Money Making
For beginners, the method with the least amount of required skills for its maximum rate is the Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.
Base Game
Thieving
Improves GP Rate
Name | Effect |
---|---|
Thieving Skillcape | -0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
Thieving Gloves | +75 Stealth |
Gloves of Silence | -0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
Thief's Moneysack | +20% of Maximum GP added to Minimum GP |
Golbin Mask | +20 Flat GP from Thieving +20 Stealth |
Sneak-Ers | +5% Global GP +40 Stealth |
Jeweled Necklace | +5% Global GP |
Fine Coinpurse | +10% Global GP |
Leprechaun | +50 Flat GP from Thieving |
Gentle Hands Potion IV | +75 Stealth |
Aorpheat's Signet Ring | +100% Global GP +5% Global Doubling |
Snek | +50% GP from Thieving |
Rooftop Run | -0.2s Thieving Interval +20% GP from Thieving +35 Stealth |
Ice Jump | +5% Global Doubling |
Pillar of Skilling | +3% Global Doubling |
Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master) |
+3% Thieving Doubling |
Aquarias | +1% Global Doubling |
Ko | +8% Thieving Doubling -5% Thieving Interval +50 Stealth |
Thieving Princess and Fletching Jadebolts (24,740k/hr max)
Requirements
Improves GP Rate
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
Level 99 | +100% GP from Princess +174 Stealth vs Princess |
Fletching Skillcape ( Level 99) | Doubles items received from Fletching |
Leprechaun+ Devil ( Level 90) | +50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing |
Crown of Rhaelyx and its Charge Stones | +25% Resource Preservation |
Agility Obstacles providing Resource Preservation |
Method
- Steal Jadestones from the Princess
- Mine Iron Ore
- Smith Iron Bars
- Forge Headless Bolts
- Fletch Jadestone Bolts
- Sell common drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 15,000
Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once Princess is survivable, the next most important boost is the Leprechaun+ Devil synergy to increase the number of Jadestones gathered.
High resource preservation and item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000 per hour.
Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.
With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the Explorer which provide substantial buffs for this method.
With the Atlas of Discovery expansion, Bandit Hideout point of interest in Cartography provides several useful buffs to this method.
Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)
This is in alternative method requiring fewer skills and boosts to get viable results.
Requirements
- Level 88
- Level 55
- Leprechaun Mark Level 4
- Monkey Mark Level 3
Improves GP Rate
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
Level 99 | +100% GP from Knight +174 Stealth vs Knight |
Method
This method relies on the increased sell values of common drops from the Leprechaun+ Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.
- Craft Leprechaun and Monkey Tablets and equip them
- Steal from the Knight
- Sell all unsold drops. Use Item Alchemy III along with any available GP boosts on drops worth more than 10,000
Without most of the buffs, earnings can be lower than 5,000,000 per hour. If you are lacking in stealth for a high success rate on Knight, the Leprechaun+ Monkey synergy may be more effective on the Fisherman.
Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.
Agility (Max 4,978 k/hr)
Requirements
- Level 99
- Level 70
- Level 60
- Level 62
- Level 60
- Level 60
- Level 60
- Level 80
- Level 80
- Level 95
- Level 95
- Level 95
- Level 95
Improves GP Rate
Name | Effect |
---|---|
Level 90 in every used Obstacle | -27% Agility Interval |
Mountain Climb | -12% Agility Interval +15% GP from Agility |
Tree Balance | -12% Agility Interval |
Aorpheat's Signet Ring | +100% GP from Agility |
Sneak-Ers | +5% Global GP |
Jeweled Necklace | +5% Global GP |
Fine Coinpurse | +10% Global GP |
Agility Skillcape | +10% GP from Agility |
Sam | +15% GP from Agility |
Agility 25% Checkpoint | +10% GP from Agility |
Performance Enhancing Potion IV | -8% Agility Interval |
Ko | Up to +15% GP from Agility |
Method
Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 | Pillar |
---|---|---|---|---|---|---|---|---|---|---|
Rope Swing | Monkey Bars | Pit Jump | Gap Jump | Mountain Climb | Tree Balance | Heat Trap | Tree Hang | Ice Jump | Dragon Fight | Pillar of Generosity |
Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is 15,187 , which is increased by 195% to 44,802 , for a total of 4,979,498 per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort.
Fishing (Max 4,421 k/hr)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
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Fishing Whales | |||||||||||||||||||||||||||||||||||||||||
310,950 to 3,420,499 per hour | |||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||
Level 95 | Dragon Fishing Rod | ||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||
Amulet of Fishing | Items that improve profit | ||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||
3,420,499 | |||||||||||||||||||||||||||||||||||||||||
Inputs (6,733 ) | Outputs (3,427,233 ) | ||||||||||||||||||||||||||||||||||||||||
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Fish for Raw Whales if using the Octopus + Pig Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.
With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the Fishing page.
With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in Cartography provides several useful buffs to this method.
Improves GP Rate
Name | Description |
---|---|
Fishing Skillcape | Doubles the number of fish caught |
Aorpheat's Signet Ring | +10% Fishing Doubling |
Ring of Wealth | +7% Fishing Doubling |
Fishing Hook | +10% Fishing Doubling |
Sailor's Top | -8% Special drops, resulting in more fish |
Pudding Duckie | +5% Fishing Doubling |
Level 99 / Level 99 | Doubles the number of fish caught |
50% Fishing Mastery Pool Checkpoint | +5% Fishing Doubling |
95% Fishing Mastery Pool Checkpoint | +25% chance to receive an additional random special item whenever special items are received. |
Fishermans Potion IV | +12% Fishing Doubling |
Ameria | +8% Fishing Doubling -5% Fishing Interval |
Octopus | +3% chance to get 1 extra resource in Fishing (cannot be doubled) |
Octopus Pig | 75% chance to receive an extra fish as a cooked version while fishing |
The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time.
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
5 | Rock Climb | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | Level 40 Level 30 Level 30 Level 30 Level 30 |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | Level 80 Level 60 Level 60 Level 60 Level 60 |
Pillar | Pillar of Skilling | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only | Level 99 |
Sources
The above method for minimum and maximum profit was ran for 1,000 hours using this save.
Mining with Gem Gloves (470k/hr usual, 1350k/hr max)
Requirements
- 500,000 to purchase Gem Gloves.
Improves GP Rate
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time, +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99/ Level 99 | +15% Chance of obtaining 2 ore |
Aorpheat's Signet Ring | +10% chance to gain double resources |
Ring of Wealth | +7% chance to gain double resources |
Mining Skillcape | +1 Coal Ore per Action |
Terra | Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
Merchant's Permit | Gem Gloves only cost 450k instead of 500k |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Method
This method is recommended to use if you play Adventure and there's no better money-making method at hand.
- Buy Gem Gloves,
- Mine Adamantite Ore or anything below it until you unlock it,
- Sell gems and ores that you got.
The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is 381.25 , while a single charge of the Gem Gloves costs only 250 . Thus 131.25 of profit is earned per mining action from gems.
With the Dragon Pickaxe and Level 50, you will get around 470,000 per hour.
A fully juiced setup with the Dragonite Ore will give around 1,350,000 per hour.
Please note that this setup already includes the Master of Nature which is unlocked after beating the Earth God Dungeon. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.
Without the Master of Nature upgrade and only Perfect Swing Potion III the GP rate already drops to 787,000 .
The calculation does not include any Astrology modifiers.
Details |
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The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.
To check your own setup, do the following:
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Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)
Requirements
Improves GP Rate
Woodcutting
Name | Effect |
---|---|
Dragon Axe | -40% cut time |
Woodcutting Skillcape | -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time) |
Master of Nature | -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time) |
Level 99 Level 99 |
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers) +45% chance to receive 2x Logs per action |
Bird Nest Potion IV | +30% Chance for Bird Nests to drop in Woodcutting |
Lumberjack's Top | +2% Bird Nest drop rate |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
Beavis | +5% Chance to Double Items in Woodcutting |
Multi-Tree | cut 2 different trees simultaneously |
Level 99 | +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting |
Mining
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time, +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99 Level 99 Level 99 |
+15% Chance of obtaining 2 ore |
Mining Skillcape | +1 Coal Ore per Action |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Level 99 | +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node |
Merchant's Permit | permanent 10% discount on all skill gloves |
preferably Mining Gloves | Collect 2x ore when worn |
Runecrafting
Name | Effect |
---|---|
Runecrafting Skillcape | +35% Chance to Preserve Resources in Runecrafting |
Level 99 Level 99 |
11 Runes Produced per Runecraft |
50% Runecrafting Mastery Pool Checkpoint | +10% resource preservation chance for Runecrafting |
95% Runecrafting Mastery Pool Checkpoint | Grants an extra 5 Runes per craft |
Expanded Knowledge | -15% Base Runecrafting Interval |
Gunter | +10% Chance to Preserve Resources in Runecrafting |
Alt. Magic
Name | Effect |
---|---|
Nature's Call Staff | Reduces the Nature Rune cost of spells by 1 |
Magic Skillcape | doubles the Effect of the Nature's Call Staff |
Ring of Wealth | +7% Chance to Double Items Globally |
Salem | +5% Rune Preservation |
Jelly Jim | +2% Rune Preservation |
Amulet of Incantation | -0.2s Magic Interval +10% Rune Preservation for Alt. Magic Spells |
Level 99 | +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells |
Smithing
Name | Effect |
---|---|
Level 99 | +30% Chance to preserve Resources, +35% Chance to double Items |
25% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
50% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
95% Smithing Mastery Pool Checkpoint | +10% Chance to double Items |
Art of Control | -15% Base Smithing Interval |
Puff, the Baby Dragon | +10% Chance to preserve Resources |
Level 99 | +15% Chance to Double Items in Smithing and -15% Smithing Interval |
Fletching
Name | Effect |
---|---|
Fletching Skillcape | x2 Items received from Fletching |
25% Fletching Mastery Pool Checkpoint | Produce 1 extra Javelin per Fletch (Applied to base quantity) |
95% Fletching Mastery Pool Checkpoint | Reduce Fletching Interval by 0.2s |
Level 99 | +24.8% chance to preserve resources. |
Skilled Fletching Potion IV | +25% Chance to Double Items in Fletching |
Perpetual Haste | -15% Fletching Interval |
Quill | -0.2s Fletching Interval |
Level 80 | +15% Chance to Double Items in Fletching |
Other
Name | Effect |
---|---|
Aorpheat's Signet Ring affects all skills above | +10% Chance to Double Items Globally |
Aquarias affects all skills above | +1% Chance to Double Items Globally |
Clue Chasers Insignia affects all skills above except Alternative Magic | 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. |
Crown of Rhaelyx affects all skills above except Alternative Magic | +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). |
Level 99 obstacles about resource preservation and pillar | build cost reduction and half debuffs |
Herblore Skillcape | x2 Items received from Herblore |
Gronk | +2% Chance to Double Items in Herblore |
Level 99 | +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges |
Method
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
- Equip the following:
- Miner's Helmet
- Clue Chasers Insignia
- Maximum Skillcape (or Mining Skillcape when Mining, Woodcutting Skillcape when Woodcutting, Runecrafting Skillcape when Runecrafting, Magic Skillcape when performing Alt. Magic and Fletching Skillcape when Fletching)
- Mining Gloves
- Lumberjack's Top
- Aorpheat's Signet Ring
- Ring of Wealth on Passive Slot
- Bird Nest Potion IV on Woodcutting
- Elemental Potion IV on Runecrafting
- Perfect Swing Potion IV on Mining
- Skilled Fletching Potion IV on Fletching
- Nature's Call Staff
- Agility Obstacle 6: Tree Hop
- Agility Obstacle 9: Ice Jump
- Agility Obstacle 10: Lava Waterfall Dodge
- Agility Pillar: Pillar of Generosity
for every hour of fletching intended:
- Woodcutting
- Change Agility Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost 75,000 , 15 Willow Logs and 15 Teak Logs)
- Change Agility Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost 250,000 , 25 Teak Logs, 25 Coal Ore and 25 Onion Seeds)
- Cut 2,509 Redwood Logs and Yew Logs
- Mining
- Mine 12 Rune Essence, 48 Dragonite Ore and 96 Runite Ore
- Runecrafting
- Runecraft 76 Spirit Rune and 179 Lava Rune
- Alt. Magic
- Equip Amulet of Incantation
- Change Agility Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost 125,000 , 25 Air Rune, 25 Earth Rune and 13 Iron Bar)
- Cast Superheat IV to create 178 Draonite Bars
- Smithing
- Equip Clue Chasers Insignia
- Change Agility Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000 , 15 Iron Ore and 15 Tin Ore)
- Change Agility Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000 , 5 Tomato Seeds and 25 Salmon)
- Change Agility Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000 and 50 Bones)
- Smith 4,182 Dragon Javelin Heads
- Fletching
- Charge your Mysterious Stones
- Fletch Dragon Javelins until you run out of resources
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Ratios
For each hour of Fletching you'll need to spend (on average):
- 00:01s mining Rune Essence
- 00:11.5s mining Dragonite Ore
- 00:23s mining Runite Ore
- 00:27s runecrafting Spirit Rune
- 01:04s runecrafting Lava Rune
- 01:21s Superheat IV'ing Dragonite Bar
- 37:16s Woodcutting Redwood Logs and Yew Logs
- 09:38s Smithing Dragon Javelin Heads
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
- 8.09 Mastery Token (Fletching)
- 2.60 Mastery Token (Smithing)
- 0.70 Mastery Token (Woodcutting)
- 0.02 Mastery Token (Runecrafting)
- 0.03 Mastery Token (Mining)
- 0.12 Circlet of Rhaelyx
- 0.30 Jewel of Rhaelyx
- 1.06 Mysterious Stone
- 40.71 Coal Ore
- 1351 Bird Nest
- 2330 Yew Logs
and consume:
- 2.57 Charge Stone of Rhaelyx
- 0.08 Mining Gloves
- 0.39 Perfect Swing Potion IV
- 0.64 Elemental Potion IV
It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154 per hour, all things considered.
Combat (~18,750k/hr)
Template:OldStrategy Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming Level 85 and Cloudburst Staff, Magic is almost always superior to Melee and Ranged.
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from Astrology
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.
Infernal Stronghold (~24,200k/hr)
Head | Slayer Wizard Hat (Master) | |||||
---|---|---|---|---|---|---|
Body | Slayer Wizard Robes (Master) | |||||
Leggings | Glacia God Platelegs | |||||
Boots | Glacia God Boots | |||||
Hands | Glacia God Gloves | |||||
Cape | Skull Cape | |||||
Neck | Fury of the Elemental Zodiacs | |||||
Passive | Chapeau Noir | |||||
Ring | Aorpheat's Signet Ring | |||||
Weapon | Cloudburst Staff |
Spells: Water Surge or Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes), Anguish III, and Fury II.
Prayer: Battleheart and Augury
Tablets: Golbin Thief and Occultist
Potion: Diamond Luck Potions
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above
Hunting Greater Dragon (~16,750k/hr)
Head | Slayer Helmet (Master) | |||
---|---|---|---|---|
Body | Slayer Platebody (Master) | |||
Leggings | Ragnar God Platelegs | |||
Boots | Ragnar God Boots | |||
Hands | Ragnar God Gloves | |||
Cape | Maximum Skillcape | |||
Passive | Gold Ruby Necklace | |||
Neck | Fury of the Elemental Zodiacs | |||
Ring | Nature's Blessing Ring | |||
Weapon | Infernal Claw | |||
Offhand | Dragonfire Shield |
Prayer: Battleheart and Rejuvenation
Tablets: Golbin Thief and Unicorn
Potion: Regeneration Potions
- Total GP: ~16,750k/hr
- Adjusted GP: ~15,950k/hr
Throne of the Herald Expansion
Item Alchemy IV on Vorloran Watcher Armor (~81m/hour Maximum)
Requirements
Potion: Penetration Potion IV or Damage Reduction Potion IV if you do not have the Superior Cape of Completion
# | Obstacle |
---|---|
1 | X |
2 | X |
3 | Pipe Climb |
4 | Coal Stones |
5 | Cliff Balance |
6 | Lake Swim |
7 | Boulder Trap |
8 | Pipe Crawl |
9 | Water Jump |
10 | Dragon Fight |
P | Pillar of Combat |
11 | Water Maze |
12 | Boulder Balance |
13 | Balance Trap |
14 | Gap Climb |
15 | Waterfall Crossing |
EP | Elite Pillar of Expertise |
Improves GP Rate
See the Item Alchemy page for more information on how to improve the return from item alchemy.
Method
Kill Vorloran Watcher, collect and cast Item Alchemy IV on all of the loot. Assuming all possible base game and Throne of the Herald GP bonuses are used, the expected return per hour is approximately 80,800,000 .
Fletching Meteor Bolts (80,000k/hr max)
Requirements
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h
Improves GP rate
Agility (~50,492k/hr max)
Requirements
Improves GP Rate
Method
# | Obstacle |
---|---|
1 | Cargo Net |
2 | Monkey Bars |
3 | Pit Jump |
4 | Gap Jump |
5 | Mountain Climb |
6 | Tree Balance |
7 | Heat Trap |
8 | Tree Hang |
9 | Ice Jump |
10 | Boulder Move |
P | Pillar of Skilling |
11 | Frozen Maze |
12 | Forest Jog |
13 | Burning Trap |
14 | Waterfall Climb |
15 | Mountain Trail |
P2 | Elite Pillar of Expertise |
Thieving Vampires for Blood Vials (76,451k/hr max)
Requirements
See the Thieving page for how to acquire the maximum Stealth value
Improves GP Rate
Method
Thieve Vampires, sell everything you get.
Atlas of Discovery Expansion
Mining Pure Crystal (4m/h Min ~ 39m/h Max)
On Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to Mining Gloves being disabled. You will want to swap Water Maze for Pit Maze and you will need both the Mining and Astrology Master Relics to reach the Max rate.
Requirements
- Level 85
- Dragon Pickaxe
- Mining Gloves
- Level 99
- Perfect Swing Potion IV
- 95% Mining Mastery Pool Checkpoint
Improves GP Rate
Name | Effect |
---|---|
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Corundum Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Augite Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Divine Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Terra | +8% Chance to Double Items in Mining +5% Chance to receive gems from Mining +5% Chance to deal no Damage to an Ore or Essence Mining Node |
Rosaniya | +8% Chance to Double Items Globally |
Merchant's Permit | Reduces Mining Glove costs from 75,000 down to 67,500 |
Cool Rock | +5 Mining Node HP |
Aquarias | +1% Chance to Double Items Globally |
Ace | +1% Chance to Double Items Globally |
Classy Rock | +10 Mining Node HP |
Cute Rock | +2% Chance to Double Items in Mining |
Royal Rock | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
Penelope | +2% Chance to Double Items Globally |
Harold | -2% Interval for all non-Combat Skills +2% Chance to Double Items Globally |
Carthulu | Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography |
944 Hex Mastery Checkpoint | -3% Interval for all non-Combat Skills |
Terran Dungeon Ruins | +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled) -0.1/-0.2s Mining Interval |
Aorpheat's Signet Ring | +10% Chance to Double Items Globally |
Ring of Wealth | +7% Chance to Double Items Globally |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
Clue Chasers Insignia | +10% increased chance to gain Gems from Mining |
Gem Finder Scroll | +10% chance to get a second gem (that can be a different type) when receiving a gem from Mining |
Dirty Mining Boots | -0.1s Mining Interval |
Mining Lantern | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
Ghostly Parrot | +10% increased chance to gain Gems from Mining |
Mole + Bear Synergy OR Mole + Eagle Synergy |
+25 Mining node Hitpoints when using Perfect Swing Potions OR -0.2s Mining Interval (Preferred) |
Pipe Balance | +10 Mining Node HP +3% Chance to deal no Damage to a Mining Node |
Rock Climb | +5% Chance to Double Items in Mining |
Ice Jump | +5% Chance to Double Items Globally +10 Mining Node HP |
Pillar of Skilling | +3% Chance to Double Items Globally |
Water Maze | +10% Chance to Double Items Globally |
Balance Trap | +5% Chance to Double Items Globally |
Elite Pillar of Expertise | +8% Chance to Double Items Globally -3% Interval for all non-Combat Skills |
Method
- Mine Pure Crystal while wearing Mining Gloves
- Sell the Gems, and Pure Crystal for profit
A 100 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |