User:Pollychan/FishingGuideRewriteDraft
Training
Generally speaking, you should fish the highest level fish available to you. However, since Fishing provides many additional benefits in other skills, it may be worth lingering on certain other fish for some time, saving time down the road.
The most notable considerations are the two items Amulet of Fishing and
Pirates Lost Ring. The
Amulet provides -15% Fishing Interval, and the
Ring provides a massive 15% additional
Fishing XP. There is also the
Message in a Bottle, which unlocks the Secret Area with many important fish. These can only drop when receiving a "Special" item, so maximizing this chance is very important.
First we want to minimize how much Junk we receive. It provides 1 XP when received, greatly reducing your overall XP and GP rates. Players will receive Junk at a fairly high rate (10-29%, depending on location) while fishing until their total Mastery Pool is at 25%, or when the
Mastery level for an individual fish reaches 65. It will take a longer time initially to reach 25% Mastery Pool, so we will focus on a few fish to boost to Mastery Level 65. You also receive a +3% chance to catch Special items when reaching level 50 for an individual fish.
We're going to swap targets very frequently at the start, since we won't be getting any fish to 65 for a while. Fish Raw Shrimp from 1-5,
Raw Sardine from 5-10,
Raw Herring from 10-20 (switch to
Raw Seahorse if you got the
Message in a Bottle, although this is extremely unlikely by level 15), and
Raw Trout from 20-30.
This is a good point to consider using the Ent and
Octopus
Summoning synergy, if you have it. It will give you +3% chance for Special catches, which will let you get important
Fishing drops sooner. At level 30, you should fish
Raw Poison Fish for a while, which are used in
Performance Enhancing Potions and
Lethal Toxins Potions. However, depending on where you are at in the game, you may be holding onto these fish for a while. If you prefer, continue swapping to higher level fish until 50.
If you've managed to get the Message in a Bottle by now, you can switch to
Raw Skeleton Fish at level 45 and just fish those all the way to level 80 or 95. This will give you a huge abundance of
Prayer points, and is one of the best ways to get
Prayer points. Level up
Raw Skeleton Fish to
Level 65, to eliminate Junk catches.
If you still haven't gotten Message in a Bottle, stop on
Raw Swordfish for a while at level 50, leveling it to
Level 65. The
cooked version (
Swordfish) is used in
Generous Cook Potions, which you will need a lot of eventually. You can switch again to
Raw Crab at 60, for
Fishermans Potions.
This is also where you should consider switching to the Octopus and
Pig
Summoning synergy instead, if you aren't farming
Raw Skeleton Fish. This will give you a 75% chance to fish up a cooked version of any fish (that can be cooked), which you can either use as food or sell for more GP. If you are early in the game, this is a good source of early GP. However, it may be difficult to unlock the synergy early, so don't worry if you don't have it.
Once you're at 60, fish any of the above fish all the way to 99. If you're going to focus on any, make sure to level them to Mastery level 65, so you don't catch any Junk.
Raw Crab are great as cooked food and as a potion ingredient, so it's not a bad idea to fish them for a while. If at any point you get the
Message in a Bottle, you can switch immediately to
Raw Skeleton Fish and ride them all the way to 95 or 99.
Finally, fish Raw Whale from 95-99, as they are a great source of
cooked food.
Quick Reference
These tables serve as an at a glance reference for some different paths to 99. None of them are strictly needed; feel free to swap fish whenever you want or need.
![]() | |
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Level | Fish |
1-5 | ![]() |
5-10 | ![]() |
10-20 | ![]() |
20-30 | ![]() |
30-50 | ![]() |
45-99 | ![]() |
Fish for Other Skills | |
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Level | Fish |
1-5 | ![]() |
5-10 | ![]() |
10-20 | ![]() |
20-30 | ![]() |
30-50 | ![]() |
50-60 | ![]() |
60-95 | ![]() |
95-99 | ![]() |
Level | Fish |
---|---|
1-5 | ![]() |
5-10 | ![]() |
10-20 | ![]() |
20-35 | ![]() |
35-50 | ![]() |
50-55 | ![]() |
55-65 | ![]() |
60-70 | ![]() |
70-85 | ![]() |
85-95 | ![]() |
95-99 | ![]() |
Boosters
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach 99, and can be easily skipped.
XP
Source | Type | DLC | XP Boost | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | ||
Agility Obstacle 5 | +4% Global Skill XP | +3% Global Mastery XP -10% Ammo Preservation -10% Rune Preservation -10% Chance to Preserve Resources in Skills | ||
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | ||
Constellation | +8% Fishing Skill XP | -5% Fishing Interval -5% Firemaking Interval +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +8% Firemaking Skill XP +8% Fishing Mastery XP +8% Firemaking Mastery XP +5% chance to receive Special Items from Fishing | ||
![]() | Item (Shield, Passive) | +3% Global Skill XP | -15% Global GP (except Item Sales) | |
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 2x as many runes +25% base primary resource quantity gained in Farming | |
Error creating thumbnail: File missing Enhanced Township Food Scroll | Item (Consumable) | Error creating thumbnail: File missing | +3% Fishing Skill XP | +3% Fishing Abyssal XP +5% Chance to gain +1 additional resource in Cooking (Cannot be doubled) -10% damage taken from dragonbreath -0.2s Monster Respawn Timer |
![]() | Item (Cape) | +5% Global Skill XP | +100% chance to gain Coal Ore in Firemaking | |
![]() | Item (Platebody) | +2% Fishing Skill XP | ||
![]() | Item (Boots) | +2% Fishing Skill XP | ||
![]() | Item (Helmet) | +2% Fishing Skill XP | ||
![]() | Item (Platelegs) | +2% Fishing Skill XP | ||
![]() | Item (Consumable) | +3% Fishing Skill XP | ||
![]() | Item (Cape) | +5% Global Skill XP | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Damage To Slayer Tasks +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 base primary resource quantity gained in Summoning +25% base primary resource quantity gained in Farming | |
![]() | Item (Ring) | +15% Fishing Skill XP | ||
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +8% Global Skill XP | +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking | |
![]() | Item (Cape) | +8% Global Skill XP | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +25% Chance to Preserve Resources in Summoning Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only -30% Melvor Realm Agility Obstacle Build Costs +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Undead Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Global Skill XP | +4% Chance to Double Items Globally +6% Melee Max Hit | |
Error creating thumbnail: File missing Undead Enhancement 3 | Item (Enhancement3) | +2% Global Skill XP | ||
Error creating thumbnail: File missing Undead Enhancement 3 (Augmented) | Item (Enhancement3) | +4% Global Skill XP | ||
Mastery Bonus | ![]() | +5% Global Skill XP | ||
![]() | Pet | +1% Global Skill XP |
Action Time
Source | Type | DLC | Action Interval | Other Modifiers |
---|---|---|---|---|
Constellation | -5% Fishing Interval | -5% Firemaking Interval +8% Chance to Double Items in Fishing +8% Chance to Double Items in Firemaking +5% chance to gain 1 Diamond from Firemaking (Cannot be doubled) +8% Fishing Skill XP +8% Firemaking Skill XP +8% Fishing Mastery XP +8% Firemaking Mastery XP +5% chance to receive Special Items from Fishing | ||
Item (Amulet) | -15% Fishing Interval | |||
![]() | Item (Consumable) | ![]() | -5% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +100% chance to ignore Slow Effects |
![]() | Point of Interest | ![]() | -3% Fishing Interval | +10% chance to gain 1 cooked version of a fish when Fishing +20% chance to gain GP in Fishing when catching a Fish that sells for GP equal to its base sale price |
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -10% Fishing Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Fishing Interval | |||
Upgrade | -5% Fishing Interval |
Melvor Idle Skill Guides | |||||||||||||||||||||
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Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |