Minimum Hit
From Melvor Idle
Minimum Hit is the minimum damage the player can hit for. There are not a ton of modifiers that increase this for Melee and Ranged however it can be found on many Magic armours.
Sources
Global Bonuses
Source | Type | DLC | Minimum Hit Boosts | Other Modifiers |
---|---|---|---|---|
Agility Obstacle 1 | Error creating thumbnail: File missing | +3% of Maximum Hit added to Minimum Hit | +6% Corruption Abyssal XP | |
Agility Obstacle 6 | Error creating thumbnail: File missing | +10% of Maximum Hit added to Minimum Hit | +20% Accuracy Rating +5% Global critical hit chance +25% Global critical hit multiplier | |
Agility Obstacle 12 | +5% of Maximum Hit added to Minimum Hit | -20% Global Accuracy -0.1s Attack Interval | ||
Agility Obstacle 12 | Error creating thumbnail: File missing | +5% of Maximum Hit added to Minimum Hit | +10% Damage To Bosses | |
Agility Pillar | +5% of Maximum Hit added to Minimum Hit | +10% Ranged Evasion -0.2s Monster Respawn Timer +10 Flat HP Regen +10% Melee Evasion +10% Magic Evasion +5% Flat Slayer Area Effect Negation | ||
Error creating thumbnail: File missing Corrupted Iridan | Constellation | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | -10% cost to produce Items in Smithing +8% Attack Abyssal XP +8% Smithing Abyssal XP +40% Melee Accuracy Rating |
Constellation | +5% of Maximum Hit added to Minimum Hit | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing +5 Hidden Attack Level +8% Attack Skill XP +8% Smithing Skill XP -5% Smithing Interval +8% Accuracy Rating | ||
Error creating thumbnail: File missing Azurian Nightopal Amulet I | Item (Amulet, Passive) | Error creating thumbnail: File missing | +6% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Azurian Nightopal Amulet II | Item (Amulet, Passive) | Error creating thumbnail: File missing | +12% of Maximum Hit added to Minimum Hit | |
![]() | Item (Ring, Passive) | +8% of Maximum Hit added to Minimum Hit | ||
Error creating thumbnail: File missing Overlords Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | -6% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained globally for Abyssal Realm only (cannot be doubled) |
Error creating thumbnail: File missing Overlords Enhancement 1 | Item (Enhancement1) | Error creating thumbnail: File missing | +4% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Overlords Enhancement 1 (Augmented) | Item (Enhancement1) | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | |
![]() | Item (Ring, Passive) | +5% of Maximum Hit added to Minimum Hit | ||
![]() | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | ||
![]() | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Shield, Passive) | +3% of Maximum Hit added to Minimum Hit | -3% Alt. Magic Skill XP +3% Attack Skill XP +3% Strength Skill XP +3% Defence Skill XP +3% Hitpoints Skill XP +3% Ranged Skill XP +3% Magic Skill XP +3% Prayer Skill XP | |
![]() | Item (Consumable) | ![]() | +10% of Maximum Hit added to Minimum Hit | -5% Woodcutting Interval +1 base quantity when gaining Bird Nest from Woodcutting |
![]() | Pet | +2% of Maximum Hit added to Minimum Hit | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Annihilation | Prayer | Error creating thumbnail: File missing | +35% of Maximum Hit added to Minimum Hit | +30% Global critical hit chance |
Prayer | +15% of Maximum Hit added to Minimum Hit | +35% Global Evasion | ||
Prayer | +5% of Maximum Hit added to Minimum Hit | +75% Accuracy Rating | ||
Error creating thumbnail: File missing Drain | Prayer | Error creating thumbnail: File missing | +5% of Maximum Hit added to Minimum Hit | +5% Laceration lifesteal +10% Lifesteal |
Prayer | ![]() | +2% of Maximum Hit added to Minimum Hit |
Magic Bonuses
Source | Type | DLC | Minimum Hit Boosts | Other Modifiers |
---|---|---|---|---|
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Boots, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Gloves, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Helmet, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Helmet, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Platebody, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Platelegs, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Water Spells |