Money Making
The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.
Base Game
Thieving
Agility (1.1m ~ 6.3m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Agility | |||||||||||||||||||||||||
1,141,700 to 6,323,721 per hour | |||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||
None | |||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||
None | Items that improve profit | ||||||||||||||||||||||||
Results | |||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||
6,323,721 | |||||||||||||||||||||||||
Inputs (6,246 ) | Outputs (6,329,967 ) | ||||||||||||||||||||||||
|
|
Setup the following agility obstacles and hit "Start Agility"
Slot | Obstacle | Requirements |
---|---|---|
1 | Rope Swing | Level 1 |
2 | Monkey Bars | Level 10 Level 15 |
3 | Pit Jump | Level 20 |
4 | Gap Jump | Level 30 |
5 | Mountain Climb | Level 40 |
6 | Tree Balance | Level 50 |
7 | Heat Trap | Level 60 |
8 | Tree Hang | Level 70 Level 80 Level 80 |
9 | Ice Jump | Level 80 Level 60 Level 60 Level 60 Level 60 |
10 | Dragon Fight | Level 90 Level 95 Level 95 Level 95 Level 95 |
Pillar | Pillar of Generosity | Level 99 |
Totals | Level 99 Level 95 Level 60 Level 95 Level 80 Level 60 Level 95 Level 60 Level 95 Level 60 Level 80 |
Improves GP Rate
Name | Description |
---|---|
Level 90 in every used Obstacle | -27% Agility Interval |
Aorpheat's Signet Ring | +100% GP while training Agility |
Sneak-Ers | +5% global GP |
Jeweled Necklace | +5% global GP |
Fine Coinpurse | +10% global GP |
Agility Skillcape | +10% GP from Agility |
Sam | +15% GP from Agility |
Agility 25% Checkpoint | +10% GP from Agility |
Performance Enhancing Potion IV | -12% Agility Interval (requires Level 62) |
Ko | +5% GP from Agility -5% Agility Interval +8% exp from Agility |
Source
This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.
Fishing (300k ~ 3.4m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Fishing Whales | |||||||||||||||||||||||||||||||||||||||||
310,950 to 3,420,499 per hour | |||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||
Level 95 | Dragon Fishing Rod | ||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||
Amulet of Fishing | Items that improve profit | ||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||
3,420,499 | |||||||||||||||||||||||||||||||||||||||||
Inputs (6,733 ) | Outputs (3,427,233 ) | ||||||||||||||||||||||||||||||||||||||||
|
|
Fish for Raw Whales if using the Octopus + Pig Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.
With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the Fishing page.
With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in Cartography provides several useful buffs to this method.
Improves GP Rate
Name | Description |
---|---|
Fishing Skillcape | Doubles the number of fish caught |
Aorpheat's Signet Ring | +10% Fishing Doubling |
Ring of Wealth | +7% Fishing Doubling |
Fishing Hook | +10% Fishing Doubling |
Sailor's Top | -8% Special drops, resulting in more fish |
Pudding Duckie | +5% Fishing Doubling |
Level 99 / Level 99 | Doubles the number of fish caught |
50% Fishing Mastery Pool Checkpoint | +5% Fishing Doubling |
95% Fishing Mastery Pool Checkpoint | +25% chance to receive an additional random special item whenever special items are received. |
Fishermans Potion IV | +12% Fishing Doubling |
Ameria | +8% Fishing Doubling -5% Fishing Interval |
Octopus | +3% chance to get 1 extra resource in Fishing (cannot be doubled) |
Octopus Pig | 75% chance to receive an extra fish as a cooked version while fishing |
The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time.
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
5 | Rock Climb | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | Level 40 Level 30 Level 30 Level 30 Level 30 |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | Level 80 Level 60 Level 60 Level 60 Level 60 |
Pillar | Pillar of Skilling | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only | Level 99 |
Sources
The above method for minimum and maximum profit was ran for 1,000 hours using this save.
Mining with Gem Gloves (300k ~ 2m)
Money making/Mining with Gem Gloves
Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)
Requirements
Improves GP Rate
Woodcutting
Name | Effect |
---|---|
Dragon Axe | -40% cut time |
Woodcutting Skillcape | -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time) |
Master of Nature | -15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time) |
Level 99 Level 99 |
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers) +45% chance to receive 2x Logs per action |
Bird Nest Potion IV | +30% Chance for Bird Nests to drop in Woodcutting |
Lumberjack's Top | +2% Bird Nest drop rate |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
Beavis | +5% Chance to Double Items in Woodcutting |
Multi-Tree | cut 2 different trees simultaneously |
Level 99 | +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting |
Mining
Name | Effect |
---|---|
Dragon Pickaxe | -50% Mining Time, +7% Chance of obtaining 2 ore |
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Level 99 Level 99 Level 99 |
+15% Chance of obtaining 2 ore |
Mining Skillcape | +1 Coal Ore per Action |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
Cool Rock | +5 Mining Node HP |
Perfect Swing Potion IV | +80% Chance to deal no Damage to a Mining Node |
Level 99 | +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node |
Merchant's Permit | permanent 10% discount on all skill gloves |
preferably Mining Gloves | Collect 2x ore when worn |
Runecrafting
Name | Effect |
---|---|
Runecrafting Skillcape | +35% Chance to Preserve Resources in Runecrafting |
Level 99 Level 99 |
11 Runes Produced per Runecraft |
50% Runecrafting Mastery Pool Checkpoint | +10% resource preservation chance for Runecrafting |
95% Runecrafting Mastery Pool Checkpoint | Grants an extra 5 Runes per craft |
Expanded Knowledge | -15% Base Runecrafting Interval |
Gunter | +10% Chance to Preserve Resources in Runecrafting |
Alt. Magic
Name | Effect |
---|---|
Nature's Call Staff | Reduces the Nature Rune cost of spells by 1 |
Magic Skillcape | doubles the Effect of the Nature's Call Staff |
Ring of Wealth | +7% Chance to Double Items Globally |
Salem | +5% Rune Preservation |
Jelly Jim | +2% Rune Preservation |
Amulet of Incantation | -0.2s Magic Interval +10% Rune Preservation for Alt. Magic Spells |
Level 99 | +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells |
Smithing
Name | Effect |
---|---|
Level 99 | +30% Chance to preserve Resources, +35% Chance to double Items |
25% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
50% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
95% Smithing Mastery Pool Checkpoint | +10% Chance to double Items |
Art of Control | -15% Base Smithing Interval |
Puff, the Baby Dragon | +10% Chance to preserve Resources |
Level 99 | +15% Chance to Double Items in Smithing and -15% Smithing Interval |
Fletching
Name | Effect |
---|---|
Fletching Skillcape | x2 Items received from Fletching |
25% Fletching Mastery Pool Checkpoint | Produce 1 extra Javelin per Fletch (Applied to base quantity) |
95% Fletching Mastery Pool Checkpoint | Reduce Fletching Interval by 0.2s |
Level 99 | +24.8% chance to preserve resources. |
Skilled Fletching Potion IV | +25% Chance to Double Items in Fletching |
Perpetual Haste | -15% Fletching Interval |
Quill | -0.2s Fletching Interval |
Level 80 | +15% Chance to Double Items in Fletching |
Other
Name | Effect |
---|---|
Aorpheat's Signet Ring affects all skills above | +10% Chance to Double Items Globally |
Aquarias affects all skills above | +1% Chance to Double Items Globally |
Clue Chasers Insignia affects all skills above except Alternative Magic | 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. |
Crown of Rhaelyx affects all skills above except Alternative Magic | +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). |
Level 99 obstacles about resource preservation and pillar | build cost reduction and half debuffs |
Herblore Skillcape | x2 Items received from Herblore |
Gronk | +2% Chance to Double Items in Herblore |
Level 99 | +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges |
Method
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
- Equip the following:
- Miner's Helmet
- Clue Chasers Insignia
- Maximum Skillcape (or Mining Skillcape when Mining, Woodcutting Skillcape when Woodcutting, Runecrafting Skillcape when Runecrafting, Magic Skillcape when performing Alt. Magic and Fletching Skillcape when Fletching)
- Mining Gloves
- Lumberjack's Top
- Aorpheat's Signet Ring
- Ring of Wealth on Passive Slot
- Bird Nest Potion IV on Woodcutting
- Elemental Potion IV on Runecrafting
- Perfect Swing Potion IV on Mining
- Skilled Fletching Potion IV on Fletching
- Nature's Call Staff
- Agility Obstacle 6: Tree Hop
- Agility Obstacle 9: Ice Jump
- Agility Obstacle 10: Lava Waterfall Dodge
- Agility Pillar: Pillar of Generosity
for every hour of fletching intended:
- Woodcutting
- Change Agility Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost 75,000 , 15 Willow Logs and 15 Teak Logs)
- Change Agility Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost 250,000 , 25 Teak Logs, 25 Coal Ore and 25 Onion Seeds)
- Cut 2,509 Redwood Logs and Yew Logs
- Mining
- Mine 12 Rune Essence, 48 Dragonite Ore and 96 Runite Ore
- Runecrafting
- Runecraft 76 Spirit Rune and 179 Lava Rune
- Alt. Magic
- Equip Amulet of Incantation
- Change Agility Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost 125,000 , 25 Air Rune, 25 Earth Rune and 13 Iron Bar)
- Cast Superheat IV to create 178 Draonite Bars
- Smithing
- Equip Clue Chasers Insignia
- Change Agility Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000 , 15 Iron Ore and 15 Tin Ore)
- Change Agility Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000 , 5 Tomato Seeds and 25 Salmon)
- Change Agility Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000 and 50 Bones)
- Smith 4,182 Dragon Javelin Heads
- Fletching
- Charge your Mysterious Stones
- Fletch Dragon Javelins until you run out of resources
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Ratios
For each hour of Fletching you'll need to spend (on average):
- 00:01s mining Rune Essence
- 00:11.5s mining Dragonite Ore
- 00:23s mining Runite Ore
- 00:27s runecrafting Spirit Rune
- 01:04s runecrafting Lava Rune
- 01:21s Superheat IV'ing Dragonite Bar
- 37:16s Woodcutting Redwood Logs and Yew Logs
- 09:38s Smithing Dragon Javelin Heads
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
- 8.09 Mastery Token (Fletching)
- 2.60 Mastery Token (Smithing)
- 0.70 Mastery Token (Woodcutting)
- 0.02 Mastery Token (Runecrafting)
- 0.03 Mastery Token (Mining)
- 0.12 Circlet of Rhaelyx
- 0.30 Jewel of Rhaelyx
- 1.06 Mysterious Stone
- 40.71 Coal Ore
- 1351 Bird Nest
- 2330 Yew Logs
and consume:
- 2.57 Charge Stone of Rhaelyx
- 0.08 Mining Gloves
- 0.39 Perfect Swing Potion IV
- 0.64 Elemental Potion IV
It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154 per hour, all things considered.
Combat (~18,750k/hr)
Template:OldStrategy Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming Level 85 and Cloudburst Staff, Magic is almost always superior to Melee and Ranged.
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from Astrology
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.
Infernal Stronghold (~24,200k/hr)
Head | Slayer Wizard Hat (Master) | |||||
---|---|---|---|---|---|---|
Body | Slayer Wizard Robes (Master) | |||||
Leggings | Glacia God Platelegs | |||||
Boots | Glacia God Boots | |||||
Hands | Glacia God Gloves | |||||
Cape | Skull Cape | |||||
Neck | Fury of the Elemental Zodiacs | |||||
Passive | Chapeau Noir | |||||
Ring | Aorpheat's Signet Ring | |||||
Weapon | Cloudburst Staff |
Spells: Water Surge or Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes), Anguish III, and Fury II.
Prayer: Battleheart and Augury
Tablets: Golbin Thief and Occultist
Potion: Diamond Luck Potions
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above
Hunting Greater Dragon (~16,750k/hr)
Head | Slayer Helmet (Master) | |||
---|---|---|---|---|
Body | Slayer Platebody (Master) | |||
Leggings | Ragnar God Platelegs | |||
Boots | Ragnar God Boots | |||
Hands | Ragnar God Gloves | |||
Cape | Maximum Skillcape | |||
Passive | Gold Ruby Necklace | |||
Neck | Fury of the Elemental Zodiacs | |||
Ring | Nature's Blessing Ring | |||
Weapon | Infernal Claw | |||
Offhand | Dragonfire Shield |
Prayer: Battleheart and Rejuvenation
Tablets: Golbin Thief and Unicorn
Potion: Regeneration Potions
- Total GP: ~16,750k/hr
- Adjusted GP: ~15,950k/hr
Throne of the Herald Expansion
Fletching Meteor Bolts (80,000k/hr max)
Requirements
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h
Improves GP rate
High Level Agility
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
High Level Agility | |||||||||||||||||||||||||||||||||||||||||
16,825,209 to 63,868,948 per hour | |||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||
| Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||
