Module:Constants
Documentation for this module may be created at Module:Constants/doc
local p = {}
local ConstantData = mw.loadData('Module:Constants/data')
local ItemData = mw.loadData('Module:Items/data')
local Shared = require('Module:Shared')
--Just hardcoding these because I guess that's where we're at
local modifierTypes = {
["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus" },
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters" },
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP" },
["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier" },
["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true },
["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg" },
["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty" },
["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat" },
["GPFromAgility"] = { text = "{V}% GP From Agility" },
["SkillXP"] = { text = "{V1}% {SV0} Skill XP" },
["MiningNodeHP"] = { text = "{V} Mining Node HP" },
["StaminaPerObstacle"] = { text = "{V} Stamina per Agility Obstacle Completion" },
["ChanceToDoubleItems"] = { text = "{V} Chance To Double Items" },
["FarmingYield"] = { text = "{V}% Farming Yield" },
["GPFromMonstersFlat"] = { text = "{V} GP From Monsters" },
["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
["RunePreservation"] = { text = "{V}% Rune Preservation" },
["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints" },
["ChanceToDoubleItemsSkill"] = { text = "{V1}% Chance to Double Items in {SV0}" },
["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked" },
["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration" },
["SlayerXP"] = { text = "{V}% Slayer XP" },
["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
["SkillInterval"] = { text = "{VMS1}s {SV0} Interval", isIncreaseNegative = true },
["BankSpace"] = { text = "{V} Bank Space" },
["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit" },
["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks" },
["Lifesteal"] = { text = "{V}% Lifesteal" },
["HPRegenFlat"] = { text = "{V} Flat HP Regen" },
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining" },
["MaxStamina"] = { text = "{V} Max Stamina" },
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true },
["SkillPreservationChance"] = { text = "{V1}% Chance to Preserve Resources in {SV0}" },
["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters" },
["TreeCutLimit"] = { text = "{V} Tree Cut Limit" },
["EquipmentSets"] = { text = "{V} Equipment Sets" },
["HiddenSkillLevel"] = { text = "{V1} Hidden {SV0} Level" },
["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points" },
["ReflectDamage"] = { text = "{V}% Reflect Damage" },
["MeleeEvasion"] = { text = "{V}% Melee Evasion" },
["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters" },
["GPFromMonsters"] = { text = "{V}% GP From Monsters" },
["MagicEvasion"] = { text = "{V}% Magic Evasion" },
["PlayerAttackSpeedPercent"] = { text = "{V}% Player Attack Speed", isIncreaseNegative = true },
["PreservationChance"] = { text = "{V}% Chance to Preserve Resources" },
["DamageReduction"] = { text = "{V}% Damage Reduction" },
["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg" },
["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters" },
["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
["FoodHealingValue"] = { text = "{V}% Food Healing Value" },
["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg" },
["SlayerCoins"] = { text = "{V}% Slayer Coins" },
["GPFromThievingFlat"] = { text = "{V} GP From Thieving" },
["GlobalAccuracy"] = { text = "{V}% Global Accuracy" },
["ChanceToDoubleLootThieving"] = { text = "{V}% Chance To Double Loot in Thieving" },
["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation" },
["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus" },
["SkillIntervalPercent"] = { text = "{V1}% {SV0} Interval", isIncreaseNegative = true },
["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus" },
["DamageToBosses"] = { text = "{V}% Damage To Bosses" },
["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
["MaxHitPercent"] = { text = "{V}% Max Hit" },
["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP" },
["StaminaPreservationChance"] = { text = "{V}% Chance to Preserve Stamina" },
["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg" },
["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency" },
["GPFromThieving"] = { text = "{V}% GP From Thieving" },
["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)" },
["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus" },
["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold" },
["PlayerAttackSpeed"] = { text = "{VMS}s Player Attack Speed", isIncreaseNegative = true },
["freeBonfires"] = { text = "+ Automatically relight bonfires for free" },
["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit" },
["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate" },
["RangedEvasion"] = { text = "{V}% Ranged Evasion" },
["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest" },
["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)" },
["AmmoPreservation"] = { text = "{V}% Ammo Preservation" },
["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus" },
["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus" },
["MasteryXP"] = { text = "{V1}% {SV0} Mastery XP" },
["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping" },
["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed" },
["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes" },
["StaminaCost"] = { text = "{V} Stamina Cost per action", isIncreaseNegative = true },
["GPFromSales"] = { text = "{V}% GP From Sales" },
["MaxHitFlat"] = { text = "{VX} Max Hit" },
["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence" },
["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft" },
}
--Difficulties are hard coded which is dumb but means hardcoding them here too
local Difficulties = {
[0] = 'Very Easy',
[1] = 'Easy',
[2] = 'Medium',
[3] = 'Hard',
[4] = 'Very Hard',
[5] = 'Elite',
[6] = 'Insane'}
function p.getDifficultyString(difficulty)
return Difficulties[difficulty]
end
function p.getSkillName(skillID)
for skName, ID in Shared.skpairs(ConstantData.skill) do
if ID == skillID then
return skName
end
end
return nil
end
function p.getSkillID(skillName)
return ConstantData.skill[skillName]
end
function p.getEquipmentSlotName(id)
for slotName, i in Shared.skpairs(ConstantData.equipmentSlot) do
if i == id then
return slotName
end
end
return 'Invalid'
end
function p.getEquipmentSlotID(name)
return ConstantData.equipmentSlot[name]
end
function p.getCombatStyleName(styleNum)
for name, num in Shared.skpairs(ConstantData.attackType) do
if num == styleNum then
return name
end
end
return "ERROR: Invalid combat style[[Category:Pages with script errors]]"
end
function p.getSlayerTierName(tier)
for name, num in Shared.skpairs(ConstantData.slayerTier) do
if num == tier then
return name
end
end
return "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
end
function p.getSlayerTierNameByLevel(lvl)
for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
if tier.minLevel <= lvl and (tier.maxLevel >= lvl or tier.maxLevel == -1) then
return tier.display
end
end
return 'N/A'
end
function p.getSlayerTier(name)
for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
if tier.display == name then
local result = Shared.clone(tier)
result.id = i - 1
return result
end
end
end
function p.getSlayerTierByID(tierID)
if ConstantData.Slayer.Tiers[tierID + 1] == nil then
return nil
end
local result = Shared.clone(ConstantData.Slayer.Tiers[tierID + 1])
result.id = tierID
return result
end
--Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data:
--Base Name, Text, Sign, and IsNegative
--ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false
function p.getModifierDetails(modifierName)
local baseName = modifierName
local isIncrease = true
local isNegative = false
if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
baseName = string.sub(modifierName, 10)
isIncrease = Shared.startsWith(modifierName, "increased")
end
local modifier = modifierTypes[baseName]
if modifier == nil then
mw.log(baseName)
return nil
end
local isPositive = isIncrease
if modifier.isIncreaseNegative then
isPositive = not isPositive
end
local sign = "+"
if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
sign = "-"
end
return baseName, modifier.text, sign, not isPositive
end
function p._getModifierText(modifier, value, doColor)
if doColor == nil then doColor = true end
local modName, modText, sign, isNegative = p.getModifierDetails(modifier)
if modName == nil then
return 'ERROR: Invalid modifier type [[Category:Pages with script errors]]'
end
local result = modText
if type(value) == 'table' then
if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
--Potentially return multiple rows if necessary
local resultArray = {}
for i, subVal in Shared.skpairs(value) do
table.insert(resultArray, p._getModifierText(modifier, subVal, doColor))
end
return table.concat(resultArray, '<br/>')
else
if value[1] ~= nil then
local skillName = p.getSkillName(value[1])
if skillName ~= nil then
result = string.gsub(result, '{SV0}', p.getSkillName(value[1]))
end
end
if value[2] ~= nil then
result = string.gsub(result, '{V1}', sign..value[2])
result = string.gsub(result, '{VMS1}', sign..(value[2] / 1000))
end
end
else
if string.find(result, '{IV}', 1, true) ~= nil and tonumber(value) ~= nil then
local item = ItemData.Items[tonumber(value) + 1]
if item ~= nil then
result = string.gsub(result, '{IV}', item.name)
end
end
result = string.gsub(result, '{V}', sign..value)
result = string.gsub(result, '{VMS}', sign..(value / 1000))
result = string.gsub(result, '{VX}', sign..(value * 10))
end
if doColor then
if isNegative ~= nil and isNegative then
result = '<span style="color:red">'..result..'</span>'
else
result = '<span style="color:green">'..result..'</span>'
end
end
return result
end
function p.getModifierText(frame)
local modifier = frame.args ~= nil and frame.args[1] or frame[1]
local value = frame.args ~= nil and frame.args[2] or frame[2]
local skill = frame.args ~= nil and frame.args.skill or frame.skill
local doColor = frame.args ~= nil and frame.args[3] or frame[3]
if doColor ~= nil then
doColor = string.upper(doColor) ~= 'FALSE'
end
if skill ~= nil and skill ~= '' then
value = {p.getSkillID(skill), value}
end
return p._getModifierText(modifier, value, doColor)
end
function p.getModifierSkills(modifiers)
local skillArray = {}
for modifier, value in Shared.skpairs(modifiers) do
if type(value) == 'table' then
for i, subVal in Shared.skpairs(value) do
local skillName = p.getSkillName(subVal[1])
if not Shared.contains(skillArray, skillName) then
table.insert(skillArray, skillName)
end
end
end
end
return skillArray
end
return p