Volcanic Cave/Guide

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Revision as of 17:21, 5 December 2021 by Vbion (talk | contribs) (→‎Weapon choice: clarify)
This page was last updated for (v1.0).

The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.

Why clear Volcanic Cave?

On each clear, you get the Fire Cape that gives 2% DR.

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Volcanic Cave

is the place where you gear up in preparation for the

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Air God Dungeon

. According to the simulation, it takes 820 clears to get the full ancient set with 75% probability and 1350 clears to get it with 95% probability.

It is also a place to farm 10 Amulets of Fury for FEZ. Check the FEZ/Guide to see if it's the best option for you.

After you clear it 100 times, you will unlock Ancient Magicks -

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Slicing Winds

,

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Icicle Volley

, and

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Ignite

- check with the Combat Simulator which of the three is the best for a situation. Ancient Magicks is not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear

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Volcanic Cave

8 times per hour, Ancient Magicks could do it 22 times.

Gear to idle

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Volcanic Cave

contains only

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Melee

monsters. Therefore, clearing it with pre-Volcanic

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Ranged

setups is unfeasible due to the Combat Triangle penalties. It is assumed that you have

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Auto Eat - Tier III

.


Melee

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Volcanic Cave

is usually done with

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Melee

because the dragon armor set requires only

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Level 99

to produce. It then can be trimmed to provide 30% DR. Below is the melee loadout that requires

810
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Hitpoints

to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this loadout because it hangs 2 HP away from the max hit of Malcs.

Item DR
(G) Dragon Helmet 6%
(G) Dragon Platebody 6%
(G) Dragon Platelegs 6%
(G) Dragon Boots 6%
Paladin Gloves 4%
Knight's Cape 1%
Elite Amulet of Defence 2%
Silver Diamond Ring 1%
Any
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Melee
0%
(G) Dragon Shield 6%
Total 38%


Pre-Volcanic Magic

The other possible option is

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Magic

. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the Rapier's. To idle the dungeon with the build below, you need

800
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Hitpoints

and

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Weakening III

active.

Item DR
Fire Expert Wizard Hat 5%
Fire Expert Wizard Robes 5%
Fire Expert Wizard Bottoms 5%
Fire Expert Wizard Boots 5%
(U) Ancient D-hide Vambraces 6%
Skull Cape 3%
Elite Amulet of Defence 2%
Silver Diamond Ring 1%
Any
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Magic
0%
Miolite Shield 2%
Total 34%


100-Volcanoes Magic

After clearing the

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Volcanic Cave

100 times, you will unlock Ancient Magicks. It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy

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Slicing Winds

on the following build if you have

920
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HP

,

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Level 93

, and a

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Stone Skin

prayer active. Check if you fulfill the accuracy quota with Combat Simulator. The 20k accuracy is important because after that number

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Slicing Winds

cannot miss, giving a huge boost to your DPS.

Item DR
Ancient Wizard Hat 5%
Ancient Wizard Robes 5%
Ancient Wizard Bottoms 5%
Ancient Wizard Boots 5%
(U) Ancient D-hide Vambraces 6%
Skull Cape 3%
Elite Amulet of Magic 2%
Silver Diamond Ring 1%
Magic Wand (Powerful) 0%
Miolite Shield 2%
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Stone Skin
or DR potion II
3%+
Total 37%

Weapon choice

The information in the table below was produced by using the Combat Simulator and the respective builds above.

The clears per hour are counted for a Hardcore character with level 70 in everything except level 81

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HP

. The

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Weakening III

is active with Magic. No other buffs.

The adjusted clear time is calculated with the notation and assumptions from the Dragons Den/Guide, but Whales are used as food instead of Crabs.

The Rune-related part of Pre-Volcanic Magic is approximated as [math]\displaystyle{ T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16 }[/math] where [math]\displaystyle{ N }[/math] is the number of Ancient runes spent.

The Rule-related part of 100-Volcanoes Magic is approximated as [math]\displaystyle{ T_m + T_r = N_a * (2 + 1.3) / 16 = 3.3 * N_a / 16 }[/math] where [math]\displaystyle{ N_a }[/math] is the overall number of runes spent.

Item Clears per hour Time to get (95% confidence) Adjusted clear time (s)
Dragon Sword 6.39 instant
Ancient Sword 7.04 medium
Dragon Claw 7.07 medium
Sunset Rapier 8.505 medium 1892
Ancient Claw 9.23 long 1717
Pre-Volcanic 9.28 fast 2042
100-Volcanoes 38.79 medium 370

The pre-Volcano clear time is slower than the Rapier's when requiring much more input in preparation.

It is suggested to start using the 100-Volcanoes build as soon as you can.

Gear options

Gloves
Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4%
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Level 60
(U) Black D-hide Vambraces 5%
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Level 70
(U) Ancient D-hide Vambraces 6%
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Level 80

The Ancient vambraces drop from the

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Dragons Den

. You will very likely need them to idle the

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Air God Dungeon

, so might as well get them now.
The Red and Black vambraces can be either crafted with

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Crafting

or dropped from the

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Spider Forest

.

Or you might just farm some Paladins for their Gloves.

Cape
Item Upside Downside
Knight's Cape 1% DR
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Level 88
unique drop
Skull Cape 3% DR Screws up
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Melee
accuracy
Firemaking Skillcape XP boost
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Level 99
, no DR increase
Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape 2% DR You need to clear
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Volcanic Cave
once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots 6%
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Level 60
(G) Rune Boots 5%
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Level 40
Ring
Item Benefit
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money
Ring of Wealth 7% chance to double Elite Chest
Gold Sapphire Ring 30 reflect to clear the dungeon a bit faster