Dark Waters/Guide

From Melvor Idle
Revision as of 21:59, 18 November 2024 by Ayarez (talk | contribs) (updated version to 1.3.1)

Disclaimer

None of these weapons are actually required to beat
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Impending Darkness Event
. If you own Throne of the Herald Expansion, Ocean Song and Tidal Edge will be easily replaced by weapons such as Heated Fury 2H Hammer and any of the
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Runecrafting
Wands.
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Shockwave
doesn't have a direct easy upgrade in TotH but if you own Atlas of Discovery Expansion then Engulfing Vortex Longbow is a much better weapon that doesn't really get replaced unless you have Merman Pendant or at level 120 by Feather Storm Crossbow. All drop estimates were done without any Pets,
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Astrology
or
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Pillar of Combat
. Having these will significantly increase your drops per hour.

These guides are aimed at optimal Fragment drops per hour.

The Combat Simulator exports can be found here.

Dark Water Level 90 Weapon Farming

Following completion of
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Into the Mist
, you now have access to
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Dark Waters
, the penultimate slayer area. These 3 mobs drop fragments for the Level 90 weapons, the highest level, and often most powerful, weapons in the base game that are extremely helpful in completing the following slayer area, as well as the
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Impending Darkness Event
. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average without any double drop boosts. It should be noted that there is a
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Township
Task that requires the player to Kill 5,000 Ku-tul, 5,000 Umbora, and 5,000 Rokken, therefore Item Doubling is not as important for this specific grind unless you wish to skip some of the weapons. Additionally, there is another
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Township
Task that requires 1 of each Fragment and rewards 3 of each Fragment, to shorten the grind a little.

After completing the task, or if you simply want your first copies as soon as possible, you should attempt to sneak in as much item doubling into your gear as possible. Using the Combat Simulator to measure your Drops/hr with no deaths is highly recommended.

Order

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs while also allowing you to complete Master Slayer tasks for the Master Slayer items, if you do not already have them. This will make the order you obtain the final weapons in effectively random, but if you don't want to deal with the hassle of rerolling, or simply want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet
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Otto
whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of
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 Slayer Level 90
, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them
Suggestion Benefit
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Level 90
-
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Level 95
Less need for DR
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Level 99
Pillar of Combat
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Level 90
Dragon Synergies
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Level 95
For Battleheart
Slayer Helmet (Elite)
Slayer Platebody (Elite)
15% Flat Slayer Area Effect Negation

Tidal Edge

We use Standard Magic as Ancient Magicks have a slower kill rate and higher rune cost.

Use of Combination Runes is highly recommended for all methods.

If Atlas of Discovery Expansion is owned, Ring of Malice (m) increases the Kills and Tidal Edge Fragment per hour.

Equipment

There are 2 Sets for this. Set 1 (left side) requires:

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    Level 91
    when all the provided
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    Agility
    obstacles are active.
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    Level 101
    without any Agility

Set 2 (right side) requires:

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    Level 79
    when all the provided
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    Agility
    obstacles are active.
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    Level 89
    without any Agility

Mixing and matching between the 2 sets is highly discouraged. Please use the separate sets as they are.

With Cloudburst Staff, use
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Water Surge
or
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Water Wave
(reduced rune cost).
With Ocean Song, Powered Red Crystal, Trickery Mirror, or Fire Imbued Wand, use
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Fire Surge
.

Disclaimer: Gem slot is not required but recommended.

Agility

Drops Per Hour

All one-handed weapons were tested with Magicburn Shield in off-hand.

Slayer Coins per hour is only with a Slayer Task.

Estimates of drops per hour.

Weapon & Armor (Passive) Tidal Fragments
Per Hour
Cloudburst Staff & Glacia,
(Master Item)
5.09
Cloudburst Staff & Glacia,
( Chapeau Noir)
5.03
Ocean Song & Glacia,
( Chapeau Noir)
3.97
Powered Red Crystal & Master Gear,
( Chapeau Noir)
3.80
Fire Imbued Wand & Master Gear,
( Chapeau Noir)
2.92

Ocean Song

Equipment

To most efficiently kill Ku-tul you'll use one of
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Shockwave
, Slayer's Crossbow or a Stormsnap.

Use of Jadestone Bolts is recommended, Emerald Bolts are not recommended as Jadestone Bolts should be easily obtainable at this point in progression from Hunting Greater Dragon.

Disclaimer: Gem slot is not required but recommended.

Agility

Idle HP, DR and Drops/h

To be able to idle Ku-tul with
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Ranged
, you'll need:
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HP
DR Selected Gear From Equipment Table Drops Per Hour
970 49
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Shockwave
, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
2.4
970 50
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Shockwave
, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.9
970 49 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Elite),
Slayer Leather Body (Elite), FEZ
1.85
970 50 Slayer's Crossbow, Scaled Shield, Slayer Cowl (Master),
Slayer Leather Body (Master), Deadeye Amulet
2.3
1040 47 Stormsnap, Slayer Cowl (Master), Slayer Leather Body (Master),
FEZ
2.2
For Stormsnap you will need to swap
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Agility
Obstacle 6 to
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Rocky Waters
and
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Prayer
from
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Eagle Eye
to
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Stone Skin
.

Shockwave

Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which increases its damage against you by 30%. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster's fastest speed.

You need to use Melee for this grind, it is highly recommended that you use an Tidal Edge, Infernal Claw or Ultima Godsword to complete this.

Equipment

This Equipment should work at
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Level 95
(990
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HP
) with 56% DR.

Disclaimer: Gem slot is not required but recommended.

Agility

Gear Setups, Prayer & Drops Per Hour

Estimates of drops per hour.

Weapon & Armor
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Chivalry
or
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Stone Skin
Shockwave Fragments per hour
Ultima Godsword, Slayer Helmet (Master), Slayer Platebody (Master),
Ring of Wealth
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Stone Skin
2.7
Tidal Edge, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
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Stone Skin
1.9
Tidal Edge, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
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Chivalry
2.3
Infernal Claw, Earth Layered Shield, Slayer Helmet (Elite),
Slayer Platebody (Elite), Ring of Wealth or Ring of Blade Echoes
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Stone Skin
1.45
Infernal Claw, Earth Layered Shield, Slayer Helmet (Master),
Slayer Platebody (Master), Ring of Wealth or Ring of Blade Echoes
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Chivalry
1.95