra tasks which count as mythical tasks. In fact,
Ice Hydra is the only mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same
Slayer task twice in a row, even if that is the only
Slayer task you have available for that tier. There is a Mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out
Ranged gear and begin working towards 20 mythical tasks through
Ice Hydra to obtain
Slayer Gear Upgrade Kit (Mythical), leaving
Auto Slayer on for the first time since elite slayer (which feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each
Ice Hydra task and then selecting another mythical task.
It is recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process, as Ice Hydra is very slow slayer coins/hr. Even with rerolling, these 20 tasks are expected to take several days to a week of continuous
Slayer, with a few days spent replenishing the approximately 50,000
Static Jellyfish that will be consumed.
Ice Hydra is extremely strong, tanky and powerful. It requires a lot of DR in order to survive its basic attacks and it can freeze us, making it more deadly. Against this monster in particular, we rely on status effects for over half of our DPS through
Blazing Helmet and
Poison Virulence Ring+
Poison Virulence Gloves. Without these items our kills/hr is cut in half.
Protect from Magic results in more kills/hr (and more effective kills/hr by saving a lot of food) than offensive prayers due to reducing the amount of time spent frozen considerably, allowing more status effects to be applied. Once you've killed enough Hydras for 5
Frostshield Amulet, make your first
FrostSpark Amulet and equip it in the amulet slot. Again, less time being frozen increases kills/hr more than raw stats.
The alternative to tackling Ice Hydra now would be to manual one completion of
Lair of the Spider Queen in order to obtain access to
Afflicted City to fight
Plague Doctors. This monster drops
Area Control Potion III which can be used to combat the intense slowing aura of
Forsaken Tundra. This will speed up the Mythical tasks by about 35%, but farming
Plague Doctor takes more time overall than the time saved on
Ice Hydra. The advantage is that you will also accumulate a healthy stack of
Penetration Potion III and
Hinder Potion III while doing so, which will be helpful for future grinds. Details on how to tackle these dungeons are given in the next chapter.
Polar Bear
After obtaining Mythical Slayer Gear, a good upgrade to get next is the
Freezing Touch Body from
Polar Bear. The bonus frostburn dps from the body will be nice for dungeon clearing, even though the DR matches that of
Slayer Platebody (Mythical) and
Bundled Protection Body. Mythical gear helps considerably with this grind, as not only does the extra area negation speed up kills, but without the +4% DR then we would be forced to use a
Wasteful Ring instead of
Hunter's Ring or
Relentless Fury Ring, which cuts our DPS down a lot. Note that the extra HP and DR from
FrostSpark Amulet keeps us safe when
Polar Bear freezes us.
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This is quite a fun loadout as we are able to make use of 2 independent sets of item synergies spanning 5 individual items. Again, make sure to use the weapon on stab as this is significantly more accurate.
Note that even though with FrostSpark Amulet equipped we should be within AE threshold while stunned, this item suffers from the same issue as
Bundled Protection Body and will not 100% reliably keep you safe. Without
Holy Aegis, the
Polar Bear max hit is 501 while you are frozen, so there is a small chance of the enemy stunning you on the attack it takes you to 485-501 HP which would not trigger Auto Eat as
FrostSpark Amulet only activates after the attack. The monster could then follow up with a max hit to finish you off. This is quite rare, so it is up to the user if they wish to YOLO for much more kills/hr.
Next Chapter
This marks the end of idle content for the TotH expansion. The remainder of the game involves monsters and dungeons that simply hit higher than the eat threshold for the maximum HP+DR that's obtainable on a CO. It is possible to manual all of the remaining content, but as this style of play may not be desirable for all players, it's included in its own chapter.
HCCO/Guide/11 | HCCO/Guide | HCCO/Guide/13 |