Money Making

From Melvor Idle
Revision as of 22:20, 30 January 2022 by Auron956 (talk | contribs) (→‎Alternative Fish: Update expected fish quantities)

There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain.

On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.

For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.

Beginners are advised to start with the Fishing method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of Ancient Ring of Mastery and Ancient Ring of Skills that are very helpful in the long run.

Thieving

Template:OldStrategy

Improves GP Rate

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Thief's Moneysack +20% of Maximum GP added to Minimum GP
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
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Leprechaun
+50 Flat GP from Thieving
Gentle Hands Potion IV +75 Stealth
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
Slayer Platebody (Master) /
Slayer Leather Body (Master) /
Slayer Wizard Robes (Master)
+3% Chance to Double Items in Thieving
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Aquarias
+1% Global Doubling
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Ko
Up to 15% chance to Double Items in Thieving,
Up to 15% increase of minimum GP from Thieving

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

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    Level 92
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    Level 95
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    Leprechaun
    Mark Level 4
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    Devil
    Mark Level 3

Improves GP Rate

Additionally to the Boosts listed above, there are even more boosts for this specific method:

Name Effect
Level 99
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+100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape x2 Jadestone Bolts
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Leprechaun
+
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Devil
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
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Agility Obstacles
providing Resource Preservation

The mining-related boosts for crafting Headless Bolts will be acquired naturally. The Perfect Swing Potion IV will not affect the result much.

Method

  1. Thieve from the
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    Princess
    . When you get a sizeable amount of Jadestones, proceed to the next step.
  2. Mine Iron Ore, Get Iron Bars through
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    Alt. Magic
    or
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    Smithing
    , Forge Headless Bolts with
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    Smithing
    ,
  3. Fletch Jadestone Bolts from Jadestones,
  4. Sell common drops. Use
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    Item Alchemy III
    on the drops worth more than 15,000GP.
  5. Get 24,740,000GP per hour on average.

Thieving is not better than the Dragon Javelins method by default.
Both methods heavily depend on the buffs from items, passives, and skills.
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.

Once this is survivable, the next important one is the

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Leprechaun

+

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Devil

synergy to increase the number of Jadestones gathered.

Also high resource preservation and Item doubling during Fletching is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, the thieving gains can be as low as 4,000,000GP per hour.

Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

Template:OldStrategy

This is in alternative method requiring less skills and boosts to get viable results.

Requirements

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    Level 92
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Improves GP Rate

Additionally to the Boosts listed above, there are even more boosts for this specific method:

Name Effect
Level 99
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+100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."

  1. Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them.
  2. Thieve from the
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    Knight
    .
  3. Sell all unsold drops. Use
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    Item Alchemy III
    on the drops worth more than 10,000GP.
  4. Get 16,476,000GP per hour on average.

Without most of the buffs, the thieving gains can be as low as 8,000,000GP per hour.

Check your own thieving setup with Thieving GP Calculator by Nomeru#4261.

Agility (Max 4,978GPk/hr)

Template:OldStrategy

Requirements

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    Level 99
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    Level 70
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    Level 60
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    Level 62
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    Level 60
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    Level 60
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    Level 60
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    Level 80
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    Level 80
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    Level 95
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    Level 95
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    Level 95
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    Level 95

Improves GP Rate

Name Description
Level 90
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in every used Obstacle
-27% Agility Interval
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Mountain Climb
-12% Agility Interval
+15% GP From Agility
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Tree Balance
-12% Agility Interval
Aorpheat's Signet Ring +100% GP while training Agility
Sneak-Ers +5% global GP
Jeweled Necklace +5% global GP
Fine Coinpurse +10% global GP
Agility Skillcape +10% GP from Agility
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Sam
+15% GP from Agility
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Agility
25% Checkpoint
+10% GP from Agility
Performance Enhancing Potion IV -8% Agility Interval (requires
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Level 62
)
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Ko
up to +15% GP from Agility

Method

Calculations
Using the obstacles listed above and all available boosts we get a max of 59% Agility Interval Reduction and +195% GP.

Total duration of this course is 79s, which is reduced by 59% to 32.39s.

Total GP of this course is 15,187GP, which is increased by 195% to 44,802GP.

Thats 1,383.2GP per second or 4,979,498GP per hour.

Fishing (Max 4,421GPk/hr)

Template:OldStrategy

Requirements

Improves GP Rate

Name Description
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Dragon Fishing Rod
The strongest Fishing Rod, reduces fishing catch time by 40%.
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Amulet of Fishing
Reduces fishing catch time by a flat 15%, meaning that if you have Dragon Rod, you'll get a 25% boost.
Fishing Skillcape Doubles the number of fish caught.
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring Increases the chance of doubling the number of fish caught by 10%.
Fishing Hook Increases the chance of doubling the number of fish caught by 10%. (requires
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Level 45
)
Sailor's Top Decreases the chance of special drops by 3% (requires
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Level 45
)
Pudding Duckie Increases the chance of doubling the number of fish caught by 5%.
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Level 99
Doubles the number of fish caught.
50% Fishing Mastery Pool Checkpoint Provides a 5% chance to catch double fish.
95% Fishing Mastery Pool Checkpoint Provides a 25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV Increases the chance of doubling the number of fish caught by 12%. (requires
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Level 40
)
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Ameria
The Ameria constellation can boost your
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Fishing
doubling by an additional +1 - 15% (using all available Standard Modifiers). (requires
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Level 20
)
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Ameria
The Ameria constellation can decrease your
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Fishing
interval by an additional +1 - 15% (using all available Unique Modifiers). (requires
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Level 20
)
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Rock Climb
The Rock Climb obstacle can increase your
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Fishing
doubling by an additional 5% (requires
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Level 40
,
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Level 30
,
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Level 30
,
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Level 30
)
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Ice Jump
The Ice Jump obstacle can increase your Global doubling by an additional 5% (requires
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Level 80
,
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Level 60
,
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Level 60
,
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Level 60
,
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Level 60
)
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Pillar of Skilling
The Ice Jump obstacle can increase your Global doubling by an additional 3% (requires
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Level 99
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Octopus
3% chance to get 1 extra resource, in
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Fishing
, Can not be doubled. (requires
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Level 15
)
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Octopus
+
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Pig
Synergy
75% chance to receive an extra fish as a cooked version while fishing. (requires
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Level 25
)

NOTE: The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.

Method

Equip Fishing gear and fish for Magic Fish or any of the alternative fish listed below. Each piece of equipment will give a substantial boost to profit per hour. Fishing is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hr rates assume all improvements to GP rate are obtained and in use.

Alternative Fish

Players may choose to consider the following options:

Fish Requirements GP/Fish Expected Output/Hour Maximum GP/Hour
With Without
With Without With
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Without
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With
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Without
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Raw Magic Fish
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Level 80

Message in a Bottle
960GP 3,540 1,770 3,413GPk 3,398GPk 1,715GPk 1,699GPk
Raw Whale
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Level 95
750GP 4,470 2,235 4,422GPk 3,353GPk 2,745GPk 1,677GPk
Raw Manta Ray
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Level 85
650GP 4,510 2,255 3,805GPk 2,932GPk 2,339GPk 1,466GPk
Raw Shark
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Level 70
270GP 7,112 3,556 2,481GPk 1,920GPk 1,521GPk 960GPk

Sources

https://docs.google.com/spreadsheets/d/1jcvrx3VvE50eT5d6k7oSX6RnDME85IXC0jgLJ1quyVQ/edit?usp=sharing

Mining with Gem Gloves (470k/hr usual, 1350k/hr max)

Template:OldStrategy

Requirements

Improves GP Rate

Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time)
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Level 99
/
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Level 99
+15% Chance of obtaining 2 ore
Aorpheat's Signet Ring +10% chance to gain double resources
Ring of Wealth +7% chance to gain double resources
Mining Skillcape +1 Coal Ore per Action
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Terra
Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
Merchant's Permit Gem Gloves only cost 450 instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP

Method

This method is recommended to use if you play Adventure and there's no better money-making method at hand.

  1. Buy Gem Gloves,
  2. Mine Adamantite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.

The method relies on the Gem Gloves that increase the gems drop chance to 100% when mining anything but the Rune Essence. The average value of a Gem is 381.25GP, while a single charge of the Gem Gloves costs only 250GP. Thus 131.25GP of profit is earned per mining action from gems.

