Agility/Boosts: Difference between revisions
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* +X% {{BASEPAGENAME}} Skill XP | * +X% {{BASEPAGENAME}} Skill XP | ||
* +X% Agility Mastery XP from Obstacles that contain a negative modifier | * +X% Agility Mastery XP from Obstacles that contain a negative modifier | ||
{{ModifierTable|increasedSkillXP,increasedGlobalSkillXP,increasedNonCombatSkillXP,increasedXPFromNegativeObstacles|XP Boosts|false|skill | {{ModifierTable|increasedSkillXP,increasedGlobalSkillXP,increasedNonCombatSkillXP,increasedXPFromNegativeObstacles|XP Boosts|false|filters=skill:{{BASEPAGENAME}}}} | ||
==AXP Boosts== | ==AXP Boosts== | ||
* +X% Global Abyssal XP | * +X% Global Abyssal XP | ||
* +X% {{BASEPAGENAME}} Abyssal XP | * +X% {{BASEPAGENAME}} Abyssal XP | ||
{{ModifierTable|increasedAbyssalSkillXP,increasedGlobalAbyssalSkillXP|AXP Boosts|false|skill | {{ModifierTable|increasedAbyssalSkillXP,increasedGlobalAbyssalSkillXP|AXP Boosts|false|filters=skill:{{BASEPAGENAME}}}} | ||
==Mastery Boosts== | ==Mastery Boosts== | ||
* +X% Global Mastery XP | * +X% Global Mastery XP | ||
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* +X Mastery Tokens received | * +X Mastery Tokens received | ||
* +X% Agility Mastery XP from Obstacles that contain a negative modifier | * +X% Agility Mastery XP from Obstacles that contain a negative modifier | ||
{{ModifierTable|increasedMasteryXP,increasedGlobalMasteryXP,increasedMasteryTokens,increasedMasteryPoolCap,increasedMasteryPoolProgress,increasedXPFromMasteryTokens,increasedMasteryXPFromNegativeObstacles|Mastery Boosts|false|skill | {{ModifierTable|increasedMasteryXP,increasedGlobalMasteryXP,increasedMasteryTokens,increasedMasteryPoolCap,increasedMasteryPoolProgress,increasedXPFromMasteryTokens,increasedMasteryXPFromNegativeObstacles|Mastery Boosts|false|filters=skill:{{BASEPAGENAME}}}} | ||
==Interval Boosts== | ==Interval Boosts== | ||
* -X% Interval for all Non-Combat Skills | * -X% Interval for all Non-Combat Skills | ||
* -X% {{BASEPAGENAME}} Interval | * -X% {{BASEPAGENAME}} Interval | ||
* -Xs {{BASEPAGENAME}} Interval | * -Xs {{BASEPAGENAME}} Interval | ||
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent,halfSkillInterval|Interval Boosts|false|skill | {{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent,halfSkillInterval|Interval Boosts|false|filters=skill:{{BASEPAGENAME}}}} | ||
==Cost Reduction Boosts== | ==Cost Reduction Boosts== | ||
This table will remain empty until a better method of finding modifiers is implemented. | This table will remain empty until a better method of finding modifiers is implemented. | ||
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* -X% Agility Obstacle Item Costs | * -X% Agility Obstacle Item Costs | ||
* -X% Agility Pillar build costs | * -X% Agility Pillar build costs | ||
{{ModifierTable|decreasedAgilityObstacleCost,decreasedAgilityPillarCost,decreasedAgilityObstacleItemCost|Cost Reduction Boosts|false|skill | {{ModifierTable|decreasedAgilityObstacleCost,decreasedAgilityPillarCost,decreasedAgilityObstacleItemCost|Cost Reduction Boosts|false|filters=skill:{{BASEPAGENAME}}}} | ||
==GP & AP Boosts== | ==GP & AP Boosts== | ||
* +X% Global GP/AP (except Item Sales) | * +X% Global GP/AP (except Item Sales) | ||
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* +X GP gained when earning GP, except from Alt. Magic and Item Sales | * +X GP gained when earning GP, except from Alt. Magic and Item Sales | ||
* +X% GP from Agility Obstacles that contain a negative modifier | * +X% GP from Agility Obstacles that contain a negative modifier | ||
{{ModifierTable|increasedGPGlobal,increasedGPFromAgility,increasedCurrencyFromAgility,increasedGPFromNegativeObstacles,increasedCurrencyFromNegativeObstacles,increasedGPFromAgilityPerActiveObstacle,increasedCurrencyFromAgilityPerActiveObstacle,increasedGPFlat,increasedCurrencyFlat|GP & AP Boosts|false|skill | {{ModifierTable|increasedGPGlobal,increasedGPFromAgility,increasedCurrencyFromAgility,increasedGPFromNegativeObstacles,increasedCurrencyFromNegativeObstacles,increasedGPFromAgilityPerActiveObstacle,increasedCurrencyFromAgilityPerActiveObstacle,increasedGPFlat,increasedCurrencyFlat|GP & AP Boosts|false|filters=skill:{{BASEPAGENAME}}}} | ||
{{SkillBoostsNav}} | {{SkillBoostsNav}} | ||
{{Menu}} | {{Menu}} |
Revision as of 18:03, 6 July 2024
These tables list most sources of Global and Skill specific Agility/Boosts modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. These lists do not contain boosts provided from Agility/Boosts Mastery rewards.
XP Boosts
- +X% Global Skill XP
- +X% Non-Combat Skill XP
- +X% Agility/Boosts Skill XP
- +X% Agility Mastery XP from Obstacles that contain a negative modifier
Lua error in Module:ModifierTables at line 165: Unknown skill: Agility/Boosts.
AXP Boosts
- +X% Global Abyssal XP
- +X% Agility/Boosts Abyssal XP
Lua error in Module:ModifierTables at line 165: Unknown skill: Agility/Boosts.
Mastery Boosts
- +X% Global Mastery XP
- +X% Agility/Boosts Mastery XP
- +X% Mastery Pool XP Cap
- +X Mastery Tokens received
- +X% Agility Mastery XP from Obstacles that contain a negative modifier
Lua error in Module:ModifierTables at line 165: Unknown skill: Agility/Boosts.
Interval Boosts
- -X% Interval for all Non-Combat Skills
- -X% Agility/Boosts Interval
- -Xs Agility/Boosts Interval
Lua error in Module:ModifierTables at line 165: Unknown skill: Agility/Boosts.
Cost Reduction Boosts
This table will remain empty until a better method of finding modifiers is implemented.
- -X% Agility Obstacle Build Costs
- -X% Agility Obstacle Item Costs
- -X% Agility Pillar build costs
Lua error in Module:ModifierTables at line 165: Unknown skill: Agility/Boosts.
GP & AP Boosts
- +X% Global GP/AP (except Item Sales)
- +X% GP/AP gained from Agility
- +X GP gained when earning GP, except from Alt. Magic and Item Sales
- +X% GP from Agility Obstacles that contain a negative modifier
Lua error in Module:ModifierTables at line 165: Unknown skill: Agility/Boosts.
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |