Natures Bloom: Difference between revisions

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'''Natures Bloom''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{ZoneIcon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max {{Skill|Hitpoints}} as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds.
'''Natures Bloom''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{ZoneIcon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max {{Skill|Hitpoints}} as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds.

Latest revision as of 07:06, 2 January 2024

This page is up to date (v1.3.1).
TotH.svg Natures Bloom
Natures Bloom
Archaic Magick ID: melvorTotH:NaturesBloom
Requirements:
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Level 110

Complete
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Ancient Sanctuary
100 times
Spell Damage: 70
Description:
You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable.
Runes:
16Poison Rune5Archaic Rune5Calamity Rune
OR
8Mist Rune8Mud Rune5Archaic Rune5Calamity Rune

Natures Bloom is an

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Archaic

spell that is unlocked by clearing

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Ancient Sanctuary

100 times. This spell requires a

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Magic

level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict Poison for 10% of the enemy's max

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Hitpoints

as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds.

As with all Archaic Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will not work.