Minimum Hit
From Melvor Idle
Minimum Hit is the minimum damage the player can hit for. There are not a ton of modifiers that increase this for Melee and Ranged however it can be found on many Magic armours.
Sources
Global Bonuses
Source | Type | DLC | Minimum Hit Boosts | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Tier 1 - 2 | Agility Obstacle 1 | Error creating thumbnail: File missing | +3% of Maximum Hit added to Minimum Hit | +6% Corruption Abyssal XP |
Error creating thumbnail: File missing Tier 6 - 3 | Agility Obstacle 6 | Error creating thumbnail: File missing | +10% of Maximum Hit added to Minimum Hit | +20% Accuracy Rating +5% Global critical hit chance +25% Global critical hit multiplier |
Error creating thumbnail: File missing Boulder Balance | Agility Obstacle 12 | +5% of Maximum Hit added to Minimum Hit | -20% Global Accuracy -0.1s Attack Interval | |
Error creating thumbnail: File missing Tier 12 - 1 | Agility Obstacle 12 | Error creating thumbnail: File missing | +5% of Maximum Hit added to Minimum Hit | +10% Damage To Bosses |
Error creating thumbnail: File missing Pillar of Combat | Agility Pillar | +5% of Maximum Hit added to Minimum Hit | +10% Ranged Evasion -0.2s Monster Respawn Timer +10 Flat HP Regen +10% Melee Evasion +10% Magic Evasion +5% Flat Slayer Area Effect Negation | |
Attack Relic 1 | Ancient Relic | +10% of Maximum Hit added to Minimum Hit | ||
Error creating thumbnail: File missing Corrupted Iridan | Constellation | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | -10% cost to produce Items in Smithing +8% Attack Abyssal XP +8% Smithing Abyssal XP +40% Melee Accuracy Rating |
Error creating thumbnail: File missing Iridan | Constellation | +5% of Maximum Hit added to Minimum Hit | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing +5 Hidden Attack Level +8% Attack Skill XP +8% Smithing Skill XP -5% Smithing Interval +8% Accuracy Rating | |
Error creating thumbnail: File missing Azurian Nightopal Amulet I | Item (Amulet, Passive) | Error creating thumbnail: File missing | +6% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Azurian Nightopal Amulet II | Item (Amulet, Passive) | Error creating thumbnail: File missing | +12% of Maximum Hit added to Minimum Hit | |
Iridium Runestone Ring | Item (Ring, Passive) | +8% of Maximum Hit added to Minimum Hit | ||
Error creating thumbnail: File missing Overlords Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | -6% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained in all Skills for Abyssal Realm only (cannot be doubled) |
Error creating thumbnail: File missing Overlords Enhancement 1 | Item (Enhancement1) | Error creating thumbnail: File missing | +4% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Overlords Enhancement 1 (Augmented) | Item (Enhancement1) | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | |
Ring of Power | Item (Ring, Passive) | +5% of Maximum Hit added to Minimum Hit | ||
Superior Attack Skillcape | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | ||
Superior Cape of Completion | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Training Shield | Item (Shield, Passive) | +3% of Maximum Hit added to Minimum Hit | -3% Alt. Magic Skill XP +3% Attack Skill XP +3% Strength Skill XP +3% Defence Skill XP +3% Hitpoints Skill XP +3% Ranged Skill XP +3% Magic Skill XP +3% Prayer Skill XP | |
Woodcutting Lesser Relic | Item (Consumable) | +10% of Maximum Hit added to Minimum Hit | -5% Woodcutting Interval +1 base quantity when gaining Bird Nest from Woodcutting | |
Harold | Pet | +2% of Maximum Hit added to Minimum Hit | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Mastery XP in all Skills +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Annihilation | Prayer | Error creating thumbnail: File missing | +35% of Maximum Hit added to Minimum Hit | +30% Global critical hit chance |
Error creating thumbnail: File missing Battleheart | Prayer | +15% of Maximum Hit added to Minimum Hit | +35% Global Evasion | |
Error creating thumbnail: File missing Divine Precision | Prayer | +5% of Maximum Hit added to Minimum Hit | +75% Accuracy Rating | |
Error creating thumbnail: File missing Drain | Prayer | Error creating thumbnail: File missing | +5% of Maximum Hit added to Minimum Hit | +5% Laceration lifesteal +10% Lifesteal |
Error creating thumbnail: File missing Grudge | Prayer | +2% of Maximum Hit added to Minimum Hit |
Magic Bonuses
Source | Type | DLC | Minimum Hit Boosts | Other Modifiers |
---|---|---|---|---|
Magic Relic 2 | Ancient Relic | +40 Magic Minimum Hit | ||
(B) Air Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Air Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Air Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Air Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Air Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Ancient Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar | |
(B) Ancient Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar | |
(B) Ancient Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar | |
(B) Earth Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Earth Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Earth Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Earth Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Earth Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Fire Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Fire Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Fire Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Fire Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Water Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Water Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | |
(B) Water Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
(B) Water Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | |
Air Acolyte Wizard Boots | Item (Boots, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
Air Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
Air Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
Air Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
Air Adept Wizard Boots | Item (Boots, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
Air Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
Air Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
Air Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
Air Expert Wizard Boots | Item (Boots, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
Air Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
Air Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
Air Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
Ancient Wizard Boots | Item (Boots, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
Ancient Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
Ancient Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
Ancient Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
Earth Acolyte Wizard Boots | Item (Boots, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
Earth Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
Earth Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
Earth Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
Earth Adept Wizard Boots | Item (Boots, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
Earth Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
Earth Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
Earth Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
Earth Expert Wizard Boots | Item (Boots, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
Earth Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
Earth Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
Earth Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
Fire Acolyte Wizard Boots | Item (Boots, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
Fire Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
Fire Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
Fire Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
Fire Adept Wizard Boots | Item (Boots, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
Fire Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
Fire Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
Fire Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
Fire Expert Wizard Boots | Item (Boots, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
Fire Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
Fire Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
Fire Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
Glacia God Boots | Item (Boots, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
Glacia God Boots (B) | Item (Boots, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Boots (C) | Item (Boots, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Gloves | Item (Gloves, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
Glacia God Helmet | Item (Helmet, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
Glacia God Helmet (B) | Item (Helmet, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Helmet (C) | Item (Helmet, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Platebody | Item (Platebody, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
Glacia God Platebody (B) | Item (Platebody, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Platebody (C) | Item (Platebody, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Platelegs | Item (Platelegs, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
Glacia God Platelegs (B) | Item (Platelegs, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Glacia God Platelegs (C) | Item (Platelegs, Passive) | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | |
Water Acolyte Wizard Boots | Item (Boots, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
Water Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
Water Acolyte Wizard Hat | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
Water Acolyte Wizard Robes | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
Water Adept Wizard Boots | Item (Boots, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
Water Adept Wizard Bottoms | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
Water Adept Wizard Hat | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
Water Adept Wizard Robes | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
Water Expert Wizard Boots | Item (Boots, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
Water Expert Wizard Bottoms | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
Water Expert Wizard Hat | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
Water Expert Wizard Robes | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
Error creating thumbnail: File missing Witch Error creating thumbnail: File missing Dragon Synergy | Summoning Synergy | +30 Magic Minimum Hit when using Air Spells +30 Magic Minimum Hit when using Water Spells +30 Magic Minimum Hit when using Earth Spells +30 Magic Minimum Hit when using Fire Spells |