With the

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Dragon Pickaxe

and

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Level 50

, you will get around 470,000GP per hour.

A fully juiced setup with the Dragonite Ore will give around 1,350,000GP per hour.

Please note that this setup already includes the

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Master of Nature

which is unlocked after beating the

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Earth God Dungeon

. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. Without the

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Master of Nature

upgrade and only Perfect Swing Potion III the GP rate already drops to 787,000GP.
The calculation does not include any

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Astrology

modifiers.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. On the Equipment tab, specify for Mining that you wear Gem Gloves.
  3. On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Mining tab.

Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)

Template:OldStrategy

Requirements

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    Level 90
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    Level 95
    , 271 Mining Mastery levels in total
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    Level 93
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    Level 92
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    Level 80
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    Level 95

Improves GP Rate

Woodcutting
Name Effect
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Dragon Axe
-50% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time)
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Master of Nature
-15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time)
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Level 99

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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
Beavis +5% Chance to Double Items in Woodcutting
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Multi-Tree
cut 2 different trees simultaneously
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Level 99
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (multiplicative with Dragon Pickaxe to a total of -65% Mining Time)
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Level 99

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Level 99

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Level 99
+15% Chance of obtaining 2 ore
Mining Skillcape +1 Coal Ore per Action
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
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Level 99
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
Merchant's Permit permanent 10% discount on all skill gloves
preferably Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
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Level 99

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Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
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Expanded Knowledge
-15% Base Runecrafting Interval
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Gunter
+10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
Nature's Call Staff Reduces the Nature Rune cost of spells by 1
Magic Skillcape doubles the Effect of the Nature's Call Staff
Ring of Wealth +7% Chance to Double Items Globally
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Salem
+5% Rune Preservation
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Jelly Jim
+2% Rune Preservation
Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
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Level 99
+15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
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Level 99
+30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
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Art of Control
-15% Base Smithing Interval
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Puff, the Baby Dragon
+10% Chance to preserve Resources
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Level 99
+15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
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Level 99
+24.8% chance to preserve resources.
Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
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Perpetual Haste
-15% Fletching Interval
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Quill
-0.2s Fletching Interval
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Level 80
+15% Chance to Double Items in Fletching
Other
Name Effect
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring affects all skills above +10% Chance to Double Items Globally
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Aquarias
affects all skills above
+1% Chance to Double Items Globally
Clue Chasers Insignia affects all skills above except
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Alternative Magic
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
Crown of Rhaelyx affects all skills above except
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Alternative Magic
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
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Level 99
obstacles about resource preservation and pillar
build cost reduction and half debuffs
Herblore Skillcape x2 Items received from Herblore
Gronk +2% Chance to Double Items in Herblore
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Level 99
+15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

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    Smithing
    • Equip Clue Chasers Insignia
    • Change
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      Agility
      Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000GP, 15 Iron Ore and 15 Tin Ore)
    • Change
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      Agility
      Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000GP, 5 Tomato Seeds and 25 Salmon)
    • Change
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      Agility
      Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000GP and 50 Bones)
    • Smith 4,182 Dragon Javelin Heads

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154GP per hour all things considered.


Woodcutting

Template:OldStrategy

Improves GP Rate

Name Effect
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Dragon Axe
-50% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (multiplicative with the bonuses above a total of -65% cut time)
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Master of Nature
-15% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -80% cut time)
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Stepping Stones
-6% Base Woodcutting Interval (multiplicative with the bonuses above to a total of -86% cut time)
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Rock Climb
+5% Chance to Double Items in Woodcutting
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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Clue Chasers Insignia 10% increased chance to receive Bird Nests from Woodcutting
Aorpheat's Signet Ring +10% chance to gain double resources
Ring of Wealth +7% chance to gain double resources
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Multi-Tree
cut 2 different trees in Woodcutting simultaneously
Lumberjack's Top +2% Bird Nest drop rate
Beavis +5% Chance to Double Items in Woodcutting
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
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Deedree
Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate
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Ent
+10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled

Chopping Magic and Mahogany Logs (Max 1,324GPk/hr)

Requirements

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    Level 75

Method

Simply cut down Magic Logs and Mahogany Logs log and sell the logs and Bird Nest for profit.

Expected Resources Per Hour

The maximum rates assume

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Dragon Axe

,

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Multi-Tree

, Aorpheat's Signet Ring, Clue Chasers Insignia, Beavis,

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Master of Nature

, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery.

Bird Nests are only provided once per action.

This yields about 15,750 , 8 worth 3,375GPk

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Deedree

can increase the profit even further, but probably not significantly.

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Agility

Obstacles have not been included in the calculation, as the Spreadsheet does not support them.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. Specify your Equipment on the Equipment tab.
  3. On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Woodcutting tab.

Chopping Logs With Bird Nests Potions (Max ~5,000GPk/hr)

Requirements

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    Level 10
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    Level 1

Please note: Although the requirements seem low, using Bird Nest Potion IV and minimum action time (

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Dragon Axe

, Woodcutting Skillcape and

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Master of Nature

god upgrade) are advised or else the GP rate drops significantly.

Method

Cut down Normal Logs and sell the logs and Bird Nests for profit. A portion of the nests can be opened for Potato Seeds to make more potions.

Expected Resources Per Hour

The maximum rates assume

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Dragon Axe

,

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Multi-Tree

, Aorpheat's Signet Ring, Clue Chasers Insignia, Beavis,

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Master of Nature

, Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and

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Level 99

, Bird Nest Potion IV and

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Ent

+

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Bear

Synergy active.

This yields about 15,750 and 9,080 worth 3,375GPk

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Deedree

can increase the profit even further to approximately 5,000GPk more when using +15% Bird Nest drop rate Unique Modifiers

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Agility

Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. Specify your Equipment on the Equipment tab.
  3. On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Woodcutting tab.

Combat

Template:OldStrategy

Combat can yield some of the highest GP rates in the game.

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Magic

is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of Melee or

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Ranged

and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor. The exact rates are difficult to determine, but the best targets are as follows:

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Infernal Stronghold

, Master Farmers, Black Dragons.

The two items that make this method good are Chapeau Noir and Aorpheat's Signet Ring.

Calculating the specific GP/hr depends on your stats and gear. The Combat Simulator in Scripting and Extensions can help you to calculate the gains for your build.

One of the most profitable dungeons is the

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Infernal Stronghold

because it drops a lot of pure GP that gets doubled with the Aorpheat's Signet Ring. The pure GP gain with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear

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Infernal Stronghold

will yield a total of 250,000 + 402,400 = 652,400 GP per clear. Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have Aorpheat's Signet Ring in the ring slot with no passive slot,

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Prayer

, or

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Potions

.

Magic (Max ~12652k/hr)

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli,

85

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Magic

, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr

Full Glacial God Gear, Elite Amulet of Magic, Skull Cape, Fire Imbued Wand, Book of Eli,

85

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Magic

, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli,

85

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Magic

, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Air Imbued Wand, Book of Eli,

99

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Magic

, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr

Full Glacia God Armor, Elite Amulet of Magic, Skull Cape, Ocean Song, Book of Eli, Warlock Ring ( Signet in Passive slot),

99

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Magic

, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr

The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.

Melee (Max ~8449k/hr)

Full Terran God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Dragonfire Shield,

85

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Melee

stats,

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85 hp

, 6,57 kills/hr = 4,280,355 gp/hr

Full Ragnar God Gear, Amulet of Torture, Infernal Cape, Infernal Claw, Earth Layered Shield,

85

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Melee

stats,

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90 hp

, 7,63 kills/hr = 4,970,945 gp/hr

Full Ragnar God Gear, FEZ, Infernal Cape, Tidal Edge, Earth Layered Shield, Fighter Ring ( Signet in Passive slot),

99

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Melee

stats,

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99 hp

, 12,97 kills/hr = 8,449,955 gp/hr

Ranged (Max ~8730k/hr)

Full Aeris God Gear, Elite Amulet of Ranged,

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Ancient Crossbow

, Emerald Bolts, Dragonfire Shield, Infernal Cape, 85

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Ranged

,

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90 hp

, 7,27 kills/hr = 4,736,405 gp/hr Full Aeris God Gear, Deadeye Amulet,

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Shockwave

, Emerald Bolts, Dragonfire Shield, Cape of Prat, Deadeye Ring ( Signet in Passive slot), 99

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Ranged

,

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99 hp

, 13,4 kills/hr = 8,730,100 gp/hr