, as well as having different and sometimes unique benefits. Please make sure to read the tooltip provided so you know exactly how many Prayer Points you will be using so you do not lose track!
Gaining of Prayer Points is as easy as burying the Bones you obtain within the bank screen.
section of the Shop!
As well as the new currency, I have introduced 5 new Slayer Areas. These areas contain new, unique monsters for you to fight against. Some Slayer Areas are gated behind a
Level requirement, as well as an item requirement (where you are required to have a specific item equipped to gain access). There is also unique drops to find within these areas. And trust me, you will want them.
There are two ways gain
Completing Slayer Tasks (Don't worry, the game won't give you a monster that you cannot kill. However, it is possible to get a monster you cannot access. You will need to request a new task in this case).
Monsters located in Slayer Areas always provide some
values, damage values, eating values, and maximum hit values have been multiplied by 10. The reasoning behind this is simply due to a progression standpoint. Playing with larger numbers allows smaller increments of progression, that way you can really see how you are progressing through the game.
For example, prior to this change, it would take quite some time to go from a maximum hit of 2 to 3. Now, you can increment through all values of 20 to 30.
A simple change, but one I feel was completely necessary.
Statistics Revamp
This update also includes the introduction of Monster Statistics, as well as a revamp to Item Statistics.
Under the Completion Log Menu, you will now see a Monster tab. Selecting this will show you all the Monsters you have defeated, as well as handy stats relating to that monster (hover over the monster).
The Item Log has also been adjusted to show many many different stats per item (Hover over the item). Most stats for items will only show if you have more than 0 of that stat.
The stats that are tracked for Monsters:
Times killed by player
Times player killed enemy
Times enemy killed player
Total damage taken by player
Total damage dealt to player
Total successful hits to player
Total successful hits from player
Total attacks to player that missed
Total player attacks dodged
Total times seen monster
Total times player ran away from monster
The stats that are tracked for Items:
Times received
Times sold
Total GP gained from selling
Total damage dealt with weapon & quiver (if Ranged)
Total attacks performed with weapon & quiver (if Ranged)
Total missed attacks with weapon & quiver (if Ranged)
Total damage taken with item equipped (does not count for weapons or arrows)
Enemies killed with weapon
Times item lost due to death
Total amount of arrows / runes used in combat (if you preserve an arrow or rune, it does not add to the count)
A small new area of Melvor has been explored to the West.
All
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hitpoint, damage, eating and max hit values have been multiplied by 10.
Monster Statistics have been introduced.
Item Statistics have been revamped.
Combat levels have been introduced for Players and Monsters. This is a good indication to show you how powerful you are compared to the monsters. Combat Levels will show by default instead of stats for monsters. There is a setting to change this if you wish.
Mastery Tokens have been added to the game for all non-combat skills. There is a small chance to gain a Mastery Token for the respective skill, which when claimed will provide +1 level to a random
Dragon & Ancient Claws have been added to the game. These can only be obtained by combining 100 of their respective fragments to create. These high speed, high accuracy, high strength and high defence weapons are highly sought after. The fragments can only be found in the
The bankend of the Melvor Cloud has been redone. It now uses token based authentication which is stored in the form of cookies to ensure persistent logins. This should keep you logged in for at least 1 month before it logs you out. If your browser blocks any form of cookies from being stored, this will of course not work.
There is now a confirmation popup that warns you before closing the game / browser / tab.
Added a line of text to food items in the bank, so you can see how much HP it heals before equipping it.