Strongholds: Difference between revisions
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Strongholds are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}} [[Into the Abyss Expansion]]. | '''Strongholds''' are a new type of combat zone which were introduced in [[V1.3]] a few weeks ahead of the launch of the {{ItA}} [[Into the Abyss Expansion]]. | ||
Currently, four Strongholds exist in the base game alongside four more in the {{ItA}} [[Into the Abyss Expansion]]. | Currently, four Strongholds exist in the base game alongside four more in the {{ItA}} [[Into the Abyss Expansion]]. | ||
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Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | Pure Damage is a monster [[Damage Types|Damage Type]] that cannot be negated or resisted in any way - equipment with [[Damage Reduction]] does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses. | ||
Like Dungeons, Strongholds | Like Dungeons, Strongholds use the [[Combat Triangle]] direction of the Stronghold's realm and the player is to use the realm's damage type. | ||
The major mechanical differences between [[Dungeons]] and Strongholds are as follows: | The major mechanical differences between [[Dungeons]] and Strongholds are as follows: |
Latest revision as of 21:43, 10 November 2024
Strongholds are a new type of combat zone which were introduced in V1.3 a few weeks ahead of the launch of the
Into the Abyss Expansion. Currently, four Strongholds exist in the base game alongside four more in the
Mechanics
Similar to Dungeons, strongholds have a fixed set of monsters but have their own mechanics such as Pure Damage.
Pure Damage is a monster Damage Type that cannot be negated or resisted in any way - equipment with Damage Reduction does not prevent this damage. The damage values of monsters in strongholds have been adjusted to accommodate for the lack of Damage Reduction. Because of this, the player is intended to try to deal as much damage as possible, while ignoring any defensive bonuses.
Like Dungeons, Strongholds use the Combat Triangle direction of the Stronghold's realm and the player is to use the realm's damage type.
The major mechanical differences between Dungeons and Strongholds are as follows:
- All monsters drop their normal loot when killed inside Strongholds.
- Bosses in Melvor Realm strongholds drop the chests from their respective dungeons. Bosses in Abyssal Realm strongholds only drop souls.
- Completing a stronghold rewards a scroll that contains exclusive Enhancements depending on the tier of the stronghold.
- There are 3 tiers to each Stronghold - Standard, Augmented and Superior, each with increasing difficulty.
- Enhancements are required to enter and complete Augmented and Superior Strongholds.
- Pets only have a chance to drop from Superior Strongholds.
- Unequipping the required enhancements while in a stronghold will cause all player attacks to miss.
While in a stronghold the player cannot equip nor unequip Food and Equipment, nor can they change Equipment sets. These swapping restrictions can be removed by purchasing the
upgrade from the Shop for 30,000,000
Enhancements
Standard and Augmented Strongholds are guaranteed to reward an Enhancement Scroll, containing one Enhancement based on the tier of the stronghold. Superior Enhancements do not come in scrolls, and have a much lower drop chance at only 1%.
Strongholds of a tier higher than Standard require equipping all three Enhancements earned from the directly previous tier of the same stronghold.
