Summoning

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Summoning

Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.

Mechanics

Gathering Summoning Marks

In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.

Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains

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Attack

,

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Strength

, or

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Defence

XP and the Mark of the Ent, which is discovered while

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Woodcutting

.

Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.

Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:

Level Marks Needed to Level Up Cumulative Marks for Level Benefit
1 1 1 Unlocks the ability to create Summoning Tablets for the familiar
2 5 6 Unlocks the ability to use this familiar in synergies with Tier 1 familiars
3 10 16 Unlocks the ability to use this familiar in synergies with Tier 2 familiars
4 15 31 Unlocks the ability to use this familiar in synergies with Tier 3 familiars

Note that:

  • Marks for all
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    Combat
    skills (including
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    Slayer
    ) have a chance of being obtained on each hit rather than on kill
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    Slayer
    marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
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    Prayer
    marks can only be found when using a prayer that costs points per player attack
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    Magic
    marks can be found when doing
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    Alt Magic
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    Strength
    marks cannot be found when catching fish from the Barbarian Fishing fishing area

Mark Discovery Chance

The chance of discovering a mark for each action is given by the following formula:

[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier} }[/math]

Where:

  • Tier is the familiar's tier
  • Equipped Modifier is either:
    • 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
    • 1.75 if the familiar is equipped & discovered in a
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      Combat
      skill
    • 1 otherwise
  • Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill Seconds per Action
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Firemaking
60% of the log's base burn interval
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Cooking
85% of the recipe's base cooking interval
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Smithing
1.7
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Fletching
1.3
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Crafting
1.65
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Runecrafting
1.7
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Herblore
1.7
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Summoning
4.85

Note: For

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Firemaking

the highest chance is achieved when burning the log with the highest

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Mastery

level, rather than simply choosing the log with the lowest burn time. See below for more information.

Therefore, the chance of acquiring marks over time for a familiar can be increased by:

  • Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding
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    Alt Magic
    ), and increases the chance by 1.75 times for
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    Combat
    skills as well as
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    Alt Magic
  • Burning the log with the highest
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    Mastery
    level for
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    Firemaking
    . Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
  • Minimising the action time for the following resource-consuming skills:
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    Cooking
    ,
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    Smithing
    ,
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    Fletching
    ,
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    Crafting
    ,
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    Runecrafting
    , and
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    Herblore
    . This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
  • For
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    Combat
    in particular:
    • Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
    • Using weapons with special attacks that make multiple attacks is not beneficial, as marks are only rolled on the first attack

Gaining Summoning XP

Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants

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Mastery

XP.

Creating Summoning Tablets

Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail

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Agility

Obstacle. The number of tablets created can be increased in a number of ways, including the Runic Trail

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Agility

Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the Summoning Skillcape, Necromancer Robes, and Necromancer Potions.

Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to

[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]

For example, creating

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Pig

summoning tablets (requiring

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Level 25

) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.

Using Familiars

Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally,

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Occultist

and

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Witch

Summoning Tablets will be consumed for each

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Alt Magic

action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.

XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):

[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} }[/math]

When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to

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Mastery

XP. Specifically this applies to skills which consume resources. These skills and their action times are listed above. For example, when cooking with

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Pig

Summoning Tablets equipped (

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Level 25

required) the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} = 18.21 }[/math] xp even if the player's actual cooking action time is the default 3 seconds.

When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the table above, or the actual action time for all other skills.

Unlocking And Using Synergies

Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.

The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between

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Golbin Thief

(Tier 1) and

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Minotaur

(Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur. While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the

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Ent

+

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Mole

Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.

XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.

Summoning Marks

Summoning Tablets

Synergies

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
10 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
20 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
30 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
40 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
50 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
50 +1 Shard Cost Reduction for this Summoning Tablet only.
60 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
70 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
80 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
90 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
99 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
99 +1 Shard Cost Reduction for this Summoning Tablet only.
99 +10 Base Quantity for this Summoning Tablet only.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,450,000 xp +5% Summoning Mastery XP for Melvor Realm only
25% 3,625,000 xp -1 Shard Cost when creating Tier 1 Familiars in Summoning
-1 Shard Cost when creating Tier 2 Familiars in Summoning
50% 7,250,000 xp +10% chance to preserve resources in Summoning for Melvor Realm only
95% 13,775,000 xp +10 base primary resource quantity gained in Summoning for Melvor Realm only
-1 Shard Cost when creating Tier 3 Familiars in Summoning
Total Mastery Pool XP 14,500,000

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Regular Skillcape

The Summoning Skillcape is the skillcape for the Summoning skill. It can be purchased for 1,000,000GP from the Shop once the player reaches

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Level 99

in the Summoning skill. The Summoning Skillcape offers the following benefits when worn:

+20% Chance to Preserve Resources in Summoning, +10% Chance to preserve Summoning Charges, and +10 base primary resource quantity gained in Summoning

Superior Skillcape

The Superior Summoning Skillcape is the superior skillcape for the Summoning skill. It can be purchased for 10,000,000GP from the Shop once the player reaches

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Level 120

in the Summoning skill.

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Level 120

can only be reached if the player owns the TotH.svg Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:

+25% Chance to Preserve Resources in Summoning, +15% Chance to preserve Summoning Charges, +10 base primary resource quantity gained in Summoning for Melvor Realm only, +10% Summoning Maximum Hit, and -10% Summoning Interval

Pet

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Tim the Wolf

can only be unlocked whilst creating tablets, NOT whilst using them.

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Mark

is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.

PetNameDLCEffect
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Tim the WolfMelvor Logo.svg -1 Shard cost when creating Melvor Realm Familiars in Summoning
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MarkMelvor Logo.svg +10% Chance to preserve Summoning Charges

Potion

The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.

Necromancer Potion
PotionTierChargesEffect
Necromancer Potion II15+1 base primary resource quantity gained in Summoning
Necromancer Potion IIII30+2 base primary resource quantity gained in Summoning
Necromancer Potion IIIIII45+3 base primary resource quantity gained in Summoning
Necromancer Potion IVIV60+5 base primary resource quantity gained in Summoning

Skill Boosts

This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from

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Mastery

rewards.