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(Replaced content with "If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides. To do list: # write combat/dungeon progression # rework beginners guide # add ItA AR dungeon guides - Done # Revisit Xon AR to get deathrates to 0 # add idle setups for AR sections of dungeon guides - Done # redo exodius guide #...")
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= Melee combat guide prep =
= Ranged combat guide prep =
 
= Introduction =
 
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.
 
* Melee Armour can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank by using the Upgrade button, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}.
** The first Upgrade provides some boosts to the Strength and Melee Defence bonuses on the Item.
** The second Upgrade provides [[Damage Reduction]] as well as some further increases to the Strength and Melee Defence bonuses on the Item. (There is no [[Damage Reduction]] for {{ItemIcon|(G) Bronze Helmet|Bronze Equipment}} or {{ItemIcon|(G) Iron Helmet|Iron Equipment}}).
*** [[Damage Reduction]] is very important. It allows you to take less damage per hit taken. Allowing you to fight stronger enemies and use less food in the process.
** Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Mithril Helmet|Mithril Armour}}. <br>
 
 
Obtaining Melee Gear has 2 options:
* {{Skill|Smithing}} has all Gear Sets up to Level 60 Combat Levels. This also requires {{Skill|Mining}} to be leveled.
** Requires up to {{Skill|Smithing}} Level 99 and {{Skill|Mining}} Level 95.
** This includes the {{ItemIcon|Dragon Helmet|Dragon Equipment}} Tier which is not easily obtainable from Combat but can be skipped.
* From Combat.
** Requires up to {{Skill|Smithing}} Level 40 and {{Skill|Mining}} Level 40.
*** {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} can also be obtained from Combat from {{MonsterIcon|Statue}} but this is discouraged as the drop rate is rather low.
** {{ZoneIcon|Castle of Kings}} has {{MonsterIcon|Steel Knight}}, {{MonsterIcon|Mithril Knight}}, {{MonsterIcon|Adamant Knight}} and {{MonsterIcon|Rune Knight}} which all drop their respective Armour Sets and Weapons.
*** The {{MonsterIcon|Black Knight}} is generally skipped due to the low drop rate on its items as well as the Armour Tier being easily skipped.
** It is generally advised to fight these Knights with {{Skill|Magic}} due to [[Combat Triangle]] benefits.
 
 
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.
* {{Skill|Attack}} is trained using the {{Skill|Attack|Stab}} Attack Style
* {{Skill|Strength}} is trained using the {{Skill|Strength|Slash}} Attack Style
* {{Skill|Defence}} is trained using the {{Skill|Defence|Block}} Attack Style
 
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}
 
= Important Notes on This Guide, Please Read =
 
* Levels for {{Skill|Defence}}, {{Skill|Strength}}, {{Skill|Slayer}} and {{Skill|Prayer}} are assumed to be equal to the {{Skill|Attack}} Level unless mentioned otherwise.
* This Guide does not include any [[Potions]], [[Pets]]. {{Skill|Agility}} or {{Skill|Astrology}} unless specifically mentioned in the section.
* Each section is to the next Gear Set and/or Spell, sections can be skipped. In this case ETA until the next section will need to be re-calculated.
** The [[Experience Table]] can be used to reference how much XP is needed.
* Items with (Optional) next to them are recommended, but not required for survival. If not owned these items can be skipped, they will however impact the XP /h gained.
** Items with the (Optional) tag next to them are still recommended to be obtained.
* [[Gems]] and [[Cartography#All_Points_of_Interest|Points of Interest]] are recommended if {{ExpansionIcon|AoD}} is owned, they are not required.
* Rough estimates for Food consumed /h are listed in {{ItemIcon|Lemonade}} which heals for 1 {{Skill|Hitpoints|Health}}. Simply divide the Food Consumed /h numbers by how much the used [[Food]] heals for.
* Each section assumes at least {{UpgradeIcon|Auto Eat - Tier I}} has been unlocked.
* Up to Level 60 in all 3 Attack Styles Any {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger used in the Leveling sections can be replaced by a {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar for roughly the same XP /h in {{Skill|Strength}}.
** {{Skill|Defence}} is recommended to be leveled with {{Skill|Magic}} on Defensive but can also be leveled with a {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger for slightly lower XP /h rates than listed below.
 
= Leveling =
== Level 1 to 5 ==
 
* {{Skill|Hitpoints}} Level 10
* Total required experience for Level 5: 388
 
 
{{Equipment/Recommended
|helm1 = Bronze Helmet
|body1 = Bronze Platebody
|legs1 = Bronze Platelegs
|boots1 = Bronze Boots
|gloves1 = Bronze Gloves
|weapon1 = Bronze Dagger
|shield1 = Bronze Shield
}}
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=4240}}
| 5,300
| 4.5m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=3260}}
| 5,300
| 4.5m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=2580}}
| 5,300
| 4.5m
|-
|}
 
== Level 5 to 20 ==
 
* {{Skill|Hitpoints}} Level 12
* Total required experience for Level 20: 4,470
 
 
* Prayer: {{PrayerIcon|Burst of Strength}}
{{Equipment/Recommended
|helm1 = Steel Helmet
|body1 = Steel Platebody
|legs1 = Steel Platelegs
|boots1 = Steel Boots
|gloves1 = Steel Gloves
|weapon1 = Steel Dagger
|shield1 = Steel Shield
}}
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=4240}}
| 6,750
| 36m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=7700}}
| 6,950
| 6.5m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=6150}}
| 6,950
| 35m
|-
|}
 
== Level 20 to 30 ==
 
* {{Skill|Hitpoints}} Level 16
* Total required experience for Level 30: 13,373
 
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Mithril Helmet
|body1 = (G) Mithril Platebody
|legs1 = (G) Mithril Platelegs
|boots1 = (G) Mithril Boots
|gloves1 = Mithril Gloves
|neck1 = !{{ItemIcon|Silver Ruby Necklace}} (Optional)
|ring1 = Silver Diamond Ring
|weapon1 = Mithril Dagger
|shield1 = (G) Mithril Shield
}}
 
At {{SkillReq|Hitpoints|15}} with {{UpgradeIcon|Auto Eat - Tier II}} you can safely idle {{MonsterIcon|Mummy}} which drops {{ItemIcon|Silver Ruby Necklace}} and {{ItemIcon|Silver Diamond Ring}}.
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Cow}}
| {{ItemIcon|Lemonade|notext=true|qty=2592}}
| 18,700
| 28m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Skeleton}}
| {{ItemIcon|Lemonade|notext=true|qty=2032}}
| 18,700
| 28m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Tentacle}}
| {{ItemIcon|Lemonade|notext=true|qty=1469}}
| 18,700
| 28m
|-
|}
 
== Level 30 to 40 ==
 
* {{Skill|Hitpoints}} Level 22
* Total required experience for Level 40: 37,224
 
 
* Prayers: {{PrayerIcon|Improved Reflexes}} & {{PrayerIcon|Superhuman Strength}}
{{Equipment/Recommended
|helm1 = (G) Adamant Helmet
|body1 = (G) Adamant Platebody
|legs1 = (G) Adamant Platelegs
|boots1 = (G) Adamant Boots
|gloves1 = Adamant Gloves
|neck1 = !{{ItemIcon|Elite Amulet of Strength}} (Optional)
|ring1 = Silver Diamond Ring
|weapon1 = Adamant Dagger
|shield1 = (G) Adamant Shield
}}
 
At this point you can safely idle {{MonsterIcon|Mummy}} for {{ItemIcon|Amulet of Strength}}. <br>
{{ItemIcon|Amulet of Strength|qty=100}} can be upgraded into a {{ItemIcon|Elite Amulet of Strength}} which at this point is marginally better than {{ItemIcon|Silver Ruby Necklace}}.
 
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
|-
| {{UpgradeIcon|Auto Eat - Tier I}}
| {{MonsterIcon|Tentacle}}
| {{ItemIcon|Lemonade|notext=true|qty=260}}
| 23,500
| 1h01m
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Frozen Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=22000}}
| 26,500
| 54m
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Frozen Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=18000}}
| 26,500
| 54m
|-
|}
 
== Level 40 to 60 ==
 
* {{Skill|Hitpoints}} Level 35
* Total required experience for Level 60: 273,742
 
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Improved Reflexes}}
{{Equipment/Recommended
|helm1 = (G) Rune Helmet
|body1 = (G) Rune Platebody
|legs1 = (G) Rune Platelegs
|boots1 = (G) Rune Boots
|gloves1 = Rune Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Strength
|ring1 = Silver Diamond Ring
|weapon1 = Rune Dagger
|shield1 = (G) Rune Shield
}}
 
 
* At this stage it is recommended you farm out an {{ItemIcon|Obsidian Cape}} from {{MonsterIcon|Adamant Knight}} if one has not been obtained yet. With Melee his requires:
** {{Skill|Hitpoints}} Level 44 at {{UpgradeIcon|Auto Eat - Tier I}}
** {{Skill|Hitpoints}} Level 29 at {{UpgradeIcon|Auto Eat - Tier II}}
* With {{UpgradeIcon|Auto Eat - Tier II}}, {{Skill|Hitpoints}} Level 28 or higher and {{Skill|Slayer}} Level 50 you can fight {{MonsterIcon|Turkul Riders}} which drop {{ItemIcon|Sand Treaders}} which are not used in this guide but provide a 0.1 Second Attack Interval Bonus (for all styles). Consult the [[Combat Simulator]] to see if they can be used.
* {{ItemIcon|Rune Claw}} is a much better weapon and can be used for all 3 Attack Styles. It is also better than {{ItemIcon|Dragon Sword}} used in the next section. It is however only obtainable from {{ZoneIcon|Golem Territory}} which is a [[Barrier]] Dungeon and requires {{ExpansionIcon|AoD}}.
* With {{UpgradeIcon|Auto Eat - Tier III}} and {{Skill|Hitpoints}} Level 34,  [[Slayer#Easy|Easy Slayer Tasks]] can be idled safely.
* With {{UpgradeIcon|Auto Eat - Tier III}} and {{Skill|Hitpoints}} Level 38,  [[Slayer#Normal|Normal Slayer Tasks]] can be idled safely.
* With {{UpgradeIcon|Auto Eat - Tier III}} and {{Skill|Hitpoints}} Level 50,  [[Slayer#Hard|Hard Slayer Tasks]] can be idled safely.
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
! Slayer XP /h
! {{SC}}SC /h
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Bandit}}
| {{ItemIcon|Lemonade|notext=true|qty=10000}}
| 36,000
| 6h30m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Bandit}}
| {{ItemIcon|Lemonade|notext=true|qty=7620}}
| 36,000
| 6h30m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Easy|Easy Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=4450}}
| 27,500
| 8h36m
| 7,500
| {{SC|6800}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Normal|Normal Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=33000}}
| 26,750
| 8h50m
| 8,250
| {{SC|6500}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Hard|Hard Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=87500}}
| 16,250
| 14h30m
| 5,000
| {{SC|4000}}
|-
|}
 
 
== Level 60 to 70 ==
 
* {{Skill|Hitpoints}} Level 50
* Total required experience for Level 60: 737,627
 
 
* There is no substantial difference between {{ItemIcon|(G) Rune Helmet|Rune Equipment}} and {{ItemIcon|(G) Dragon Helmet|Dragon Equipment}}.
* {{ItemIcon|Dragon Sword}} can be obtained from {{ItemIcon|Pirate Booty}} which drops from clearing the {{ZoneIcon|Deep Sea Ship}} Dungeon.
** The main objective from the {{ZoneIcon|Deep Sea Ship}} Dungeon Rewards would be {{ItemIcon|Sunset Rapier}} used in the next section. It is advised to stop farming this [[Dungeon]] if this is obtained and continue to the next section with {{ItemIcon|Rune Dagger|Rune Weapons}}
* {{ItemIcon|Dragon Scimitar}} can be obtained from {{MonsterIcon|Turkul Giant}} which requires {{ItemIcon|Desert Hat}} to be equipped and can be safely idled at {{Skill|Hitpoints}} Level 50 at {{UpgradeIcon|Auto Eat - Tier III}}.
** {{Skill|Magic}} has about double the kills per hour on this Monster. Also requires {{Skill|Hitpoints}} Level 50 with full {{ItemIcon|Air Adept Wizard Hat|Adept Wizard Gear}}.
 
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
{{Equipment/Recommended
|helm1 = (G) Dragon Helmet
|body1 = (G) Dragon Platebody
|legs1 = (G) Dragon Platelegs
|boots1 = (G) Dragon Boots
|gloves1 = Dragon Gloves
|shield1 = (G) Dragon Shield
|helm2 = (G) Rune Helmet
|body2 = (G) Rune Platebody
|legs2 = (G) Rune Platelegs
|boots2 = (G) Rune Boots
|gloves2 = Rune Gloves
|cape2 = Obsidian Cape
|neck2 = Elite Amulet of Strength
|ring2 = Silver Diamond Ring
|weapon2 = Dragon Sword
|shield2 = (G) Rune Shield
}}
 
 
 
* With {{UpgradeIcon|Auto Eat - Tier II}}, {{Skill|Hitpoints}} Level 49 or higher and {{Skill|Slayer}} Level 60 you can fight {{MonsterIcon|Griffin}} which drop {{ItemIcon|Dragon Claw Fragment}}. These are marginally better than {{ItemIcon|Dragon Sword}} but are required for the {{ItemIcon|Infernal Claw}} later on.
** {{MonsterIcon|Griffin}} is best fought with {{Skill|Magic}}, preferably using Ancient Magick.
* At {{Skill|Hitpoints}} Level 52 with {{UpgradeIcon|Auto Eat - Tier III}} you can safely idle {{MonsterIcon|Sand Beast}} for {{ItemIcon|Sandstorm Ring}} which is recommended but not required. Use this item instead of {{ItemIcon|Silver Topaz Ring}}.
 
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
! Slayer XP /h
! {{SC}}SC /h
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Vampire}}, {{MonsterIcon|Elerine Archer}}, {{MonsterIcon|Bandit}}, {{MonsterIcon|Giant Crab}}
| {{ItemIcon|Lemonade|notext=true|qty=4000}}
| 45,000
| 10h18m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Vampire}}, {{MonsterIcon|Elerine Archer}}, {{MonsterIcon|Bandit}}, {{MonsterIcon|Giant Crab}}
| {{ItemIcon|Lemonade|notext=true|qty=4000}}
| 45,000
| 10h18m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Easy|Easy Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=4450}}
| 33,000
| 14h
| 9,000
| {{SC|8250}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Normal|Normal Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=28000}}
| 37,000
| 12h30m
| 11,750
| {{SC|9000}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Hard|Hard Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=87500}}
| 24,500
| 18h56m
| 7,750
| {{SC|6000}}
|-
|}
 
 
== Level 70 to 75 ==
 
* {{Skill|Hitpoints}} Level 60
* Total required experience for Level 75: 737,627
 
There are several Weapon options at this point. All are about equally as good, the differences are very minor.
* {{ItemIcon|Dragon Claw}}
* {{ItemIcon|Sunset Rapier}}
* {{ItemIcon|Ancient Claw}}
** Optimal ways to farm this Weapon is best done with {{Skill|Magic}}, guide can be found [[Ancient_Claw/Guide|here]].
 
 
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}}
{{Equipment/Recommended
|helm1 = (G) Ancient Helmet
|body1 = (G) Ancient Platebody
|legs1 = (G) Ancient Platelegs
|boots1 = (G) Dragon Boots
|gloves1 = Dragon Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Strength
|ring1 = Silver Diamond Ring
|weapon1 = Dragon Claw
|shield1 = (G) Ancient Shield
|helm2 = (G) Dragon Helmet
|body2 = (G) Dragon Platebody
|legs2 = (G) Dragon Platelegs
|weapon2 = Rune Claw
|shield2 = (G) Dragon Shield
|helm3 = (G) Rune Helmet
|body3 = (G) Rune Platebody
|legs3 = (G) Rune Platelegs
|gloves3 = Rune Gloves
|boots3 = (G) Rune Boots
|shield3 = (G) Rune Shield
|weapon3 = Dragon Sword
}}
 
 
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
! Slayer XP /h
! {{SC}}SC /h
|-
| {{UpgradeIcon|Auto Eat - Tier II}}
| {{MonsterIcon|Holy Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=8200}}
| 71,500
| 6h36m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Holy Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=6700}}
| 71,500
| 6h36m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Easy|Easy Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=4450}}
| 42,000
| 11h15m
| 11,500
| {{SC|10500}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Normal|Normal Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=28000}}
| 59,000
| 8h
| 19,000
| {{SC|14750}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Hard|Hard Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=73000}}
| 48,500
| 9h45m
| 16,000
| {{SC|12000}}
|-
|}
 
== Level 75 to 85 ==
 
* {{Skill|Hitpoints}} Level 65
* Total required experience for Level 75: 3,258,594
 
* Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Incredible Reflexes}}
{{Equipment/Recommended
|helm1 = (G) Ancient Helmet
|body1 = (G) Ancient Platebody
|legs1 = (G) Ancient Platelegs
|boots1 = (G) Dragon Boots
|gloves1 = Dragon Gloves
|cape1 = Obsidian Cape
|neck1 = Elite Amulet of Strength
|ring1 = Silver Diamond Ring
|weapon1 = Infernal Claw
|shield1 = (G) Ancient Shield
|helm2 = (G) Dragon Helmet
|body2 = (G) Dragon Platebody
|legs2 = (G) Dragon Platelegs
|weapon2 = Dragon Claw
|shield2 = (G) Dragon Shield
|helm3 = (G) Rune Helmet
|body3 = (G) Rune Platebody
|legs3 = (G) Rune Platelegs
|gloves3 = Rune Gloves
|boots3 = (G) Rune Boots
|shield3 = (G) Rune Shield
|weapon3 = Sunset Rapier
}}
 
 
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
! Slayer XP /h
! {{SC}}SC /h
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Holy Archer}}
| {{ItemIcon|Lemonade|notext=true|qty=17110}}
| 88,500
| 23h8m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Easy|Easy Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=4450}}
| 46,500
| 44h
| 12,000
| {{SC|11500}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Normal|Normal Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=28000}}
| 70,000
| 29h15m
| 22,250
| {{SC|17500}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Hard|Hard Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=73000}}
| 66,500
| 30h48m
| 22,000
| {{SC|16500}}
|-
|}
 
 
== Level 75 to 85 ==
This Section uses Terran God Armour. Please refer to the [[Guides#Dungeon_Guides|Dungeon Guides]] how to obtain this.
 
* {{Skill|Hitpoints}} Level 75
* Total required experience for Level 99: 13,034,431
 
 
At {{SkillReq|Prayer|95}} swap {{PrayerIcon|Mystic Mastery}} to {{PrayerIcon|Battleheart}}
 
 
* Prayers: {{PrayerIcon|Chivalry}} & {{PrayerIcon|Piety}}
{{Equipment/Recommended
|helm1 = Ragnar God Helmet
|body1 = Ragnar God Platebody
|legs1 = Ragnar God Platelegs
|boots1 = Ragnar God Boots
|gloves1 = Ragnar God Gloves
|cape1 = Fire Cape
|neck1 = Elite Amulet of Strength
|ring1 = Fighter Ring
|weapon1 = Ragnar Godsword
}}
 
 
{| class="wikitable"
! {{UpgradeIcon|Auto Eat}} Level
! Opponent
! Food Consumed /h
! Combat XP /h
! ETA until next section
! Slayer XP /h
! {{SC}}SC /h
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| {{MonsterIcon|Furious Horned Elite}}
| {{ItemIcon|Lemonade|notext=true|qty=71000}}
| 190,000
| 51h30m
| class='table-na'| N/A
| class='table-na'| N/A
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Normal|Normal Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=11100}}
| 94,000
| 104h
| 30,000
| {{SC|23500}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Hard|Hard Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=73000}}
| 112,500
| 86h55m
| 37,500
| {{SC|28000}}
|-
| {{UpgradeIcon|Auto Eat - Tier III}}
| [[Slayer#Elite|Elite Slayer Task]]
| {{ItemIcon|Lemonade|notext=true|qty=4450}}
| 162,000
| 60h
| 60,000
| {{SC|40000}}
|-
|}

Revision as of 00:18, 15 March 2025

If you have questions for me or any of the guides I created / edited, you can reach me on the Discord in the #wiki-discussion channel @Purple

If you like / follow the Dungeon Guides, please read Introduction to the Dungeon Guides.


To do list:

  1. write combat/dungeon progression
  2. rework beginners guide
  3. add ItA AR dungeon guides - Done
  4. Revisit Xon AR to get deathrates to 0
  5. add idle setups for AR sections of dungeon guides - Done
  6. redo exodius guide
  7. add note on using magic to what to level first - Done


Ranged combat guide prep