What to level first

Revision as of 22:42, 8 June 2024 by Ayarez (talk | contribs) (→‎Steps: yeeted the fishing advise, it's terrible, will overhaul entire thing tomorrow, not waiting till then to remove most horrible advise)

Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.

This page was last updated for (v1.2.2).

Enjoy!

Goal of this Guide

This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.

The guide was inspired by the following reddit post.

Why not to use this guide?

There are many reasons that this guide may not be useful:

  • If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
  • Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
  • This guide is intended for Standard and Hardcore Game Modes:

Before you start

In general:

  • This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
  • Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
  • You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Players are encouraged to try out all of the skills as soon as they feel more comfortable with the basics.
  • Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.

Steps

  1. Level   Astrology until the   Ameria constellation is unlocked (  Level 20)
    • Once   Level 10 is achieved, training on the   Iridan constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
  2. Continue training   Astrology on the   Ameria constellation until   Mastery level 80 is achieved in Ameria.
    • Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming   Stardust and   Golden Stardust. All of these bonuses are good, however, be aware that the cost doubles for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
      • For   Stardust modifiers, be careful upgrading past star level 5-6
      • For   Golden Stardust modifiers, be careful upgrading past star level 3-4
      • You can always come back for more bonuses later!
  3. Train   Woodcutting until you obtain one   Mark of the Ent
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any   Bird Nests, plant the seeds you're able to in   Farming, and sell any seeds you're not able to plant. If able, always use   Weird Gloop (by combining 2   Compost with 10   Rune Essence in the   Shop) when planting seeds as this guarantees their growth.
      • Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
  4. Train   Summoning by creating   Ent Tablets until about   Level 5.
    • We will use these Tablets in   Woodcutting to further level to around   Level 10 to unlock the Ent/Octopus Synergy for Fishing later on. You can see all possible   Synergies here.
    • Summoning is a very   expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
  5. Train   Woodcutting with your   Ent Tablets equipped, until 5 more   Marks of the Ent have been discovered, making your   Mark of the Ent level 2, enabling one half of the   Ent/  Octopus synergy.
    • No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a   Tablet equipped that works in the skill you're training increases the amount of   Summoning XP you gain per action.
    • Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
    • We want to prepare unlocking the   Ent half of the synergy now, so that it is immediately ready while we're training Fishing later. Having a synergy active further improves Summoning XP gained per action.
  6. If not already   Level 15, train   Summoning until   Level 15. You can train Summoning by either:
    • Preferably, equipping and using Tablets in its appropriate action (e.g. equipping   Ent while   Woodcutting)
    • Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating   Ent Tablets)
    • Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
  1. Create at least 1 batch of   Octopus Tablets to enable finding additional   Marks of the Octopus
    • Equipping both prepares you for the likely chance that you accumulate enough   Marks of the Octopus to enable the Ent/Octopus synergy, enabling even faster Summoning XP gains
    • Synergies use both Tablets in the Synergy simultaneously, so expect the Tablet usage for both to go up when the Synergy is active.
  1. Train   Cooking until you find a total of six   Mark of the Pig.
    • Again, remember to craft at least one batch of   Pig to be able to find more than one   Mark of the Pig.
    • The chance of mark discovery per action scales with the recipe's base cooking time for   Cooking, therefore the recipe chosen has no impact on the mark drop rate.
  1. Train   Astrology further. study   Deedree until level 80   Mastery.
    • Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
    • For   Stardust modifiers, be careful upgrading past star level 5-6
    • For   Golden Stardust modifiers, be careful upgrading past star level 3-4
  2. Alternate between training   Woodcutting and   Firemaking until   Level 15
  3. Train   Agility until   Level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
  4. Train to   Level 35 and   Level 30
    • If you haven't already trained   Township a bit (  Level 15), it is worth doing this now to unlock   Warm Beanie for additional   Firemaking boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach   Level 80 or higher, so it is highly recommended to be mindful when spending ticks.
  5. Train   Agility once more, this time until   Level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  6. Continue training   Woodcutting and   Firemaking until   Level 99
  7. Purchase and equip the   Firemaking Skillcape
    • It might be worth checking your   Firemaking   Mastery pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered   Yew Logs you should be getting a bit more than 1% pool per hour.
    • Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
  8. Train   Astrology once more, this time until   Level 99 is reached in order to unlock many more bonuses, including the   Astrology Skillcape, which - when equipped - further speeds up the rate at which you find both types of Dust.
  9. Go back to   Astrology and ensure all your constellations are at least   Mastery Level 40, and train those which are not.
    •   Mastery Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
    • Many     Mastery Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the   Astrology page.

Where next?

At this point, you have both Ancient rings (providing +8% Skill or +7% Mastery XP, depending on which is equipped), the   Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from   Astrology and   Agility.

The choices on what path to take next start to open up, some suggestions are:


Melvor Idle Skill Guides
  Combat
  Farming
  Township
  Woodcutting
  Fishing
  Firemaking
  Cooking
  Mining
  Smithing
  Thieving
  Fletching
  Crafting
  Runecrafting
  Herblore
  Agility
  Summoning
  Astrology
  Alternative Magic
  Cartography
  Archaeology
Error creating thumbnail: File missing
Harvesting