Superheat
Superheat is a family of Alt. Magic spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher
Magic level and more Runes to cast but providing a stronger effect.
This page was last updated for (v0.19.1). |
Superheating gives Magic experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.
In order to Superheat a specific type of bar, players need the same Smithing level that would be required to smelt the bar normally. Superheating does not grant any
Smithing experience or
Mastery experience, and Mastery bonuses will not apply.
The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does
Puff, the Baby Dragon or the
Smithing Skillcape's ability to save coal.
Aorpheat's Signet Ring's chance to double resources gained does work.
Spells
Spell | Name | Level | Description | XP | Runes |
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Superheat I | 5 | Create 1 x bar using 1 x required ores. | 8 | 1 , 2 , 2 Or: 1 , 2 | |
Superheat II | 25 | Create 2 x bars using 1 x required ores. | 15 | 1 , 3 , 3 Or: 1 , 3 | |
Superheat III | 64 | Create 3 x bars using 1 x required ores. | 28 | 1 , 4 , 4 , 1 Or: 1 , 4 , 1 | |
Superheat IV | 95 | Create 3 x bars using 1 x required ores, ignoring all Coal Requirements. | 50 | 2 , 7 , 7 , 3 Or: 2 , 7 , 3 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |