What to level first

From Melvor Idle
Revision as of 19:43, 9 June 2024 by Ayarez (talk | contribs)
This page was last updated for (v1.2.2).


BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. The Fishing Advise was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version

Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.

Enjoy!

The Wiki

The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.


As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!

Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:

  • Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
  • Suggestions of what need to be changed to be more optimal for User experience
  • Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
  • People wanting to Contribute and feel like they have things to say / information to impart
  • If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it


When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.

Goal of this Guide

This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.

The guide was inspired by the following reddit post.

Why not to use this guide?

There are many reasons that this guide may not be useful:

  • If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
  • Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
  • This guide is intended for Standard and
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    Hardcore
    Game Modes:

Before you start

In general:

  • This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
  • Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
  • You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Players are encouraged to try out all of the skills as soon as they feel more comfortable with the basics.
  • Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.

Steps

  1. Level
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    Astrology
    until the
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    Ameria
    constellation is unlocked (
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    Level 20
    )
    • Once
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      Level 10
      is achieved, training on the
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      Iridan
      constellation is the fastest path to Ameria. Generally speaking, the fastest method for training a skill is the one with the highest level requirement.
  2. Continue training
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    Astrology
    on the
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    Ameria
    constellation until
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    Mastery
    level 80 is achieved in Ameria.
    • Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming Stardust and Golden Stardust. All of these bonuses are good, however, be aware that the cost doubles for each upgrade you purchase. For now, we recommend not purchasing past the following upgrade levels:
      • For Stardust modifiers, be careful upgrading past star level 5-6
      • For Golden Stardust modifiers, be careful upgrading past star level 3-4
      • You can always come back for more bonuses later!
  3. Train
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    Woodcutting
    until you obtain one Mark of the Ent
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any Bird Nests, plant the seeds you're able to in
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      Farming
      , and sell any seeds you're not able to plant. If able, always use Weird Gloop (by combining 2 Compost with 10 Rune Essence in the
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      Shop
      ) when planting seeds as this guarantees their growth.
      • Farming works passively while you're doing something else, so harvesting crops/herb/trees and planting new ones as soon as they're available is the best strategy.
  4. Train
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    Summoning
    by creating
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    Ent
    Tablets until about
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    Level 5
    .
    • We will use these Tablets in
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      Woodcutting
      to further level to around
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      Level 10
      to unlock the Ent/Octopus Synergy for Fishing later on. You can see all possible
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      Synergies
      here.
    • Summoning is a very GP expensive skill, especially in the early game. It may not be possible to complete this step immediately. You can start fishing (Step 7) for some money and come back to this step once enough money is attained for summoning.
  5. Train
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    Woodcutting
    with your
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    Ent
    Tablets equipped, until 5 more Marks of the Ent have been discovered, making your Mark of the Ent level 2, enabling one half of the
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    Ent
    /
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    Octopus
    synergy.
    • No matter what you're doing, try to ensure you always have Tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
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      Tablet
      equipped that works in the skill you're training increases the amount of
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      Summoning
      XP you gain per action.
    • Once at least 1 batch of Tablets of the appropriate Mark has been crafted, you have enabled finding additional Marks of that type even when the Tablets aren't equipped or present in your Bank. However, the drop chance for Marks is higher when respective Tablet(s) are equipped.
  6. If not already
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    Level 15
    , train
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    Summoning
    until
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    Level 15
    . You can train Summoning by either:
    • Preferably, equipping and using Tablets in its appropriate action (e.g. equipping
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      Ent
      while
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      Woodcutting
      )
    • Alternatively, but slower and not recommended, creating additional Tablets (e.g. creating
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      Ent
      Tablets)
    • Don't forget, after the first Mark is found, you must create at least 1 batch of Tablets of the associated Mark to be able to find any additional Marks of that type.
  7. Train
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    Astrology
    further. study
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    Deedree
    until level 80
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    Mastery
    .
    • Like suggested in the start of the guide, purchase modifiers as you see fit, but as earlier, upgrade costs double each time for each respective area upgraded.
    • For Stardust modifiers, be careful upgrading past star level 5-6
    • For Golden Stardust modifiers, be careful upgrading past star level 3-4
  8. Alternate between training
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    Woodcutting
    and
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    Firemaking
    until
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    Level 15
    • The ultimate goal here is
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      Level 99
      to unlock the Firemaking Skillcape.
    • Equip the Ancient Ring of Skills before starting.
    • Any Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut trees
    • Open any Bird Nests dropped for seeds, then plant those you can in
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      Farming
      . Don't forget to buy new Farming plots when available.
      • Keep all Strawberry Seeds for Gentle Hands Potions used in
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        Thieving
        , and keep 3000x Watermelons for
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        Agility
        .
      • High Mastery level in Farming gives a chance to return seeds (to the point where crops sustain themselves), so a surplus of Strawberry Seeds can be planted if its Mastery level is high enough.
    • Manually lighting bonfires is not recommended
  9. Train
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    Agility
    until
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    Level 10
    is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval
  10. Train to
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    Level 35
    and
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    Level 30
    • If you haven't already trained
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      Township
      a bit (
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      Level 15
      ), it is worth doing this now to unlock Warm Beanie for additional
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      Firemaking
      boosts. If you've followed the full guide up to this point, you should have plenty of Township ticks to easily reach
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      Level 80
      or higher, so it is highly recommended to be mindful when spending ticks.
  11. Train
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    Agility
    once more, this time until
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    Level 20
    is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  12. Continue training
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    Woodcutting
    and
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    Firemaking
    until
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    Level 99
    • Having
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      Ent
      and
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      Octopus
      equipped will increase the number of Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached
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      Level 90
      , as soon as you obtain one Mark of the Devil you can begin to craft
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      Devil
      and use them for Firemaking to increase your summoning XP/action considerably as well as your Firemaking XP/h.
    • Once again, keep planting seeds awarded from Bird Nests and keep the ones noted in the first
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      Woodcutting
      section.
    • Skip cutting Magic Trees due to the long cut time
    • It is highly suggested to have the
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      Multi-Tree
      upgrade by the time you reach Redwood Trees as this allows you to level Woodcutting with the best XP rates while keeping the primary Firemaking resource ( Yew Logs) intact
      • This means using
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        Multi-Tree
        to simultaneously cut Redwood and Yew logs.
    • Save any Redwood Logs gained as these should be turned into Dragon Javelins later, burning only up to and including Yew Logs to achieve
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      Level 99
      .
    • Although lighting bonfires will increase the
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      Firemaking
      Skill XP gained, this is very manual to maintain and uses significantly more logs per hour.
  13. Purchase and equip the Firemaking Skillcape
    • It might be worth checking your
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      Firemaking
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      Mastery
      pool and seeing whether the 95% checkpoint is active. This provides an additional +5% Global Mastery XP - if not, go back and finish this this up now. Continuing on your moderately mastered Yew Logs you should be getting a bit more than 1% pool per hour.
    • Reaching maximum level in a skill increases the amount of pool provided per action from 25% to 50% of the Mastery XP.
  14. Train
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    Astrology
    once more, this time until
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    Level 99
    is reached in order to unlock many more bonuses, including the Astrology Skillcape, which - when equipped - further speeds up the rate at which you find both types of Dust.
  15. Go back to
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    Astrology
    and ensure all your constellations are at least
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    Mastery
    Level 40, and train those which are not.
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      Mastery
      Level 40 unlocks the 2nd tier of normal modifiers, which contain Skill XP or Mastery XP (or both) bonuses.
    • Many
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      Mastery
      Level 60, 80 and 99 unlocks provide modifiers that are rarely seen elsewhere in the game, with some of them only being useful in edge cases, so it is suggested to only further master the constellations that you know you will be benefiting from. You can see the list of constellation modifiers on the
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      Astrology page.

Where next?

At this point, you have the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from

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Astrology

and

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Agility

.

The choices on what path to take next start to open up, some suggestions are:

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    Thieving
    for GP, and various Area unique & NPC unique items, a number of which provide various bonuses to other skills.
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    Mining
    ,
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    Smithing
    , and
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    Fletching
    for the Dragon Javelin money-making method, which is one of the best in the game. This is where any saved Redwood Logs from Woodcutting will be used.
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    Agility
    to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting