Minimum Hit
From Melvor Idle
Minimum Hit is the minimum damage the player can hit for. There are not a ton of modifiers that increase Minimum Hit for Melee and Ranged however it can be found on many Magic Armours.
Sources
Global Bonuses
Source | Type | DLC | Minimum Hit Boosts | CollapseOther Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Tier 1 - 2 | Agility Obstacle 1 | Error creating thumbnail: File missing | +3% of Maximum Hit added to Minimum Hit | +6% Corruption Abyssal XP |
Error creating thumbnail: File missing Tier 6 - 3 | Agility Obstacle 6 | Error creating thumbnail: File missing | +10% of Maximum Hit added to Minimum Hit | +20% Accuracy Rating +5% Global critical hit chance +25% Global critical hit multiplier |
Error creating thumbnail: File missing Boulder Balance | Agility Obstacle 12 | +5% of Maximum Hit added to Minimum Hit | -20% Global Accuracy -0.1s Attack Interval | |
Error creating thumbnail: File missing Tier 12 - 1 | Agility Obstacle 12 | Error creating thumbnail: File missing | +5% of Maximum Hit added to Minimum Hit | +10% Damage To Bosses |
Error creating thumbnail: File missing Pillar of Combat | Agility Pillar | +5% of Maximum Hit added to Minimum Hit | +10% Ranged Evasion -0.2s Monster Respawn Timer +10 Flat Hitpoints Regeneration +10% Melee Evasion +10% Magic Evasion +5% Flat Slayer Area Effect Negation | |
![]() | Ancient Relic | ![]() | +10% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Corrupted Iridan | Constellation | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | -10% cost to produce Items in Smithing +8% Attack Abyssal XP +8% Smithing Abyssal XP +40% Melee Accuracy Rating |
Error creating thumbnail: File missing Iridan | Constellation | +5% of Maximum Hit added to Minimum Hit | +8% Smithing Mastery XP +8% Chance to Double Items in Smithing +5 Hidden Attack Level +8% Attack Skill XP +8% Smithing Skill XP Show 2 more modifiers | |
Error creating thumbnail: File missing Azurian Nightopal Amulet I | Item (Amulet, Passive) | Error creating thumbnail: File missing | +6% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Azurian Nightopal Amulet II | Item (Amulet, Passive) | Error creating thumbnail: File missing | +12% of Maximum Hit added to Minimum Hit | |
![]() | Item (Ring, Passive) | +8% of Maximum Hit added to Minimum Hit | ||
Error creating thumbnail: File missing Overlords Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | -6% cost to produce Abyssal Realm Items in all Artisan Skills +1 additional quantity of primary resource gained in all Skills for Abyssal Realm only (cannot be doubled) |
Error creating thumbnail: File missing Overlords Enhancement 1 | Item (Enhancement1) | Error creating thumbnail: File missing | +4% of Maximum Hit added to Minimum Hit | |
Error creating thumbnail: File missing Overlords Enhancement 1 (Augmented) | Item (Enhancement1) | Error creating thumbnail: File missing | +8% of Maximum Hit added to Minimum Hit | |
![]() | Item (Ring, Passive) | +5% of Maximum Hit added to Minimum Hit | ||
![]() | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | ||
![]() | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) Show 56 more modifiers | |
![]() | Item (Cape) | +5% of Maximum Hit added to Minimum Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat Hitpoints Regeneration -75% Prayer Point Cost for Prayers (Cost cannot go below 1) -20% Township Building Cost (Does not affect GP cost. Capped at -80%) -30% Agility Obstacle Item & Currency build costs (Melvor Realm only) Show 55 more modifiers | |
![]() | Item (Shield, Passive) | +3% of Maximum Hit added to Minimum Hit | -3% Alt. Magic Skill XP +3% Attack Skill XP +3% Strength Skill XP +3% Defence Skill XP +3% Hitpoints Skill XP Show 3 more modifiers | |
![]() | Item (Consumable) | ![]() | +10% of Maximum Hit added to Minimum Hit | -5% Woodcutting Interval +1 base quantity when gaining Bird Nest from Woodcutting |
![]() | Pet | +2% of Maximum Hit added to Minimum Hit | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge Show 9 more modifiers | |
Error creating thumbnail: File missing Annihilation | Prayer | Error creating thumbnail: File missing | +35% of Maximum Hit added to Minimum Hit | +30% Global critical hit chance |
Error creating thumbnail: File missing Battleheart | Prayer | +15% of Maximum Hit added to Minimum Hit | +35% Global Evasion | |
Error creating thumbnail: File missing Divine Precision | Prayer | +5% of Maximum Hit added to Minimum Hit | +75% Accuracy Rating | |
Error creating thumbnail: File missing Drain | Prayer | Error creating thumbnail: File missing | +5% of Maximum Hit added to Minimum Hit | +5% Laceration lifesteal +10% Lifesteal |
Error creating thumbnail: File missing Grudge | Prayer | ![]() | +2% of Maximum Hit added to Minimum Hit |
Magic Bonuses
Source | Type | DLC | Minimum Hit Boosts | CollapseOther Modifiers |
---|---|---|---|---|
![]() | Ancient Relic | ![]() | +40 Magic Minimum Hit | |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Air Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Air Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Air Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summoning Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summoning Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit | +6% Magic Max Hit when using Surge Spells +35% chance to ignore Crystallize +25% Summoning Familiar damage added as extra damage to Barrier +6% Magic Accuracy Rating when using Surge Spells +40 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Earth Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Earth Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Earth Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Fire Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Fire Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Fire Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +5 Magic Minimum Hit when using Water Spells | +5% chance to ignore Crystallize +5% Summoning Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +15 Magic Minimum Hit when using Water Spells | +10% chance to ignore Crystallize +10% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +20 Magic Minimum Hit when using Water Spells | +20% chance to ignore Crystallize +15% Summoning Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Air Spells | ||
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Elemental Spells | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells | |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Earth Spells | ||
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Fire Spells | ||
![]() | Item (Boots, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Boots, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Gloves, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Helmet, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Helmet, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Helmet, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Platebody, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platebody, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | +25 Magic Minimum Hit when using Elemental Spells | ||
![]() | Item (Platelegs, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Platelegs, Passive) | ![]() | +25 Magic Minimum Hit when using Elemental Spells | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summoning Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar |
![]() | Item (Boots, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +5 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Boots, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +15 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Boots, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platelegs, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Helmet, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
![]() | Item (Platebody, Passive) | +20 Magic Minimum Hit when using Water Spells | ||
Error creating thumbnail: File missing Witch ![]() Error creating thumbnail: File missing Dragon Synergy | Summoning Synergy | +30 Magic Minimum Hit when using Air Spells +30 Magic Minimum Hit when using Water Spells +30 Magic Minimum Hit when using Earth Spells +30 Magic Minimum Hit when using Fire Spells |