Money Making

From Melvor Idle
Revision as of 20:07, 29 May 2024 by Ayarez (talk | contribs) (transclusion Fletching Meteor Bolts (80,000k/hr max))


The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Base Game

Thieving

Money Making/Thieving

Agility (1.1m ~ 6.3m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Agility
1,141,700GP to 6,323,721GP per hour
Requirements
SkillsOther
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    Level 99
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    Level 70
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    Level 60
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    Level 62
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    Level 60
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    Level 60
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    Level 60
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    Level 80
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    Level 80
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    Level 95
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    Level 95
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    Level 95
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    Level 95
None
ItemsRecommended
None Items that improve profit
Results
ProfitExperience gained
6,323,721GP
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203,040
Inputs (6,246GP)Outputs (6,329,967GP)
ItemQuantityValue
Performance Enhancing Potion IVPerformance Enhancing Potion IV23.576,246GP
ItemQuantityValue
GPGold Pieces6,232,0326,232,032GP
Mastery Token (Agility)Mastery Token (Agility)61.7292,580GP
Mysterious StoneMysterious Stone3.575,355GP

Setup the following agility obstacles and hit "Start Agility"

Improves GP Rate

Name Description
Level 90
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in every used Obstacle
-27% Agility Interval
Aorpheat's Signet Ring +100% GP while training Agility
Sneak-Ers +5% global GP
Jeweled Necklace +5% global GP
Fine Coinpurse +10% global GP
Agility Skillcape +10% GP from Agility
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Sam
+15% GP from Agility
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Agility
25% Checkpoint
+10% GP from Agility
Performance Enhancing Potion IV -12% Agility Interval (requires
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Level 62
)
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Ko
+5% GP from Agility
-5% Agility Interval
+8% exp from Agility

Source

This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.

Fishing (300k ~ 3.4m)

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Fishing Whales
310,950GP to 3,420,499GP per hour
Requirements
SkillsOther
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Level 95
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Dragon Fishing Rod
ItemsRecommended
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Amulet of Fishing
Items that improve profit
Results
ProfitExperience gained
3,420,499GP
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328,280
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70,981
Inputs (6,733GP)Outputs (3,427,233GP)
ItemQuantityValue
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Octopus1,0280GP
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Pig5140GP
Fishing HookFishing Hook5143,598GP
Fishermans Potion IVFishermans Potion IV25.73,135GP
ItemQuantityValue
Raw WhaleRaw Whale3,5132,634,973GP
WhaleWhale386.04790,610GP
Mastery Token (Fishing)Mastery Token (Fishing)1.11,650GP
Mysterious StoneMysterious Stone0.140GP

Fish for Raw Whales if using the

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Octopus

+

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Pig

Summoning synergy, or Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit. With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish. Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as Raw Mystic Shark faster. Fish GP/h is listed in the

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Fishing

page. With the Atlas of Discovery expansion, The Fisherman's Bounty point of interest in

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Cartography

provides several useful buffs to this method.

Improves GP Rate

Name Description
Fishing Skillcape Doubles the number of fish caught
Aorpheat's Signet Ring +10% Fishing Doubling
Ring of Wealth +7% Fishing Doubling
Fishing Hook +10% Fishing Doubling
Sailor's Top -100% Special drops, resulting in more fish
Pudding Duckie +5% Fishing Doubling
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Level 99
/
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Level 99
Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
Fishermans Potion IV +12% Fishing Doubling
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Ameria
+8% Fishing Doubling
-5% Fishing Interval
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Octopus
+3% chance to get 1 extra resource in Fishing (cannot be doubled)
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Octopus
SynergyIcon.png
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Pig
75% chance to receive an extra fish as a cooked version while fishing

The Fishing Skillcape and Level 99

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Mastery

bonuses will stack, causing at least four fish to be caught each time.

Agility Obstacles

Sources

The above method for minimum and maximum profit was ran for 1,000 hours using this save.

Mining with Gem Gloves (300k ~ 2m)

Money making/Mining with Gem Gloves

Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)

Requirements

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    Level 90
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    Level 95
    , 271 Mining Mastery levels in total
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    Level 93
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    Level 92
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    Level 80
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    Level 95

Improves GP Rate

Woodcutting
Name Effect
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Dragon Axe
-40% cut time
Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time)
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Master of Nature
-15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time)
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Level 99

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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers)
+45% chance to receive 2x Logs per action
Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
Beavis +5% Chance to Double Items in Woodcutting
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Multi-Tree
cut 2 different trees simultaneously
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Level 99
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
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Level 99

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Level 99

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Level 99
+15% Chance of obtaining 2 ore
Mining Skillcape +1 Coal Ore per Action
Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP
Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
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Level 99
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
Merchant's Permit permanent 10% discount on all skill gloves
preferably Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
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Level 99

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Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
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Expanded Knowledge
-15% Base Runecrafting Interval
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Gunter
+10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
Nature's Call Staff Reduces the Nature Rune cost of spells by 1
Magic Skillcape doubles the Effect of the Nature's Call Staff
Ring of Wealth +7% Chance to Double Items Globally
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Salem
+5% Rune Preservation
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Jelly Jim
+2% Rune Preservation
Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
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Level 99
+15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
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Level 99
+30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
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Art of Control
-15% Base Smithing Interval
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Puff, the Baby Dragon
+10% Chance to preserve Resources
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Level 99
+15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
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Level 99
+24.8% chance to preserve resources.
Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
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Perpetual Haste
-15% Fletching Interval
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Quill
-0.2s Fletching Interval
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Level 80
+15% Chance to Double Items in Fletching
Other
Name Effect
Aorpheat's Signet Ring affects all skills above +10% Chance to Double Items Globally
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Aquarias
affects all skills above
+1% Chance to Double Items Globally
Clue Chasers Insignia affects all skills above except
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Alternative Magic
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
Crown of Rhaelyx affects all skills above except
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Alternative Magic
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
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Level 99
obstacles about resource preservation and pillar
build cost reduction and half debuffs
Herblore Skillcape x2 Items received from Herblore
Gronk +2% Chance to Double Items in Herblore
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Level 99
+15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

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    Smithing
    • Equip Clue Chasers Insignia
    • Change
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      Agility
      Obstacle 3 to
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      Pipe Balance
      to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000GP, 15 Iron Ore and 15 Tin Ore)
    • Change
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      Agility
      Obstacle 4 to
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      Coal Stones
      to get +3% Chance to Preserve Resources in Skills (Min cost 125,000GP, 5 Tomato Seeds and 25 Salmon)
    • Change
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      Agility
      Obstacle 5 to
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      Mountain Climb
      to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000GP and 50 Bones)
    • Smith 4,182 Dragon Javelin Heads

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to first combine Circlet of Rhaelyx and Jewel of Rhaelyx into Crowns of Rhaelyx, then convert the crowns into GP by using

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Item Alchemy III

while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154GP per hour, all things considered.

Combat (~18,750k/hr)

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup.

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Magic

is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming

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Level 85

and Cloudburst Staff, Magic is almost always superior to Melee and

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Ranged

.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the

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Infernal Stronghold

because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear

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Infernal Stronghold

will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized

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Agility

obstacles, and have only 30% accuracy from

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Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head Slayer Wizard Hat (Master)
Body Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Skull Cape
Neck Fury of the Elemental Zodiacs
Passive Chapeau Noir
Ring Aorpheat's Signet Ring
Weapon Cloudburst Staff

Spells:

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Water Surge

or

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Water Wave

(-4% total gp, -1.5% adjusted gp, -13% runes),

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Anguish III

, and

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Fury II

. Prayer:

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Battleheart

and

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Augury

Tablets:

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Golbin Thief

and

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Occultist

Potion: Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better

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Astrology

, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head Slayer Helmet (Master)
Body Slayer Platebody (Master)
Leggings Ragnar God Platelegs
Boots Ragnar God Boots
Hands Ragnar God Gloves
Cape Maximum Skillcape
Passive Gold Ruby Necklace
Neck Fury of the Elemental Zodiacs
Ring Nature's Blessing Ring
Weapon Infernal Claw
Offhand Dragonfire Shield

Prayer:

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Battleheart

and

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Rejuvenation

Tablets:

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Golbin Thief

and

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Unicorn

Potion: Regeneration Potions

  • Total GP: ~16,750k/hr
  • Adjusted GP: ~15,950k/hr

Throne of the Herald Expansion

Fletching Meteor Bolts (80,000k/hr max)

Requirements

Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h

Improves GP rate

High Level Agility

Coins.svg
Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

TotH.svgAoD.png High Level Agility
16,825,209GP to 63,868,948GP per hour
Requirements
SkillsOther
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    Level 120
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    Level 115
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    Level 115
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    Level 115
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    Level 100
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    Level 99
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    Level 99
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    Level 60
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    Level 60
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    Level 60
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    Level 60
  • 25%
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    Mastery Pool Checkpoint
  • Level 50
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    In all built obstacles
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    Ko
    +5% GP from Agility
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    Ko
    -5% Agility Interval
  • Eagle SynergyIcon.png
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    Leprechaun
  • ItemsRecommended
  • Performance Enhancing Potion IV
  • Eagle Tablets
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    Leprechaun
    Tablets
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    63,868,948GP
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    821,284
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    100,603
    Inputs (1,493,540GP)Outputs (65,362,488GP)
    ItemQuantityValue
    Performance Enhancing Potion IVPerformance Enhancing Potion IV369,540GP
    EagleEagle3,6000GP
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    Leprechaun1,8000GP
    Stamina PouchStamina Pouch1,8551,484,000GP
    ItemQuantityValue
    Circlet of RhaelyxCirclet of Rhaelyx0.0075,250GP
    Mysterious StoneMysterious Stone0.45671GP
    Mastery Token (Agility)Mastery Token (Agility)7.9311,895GP
    GPGold Pieces65,344,67265,344,672GP

    Setup the following agility obstacles and hit "Start Agility"

    Improves GP Rate

    Name Description
    Level 90
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    in all built obstacles
    -3% Agility Interval every 10 levels
    Mister Fuzzbutt +5% Global GP
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    Sam
    +15% GP from Agility
    Harold -2% Skill Interval
    +5% Global GP
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    Rosaniya
    +5% Global GP
    Fine Coinpurse +10% Global GP
    Kings Crown +40% Global GP
    Golden Wreath (Passive Slot) +100 GP gained when earning GP
    944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
    Sneak-Ers +5% Global GP
    Superior Agility Skillcape +20% GP from Agility
    Jeweled Necklace +5% Global GP
    Aorpheat's Signet Ring +100% GP from all sources
    Stamina Pouch +20% GP From Agility
    -5% Agility Interval

    Agility Obstacles

    Source

    A 1,000 hour simulation was done on this save which is setup for the maximum rate.

    Thieving Vampires for Blood Vials (15.4m ~ 105.5m)

