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Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.


For Gear there are 2 options.
* Melee Armour can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank by using the Upgrade button, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}.
** The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item.
** The second Upgrade provides [[Damage Reduction]] as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no [[Damage Reduction]] for {{ItemIcon|(G) Bronze Helmet|Bronze Equipment}} or {{ItemIcon|(G) Iron Helmet|Iron Equipment}}).
*** [[Damage Reduction]] is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process.
** Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril Armour}}. <br>
 
 
Obtaining Melee Gear has 2 options:
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled.  
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled.  
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95.
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95.
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** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40.
** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40.
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low.
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low.
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour sets and Weapons.  
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour Sets and Weapons.  
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on it's items as well as the Armour Tier being easily skipped.
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on its items as well as the Armour Tier being easily skipped.
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits.
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits.


Smithing armor can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril}}. <br>
Melee Armour before the God Armour does not get any [[Damage Reduction]] until it's upgraded to (G). It is highly advised to upgrade this Armour.


Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.  
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.  
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= Important Notes on This Guide, Please Read =
= Important Notes on This Guide, Please Read =


* Levels for {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Magic}} Level unless mentioned otherwise.
* Levels for {{Skill|Defence}}, {{Skill|Strength}}, {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Attack}} Level unless mentioned otherwise.
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section.
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section.
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
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* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for.
* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}. Defence is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below.
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}.  
** {{Skill|Defence}} is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below.


= Leveling =
= Leveling =
== Level 1 to 10 ==
== Level 1 to 5 ==


* {{Skill|Hitpoints}} Level 10
* {{Skill|Hitpoints}} Level 10
* Total required experience for Level 5: 388
* Total required experience for Level 5: 388
{{Equipment/Recommended
|helm1 = Bronze Helmet
|body1 = Bronze Platebody
|legs1 = Bronze Platelegs
|boots1 = Bronze Boots
|gloves1 = Bronze Gloves
|weapon1 = Bronze Dagger
|shield1 = Bronze Shield
}}




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| 5,300
| 5,300
| 4.5m
| 4.5m
|-
|}
== Level 5 to 20 ==
* {{Skill|Hitpoints}} Level 12
* Total required experience for Level 20: 4,470
* Prayer: {{PrayerIcon|Burst of Strength}}
{{Equipment/Recommended
|helm1 = Steel Helmet
|body1 = Steel Platebody
|legs1 = Steel Platelegs
|boots1 = Steel Boots
|gloves1 = Steel Gloves
|weapon1 = Steel Dagger
|shield1 = Steel Shield
}}
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=4240}}
| 6,750
| 36m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=7700}}
| 6,950
| 6.5m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=6150}}
| 6,950
| 35m
|-
|}
== Level 20 to 30 ==
* {{Skill|Hitpoints}} Level 16
* Total required experience for Level 30: 13,373
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|gloves1 = Mithril Gloves
|neck1 = !{{ItemIcon|Silver Ruby Necklace}} (Optional)
|ring1 = Silver Diamond Ring
|weapon1 = Mithril Dagger
|shield1 = (G) Mithril Shield
}}
At {{SkillReq|Hitpoints|15}} with {{UpgradeIcon|Auto Eat - Tier II}} you can safely idle {{MonsterIcon|Mummy}} which drops {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Diamond Ring}}.
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=2592}}
| 18,700
| 28m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=2032}}
| 18,700
| 28m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Tentacle}}
| {{ItemIcon|Lemonade|notext=true|qty=1469}}
| 18,700
| 28m
|-
|}
== Level 30 to 40 ==
* {{Skill|Hitpoints}} Level 22
* Total required experience for Level 40: 37,224
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = !{{ItemIcon|Elite Amulet of Strength}} (Optional)
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Dagger
|shield1 = (G) Adamant Shield
}}
At this point you can safely idle {{MonsterIcon|Mummy}} for {{ItemIcon|Amulet of Strength}}. <br>
{{ItemIcon|Amulet of Strength|qty=100}} can be upgraded into a {{ItemIcon|Elite Amulet of Strength}} which at this point is marginally better than {{ItemIcon|Silver Ruby Necklace}}.
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Tentacle}}
| {{ItemIcon|Lemonade|notext=true|qty=260}}
| 23,500
| 1h01m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Frozen Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=22000}}
| 26,500
| 54m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Frozen Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=18000}}
| 26,500
| 54m
|-
|-
|}
|}

Revision as of 20:27, 14 March 2025

If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done


Melee combat guide prep

Introduction

Most players start combat with

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Melee

as it does not require the overhead of

Error creating thumbnail: File missing
Fletching

Ammunition for

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Ranged

or

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Runecrafting

Runes for

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Magic

.

  • Melee Armour can be upgraded () twice from the Bank by using the Upgrade button, once with Silver Bars and the second time with Gold Bars.
    • The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item.
    • The second Upgrade provides Damage Reduction as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no Damage Reduction for Bronze Equipment or Iron Equipment).
      • Damage Reduction is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process.
    • Typically, upgrading armor isn't really worth the extra time spent until at least Mithril Armour.


Obtaining Melee Gear has 2 options:

  • Error creating thumbnail: File missing
    Smithing
    has all Gear Sets up to Level 60 Combat Levels. This also requires
    Error creating thumbnail: File missing
    Mining
    to be leveled.
    • Requires up to
      Error creating thumbnail: File missing
      Smithing
      Level 99 and
      Error creating thumbnail: File missing
      Mining
      Level 95.
    • This includes the Dragon Equipment Tier which is not easily obtainable from Combat but can be skipped.
  • From Combat.
    • Requires up to
      Error creating thumbnail: File missing
      Smithing
      Level 40 and
      Error creating thumbnail: File missing
      Mining
      Level 40.
      • Silver Bar and Gold Bar can also be obtained from Combat from Statue but this is discouraged as the drop rate is rather low.
    • Error creating thumbnail: File missing
      Castle of Kings
      has Steel Knight, Mithril Knight, Adamant Knight and Rune Knight which all drop their respective Armour Sets and Weapons.
      • The Black Knight is generally skipped due to the low drop rate on its items as well as the Armour Tier being easily skipped.
    • It is generally advised to fight these Knights with
      Error creating thumbnail: File missing
      Magic
      due to Combat Triangle benefits.


Melee leveling is split across 3 different skills,

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Attack

,

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Strength

, and

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Defence

.

  • Error creating thumbnail: File missing
    Attack
    is trained using the
    Error creating thumbnail: File missing
    Stab
    Attack Style
  • Error creating thumbnail: File missing
    Strength
    is trained using the
    Error creating thumbnail: File missing
    Slash
    Attack Style
  • Error creating thumbnail: File missing
    Defence
    is trained using the
    Error creating thumbnail: File missing
    Block
    Attack Style

In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:

Weapon Details Style
Dagger Fast, weaker
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Stab
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Block
Sword
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Stab
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Block
Scimitar
Error creating thumbnail: File missing
Slash
2H Sword No shield, slow
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Slash
Battleaxe Slow-ish
Error creating thumbnail: File missing
Slash
Error creating thumbnail: File missing
Block

Important Notes on This Guide, Please Read

  • Levels for
    Error creating thumbnail: File missing
    Defence
    ,
    Error creating thumbnail: File missing
    Strength
    ,
    Error creating thumbnail: File missing
    Slayer
    and
    Error creating thumbnail: File missing
    Prayer
    are assumed to be equal to the
    Error creating thumbnail: File missing
    Attack
    Level unless mentioned otherwise.
  • This Guide does not include any Potions, Pets.
    Error creating thumbnail: File missing
    Agility
    or
    Error creating thumbnail: File missing
    Astrology
    unless specifically mentioned in the section.
  • Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
  • Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
    • Items with the (Optional) tag next to them are still recommended to be obtained.
  • Gems and Points of Interest are recommended if Atlas of Discovery Expansion is owned, they are not required.
  • Rough estimates for Food consumed /h are listed in Lemonade which heals for 1
    Error creating thumbnail: File missing
    Health
    . Simply divide the Food Consumed /h numbers by how much the used Food heals for.
  • Each section assumes at least
    Error creating thumbnail: File missing
    Auto Eat - Tier I
    has been unlocked.
  • Up to Level 60 in all 3 Attack Styles Any Dagger used in the Leveling sections can be replaced by a Scimitar for roughly the same XP /h in
    Error creating thumbnail: File missing
    Strength
    .
    • Error creating thumbnail: File missing
      Defence
      is recommended to be leveled with
      Error creating thumbnail: File missing
      Magic
      on Defensive but can also be leveled with a Dagger for slightly lower XP /h rates than listed below.

Leveling

Level 1 to 5

  • Error creating thumbnail: File missing
    Hitpoints
    Level 10
  • Total required experience for Level 5: 388



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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
Error creating thumbnail: File missing
Auto Eat - Tier I
Cow 4,240 5,300 4.5m
Error creating thumbnail: File missing
Auto Eat - Tier II
Cow 3,260 5,300 4.5m
Error creating thumbnail: File missing
Auto Eat - Tier III
Cow 2,580 5,300 4.5m

Level 5 to 20

  • Error creating thumbnail: File missing
    Hitpoints
    Level 12
  • Total required experience for Level 20: 4,470



Error creating thumbnail: File missing
Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
Error creating thumbnail: File missing
Auto Eat - Tier I
Cow 4,240 6,750 36m
Error creating thumbnail: File missing
Auto Eat - Tier II
Skeleton 7,700 6,950 6.5m
Error creating thumbnail: File missing
Auto Eat - Tier III
Skeleton 6,150 6,950 35m

Level 20 to 30

  • Error creating thumbnail: File missing
    Hitpoints
    Level 16
  • Total required experience for Level 30: 13,373


At

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Level 15

with

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Auto Eat - Tier II

you can safely idle Mummy which drops Silver Ruby Necklace and Silver Diamond Ring.

Error creating thumbnail: File missing
Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
Error creating thumbnail: File missing
Auto Eat - Tier I
Cow 2,592 18,700 28m
Error creating thumbnail: File missing
Auto Eat - Tier II
Skeleton 2,032 18,700 28m
Error creating thumbnail: File missing
Auto Eat - Tier III
Tentacle 1,469 18,700 28m

Level 30 to 40

  • Error creating thumbnail: File missing
    Hitpoints
    Level 22
  • Total required experience for Level 40: 37,224


At this point you can safely idle Mummy for Amulet of Strength.
100 Amulet of Strength can be upgraded into a Elite Amulet of Strength which at this point is marginally better than Silver Ruby Necklace.


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Auto Eat
Level
Opponent Food Consumed /h Combat XP /h ETA until next section
Error creating thumbnail: File missing
Auto Eat - Tier I
Tentacle 260 23,500 1h01m
Error creating thumbnail: File missing
Auto Eat - Tier II
Frozen Archer 22,000 26,500 54m
Error creating thumbnail: File missing
Auto Eat - Tier III
Frozen Archer 18,000 26,500 54m