Enhancement Requirements:
Tier | Enhancements |
---|---|
Standard | None |
Augmented | Standard |
Superior | Augmented |
Enhancements come in three basic types and one superior type, denoted by their shape:
Shape | Enhancement Slot | Name Number | Tier |
---|---|---|---|
Circle | Left | 1 | Base, Augmented |
Triangle | Middle | 2 | Base, Augmented |
Square | Right | 3 | Base, Augmented |
Hexagon | Any | Superior |
Each stronghold has:
- 3 Standard Enhancements
- 3 Augmented Enhancements
- 1 Superior Enhancement
Stronghold | Enhancements | |||
---|---|---|---|---|
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Standard | +2% Chance To Double Loot in Combat | +3% Melee Max Hit | +2% Global Skill XP | |
Augmented | +4% Chance To Double Loot in Combat | +6% Melee Max Hit | +4% Global Skill XP | |
Superior | +4% Chance to Double Items Globally, +6% Melee Maximum Hit, +4% Global Skill XP, and +4% Accuracy Rating per attack turn (Stacks up to 5 times) | |||
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Standard | +2% Rune Preservation | +3% Magic Max Hit | +1% Chance to Preserve Resources in Skills | |
Augmented | +4% Rune Preservation | +6% Magic Max Hit | +2% Chance to Preserve Resources in Skills | |
Superior | +4% Rune Preservation, +6% Magic Maximum Hit, +2% Chance to Preserve Resources in Skills, and +4% Evasion Rating per attack turn (Stacks up to 5 times) | |||
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Standard | +2% Ranged critical hit chance | +2% Global Mastery XP | +3% Damage to Monsters in Dungeons | |
Augmented | +4% Ranged critical hit chance | +4% Global Mastery XP | +6% Damage to Monsters in Dungeons | |
Superior | +4% Ranged critical hit chance, +4% Global Mastery XP, +6% Damage To Dungeon Monsters, and +2% chance to apply Burn, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
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Standard | +10% chance to ignore Stun, Freeze or Crystallize | +1% Damage Reduction | +2% Maximum Hitpoints | |
Augmented | +20% chance to ignore Stun, Freeze or Crystallize | +2% Damage Reduction | +4% Maximum Hitpoints | |
Superior | +20% chance to ignore Stun, Freeze or Crystallize, +2% Damage Reduction, +4% Maximum Hitpoints, and +4% Maximum Hit while the target is Stunned per attack turn (Stacks up to 5 times) | |||
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Standard | Gives the Enemy: +10% Damage taken from Laceration | +3% Food healing value while using Normal Damage and +30% Food healing value while using Abyssal Damage | +1 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |
Augmented | Gives the Enemy: +20% Damage taken from Laceration | +6% Food healing value while using Normal Damage and +60% Food healing value while using Abyssal Damage | +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled) | |
Superior | +3% Food healing value while using Normal Damage, +30% Food healing value while using Abyssal Damage, +2 additional quantity of primary resource gained in Harvesting (Cannot be doubled), +2% Lifesteal per attack turn (Stacks up to 5 times), and Gives the Enemy: +20% Damage taken from Laceration | |||
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Standard | +5% chance to ignore Fear | +10% Global critical hit multiplier | +1% Abyssal Resistance | |
Augmented | +10% chance to ignore Fear | +20% Global critical hit multiplier | +2% Abyssal Resistance | |
Superior | +10% chance to ignore Fear, +20% Global critical hit multiplier, +2% Abyssal Resistance, and +2% chance to apply Slow, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks) | |||
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Standard | +10% chance to ignore Silence | +5 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) | +5 Soul Points gained per Monster kill while using Abyssal Damage | |
Augmented | +20% chance to ignore Silence | +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled) | +10 Soul Points gained per Monster kill while using Abyssal Damage | |
Superior | +10% chance to ignore Silence, +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled), +2% chance to apply Sleep, per Attack Turn, stacking up to 5 times (Stacks reset to 0 at maximum stacks), and +10 Soul Points gained per Monster kill while using Abyssal Damage | |||
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Standard | +4% of Maximum Hit added to Minimum Hit | Gives the Enemy: -2% Abyssal Resistance | -3% cost to produce Abyssal Realm Items in all Artisan Skills | |
Augmented | +8% of Maximum Hit added to Minimum Hit | Gives the Enemy: -4% Abyssal Resistance | -6% cost to produce Abyssal Realm Items in all Artisan Skills | |
Superior | +8% of Maximum Hit added to Minimum Hit, -6% cost to produce Abyssal Realm Items in all Artisan Skills, +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled), +2% chance to convert a miss into a successful hit, stacking up to 5 times, and Gives the Enemy: -4% Abyssal Resistance |
Pets
Each stronghold has its own Pet, which has a chance to drop upon completing a Superior Stronghold. Melvor Realm stronghold pets have a 1/250 chance to drop, while Abyssal Realm stronghold pets have a 1/30 chance to drop.
Pets do not drop on Standard or Augmented tiers.
Pet | DLC | Acquired From | Effect |
---|---|---|---|
Error creating thumbnail: File missing Hades
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+2% Damage to Combat Area Monsters | |
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+2% Damage to Slayer Tasks | |
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+2% Damage to Bosses | |
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+2% Damage to all Monsters | |
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+1% Abyssal Resistance |
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+2% Maximum Hitpoints when using Abyssal Damage |
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+2% Lifesteal |
Error creating thumbnail: File missing Niel
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-2% Attack Interval |
Strongholds
Strongholds | Stronghold Guides |
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Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |