Alternative Magic: Difference between revisions

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→‎Rune Preservation: Updated max possible rune pres; Added rune pres cap
m (Skills are subject to change with any future expansions, and should remain manually versioned)
m (→‎Rune Preservation: Updated max possible rune pres; Added rune pres cap)
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== Rune Preservation ==
== Rune Preservation ==
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 90%. Theoretically, 100% preservation could be reached if enough bonuses were to exist, at which point all Alt. Magic spells would have no rune cost.
In addition to the usual [[Magic#Rune Preservation|Rune Preservation bonuses]] available when using {{Skill|Magic}}, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 96% however rune preservation is capped at 80%.


These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.
These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.