Infernal Power: Difference between revisions

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'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}} 100 times. This spell requires a {{Skill|Magic}} level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.
'''{{PAGENAME}}''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{Icon|type=dungeon|Underground Lava Lake}} 100 times. This spell requires a {{Skill|Magic}} level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict [[Burn]] that deals 15% of the enemy's current [[hitpoints]] as damage over 2.5 seconds. This attack is avoidable.

Latest revision as of 06:55, 2 January 2024

This page is up to date (v1.3).
TotH.svg Infernal Power
Infernal Power
Archaic Magick ID: melvorTotH:InfernalPower
Requirements:
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Level 112

Complete
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Underground Lava Lake
100 times
Spell Damage: 90
Description:
You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable.
Runes:
16Infernal Rune5Archaic Rune5Calamity Rune
OR
8Dust Rune8Lava Rune5Archaic Rune5Calamity Rune

Infernal Power is an

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Archaic

spell that is unlocked by clearing

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Underground Lava Lake

100 times. This spell requires a

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Magic

level of 112 to cast and inflicts damage equal to 100% of your max hit (plus an additional 100% of your max hit if the enemy is burning) 4 times. There is a 0.4 second delay between each of the 4 attacks for a total duration of 1.2 seconds. Each hit has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5 seconds. This attack is avoidable.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.