Agility/Training

Revision as of 05:49, 2 February 2022 by Pollychan (talk | contribs) (Converted boost tables to LUA)
This page was last updated for (v1.0.2).

Boosts

XP

The following things can be used to increase the amount of Agility XP received.

GP

The following things can be used to increase GP rate while training Agility.

The   Fine Coinpurse provides +10% global GP. This item can replace the   Book of Scholars depending on whether you prefer 25% more GP/hr or 3% more XP/hr as the Book reduces global GP by 15%. At later Agility levels this can add up to a significant amount of GP lost for a 3% XP boost.

Best Courses for XP/hr

The following guide was created assuming level 50 Mastery for each obstacle. In practice, obstacles will start at level 1 Mastery and will end up far above level 50 (especially for later level blocks), but although that effects the actual XP rates gained it will not ultimately change which courses are best at a given level block in practice.

This changes at the level 80-90 and level 90-99 sections, which are chosen assuming you'll hit 99 Mastery partway through the level block. In practice, you will not hit level 99 Mastery in all obstacles in the course, but you should hit level 99 Mastery in the most relevant obstacles, which are the ones with penalties that affect the speed at which you gain Agility XP.

Total Costs

This is the total cost to build or change all obstacles as listed in the guide above, assuming no cost reductions. Note that this could be lower in practice if Mastery Pool checkpoints are active or if the same obstacle is constructed multiple times.

Total Skill Requirements

In order to follow this guide, you'll need the following skills (Agility levels aren't listed as you will gain them while following the guide)

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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 60
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    Level 99
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    Level 99