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| * +X Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped | | * +X Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped |
| * +X% Melee Strength Bonus from equipment per 10% base enemy Damage Reduction | | * +X% Melee Strength Bonus from equipment per 10% base enemy Damage Reduction |
| {{ModifierTable|increasedFlatMeleeStrengthBonusPerAttackInterval,increasedMeleeMaxHitFlat,increasedMeleeStrengthBonus,increasedFlatMeleeStrengthBonus,increasedMeleeStrengthBonusPer10EnemyDR,increasedMeleeStrengthBonusWith2HWeapon,increasedMeleeStrengthBonusBasedOnSkillLevel,increasedMeleeStrengthBonusPer10EnemyDR,increasedMeleeStrengthBonusPer10EnemyResistance|Damage Boosts|false|skill={{BASEPAGENAME}}}} | | {{ModifierTable|increasedFlatMeleeStrengthBonusPerAttackInterval,increasedMeleeMaxHitFlat,increasedMeleeStrengthBonus,increasedFlatMeleeStrengthBonus,increasedMeleeStrengthBonusPer10EnemyDR,increasedMeleeStrengthBonusWith2HWeapon,increasedMeleeStrengthBonusBasedOnSkillLevel,increasedMeleeStrengthBonusPer10EnemyDR,increasedMeleeStrengthBonusPer10EnemyResistance|Damage Boosts|false|filters=skill:{{BASEPAGENAME}}}} |
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| ==Max Hit Boosts== | | ==Max Hit Boosts== |
| * +X% Melee Max Hit. This value is tripled if fighting a Ranged Enemy | | * +X% Melee Max Hit. This value is tripled if fighting a Ranged Enemy |
| {{ModifierTable|increasedMeleeMaxHit,increasedMeleeMaxHitBonusAgainstRanged|Max Hit Boosts|false|skill={{BASEPAGENAME}}}} | | {{ModifierTable|increasedMeleeMaxHit,increasedMeleeMaxHitBonusAgainstRanged|Max Hit Boosts|false|filters=skill:{{BASEPAGENAME}}}} |
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| ==Crit Boosts== | | ==Crit Boosts== |
| * +X% Melee critical hit chance | | * +X% Melee critical hit chance |
| {{ModifierTable|increasedMeleeCritChance|Crit Boosts|false|skill={{BASEPAGENAME}}}} | | {{ModifierTable|increasedMeleeCritChance|Crit Boosts|false|filters=skill:{{BASEPAGENAME}}}} |
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| ==Accuracy Boosts== | | ==Accuracy Boosts== |
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| * +X Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped | | * +X Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped |
| * +X% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored) | | * +X% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored) |
| {{ModifierTable|increasedMeleeAccuracyBonus,increasedFlatMeleeAccuracyBonusPerAttackInterval,increasedMeleeAccuracyMaxHitPer8Strength,increasedFlatStabAttackBonus,increasedFlatSlashAttackBonus,increasedFlatBlockAttackBonus|Accuracy Boosts|false|skill={{BASEPAGENAME}}}} | | {{ModifierTable|increasedMeleeAccuracyBonus,increasedFlatMeleeAccuracyBonusPerAttackInterval,increasedMeleeAccuracyMaxHitPer8Strength,increasedFlatStabAttackBonus,increasedFlatSlashAttackBonus,increasedFlatBlockAttackBonus|Accuracy Boosts|false|filters=skill:{{BASEPAGENAME}}}} |
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| {{SkillBoostsNav}} | | {{SkillBoostsNav}} |
| {{Menu}} | | {{Menu}} |