63,868,948 | |||||||||||||||||||||||||||||||||||||||||
Inputs (1,493,540 ) | Outputs (65,362,488 ) | ||||||||||||||||||||||||||||||||||||||||
|
|
Setup the following agility obstacles and hit "Start Agility"
Improves GP Rate
Name | Description |
---|---|
Level 90 in all built obstacles | -3% Agility Interval every 10 levels |
Mister Fuzzbutt | +5% Global GP |
Sam | +15% GP from Agility |
Harold | -2% Skill Interval +5% Global GP |
Rosaniya | +5% Global GP |
Fine Coinpurse | +10% Global GP |
Kings Crown | +40% Global GP |
Golden Wreath (Passive Slot) | +100 GP gained when earning GP |
944 Hex Mastery Checkpoint | -3% Interval for all non-Combat Skills |
Sneak-Ers | +5% Global GP |
Superior Agility Skillcape | +20% GP from Agility |
Jeweled Necklace | +5% Global GP |
Aorpheat's Signet Ring | +100% GP from all sources |
Stamina Pouch | +20% GP From Agility -5% Agility Interval |
Agility Obstacles
Slot | Obstacle | Requirements |
---|---|---|
1 | Cargo Net | Level 1 |
2 | Monkey Bars | Level 10 Level 15 |
3 | Pit Jump | Level 20 |
4 | Gap Jump | Level 30 |
5 | Mountain Climb | Level 40 |
6 | Tree Balance | Level 50 |
7 | Heat Trap | Level 60 |
8 | Tree Hang | Level 70 Level 80 Level 80 |
9 | Ice Jump | Level 80 Level 60 Level 60 Level 60 Level 60 |
10 | Boulder Move | Level 90 Level 99 Level 99 |
11 | Frozen Maze | Level 100 Level 100 |
12 | Forest Jog | Level 105 |
13 | Burning Trap | Level 110 |
14 | Waterfall Climb | Level 115 |
15 | Mountain Trail | Level 118 Level 115 Level 115 Level 115 |
Pillar | Pillar of Skilling | Level 99 |
Elite Pillar | Elite Pillar of Expertise | Level 120 |
Totals | Level 120 Level 60 Level 115 Level 99 Level 115 Level 60 Level 100 Level 60 Level 115 Level 60 Level 99 |
Source
A 1,000 hour simulation was done on this save which is setup for the maximum rate.
Thieving Vampires for Blood Vials (15.4m ~ 105.5m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Thieving Vampires | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15,391,000 to 105,519,885 per hour | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
105,519,885 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (2,526,549 ) | Outputs (108,046,434 ) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Pickpocket the Vampire for Gold Pieces and the other items.
The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95% Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.
With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.
Improves GP Rate
Name | Description |
---|---|
Aquarias | +1% Chance to Double Items Globally |
Penelope | +2% Chance to Double Items Globally |
Harold | -2% Interval for all non-Combat Skills +5% Global GP +2% Chance to Double Items |
Ace | +1% Chance to Double Items Globally |
Snek | +50% GP From Thieving |
Mister Fuzzbutt | +5% Global GP |
Carthulu | Doubles bonusses from the Bandit Hideout |
Ko | +8% Chance to Double Items in Thieving -5% Thieving Interval |
Rosaniya | +8% Chance to Double Items Globally +5% Global GP |
Level 120 Superior Thieving Skillcape |
-0.8s Thieving Interval +150% GP From Thieving +270 Stealth while Thieving |
Leprechaun Devil | Extra loot, on average |
Slayer body | +5% Chance to Double Items in Thieving +12% Damage Reduction |
Chapeau Noir | +10% Chance To Double Items in Thieving |
Aorpheat's Signet Ring | +100% GP granted from Thieving +5% chance to gain double loot from Thieving. |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | Level 80 Level 60 Level 60 Level 60 Level 60 |
11 | Water Maze | +10% Chance to Double Items Globally -10% Global Skill XP | Level 100 Level 100 Level 100 Level 100 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | Level 110 |
Pillar | Pillar of Generosity | +5 Charges per Potion +5% Chance to preserve Summoning Charges +10 Bank Space +10% Chance To Preserve Potion Charge +10% Global GP (except Item Sales) | Level 99 |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | Level 120 |
Source
The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.
Mid-High Level Slayer Coin Farming 339M ~ 777M
This page was last updated for (v1.2.2). |
How the method works
You deal Poison damage to gain Slayer Coins from the Cyclops Spider synergy.
Buy either Plentiful Resupply at Level 100 or Bountiful Resupply at Level 110 and sell every single item you get from it. This turns into 28.88 for Plentiful Resupply and 55.49 for Bountiful Resupply per SC.
The setup before the optimal upgrades provides 11.75 million Slayer Coins which turns into 339,340,000 per hour with Plentiful Resupply.
Optimal tweaks provide 14.01 million Slayer Coins which turns into 777,414,900 per hour with Bountiful Resupply.
Even though there is technically a death chance (numbers are orange in Combat Simulator) this was ran at 1.000.000 trials and showed no deaths.
We'll be fighting Gret-Yun for the best Slayer Coins per hour with no death chance.
Requirements
- Level 114 & Level 100 OR Level 108 & Level 110
- Level 68
- Level 80
- Level 99
- Level 99
- Level 100
- Level 102
- Level 112
- Level 110
- Spider Mark Level 4
- Cyclops Mark Level 6
Recommended
Gear
Head | Slayer Cowl (Legendary) |
---|---|
Body | Slayer Leather Body (Legendary) |
Leggings | Poison Mythical Wizard Bottoms |
Boots | Unholy Battle Boots (m) |
Hands | Unholy Magic Gloves (m) |
Cape | Skull Cape |
Neck | Grudge Amulet (m) |
Passive | Hunter's Ring |
Ring | Unholy Ring (m) |
Gem | Unholy Gem (m) |
Weapon | Magic Wand (Powerful) |
Shield | Shield of Melee Power |
Consumable | Explorers Map II |
Tablets | Cyclops Spider |
Spells: Poison Pods
Curse: Anguish III
(Unholy) Prayers: Corruption and Defile
Potion: Deadly Toxins Potion
Point of Interest: Dark Waters
Agility
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
1 | Cargo Net | +3% Global GP (except Item Sales) +2% Fishing Mastery XP | Level 1 |
2 | Monkey Bars | -4% Firemaking Interval | Level 10 Level 15 |
3 | Pipe Climb | +5% Melee Evasion +5% Melee Max Hit | Level 20 Level 10 Level 10 |
4 | Mud Crawl | +2% Herblore Mastery XP +2% Herblore Skill XP -10% base primary resource quantity gained in Farming +3% Chance to Preserve Resources in Herblore | Level 30 Level 25 Level 25 |
5 | Cliff Climb | +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation -10% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) | Level 40 Level 20 |
6 | Rocky Waters | +50 Maximum Hitpoints | Level 50 Level 50 |
7 | Boulder Trap | -20% Chance to Preserve Resources in Skills | Level 60 |
8 | Raft Building | +20 Maximum Hitpoints +2% Damage To All Monsters +1% Damage Reduction | Level 70 Level 70 Level 70 |
9 | Frozen Lake Crossing | +5% Slayer Skill XP +3% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +10% Auto Eat Efficiency | Level 80 Level 70 Level 70 |
10 | Ocean Rafting | +5% Damage To All Monsters +10% Global Slayer Coins (except Item Sales) +5% Auto Eat Efficiency | Level 90 Level 99 |
11 | Forest Maze | -20% Global Accuracy -20% Auto Eat Efficiency +15% Flat Slayer Area Effect Negation +8% Slayer Skill XP +10% Global Slayer Coins (except Item Sales) | Level 100 Level 100 Level 100 Level 100 |
12 | Boulder Balance | -20% Global Accuracy +5% of Maximum Hit added to Minimum Hit -0.1s Attack Interval | Level 105 Level 105 Level 105 Level 105 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | Level 110 |
14 | Gap Climb | +15% Damage to Monsters in Slayer Areas -20% Damage to Monsters in Dungeons +10% Global Slayer Coins (except Item Sales) +15% Flat Slayer Area Effect Negation | Level 115 Level 110 |
15 | Freezing Rafting | -10% Cooking Interval +3% Auto Eat Threshold +15% Auto Eat Efficiency -20% base primary resource quantity gained in Farming | Level 118 Level 120 Level 120 Level 110 |
Pillar | Pillar of Combat | +10% Ranged Evasion -0.2s Monster Respawn Timer +5% Flat Slayer Area Effect Negation +10% Melee Evasion +10% Magic Evasion +5% of Maximum Hit added to Minimum Hit +10 Flat HP Regen | Level 99 |
Elite Pillar | Elite Pillar of Conflict | +10% Lifesteal +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat | Level 120 |
Upgrading Tweaks
Enable Surge II for a 200k increase at the cost of 20k more runes per hour.
Acquire a slayer task for Gret-Yun for an extra 1.8 million per hour. Be careful to unselect "automatically fight new slayer task".
At Level 110 & Level 110, swap AgilityObstacle 6 from Rocky Waters to Lake Swim and equip Poison Mythical Wizard Bottoms.
When Mythical Ranged Slayer Gear is obtained, swap AgilityObstacle 15 from Freezing Rafting to Waterfall Crossing (Needs Level 114 if the obstacle isn't Mastered, Level 108 if it is).
Absolute Max with Sup CoC
Equip the following items:
Superior Cape of Completion, Vorloran Watcher Platelegs, Vorloran Watcher Boots.
Switch AgilityObstacle 15 back to Freezing Rafting.
We'll now be fighting Goliath Werewolf.
Values simmed at 100k simulations in Combat Simulator.
New Slayer Coins per hour goes up to 15.4 million / 854,546,000 per hour without a Slayer Task or Solar Eclipse.
16.41 million / 910,590,900 per hour with Solar Eclipse.
18.49 million / 1,026,010,100 per hour with a Slayer Task.
19.81 million / 1,099,256,900 per hour with both Solar Eclipse and Slayer Task.
Possible Downgrades & Requirements for them
Level 108 is required for Poison Mythical Wizard Bottoms, Level 114 is required with Poison Master Wizard Bottoms.
Can be done with Ranged Master Slayer equipment & Poison Master Wizard Bottoms if you swap the shield with a (P) Divine Shield or Relic Shield at Level 116.
Simmed with all pets, if you do not have Erran, Leonardo, Finn and Kiko you will need Level 116.
Explorers Map II can be substituted with Magic Hinder Scroll for 100k less /h.
Pastebin for the Combat Simulator
Atlas of Discovery Expansion
Mining Pure Crystal (4m ~ 39.5m)
On Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to Mining Gloves being disabled. You will want to swap Water Maze for Pit Maze and you will need both the Mining and Astrology Master Relics to reach the Max rate.
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
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Mining Pure Crystal | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4,000,000 to 39,492,880 per hour | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39,492,880 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (1,423,500 ) | Outputs (40,916,380 ) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Details:
- Mine Pure Crystal while wearing Mining Gloves
- Sell the Gems, and Pure Crystal for profit
A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.
Improves GP Rate
Note that Gem Finder Scroll is not an increase in GP. The scrolls themselves will sell for more than the extra gems you get.
Name | Effect |
---|---|
Master of Nature | -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) |
Corundum Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Augite Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Divine Pickaxe | 20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) |
Terra | +8% Chance to Double Items in Mining +5% Chance to receive gems from Mining +5% Chance to deal no Damage to an Ore or Essence Mining Node |
Rosaniya | +8% Chance to Double Items Globally |
Merchant's Permit | Reduces Mining Glove costs from 75,000 down to 67,500 |
Cool Rock | +5 Mining Node HP |
Aquarias | +1% Chance to Double Items Globally |
Ace | +1% Chance to Double Items Globally |
Classy Rock | +10 Mining Node HP |
Cute Rock | +2% Chance to Double Items in Mining |
Royal Rock | +3% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
Penelope | +2% Chance to Double Items Globally |
Harold | -2% Interval for all non-Combat Skills +2% Chance to Double Items Globally |
Carthulu | Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography |
944 Hex Mastery Checkpoint | -3% Interval for all non-Combat Skills |
Terran Dungeon Ruins | +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled) -0.1/-0.2s Mining Interval |
Aorpheat's Signet Ring | +10% Chance to Double Items Globally |
Ring of Wealth | +7% Chance to Double Items Globally |
Miner's Helmet | +3% Chance to deal no Damage to a Mining Node |
Clue Chasers Insignia | +10% increased chance to gain Gems from Mining |
Dirty Mining Boots | -0.1s Mining Interval |
Mining Lantern | +30% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
Ghostly Parrot | +10% increased chance to gain Gems from Mining |
Mole Bear OR Mole Eagle |
+25 Mining node Hitpoints when using Perfect Swing Potions OR -0.2s Mining Interval (Preferred) |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
3 | Pipe Balance | +3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining +10 Mining Node HP +3% Chance to Preserve Resources in Skills | Level 20 Level 20 |
5 | Rock Climb | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | Level 40 Level 30 Level 30 Level 30 Level 30 |
9 | Ice Jump | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | Level 80 Level 60 Level 60 Level 60 Level 60 |
11 | Water Maze | +10% Chance to Double Items Globally -10% Global Skill XP | Level 100 Level 100 Level 100 Level 100 |
13 | Balance Trap | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | Level 110 |
Pillar | Pillar of Skilling | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only | Level 99 |
Elite Pillar | Elite Pillar of Expertise | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally | Level 120 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Combat:
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |