Money Making
The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.
Base Game
Thieving
Improves GP Rate
Name | Effect |
---|---|
![]() |
-0.5s Thieving Interval +100% GP from Thieving +150 Stealth |
10% Thieving Mastery Pool Checkpoint | +30 Stealth |
25% Thieving Mastery Pool Checkpoint | -0.2s Thieving Interval |
50% Thieving Mastery Pool Checkpoint | +100% GP from Thieving |
95% Thieving Mastery Pool Checkpoint | +100 Stealth 3x chance to gain unique area items |
![]() |
+75 Stealth |
![]() |
-0.1s Thieving Interval +150 Flat GP from Thieving +50 Stealth |
![]() |
+20% of Maximum GP added to Minimum GP |
![]() |
+20 Flat GP from Thieving +20 Stealth |
![]() |
+5% Global GP +40 Stealth |
![]() |
+5% Global GP |
![]() |
+10% Global GP |
+50 Flat GP from Thieving | |
![]() |
+75 Stealth |
![]() |
+100% Global GP +5% Global Doubling |
![]() |
+50% GP from Thieving |
-0.2s Thieving Interval +20% GP from Thieving +35 Stealth | |
+5% Global Doubling | |
+3% Global Doubling | |
![]() ![]() ![]() |
+3% Thieving Doubling |
+1% Global Doubling | |
+8% Thieving Doubling -5% Thieving Interval +50 Stealth |
Thieving Princess and Fletching Jadebolts (24,740k/hr max)
Requirements
Improves GP Rate
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
+100% GP from Princess +174 Stealth vs Princess | |
![]() |
Doubles items received from Fletching |
+50 Flat GP from Thieving 50% Chance for 2x GP 35% Chance for 4x Items 15% Chance for nothing | |
![]() ![]() |
+25% Resource Preservation |
Method
Steal
Jadestones from the
Princess
Mine
Iron Ore
Smith
Iron Bars
Forge
Headless Bolts
Fletch
Jadestone Bolts
- Sell common drops. Use
Item Alchemy III along with any available GP boosts on drops worth more than 15,000
Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and
Thieving Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the
Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once
Princess is survivable, the next most important boost is the
Leprechaun+
Devil synergy to increase the number of
Jadestones gathered.
High resource preservation and item doubling during Fletching is very beneficial. Using
Crown of Rhaelyx and its
Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000
per hour.
Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.
With the Throne of the Herald expansion, the items
Grappling Hook and
Thieving Shorts are available at level 100 from the
Explorer which provide substantial buffs for this method.
With the Atlas of Discovery expansion,
Bandit Hideout point of interest in
Cartography provides several useful buffs to this method.
Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)
This is in alternative method requiring fewer skills and boosts to get viable results.
Requirements
Level 88
Level 55
Leprechaun Mark Level 4
Monkey Mark Level 3
Improves GP Rate
These boosts are in addition to the ones above and are specifically for this method.
Name | Effect |
---|---|
+100% GP from Knight +174 Stealth vs Knight |
Method
This method relies on the increased sell values of common drops from the Leprechaun+
Monkey synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." Although knight is unlocked at level 88, it likely will take until level 99 for the
Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate.
Craft
Leprechaun and
Monkey Tablets and equip them
Steal from the
Knight
- Sell all unsold drops. Use
Item Alchemy III along with any available GP boosts on drops worth more than 10,000
Without most of the buffs, earnings can be lower than 5,000,000 per hour. If you are lacking in stealth for a high success rate on
Knight, the
Leprechaun+
Monkey synergy may be more effective on the
Fisherman.
Check your own Thieving setup with Thieving GP Calculator by Nomeru#4261.
Agility (1.1m ~ 6.3m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Agility | |||||||||||||||||||||||||
1,141,700 | |||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||
None | |||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||
None | Items that improve profit | ||||||||||||||||||||||||
Results | |||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||
6,323,721 | |||||||||||||||||||||||||
Inputs (6,246 | Outputs (6,329,967 | ||||||||||||||||||||||||
|
|
Setup the following agility obstacles and hit "Start Agility"
Slot | Obstacle | Requirements |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 | ||
Pillar | ||
Totals |
Improves GP Rate
Name | Description |
---|---|
Level 90 |
-27% Agility Interval |
![]() |
+100% GP while training Agility |
![]() |
+5% global GP |
![]() |
+5% global GP |
![]() |
+10% global GP |
![]() |
+10% GP from Agility |
+15% GP from Agility | |
+10% GP from Agility | |
![]() |
-12% Agility Interval (requires |
+5% GP from Agility -5% Agility Interval +8% exp from Agility |
Source
This save was used to run agility for 1,000 hours. The average output of these 1,000 hours was used for this guide.
Fishing (300k ~ 3.4m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Fishing Whales | |||||||||||||||||||||||||||||||||||||||||
310,950 | |||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||
| Items that improve profit | ||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||
3,420,499 | |||||||||||||||||||||||||||||||||||||||||
Inputs (6,733 | Outputs (3,427,233 | ||||||||||||||||||||||||||||||||||||||||
|
|
Fish for Raw Whales if using the
Octopus +
Pig Summoning synergy, or
Magic Fish if not. Each piece of equipment will give a substantial boost to profit per hour. Sell all the items listed above to the shop for profit.
With the Throne of the Herald expansion, higher level fish may yield higher profit than base game fish.
Raw Static Jellyfish is the first fish with greater GP/h than whales. Alternately, prioritizing fish with higher XP rates will get you to the most profitable high-level fish such as
Raw Mystic Shark faster. Fish GP/h is listed in the
Fishing page.
With the Atlas of Discovery expansion,
The Fisherman's Bounty point of interest in
Cartography provides several useful buffs to this method.
Improves GP Rate
Name | Description |
---|---|
![]() |
Doubles the number of fish caught |
![]() |
+10% Fishing Doubling |
![]() |
+7% Fishing Doubling |
![]() |
+10% Fishing Doubling |
![]() |
-8% Special drops, resulting in more fish |
![]() |
+5% Fishing Doubling |
![]() ![]() |
Doubles the number of fish caught |
50% Fishing Mastery Pool Checkpoint | +5% Fishing Doubling |
95% Fishing Mastery Pool Checkpoint | +25% chance to receive an additional random special item whenever special items are received. |
![]() |
+12% Fishing Doubling |
+8% Fishing Doubling -5% Fishing Interval | |
+3% chance to get 1 extra resource in Fishing (cannot be doubled) | |
![]() |
75% chance to receive an extra fish as a cooked version while fishing |
The Fishing Skillcape and Level 99
Mastery bonuses will stack, causing at least four fish to be caught each time.
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
5 | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | ||
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | ||
Pillar | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only |
Sources
The above method for minimum and maximum profit was ran for 1,000 hours using this save.
Mining with Gem Gloves (300k ~ 2m)
Money making/Mining with Gem Gloves
Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)
Requirements
Improves GP Rate
Woodcutting
Name | Effect |
---|---|
-40% cut time | |
![]() |
-15% Base Woodcutting Interval (additive with the bonuses above a total of -55% cut time) |
-15% Base Woodcutting Interval (additive with the bonuses above to a total of -70% cut time) | |
![]() ![]() |
Decreased cut interval by 0.2s for this Tree (on top of the -70% cut time from above modifiers) +45% chance to receive 2x Logs per action |
![]() |
+30% Chance for Bird Nests to drop in Woodcutting |
![]() |
+2% Bird Nest drop rate |
25% Woodcutting Mastery Pool Checkpoint | +5% increased chance to receive double Logs per action |
50% Woodcutting Mastery Pool Checkpoint | All Logs sell for +50% GP Value |
95% Woodcutting Mastery Pool Checkpoint | When you receive a Birds Nest, always receive a base minimum of 2. |
![]() |
+5% Chance to Double Items in Woodcutting |
cut 2 different trees simultaneously | |
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting |
Mining
Name | Effect |
---|---|
-50% Mining Time, +7% Chance of obtaining 2 ore | |
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) | |
![]() ![]() ![]() |
+15% Chance of obtaining 2 ore |
![]() |
+1 Coal Ore per Action |
![]() |
+3% Chance to deal no Damage to a Mining Node |
25% Mining Mastery Pool Checkpoint | Reduced Ore respawn time by 10% |
50% Mining Mastery Pool Checkpoint | Reduce Mining interval by 0.2s |
95% Mining Mastery Pool Checkpoint | All Rocks gain +10 Maximum HP |
+5 Mining Node HP | |
![]() |
+80% Chance to deal no Damage to a Mining Node |
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node | |
![]() |
permanent 10% discount on all skill gloves |
preferably ![]() |
Collect 2x ore when worn |
Runecrafting
Name | Effect |
---|---|
![]() |
+35% Chance to Preserve Resources in Runecrafting |
![]() ![]() |
11 Runes Produced per Runecraft |
50% Runecrafting Mastery Pool Checkpoint | +10% resource preservation chance for Runecrafting |
95% Runecrafting Mastery Pool Checkpoint | Grants an extra 5 Runes per craft |
-15% Base Runecrafting Interval | |
+10% Chance to Preserve Resources in Runecrafting |
Alt. Magic
Name | Effect |
---|---|
![]() |
Reduces the Nature Rune cost of spells by 1 |
![]() |
doubles the Effect of the ![]() |
![]() |
+7% Chance to Double Items Globally |
+5% Rune Preservation | |
+2% Rune Preservation | |
![]() |
-0.2s Magic Interval +10% Rune Preservation for Alt. Magic Spells |
+15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells |
Smithing
Name | Effect |
---|---|
![]() |
+30% Chance to preserve Resources, +35% Chance to double Items |
25% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
50% Smithing Mastery Pool Checkpoint | +5% Chance to preserve Resources |
95% Smithing Mastery Pool Checkpoint | +10% Chance to double Items |
-15% Base Smithing Interval | |
+10% Chance to preserve Resources | |
+15% Chance to Double Items in Smithing and -15% Smithing Interval |
Fletching
Name | Effect |
---|---|
![]() |
x2 Items received from Fletching |
25% Fletching Mastery Pool Checkpoint | Produce 1 extra Javelin per Fletch (Applied to base quantity) |
95% Fletching Mastery Pool Checkpoint | Reduce Fletching Interval by 0.2s |
![]() |
+24.8% chance to preserve resources. |
![]() |
+25% Chance to Double Items in Fletching |
-15% Fletching Interval | |
-0.2s Fletching Interval | |
+15% Chance to Double Items in Fletching |
Other
Name | Effect |
---|---|
![]() |
+10% Chance to Double Items Globally |
+1% Chance to Double Items Globally | |
![]() |
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. |
![]() |
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic). |
build cost reduction and half debuffs | |
![]() |
x2 Items received from Herblore |
![]() |
+2% Chance to Double Items in Herblore |
+15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges |
Method
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.
- Equip the following:
Miner's Helmet
Clue Chasers Insignia
Maximum Skillcape (or
Mining Skillcape when
Mining,
Woodcutting Skillcape when
Woodcutting,
Runecrafting Skillcape when
Runecrafting,
Magic Skillcape when performing
Alt. Magic and
Fletching Skillcape when
Fletching)
Mining Gloves
Lumberjack's Top
Aorpheat's Signet Ring
Ring of Wealth on Passive Slot
Bird Nest Potion IV on
Woodcutting
Elemental Potion IV on
Runecrafting
Perfect Swing Potion IV on
Mining
Skilled Fletching Potion IV on
Fletching
Nature's Call Staff
Agility Obstacle 6: Tree Hop
Agility Obstacle 9: Ice Jump
Agility Obstacle 10: Lava Waterfall Dodge
Agility Pillar: Pillar of Generosity
for every hour of fletching intended:
Woodcutting
- Change
Agility Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost 75,000
, 15
Willow Logs and 15
Teak Logs)
- Change
Agility Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost 250,000
, 25
Teak Logs, 25
Coal Ore and 25
Onion Seeds)
- Cut 2,509
Redwood Logs and
Yew Logs
- Change
Mining
- Mine 12
Rune Essence, 48
Dragonite Ore and 96
Runite Ore
- Mine 12
Runecrafting
- Runecraft 76
Spirit Rune and 179
Lava Rune
- Runecraft 76
Alt. Magic
- Equip
Amulet of Incantation
- Change
Agility Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost 125,000
, 25
Air Rune, 25
Earth Rune and 13
Iron Bar)
- Cast
Superheat IV to create 178
Draonite Bars
- Equip
Smithing
- Equip
Clue Chasers Insignia
- Change
Agility Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000
, 15
Iron Ore and 15
Tin Ore)
- Change
Agility Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000
, 5
Tomato Seeds and 25
Salmon)
- Change
Agility Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000
and 50
Bones)
- Smith 4,182
Dragon Javelin Heads
- Equip
Fletching
- Charge your
Mysterious Stones
- Fletch
Dragon Javelins until you run out of resources
- Charge your
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles
Ratios
For each hour of Fletching you'll need to spend (on average):
- 00:01s mining
Rune Essence
- 00:11.5s mining
Dragonite Ore
- 00:23s mining
Runite Ore
- 00:27s runecrafting
Spirit Rune
- 01:04s runecrafting
Lava Rune
- 01:21s Superheat IV'ing
Dragonite Bar
- 37:16s Woodcutting
Redwood Logs and
Yew Logs
- 09:38s Smithing
Dragon Javelin Heads
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:
- 8.09
Mastery Token (Fletching)
- 2.60
Mastery Token (Smithing)
- 0.70
Mastery Token (Woodcutting)
- 0.02
Mastery Token (Runecrafting)
- 0.03
Mastery Token (Mining)
- 0.12
Circlet of Rhaelyx
- 0.30
Jewel of Rhaelyx
- 1.06
Mysterious Stone
- 40.71
Coal Ore
- 1351
Bird Nest
- 2330
Yew Logs
and consume:
- 2.57
Charge Stone of Rhaelyx
- 0.08
Mining Gloves
- 0.39
Perfect Swing Potion IV
- 0.64
Elemental Potion IV
It is recommended to first combine Circlet of Rhaelyx and
Jewel of Rhaelyx into
Crowns of Rhaelyx, then convert the crowns into GP by using
Item Alchemy III while utilizing GP boosts. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover
Jewels of Rhaelyx. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately 18,265,154
per hour, all things considered.
Combat (~18,750k/hr)
Template:OldStrategy
Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming
Level 85 and
Cloudburst Staff, Magic is almost always superior to Melee and
Ranged.
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:
The two most important items to make this method good are Chapeau Noir and
Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the
Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the
Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.
For one clear Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.
Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.
Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized Agility obstacles, and have only 30% accuracy from
Astrology
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.
Infernal Stronghold (~24,200k/hr)
Head | ![]() | |||||
---|---|---|---|---|---|---|
Body | ![]() | |||||
Leggings | ![]() | |||||
Boots | ![]() | |||||
Hands | ![]() | |||||
Cape | ![]() | |||||
Neck | ![]() | |||||
Passive | ![]() | |||||
Ring | ![]() | |||||
Weapon | ![]() |
Spells: Water Surge or
Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes),
Anguish III, and
Fury II.
Prayer: Battleheart and
Augury
Tablets: Golbin Thief and
Occultist
Potion: Diamond Luck Potions
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above
Hunting Greater Dragon (~16,750k/hr)
Head | ![]() | |||
---|---|---|---|---|
Body | ![]() | |||
Leggings | ![]() | |||
Boots | ![]() | |||
Hands | ![]() | |||
Cape | ![]() | |||
Passive | ![]() | |||
Neck | ![]() | |||
Ring | ![]() | |||
Weapon | ![]() | |||
Offhand | ![]() |
Prayer: Battleheart and
Rejuvenation
Tablets: Golbin Thief and
Unicorn
Potion: Regeneration Potions
- Total GP: ~16,750k/hr
- Adjusted GP: ~15,950k/hr
Throne of the Herald Expansion
Fletching Meteor Bolts (80,000k/hr max)
Requirements
Just fletching bolts is approximately 240m/h, adjusted for the smithing/alt-magic required to obtain Meteorite Bars, works out to around 80m/h
Improves GP rate
High Level Agility
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
![]() | |||||||||||||||||||||||||||||||||||||||||
16,825,209 | |||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||
![]() ![]() | |||||||||||||||||||||||||||||||||||||||||
Items | Recommended | ||||||||||||||||||||||||||||||||||||||||
![]() ![]() | Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||
63,868,948 | |||||||||||||||||||||||||||||||||||||||||
Inputs (1,493,540 | Outputs (65,362,488 | ||||||||||||||||||||||||||||||||||||||||
|
|
Setup the following agility obstacles and hit "Start Agility"
Improves GP Rate
Name | Description |
---|---|
Level 90 |
-3% Agility Interval every 10 levels |
![]() |
+5% Global GP |
+15% GP from Agility | |
![]() |
-2% Skill Interval +5% Global GP |
+5% Global GP | |
![]() |
+10% Global GP |
![]() ![]() |
+40% Global GP |
![]() ![]() |
+100 GP gained when earning GP |
![]() |
-3% Interval for all non-Combat Skills |
![]() |
+5% Global GP |
![]() |
+20% GP from Agility |
![]() |
+5% Global GP |
![]() |
+100% GP from all sources |
![]() |
+20% GP From Agility -5% Agility Interval |
Agility Obstacles
Slot | Obstacle | Requirements |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 | ||
11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
Pillar | ||
Elite Pillar | ||
Totals |
Source
A 1,000 hour simulation was done on this save which is setup for the maximum rate.
Thieving Vampires for Blood Vials (15.4m ~ 105.5m)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15,391,000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
105,519,885 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (2,526,549 | Outputs (108,046,434 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pickpocket the Vampire for Gold Pieces and the other items.
The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95%
Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.
With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the
Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.
Improves GP Rate
Name | Description |
---|---|
+1% Chance to Double Items Globally | |
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+2% Chance to Double Items Globally |
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-2% Interval for all non-Combat Skills +5% Global GP +2% Chance to Double Items |
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+1% Chance to Double Items Globally |
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+50% GP From Thieving |
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+5% Global GP |
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Doubles bonusses from the ![]() |
+8% Chance to Double Items in Thieving -5% Thieving Interval | |
+8% Chance to Double Items Globally +5% Global GP | |
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-0.8s Thieving Interval +150% GP From Thieving +270 Stealth while Thieving |
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Extra loot, on average |
![]() ![]() ![]() |
+5% Chance to Double Items in Thieving +12% Damage Reduction |
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+10% Chance To Double Items in Thieving |
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+100% GP granted from Thieving +5% chance to gain double loot from Thieving. |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | ||
11 | +10% Chance to Double Items Globally -10% Global Skill XP | ||
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | ||
Pillar | +5 Charges per Potion +5% Chance to preserve Summoning Charges +10 Bank Space +10% Chance To Preserve Potion Charge +10% Global GP (except Item Sales) | ||
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Source
The following save was used to thief the Vampire NPC for 1,000 hours. An average of 1,000 hours was used to create this money making guide.
Mid-High Level Slayer Coin Farming (317m ~ 765m)
How the method works
You deal Poison damage to gain Slayer Coins from the
Spider
Cyclops synergy.
Buy either Plentiful Resupply at
Level 100 or Bountiful Resupply at
Level 110 and sell every single item you get from it. This turns into 28.88
for Plentiful Resupply and 55.49
for Bountiful Resupply per SC.
The setup before the optimal upgrades provides 11 million
which turns into 317.680.000
per hour with Plentiful Resupply.
Optimal tweaks provide 13.8 million
which turns into 765.762.000
per hour with Bountiful Resupply.
We'll be fighting Gret-Yun for the best Slayer Coins per hour with no death chance.
Requirements
Level 114 &
Level 100 OR
Level 108 &
Level 110
Level 68
Level 80
Level 99
Level 100
Level 102
Level 112
Level 110
Spider Mark Level 4
Cyclops Mark Level 6
Recommended
Gear
Head | ![]() |
---|---|
Body | ![]() |
Leggings | ![]() |
Boots | ![]() |
Hands | ![]() |
Cape | ![]() |
Neck | ![]() |
Passive | ![]() |
Ring | ![]() |
Gem | ![]() |
Weapon | ![]() |
Shield | ![]() |
Consumable | ![]() |
Spells: Poison Pods,
Anguish III.
Prayer: Corruption and
Defile
Potion: Deadly Toxins Potion
Agility
Obstacle 1 | |
---|---|
Obstacle 2 | |
Obstacle 3 | |
Obstacle 4 | |
Obstacle 5 | |
Obstacle 6 | |
Obstacle 7 | |
Obstacle 8 | |
Obstacle 9 | |
Obstacle 10 | |
Obstacle 11 | |
Obstacle 12 | |
Obstacle 13 | |
Obstacle 14 | |
Obstacle 15 | |
Pillar | |
Elite Pillar |
Upgrading Tweaks
Enable Surge II for a 200k increase at the cost of 20k runes more per hour.
Acquire a slayer task for Gret-Yun for an extra 1.8 million per hour. Be careful to unselect "automatically fight new slayer task"
At Level 110, swap
AgilityObstacle 6 from
Rocky Waters to
Lake Swim.