    Coins.svg
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

    TotH.svgAoD.png Thieving Vampires
    15,391,000GP to 105,519,885GP per hour
    Requirements
    SkillsOther
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      Level 115
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      Level 45
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      Level 70
  • 95%
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    Mastery Pool Checkpoint
  • Level 99
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    Vampire
  • Level 90
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    Gentle Hands Potion IV
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    Ko
    +50 Stealth while Thieving
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    Ko
    +8% Chance to Double Items in Thieving
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    Ko
    -5% Thieving Interval
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    Cargo Net
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    Coal Stones
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    Rooftop Run
  • Bandit Hideout
  • Enough hitpoints to survive getting hit by the Vampire when below 100% success rate
  • ItemsRecommended
  • Gentle Hands Potion IV
  • Golbin Mask
  • Jeweled Necklace
  • Sneak-Ers
  • Grappling Hook
  • Thieving Gloves
  • Gloves of Silence (passive slot)
  • Masquerade Mask
  • Thieving Skillcape (or superior, if owned)
  • Fine Coinpurse
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    105,519,885GP
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    1,719,585
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    81,265
    Inputs (2,526,549GP)Outputs (108,046,434GP)
    ItemQuantityValue
    Thieving GlovesThieving Gloves4,500810,000GP
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    Leprechaun7,3790GP
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    Devil3,6890GP
    Gentle Hands Potion IVGentle Hands Potion IV71.186,549GP
    Masquerade MaskMasquerade Mask4,5001,710,000GP
    ItemQuantityValue
    Mind RuneMind Rune252,872252,872GP
    Chaos RuneChaos Rune136,523409,569GP
    Death RuneDeath Rune155,933623,733GP
    Blood RuneBlood Rune169,866679,466GP
    Mysterious StoneMysterious Stone0.11171GP
    Mastery Token (Thieving)Mastery Token (Thieving)8.2312,339GP
    Bobby's PocketBobby's Pocket140.84563,344GP
    Chapeau NoirChapeau Noir0.8125,888GP
    Sneak-ErsSneak-Ers1.1116,590GP
    Reaper Potion IReaper Potion I587.13745,650GP
    Reaper Potion IIReaper Potion II586.57819,444GP
    Blood RingBlood Ring1.73103,680GP
    Blood VialBlood Vial50,16640,132,800GP
    Masquerade MaskMasquerade Mask50,43219,164,160GP
    Thieving ShortsThieving Shorts1.0916,290GP
    GPGold Pieces44,480,43944,480,439GP

    Pickpocket the

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    Vampire

    for Gold Pieces and the other items. The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95%

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    Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.

    With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.

    Improves GP Rate

    Name Description
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    Aquarias
    +1% Chance to Double Items Globally
    Penelope +2% Chance to Double Items Globally
    Harold -2% Interval for all non-Combat Skills
    +5% Global GP
    +2% Chance to Double Items
    Ace +1% Chance to Double Items Globally
    Snek +50% GP From Thieving
    Mister Fuzzbutt +5% Global GP
    Carthulu Doubles bonusses from the Bandit Hideout
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    Ko
    +8% Chance to Double Items in Thieving
    -5% Thieving Interval
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    Rosaniya
    +8% Chance to Double Items Globally
    +5% Global GP
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    Level 120

    Superior Thieving Skillcape
    -0.8s Thieving Interval
    +150% GP From Thieving
    +270 Stealth while Thieving
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    Leprechaun
    SynergyIcon.png
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    Devil
    Extra loot, on average
    Slayer body +5% Chance to Double Items in Thieving
    +12% Damage Reduction
    Chapeau Noir +10% Chance To Double Items in Thieving
    Aorpheat's Signet Ring +100% GP granted from Thieving
    +5% chance to gain double loot from Thieving.

    Agility Obstacles

    Source

    The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.


    Mid-High Level Slayer Coin Farming 339M ~ 777M

    This page was last updated for (v1.2.2).

    How the method works

    You deal Poison damage to gain SCSlayer Coins from the

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    Cyclops
    SynergyIcon.png Spider

    synergy.
    Buy either Plentiful Resupply at

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    Level 100

    or Bountiful Resupply at

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    Level 110

    and sell every single item you get from it. This turns into 28.88GP for Plentiful Resupply and 55.49GP for Bountiful Resupply per SC.

    The setup before the optimal upgrades provides 11.75 million SCSlayer Coins which turns into 339,340,000GP per hour with Plentiful Resupply.
    Optimal tweaks provide 14.01 million SCSlayer Coins which turns into 777,414,900GP per hour with Bountiful Resupply.
    Even though there is technically a death chance (numbers are orange in Combat Simulator) this was ran at 1.000.000 trials and showed no deaths.


    We'll be fighting Gret-Yun for the best SCSlayer Coins per hour with no death chance.


    Requirements

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      Level 114
      &
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      Level 100
      OR
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      Level 108
      &
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      Level 110
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      Level 68
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      Level 80
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      Level 99
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      Level 99
    • Error creating thumbnail: File missing
      Level 100
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      Level 102
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      Level 112
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      Level 110
    • Spider Mark Level 4
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      Cyclops
      Mark Level 6

    Recommended

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      Level 120
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      Level 120
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      Level 120
      & Full Hex Mastery

    Gear

    Head Slayer Cowl (Legendary)
    Body Slayer Leather Body (Legendary)
    Leggings Poison Mythical Wizard Bottoms
    Boots Unholy Battle Boots (m)
    Hands Unholy Magic Gloves (m)
    Cape Skull Cape
    Neck Grudge Amulet (m)
    Passive Hunter's Ring
    Ring Unholy Ring (m)
    Gem Unholy Gem (m)
    Weapon Magic Wand (Powerful)
    Shield Shield of Melee Power
    Consumable Explorers Map II
    Tablets
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    Cyclops
    SynergyIcon.png Spider


    Spells:

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    Poison Pods

    Curse:

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    Anguish III

    (Unholy) Prayers:

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    Corruption

    and

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    Defile

    Potion: Deadly Toxins Potion

    Point of Interest: Dark Waters

    Agility

    Upgrading Tweaks

    Enable

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    Surge II

    for a 200k increase at the cost of 20k more runes per hour.

    Acquire a slayer task for Gret-Yun for an extra 1.8 million SC per hour. Be careful to unselect "automatically fight new slayer task".

    At

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    Level 110

    &

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    Level 110

    , swap

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    Agility

    Obstacle 6 from

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    Rocky Waters

    to

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    Lake Swim

    and equip Poison Mythical Wizard Bottoms. When Mythical Ranged Slayer Gear is obtained, swap

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    Agility

    Obstacle 15 from

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    Freezing Rafting

    to

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    Waterfall Crossing

    (Needs

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    Level 114

    if the obstacle isn't

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    Mastered,

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    Level 108

    if it is).

    Absolute Max with Sup CoC

    Equip the following items: Superior Cape of Completion, Vorloran Watcher Platelegs, Vorloran Watcher Boots.

    Switch

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    Agility

    Obstacle 15 back to

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    Freezing Rafting

    .

    We'll now be fighting Goliath Werewolf.

    Values simmed at 100k simulations in Combat Simulator.
    New SCSlayer Coins per hour goes up to 15.4 million / 854,546,000GP per hour without a Slayer Task or Solar Eclipse.
    16.41 million SC / 910,590,900GP per hour with Solar Eclipse.
    18.49 million SC / 1,026,010,100GP per hour with a Slayer Task.
    19.81 million SC / 1,099,256,900GP per hour with both Solar Eclipse and Slayer Task.

    Possible Downgrades & Requirements for them

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    Level 108

    is required for Poison Mythical Wizard Bottoms,

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    Level 114

    is required with Poison Master Wizard Bottoms. Can be done with Ranged Master Slayer equipment & Poison Master Wizard Bottoms if you swap the shield with a (P) Divine Shield or Relic Shield at

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    Level 116

    . Simmed with all pets, if you do not have Erran, Leonardo, Finn and Kiko you will need

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    Level 116

    .

    Explorers Map II can be substituted with Magic Hinder Scroll for 100k less SC/h.

    Pastebin for the Combat Simulator

    Combat Simulator Export

    Atlas of Discovery Expansion

    Mining Pure Crystal (4m ~ 39.5m)

    Without the Throne of the Herald, this will make a Max of 16m/h.
    On Ancient Relics, this has a Min of 2m/h and a Max of 27.1m/h due to Mining Gloves being disabled. You will want to swap
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    Water Maze
    for
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    Pit Maze
    and you will need both the Mining and Astrology Master Relics to reach the Max rate.
    Coins.svg
    Only the minimum profit is guaranteed when following the requirements of this guide.
    The maximum profit can only be obtained when following all requirements and recommendations.

    Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

    AoD.pngTotH.svg Mining Pure Crystal
    4,000,000GP to 39,492,880GP per hour
    Requirements
    SkillsOther
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      Level 85
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      Level 53
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    Level 99
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    Dragon Pickaxe
  • 95% Mining Mastery Pool Checkpoint
  • ItemsRecommended
  • Mining Gloves
  • Perfect Swing Potion IV
  • Bonuses that improve profit
    Results
    ProfitExperience gained
    39,492,880GP
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    1,082,500
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    45,000
    Inputs (1,423,500GP)Outputs (40,916,380GP)
    ItemQuantityValue
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    Mole17,1400GP
    EagleEagle8,5700GP
    Mining GlovesMining Gloves10,4501,410,750GP
    Perfect Swing Potion IVPerfect Swing Potion IV8512,750GP
    ItemQuantityValue
    Mastery Token (Mining)Mastery Token (Mining)1522,500GP
    Circlet of RhaelyxCirclet of Rhaelyx0.1290,000GP
    Mysterious StoneMysterious Stone3.10GP
    TopazTopaz666149,850GP
    SapphireSapphire23378,055GP
    RubyRuby233129,315GP
    EmeraldEmerald13273,260GP
    DiamondDiamond6675,900GP
    Pure CrystalPure Crystal53,73040,297,500GP

    Details:

    1. Mine Pure Crystal while wearing Mining Gloves
    2. Sell the Gems, and Pure Crystal for profit

    A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.

    Improves GP Rate

    Note that Gem Finder Scroll is not an increase in GP. The scrolls themselves will sell for more than the extra gems you get.

    Name Effect
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    Master of Nature
    -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
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    Corundum Pickaxe
    20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
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    Augite Pickaxe
    20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
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    Divine Pickaxe
    20% Chance to recieve +1 Ore in Mining (Cannot be Doubled)
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    Terra
    +8% Chance to Double Items in Mining
    +5% Chance to receive gems from Mining
    +5% Chance to deal no Damage to an Ore or Essence Mining Node
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    Rosaniya
    +8% Chance to Double Items Globally
    Merchant's Permit Reduces Mining Glove costs from 75,000GP down to 67,500GP
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    Cool Rock
    +5 Mining Node HP
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    Aquarias
    +1% Chance to Double Items Globally
    Ace +1% Chance to Double Items Globally
    Classy Rock +10 Mining Node HP
    Cute Rock +2% Chance to Double Items in Mining
    Royal Rock +3% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    Penelope +2% Chance to Double Items Globally
    Harold -2% Interval for all non-Combat Skills
    +2% Chance to Double Items Globally
    Carthulu Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography
    944 Hex Mastery Checkpoint -3% Interval for all non-Combat Skills
    Terran Dungeon Ruins +10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    -0.1/-0.2s Mining Interval
    Aorpheat's Signet Ring +10% Chance to Double Items Globally
    Ring of Wealth +7% Chance to Double Items Globally
    Miner's Helmet +3% Chance to deal no Damage to a Mining Node
    Clue Chasers Insignia +10% increased chance to gain Gems from Mining
    Dirty Mining Boots -0.1s Mining Interval
    Mining Lantern +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
    Ghostly Parrot +10% increased chance to gain Gems from Mining
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    Mole
    SynergyIcon.png
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    Bear
    OR
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    Mole
    SynergyIcon.png Eagle
    +25 Mining node Hitpoints when using Perfect Swing Potions OR
    -0.2s Mining Interval (Preferred)

    Agility Obstacles