Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
The guide was inspired by the following reddit post.
Why not to use this guide?
There are many reasons that this guide may not be useful:
If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
This guide is intended for Standard and HardcoreGame Modes:
If you are playing Adventure game-mode then please refer to the Adventure/Guide.
This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
Players are encouraged to try out all of the skills as soon as they feel more comfortable with the basics.
Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
Steps
Level Astrology until the Ameria constellation is unlocked ( Level 20)
Once Level 10 is achieved, training on the Iridan constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
Continue training Astrology on the Ameria constellation until Mastery level 80 is achieved in Ameria.
Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming Stardust and Golden Stardust. All of these bonuses are good, however, be aware that the cost doubles for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
For Stardust modifiers, be careful upgrading past star level 5-6
For Golden Stardust modifiers, be careful upgrading past star level 3-4
Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
Open any Bird Nests, plant the seeds you're able to in Farming, and sell any seeds you're not able to plant. If able, always use Weird Gloop (by combining 2 Compost with 10 Rune Essence in the Shop) when planting seeds as this guarantees their growth.
Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
Train Summoning by creating Ent Tablets until about Level 5.
We will use these Tablets in Woodcutting to further level to around Level 10 to unlock the Ent/Octopus Synergy for Fishing later on. You can see all possible Synergies here.
Summoning is a very expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a Tablet equipped that works in the skill you're training increases the amount of Summoning XP you gain per action.
Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
If not already Level 15, train Summoning until Level 15. You can train Summoning by either:
Preferably, equipping and using Tablets in its appropriate action (e.g. equipping Ent while Woodcutting)
Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating Ent Tablets)
Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
For Stardust modifiers, be careful upgrading past star level 5-6
For Golden Stardust modifiers, be careful upgrading past star level 3-4
High Mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its Mastery level is high enough.
Manually lighting bonfires is not recommended
Train Agility until Level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
Train to Level 35 and Level 30
If you haven't already trained Township a bit ( Level 15), it is worth doing this now to unlock Warm Beanie for additional Firemaking boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach Level 80 or higher, so it is highly recommended to be mindful when spending ticks.
Train Agility once more, this time until Level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
Having Ent and Octopus equipped will increase the number of Bird Nests dropped and continue to grant you more summoning XP.
If you have reached Level 90, as soon as you obtain one Mark of the Devil you can begin to craft Devil and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
Once again, keep planting seeds awarded from Bird Nests and keep the ones noted in the first Woodcutting section.
It is highly suggested to have the Multi-Tree upgrade by the time you reach Redwood Trees as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource (Yew Logs) intact
It might be worth checking your FiremakingMastery pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered Yew Logs you should be getting a bit more than 1% pool per hour.
Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
Train Astrology once more, this time until Level 99 is reached in order to unlock many more bonuses, including the Astrology Skillcape, which - when equipped - further speeds up the rate at which you find both types of Dust.
Go back to Astrology and ensure all your constellations are at least Mastery Level 40, and train those which are not.
Mastery Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
Many Mastery Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the Astrology page.
Where next?
At this point, you have the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from Astrology and Agility.
The choices on what path to take next start to open up, some suggestions are:
Agility to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.