Dragons Den/Guide

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Why clear Dragons Den?

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Dragons Den

is usually cleared for the

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Ancient Crossbow

and optionally (U) Ancient D-hide Shield because they are wanted for the

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Water God Dungeon

. Other parts of the Ancient set are of little importance because you will use the Aeris God Armour for the

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Water God Dungeon

.

Gear to idle

Because all enemies in

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Dragons Den

are

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Melee

, it is advised to use a

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Magic

or

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Melee

build due to the Combat Triangle. This guide assumes that you have

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Auto Eat - Tier III

. The simulations are run on a character with lvl 80 in all combat skills except

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Hitpoints

.

Due to the wide range of cases, it is recommended to use the Combat Simulator to compare the options tailored for your situation.

The ring slot in the given builds is free. It is suggested to put Ring of Wealth here if you have it or Aorpheat's Signet Ring otherwise.

Magic

Below is a basic build that needs

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Level 90

to create,

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Level 78

to wear, and

830
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HP

to idle. The spell of choice is

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Fire Surge

.

Item Slot DR%
Fire Expert Wizard Hat Head 5%
Fire Expert Wizard Robes Body 5%
Fire Expert Wizard Bottoms Leggings 5%
Fire Expert Wizard Boots Boots 5%
Paladin Gloves Hands 4%
Magic Wand (Powerful) Weapon 0%
Total 24%

This build's clear speed is 16 dungeons per hour with 1060 Crabs and 1205 Ancient runes.

The adjusted clear time is 841 seconds per dungeon.

Melee

The following build needs

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Level 99

to create,

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Level 70

to wear, and

780
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HP

to idle.

Item Slot DR%
(G) Dragon Helmet Head 6%
(G) Dragon Platebody Body 6%
(G) Dragon Platelegs Leggings 6%
(G) Dragon Boots Boots 6%
(G) Dragon Shield Off-hand 6%
Paladin Gloves Hands 4%
Amulet of Calculated Promotion Neck 0%
Sunset Rapier Weapon 0%
Total 34%

The clear speed of this build is 9.8 dungeons per hour with 655 Crabs.

The adjusted clear time is 835 seconds per dungeon.

With the Ancient Claw, it is 10.7 dungeons per hour with 626 Crabs and the adjusted clear time being 746 seconds per dungeon.

Adjusted clear time

Adjusted clear time [math]\displaystyle{ A }[/math] is calculated by dividing the overall time [math]\displaystyle{ T_{all} }[/math] by the number of dungeons [math]\displaystyle{ D_h }[/math] cleared per one hour.

The overall time [math]\displaystyle{ T_{all} }[/math] is calculated by the sum of one hour plus the time required to produce the Crabs [math]\displaystyle{ T_c }[/math], mine essence [math]\displaystyle{ T_m }[/math], and create runes [math]\displaystyle{ T_r }[/math]. All measured in seconds. The number of spent Ancient runes is noted as [math]\displaystyle{ N }[/math].

The Crabs cooking time is 7 seconds. The

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Fire Surge

with the combination runes is used.

The approximate Adventure mode situation is taken for Runecrafting. In particular, Mining Gloves and Elemental Potion are not used. The Runecrafting 95% milestone of the mastery pool is active, and the runes have 99 mastery, meaning that 16 runes are produced per two seconds. No rune preservation or doubling.

The mining time is the one with the

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Dragon Pickaxe

upgrade - 1.3 seconds. The number of essence needed to mine considers the Smoke and Ancient runes.

[math]\displaystyle{ T_m = (N * 7 * (1 + 2/16 + 2/16) / 16 + N / 16) * 1.3 = N / 16 * (8.75 + 1) * 1.3 = N * 12.675 / 16 }[/math]

For [math]\displaystyle{ T_r }[/math] compared to [math]\displaystyle{ T_m }[/math], the only difference is that the number of mined essence is multiplied by 2 instead of 1.3.

[math]\displaystyle{ T_r = N * 9.75 * 2 / 16 = N * 9.75 / 8 }[/math]


The magic build, [math]\displaystyle{ A_{magic} }[/math]:

[math]\displaystyle{ T_c = 1060 * 7 = 7420 }[/math]

[math]\displaystyle{ T_m = 1205 * 12.675 / 16 = 955 }[/math]

[math]\displaystyle{ T_r = 1205 * 9.75 / 8 = 1469 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 7420 + 955 + 1469 = 13444 }[/math]

[math]\displaystyle{ D_h = 16 }[/math]

[math]\displaystyle{ A_{magic} = T_{all} / D_h = 13444 / 16 = 841 }[/math]


The rapier build, [math]\displaystyle{ A_{rapier} }[/math]:

[math]\displaystyle{ T_c = 655 * 7 = 4585 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 4585 + 0 + 0 = 8185 }[/math]

[math]\displaystyle{ D_h = 9.8 }[/math]

[math]\displaystyle{ A_{rapier} = T_{all} / D_h = 8185 / 9.8 = 835 }[/math]


The claw build, [math]\displaystyle{ A_{claw} }[/math]:

[math]\displaystyle{ T_c = 626 * 7 = 4382 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 4382 + 0 + 0 = 7982 }[/math]

[math]\displaystyle{ D_h = 10.7 }[/math]

[math]\displaystyle{ A_{claw} = T_{all} / D_h = 7982 / 10.7 = 746 }[/math]

[math]\displaystyle{ }[/math]


For comparison, here's the magic build that takes less time to acquire than the Ancient Claw. It needs

860
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HP

to idle.

Item Slot DR%
Fire Expert Wizard Hat Head 5%
Fire Expert Wizard Robes Body 5%
Fire Expert Wizard Bottoms Leggings 5%
Fire Expert Wizard Boots Boots 5%
Magic Wand (Powerful) Weapon 0%
Enchanted Cape Cape 0%
Elite Amulet of Defence Neck 2%
Book of Eli Off-hand 0%
Elementalist Gloves Hands 0%
Total 22%

The clear speed of this build is 20 dungeons per hour with 1000 Crabs and 1170 Ancient runes.

[math]\displaystyle{ A_{MidMagic} }[/math]:

[math]\displaystyle{ T_c = 1000 * 7 = 7000 }[/math]

[math]\displaystyle{ T_m = 1170 * 12.675 / 16 = 927 }[/math]

[math]\displaystyle{ T_r = 1170 * 9.75 / 8 = 1426 }[/math]

[math]\displaystyle{ T_{all} = 3600 + T_c + T_m + T_r = 3600 + 7000 + 927 + 1426 = 12953 }[/math]

[math]\displaystyle{ D_h = 20 }[/math]

[math]\displaystyle{ A_{MidMagic} = T_{all} / D_h = 12953 / 20 = 648 }[/math]

As you see, the MidMagic build clears faster than the Claw build by 13% and has many options to be improved further.

Therefore, the magic build is suggested.