Money Making

Revision as of 16:42, 24 April 2022 by BasChana (talk | contribs) (→‎Combat: Updated for 1.0.3, infernal stronghold, hunting dragons/regen synergy)


For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.

Thieving

Template:OldStrategy

Improves GP Rate

Name Effect
  Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
  Thieving Gloves +75 Stealth
  Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
  Thief's Moneysack +20% of Maximum GP added to Minimum GP
  Golbin Mask +20 Flat GP from Thieving
+20 Stealth
  Sneak-Ers +5% Global GP
+40 Stealth
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
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Leprechaun
+50 Flat GP from Thieving
  Gentle Hands Potion IV +75 Stealth
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring +100% Global GP
+5% Global Doubling
  Snek +50% GP from Thieving
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
  Slayer Platebody (Master)
  Slayer Leather Body (Master)
  Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
Up to +15% Thieving Doubling
Up to +15% increase of minimum GP from Thieving

Thieving Princess and Fletching Jadebolts (24,740k/hr max)

Requirements

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    Level 15
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    Level 10
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    Level 99
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    Level 99

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
  Fletching Skillcape Doubles items received from Fletching
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Leprechaun
+
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Devil
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
  Crown of Rhaelyx and its   Charge Stones +25% Resource Preservation
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Agility Obstacles
providing Resource Preservation

Method

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    Steal
      Jadestones from the
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    Princess
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    Mine
      Iron Ore
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    Smith
      Iron Bars
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    Forge
      Headless Bolts
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    Fletch
      Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    on drops worth more than 15,000 

Thieving is not better than the   Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of   Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using   Crown of Rhaelyx and its   Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000  per hour. Check your own

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Thieving

setup with Thieving GP Calculator by Nomeru#4261.

Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max)

Template:OldStrategy

This is in alternative method requiring fewer skills and boosts to get viable results.

Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Improves GP Rate

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."

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    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
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    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    on drops worth more than 10,000 

Without most of the buffs, earnings can be as low as 8,000,000  per hour.

Check your own

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Thieving

setup with Thieving GP Calculator by Nomeru#4261.

Agility (Max 4,978GPk/hr)

Template:OldStrategy

Requirements

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    Level 99
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    Level 70
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    Level 60
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    Level 62
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    Level 60
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    Level 60
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    Level 60
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    Level 80
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    Level 80
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    Level 95
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    Level 95
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    Level 95
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    Level 95

Improves GP Rate

Name Effect
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Level 90 in every used Obstacle
-27% Agility Interval
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Mountain Climb
-12% Agility Interval
+15% GP from Agility
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Tree Balance
-12% Agility Interval
  Aorpheat's Signet Ring +100% GP from Agility
  Sneak-Ers +5% Global GP
  Jeweled Necklace +5% Global GP
  Fine Coinpurse +10% Global GP
  Agility Skillcape +10% GP from Agility
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Sam
+15% GP from Agility
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Agility
25% Checkpoint
+10% GP from Agility
  Performance Enhancing Potion IV -8% Agility Interval
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Ko
Up to +15% GP from Agility

Method

Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7 Slot 8 Slot 9 Slot 10 Pillar
Rope Swing Monkey Bars Pit Jump Gap Jump Mountain Climb Tree Balance Heat Trap Tree Hang Ice Jump Dragon Fight Pillar of Generosity

Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is 15,187 , which is increased by 195% to 44,802 , for a total of 4,979,498  per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort.

Fishing (Max 4,421GPk/hr)

Template:OldStrategy

Requirements

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    Level 95

Improves GP Rate

Name Description
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Dragon Fishing Rod
-40% Fishing Interval
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Amulet of Fishing
-15% Fishing Interval, additive with Dragon Fishing Rod for a total of -55%
  Fishing Skillcape Doubles the number of fish caught
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring +10% Fishing Doubling
  Fishing Hook +10% Fishing Doubling
  Sailor's Top -3% Special drops, resulting in more fish
  Pudding Duckie +5% Fishing Doubling
 
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Level 99
/  
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Level 99
Doubles the number of fish caught
50% Fishing Mastery Pool Checkpoint +5% Fishing Doubling
95% Fishing Mastery Pool Checkpoint +25% chance to receive an additional random special item whenever special items are received.
  Fishermans Potion IV +12% Fishing Doubling
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Ameria
Up to +15% Fishing Doubling
Up to -15% Fishing Interval, additive with the above bonuses for a total of -70%
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Rock Climb
+5% Fishing Doubling
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
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Octopus
+3% chance to get 1 extra resource in Fishing (cannot be doubled)
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Octopus
+
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Pig
Synergy
75% chance to receive an extra fish as a cooked version while fishing

The   Fishing Skillcape and Level 99

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Mastery

bonuses will stack, causing at least four fish to be caught each time. The rest of the doubling bonuses result in a 55% chance to catch eight fish.

Method

Fish for   Raw Whales if using the

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Octopus

+

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Pig

Summoning synergy, or   Magic Fish if not. Other fish providing good GP/hour rates are also listed below. Each piece of equipment will give a substantial boost to profit per hour.

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Fishing

is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hour rates assume all improvements to GP rate are obtained and in use.

Alternative Fish

Players may choose to consider the following options:

Fish Requirements GP/Fish Expected Output/Hour Maximum GP/Hour
With   Without  
With   Without   With
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Without
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With
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Without
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  Raw Magic Fish
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Level 80

  Message in a Bottle
960  3,540   1,770   3,413 k 3,398 k 1,715 k 1,699 k
  Raw Whale
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Level 95
750  4,470   2,235   4,422 k 3,353 k 2,745 k 1,677 k
  Raw Manta Ray
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Level 85
650  4,510   2,255   3,805 k 2,932 k 2,339 k 1,466 k
  Raw Shark
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Level 70
270  7,112   3,556   2,481 k 1,920 k 1,521 k 960 k

Sources

https://docs.google.com/spreadsheets/d/1jcvrx3VvE50eT5d6k7oSX6RnDME85IXC0jgLJ1quyVQ/edit?usp=sharing

Mining with Gem Gloves (470k/hr usual, 1350k/hr max)

Template:OldStrategy

Requirements

Improves GP Rate

Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
 
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Level 99
/ 
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Level 99
+15% Chance of obtaining 2 ore
  Aorpheat's Signet Ring +10% chance to gain double resources
  Ring of Wealth +7% chance to gain double resources
  Mining Skillcape +1 Coal Ore per Action
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Terra
Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
  Merchant's Permit Gem Gloves only cost 450 instead of 500k
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP

Method

This method is recommended to use if you play   Adventure and there's no better money-making method at hand.

  1. Buy   Gem Gloves,
  2. Mine   Adamantite Ore or anything below it until you unlock it,
  3. Sell gems and ores that you got.

The method relies on the   Gem Gloves that increase the gems drop chance to 100% when mining anything but the   Rune Essence. The average value of a Gem is 381.25 , while a single charge of the Gem Gloves costs only 250 . Thus 131.25  of profit is earned per mining action from gems.

With the

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Dragon Pickaxe

and

 
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Level 50

, you will get around 470,000  per hour.

A fully juiced setup with the   Dragonite Ore will give around 1,350,000  per hour.

Please note that this setup already includes the

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Master of Nature

which is unlocked after beating the

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Earth God Dungeon

. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. Without the

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Master of Nature

upgrade and only   Perfect Swing Potion III the GP rate already drops to 787,000 .
The calculation does not include any

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Astrology

modifiers.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. On the Equipment tab, specify for Mining that you wear Gem Gloves.
  3. On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Mining tab.

Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)

Template:OldStrategy

Requirements

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    Level 90
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    Level 95
    , 271 Mining Mastery levels in total
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    Level 93
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    Level 92
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    Level 80
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    Level 95

Improves GP Rate

Woodcutting
Name Effect
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Dragon Axe
-50% cut time
  Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
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Master of Nature
-15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
 
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Level 99

 
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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)
+45% chance to receive 2x Logs per action
  Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
  Lumberjack's Top +2% Bird Nest drop rate
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
  Beavis +5% Chance to Double Items in Woodcutting
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Multi-Tree
cut 2 different trees simultaneously
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Level 99
+15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting
Mining
Name Effect
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Dragon Pickaxe
-50% Mining Time, +7% Chance of obtaining 2 ore
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Master of Nature
-15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)
 
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Level 99

 
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Level 99

 
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Level 99
+15% Chance of obtaining 2 ore
  Mining Skillcape +1 Coal Ore per Action
  Miner's Helmet +3% Chance to deal no Damage to a Mining Node
25% Mining Mastery Pool Checkpoint Reduced Ore respawn time by 10%
50% Mining Mastery Pool Checkpoint Reduce Mining interval by 0.2s
95% Mining Mastery Pool Checkpoint All Rocks gain +10 Maximum HP
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Cool Rock
+5 Mining Node HP
  Perfect Swing Potion IV +80% Chance to deal no Damage to a Mining Node
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Level 99
+15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node
  Merchant's Permit permanent 10% discount on all skill gloves
preferably   Mining Gloves Collect 2x ore when worn
Runecrafting
Name Effect
  Runecrafting Skillcape +35% Chance to Preserve Resources in Runecrafting
 
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Level 99

 
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Level 99
11 Runes Produced per Runecraft
50% Runecrafting Mastery Pool Checkpoint +10% resource preservation chance for Runecrafting
95% Runecrafting Mastery Pool Checkpoint Grants an extra 5 Runes per craft
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Expanded Knowledge
-15% Base Runecrafting Interval
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Gunter
+10% Chance to Preserve Resources in Runecrafting
Alt. Magic
Name Effect
  Nature's Call Staff Reduces the Nature Rune cost of spells by 1
  Magic Skillcape doubles the Effect of the   Nature's Call Staff
  Ring of Wealth +7% Chance to Double Items Globally
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Salem
+5% Rune Preservation
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Jelly Jim
+2% Rune Preservation
  Amulet of Incantation -0.2s Magic Interval
+10% Rune Preservation for Alt. Magic Spells
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Level 99
+15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells
Smithing
Name Effect
 
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Level 99
+30% Chance to preserve Resources, +35% Chance to double Items
25% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
50% Smithing Mastery Pool Checkpoint +5% Chance to preserve Resources
95% Smithing Mastery Pool Checkpoint +10% Chance to double Items
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Art of Control
-15% Base Smithing Interval
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Puff, the Baby Dragon
+10% Chance to preserve Resources
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Level 99
+15% Chance to Double Items in Smithing and -15% Smithing Interval
Fletching
Name Effect
  Fletching Skillcape x2 Items received from Fletching
25% Fletching Mastery Pool Checkpoint Produce 1 extra Javelin per Fletch (Applied to base quantity)
95% Fletching Mastery Pool Checkpoint Reduce Fletching Interval by 0.2s
 
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Level 99
+24.8% chance to preserve resources.
  Skilled Fletching Potion IV +25% Chance to Double Items in Fletching
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Perpetual Haste
-15% Fletching Interval
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Quill
-0.2s Fletching Interval
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Level 80
+15% Chance to Double Items in Fletching
Other
Name Effect
File:Aorpheats Signet Ring (item).png Aorpheats Signet Ring affects all skills above +10% Chance to Double Items Globally
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Aquarias
affects all skills above
+1% Chance to Double Items Globally
  Clue Chasers Insignia affects all skills above except
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Alternative Magic
10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking.
  Crown of Rhaelyx affects all skills above except
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Alternative Magic
+10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).
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Level 99
obstacles about resource preservation and pillar
build cost reduction and half debuffs
  Herblore Skillcape x2 Items received from Herblore
  Gronk +2% Chance to Double Items in Herblore
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Level 99
+15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges

Method

The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.

for every hour of fletching intended:

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    Smithing
    • Equip   Clue Chasers Insignia
    • Change
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      Agility
      Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost 75,000 , 15   Iron Ore and 15   Tin Ore)
    • Change
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      Agility
      Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost 125,000 , 5   Tomato Seeds and 25   Salmon)
    • Change
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      Agility
      Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost 250,000  and 50   Bones)
    • Smith 4,182   Dragon Javelin Heads

It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles

Ratios

For each hour of Fletching you'll need to spend (on average):

and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:

and consume:

It is recommended to combine   Circlet of Rhaelyx and   Jewel of Rhaelyx into   Crowns of Rhaelyx and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover   Jewels of Rhaelyx, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of 18,265,154  per hour all things considered.


Woodcutting

Template:OldStrategy

Improves GP Rate

Name Effect
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Dragon Axe
-50% cut time
  Woodcutting Skillcape -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)
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Master of Nature
-15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)
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Stepping Stones
-6% Base Woodcutting Interval (additive with the bonuses above to a total of -86% cut time)
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Rock Climb
+5% Chance to Double Items in Woodcutting
 
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Level 99
Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers)
+45% chance to receive 2x Logs per action
  Bird Nest Potion IV +30% Chance for Bird Nests to drop in Woodcutting
  Clue Chasers Insignia 10% increased chance to receive Bird Nests from Woodcutting
  Aorpheat's Signet Ring +10% chance to gain double resources
  Ring of Wealth +7% chance to gain double resources
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Multi-Tree
cut 2 different trees in Woodcutting simultaneously
  Lumberjack's Top +2% Bird Nest drop rate
  Beavis +5% Chance to Double Items in Woodcutting
25% Woodcutting Mastery Pool Checkpoint +5% increased chance to receive double Logs per action
50% Woodcutting Mastery Pool Checkpoint All Logs sell for +50% GP Value
95% Woodcutting Mastery Pool Checkpoint When you receive a Birds Nest, always receive a base minimum of 2.
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Deedree
Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate
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Ent
+10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled

Chopping Magic and Mahogany Logs (Max 1,324 k/hr)

Requirements

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    Level 75

Method

Simply cut down   Magic Logs and   Mahogany Logs log and sell the logs and   Bird Nest for profit.

Expected Resources Per Hour

The maximum rates assume

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Dragon Axe

,

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Multi-Tree

,   Aorpheat's Signet Ring,   Clue Chasers Insignia,   Beavis,

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Master of Nature

,   Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery.

  Bird Nests are only provided once per action.

This yields about 15,750  , 8   worth 3,375 k

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Deedree

can increase the profit even further, but probably not significantly.

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Agility

Obstacles have not been included in the calculation, as the Spreadsheet does not support them.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. Specify your Equipment on the Equipment tab.
  3. On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Woodcutting tab.

Chopping Logs With Bird Nests Potions (Max ~5,000 k/hr)

Requirements

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    Level 10
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    Level 1

Please note: Although the requirements seem low, using   Bird Nest Potion IV and minimum action time (

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Dragon Axe

,   Woodcutting Skillcape and

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Master of Nature

god upgrade) are advised or else the GP rate drops significantly.

Method

Cut down   Normal Logs and sell the logs and   Bird Nests for profit. A portion of the nests can be opened for   Potato Seeds to make more potions.

Expected Resources Per Hour

The maximum rates assume

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Dragon Axe

,

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Multi-Tree

,   Aorpheat's Signet Ring,   Clue Chasers Insignia,   Beavis,

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Master of Nature

,   Woodcutting Skillcape, 95% Woodcutting Mastery Pool Checkpoint and

 
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Level 99

,   Bird Nest Potion IV and

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Ent

+

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Bear

Synergy active.

This yields about 15,750   and 9,080   worth 3,375 k

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Deedree

can increase the profit even further to approximately 5,000 k more when using +15% Bird Nest drop rate Unique Modifiers

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Agility

Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.

Details
The results were calculated with the Melvor Idle Rate and Resource Calculator created by Kidbiz20#2026.

To check your own setup, do the following:

  1. Copy the spreadsheet to your Google Drive.
  2. Specify your Equipment on the Equipment tab.
  3. On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.
  4. Specify any additional things in the sheet if you want to, like pets and so on.
  5. You should see your gains in the kGP/h column of the Woodcutting tab.

Combat (~18,750k/hr)

Template:OldStrategy

Combat can yield some of the highest GP rates in the game.

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Magic

is the most profitable, but it can differ based on the gear and skills in your possession. Assuming

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Level 85

and   Cloudburst Staff, Magic is almost always superior to Melee and

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Ranged

.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are   Chapeau Noir and   Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the

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Infernal Stronghold

because it drops a lot of raw GP that gets doubled with the   Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the   Infernal Cape and the   Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear

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Infernal Stronghold

will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized

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Agility

obstacles, and have only 30% accuracy from

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Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~23,200k/hr)

Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Skull Cape
Neck   Fury of the Elemental Zodiacs
Passive   Chapeau Noir
Ring   Aorpheat's Signet Ring
Weapon   Cloudburst Staff

Spells:

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Water Surge

or

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Water Wave

(-4% total gp, -1.5% adjusted gp, -13% runes),

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Anguish III

, and

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Fury II

. Prayer:

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Battleheart

and

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Augury

Tablets:

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Golbin Thief

and

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Occultist

Potion:   Diamond Luck Potions

  • Total GP: ~23,200k/hr
  • Adjusted GP: ~18,750k/hr

With better

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Astrology

, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750/hr)

Head   Slayer Helmet (Master)
Body   Slayer Platebody (Master)
Leggings   Ragnar God Platelegs
Boots   Ragnar God Boots
Hands   Ragnar God Gloves
Cape   Maximum Skillcape
Passive   Gold Ruby Necklace
Neck   Fury of the Elemental Zodiacs
Ring   Nature's Blessing Ring
Weapon   Infernal Claw
Offhand   Dragonfire Shield

Prayer:

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Battleheart

and

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Rejuvenation

Tablets:

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Golbin Thief

and

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Unicorn

Potion:   Regeneration Potions

  • Total GP: ~16,750/hr
  • Adjusted GP: ~15,950k/hr