When Mythical Ranged Slayer Gear is obtained, swap AgilityObstacle 15 from
Freezing Rafting to
Waterfall Crossing (Needs
Level 114 if the obstacle isn't
Mastered,
Level 108 if it is).
Possible Downgrades & Requirements for them
Level 108 is required for
Poison Mythical Wizard Bottoms,
Level 114 is required with
Poison Master Wizard Bottoms.
Can be done with Ranged Master Slayer equipment & Poison Master Wizard Bottoms if you swap the shield with a
(P) Divine Shield at
Level 116.
Simmed with all pets, if you do not have Erran, Leonardo, Finn and Kiko you will need Level 116.
Explorers Map II can be substituted with
Magic Hinder Scroll for 100k less
/h
Pastebin for the Sim
Atlas of Discovery Expansion
Mining Pure Crystal (4m ~ 39.5m)
On
![](/images/thumb/e/eb/Ancient_Relics.png/23px-Ancient_Relics.png)
![](/images/thumb/e/e0/Mining_Gloves_%28item%29.png/23px-Mining_Gloves_%28item%29.png)
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
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4,000,000 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirements | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skills | Other | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Items | Recommended | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() | Bonuses that improve profit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Profit | Experience gained | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39,492,880 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inputs (1,423,500 | Outputs (40,916,380 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
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Details:
- Mine
Pure Crystal while wearing
Mining Gloves
- Sell the
Gems, and
Pure Crystal for profit
A 1,000 hour simulation was done on this save which is setup for the Maximum rate of 39m/h or this save for Maximum rate of 16m/h. this save was used for the Ancient Relic Max of 27.1m/h.
Improves GP Rate
Note that Gem Finder Scroll is not an increase in GP. The scrolls themselves will sell for more than the extra gems you get.
Name | Effect |
---|---|
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) | |
20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) | |
20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) | |
20% Chance to recieve +1 Ore in Mining (Cannot be Doubled) | |
+8% Chance to Double Items in Mining +5% Chance to receive gems from Mining +5% Chance to deal no Damage to an Ore or Essence Mining Node | |
+8% Chance to Double Items Globally | |
![]() |
Reduces Mining Glove costs from 75,000 |
+5 Mining Node HP | |
+1% Chance to Double Items Globally | |
![]() |
+1% Chance to Double Items Globally |
![]() |
+10 Mining Node HP |
![]() |
+2% Chance to Double Items in Mining |
![]() |
+3% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
![]() |
+2% Chance to Double Items Globally |
![]() |
-2% Interval for all non-Combat Skills +2% Chance to Double Items Globally |
![]() ![]() |
Doubles the effects of all positive Active Modifiers from Points of Interest in Cartography |
![]() |
-3% Interval for all non-Combat Skills |
![]() ![]() |
+10/+20% Chance to gain +1 additional resource in Mining (Cannot be doubled) -0.1/-0.2s Mining Interval |
![]() |
+10% Chance to Double Items Globally |
![]() |
+7% Chance to Double Items Globally |
![]() |
+3% Chance to deal no Damage to a Mining Node |
![]() |
+10% increased chance to gain Gems from Mining |
![]() ![]() |
-0.1s Mining Interval |
![]() ![]() |
+30% Chance to gain +1 additional resource in Mining (Cannot be doubled) |
![]() ![]() |
+10% increased chance to gain Gems from Mining |
![]() ![]() ![]() |
+25 Mining node Hitpoints when using Perfect Swing Potions OR -0.2s Mining Interval (Preferred) |
Agility Obstacles
Slot | Obstacle | Bonuses | Requirements |
---|---|---|---|
3 | +3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining +10 Mining Node HP +3% Chance to Preserve Resources in Skills | ||
5 | -10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining +5% Chance to Double Items in Thieving | ||
9 | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP +10% Chance to Preserve Resources in Skills | ||
11 | +10% Chance to Double Items Globally -10% Global Skill XP | ||
13 | +10% Agility Interval +5% Chance to Double Items Globally -30% GP gained from Agility | ||
Pillar | +2% Global Mastery XP +3% Chance to Preserve Resources in Skills +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only | ||
Elite Pillar | +8% Mastery XP for Melvor Realm only -3% Interval for all Non-Combat Skills +40% Global GP (except Item Sales) +8% Chance to Double Items Globally |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |