What to level first

Revision as of 21:21, 7 November 2022 by BasChana (talk | contribs) (removed mentions of rerolling astrology)
This page was last updated for (v1.0.5).
This guide has NOT been fully updated for Melvor Idle 1.1, there are a few significant changes included in the update that change the early game. Follow the guide at your discretion

Introduction

This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and

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Hardcore

Game Modes. For   Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to give you a helping hand in the early stages of the game, and introduce you to the basic concepts of the game and some inter-skill synergies. It is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. Therefore, new players are encouraged to try a larger diversity of as soon as they feel more comfortable with the basics.

This page is inspired by the following reddit post.

Steps

  1. Level
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    Astrology
    until level 20 to unlock
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    Ameria
    , then continue training on this constellation until level 80
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    Mastery
    . Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be activated and then upgraded by consuming   Stardust and   Golden Stardust. All of these bonuses are good, however, be aware that the cost *doubles* for each upgrade you purchase. For now, we recommend not purchasing past upgrade 5-6 for Stars that cost or past level 3-4 for Stars that cost
    • For   Stardust modifiers, be careful upgrading past star level 5-6
    • For   Golden Stardust modifiers, be careful upgrading past star level 3-4
    • You can always come back for more bonuses later!
  2. Train
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    Woodcutting
    by following as many of the steps outlined below as you're able to until you obtain one Mark of the
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    Ent
    , then craft Ent tablets until about
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    Level 10
    . Use these tablets in
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    Woodcutting
    (using tablets grants more XP than crafting them) until
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    Level 15
    and you receive five more Mark of the Ent to unlock the Ent/Octopus Synergy (You can see all possible
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    Synergies
    here). Train
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    Fishing
    until you receive one Mark of the
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    Octopus
    .
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Open any   Bird Nests, plant the seeds you're able to in
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      Farming
      , and sell any seeds you're not able to plant. If able, always use   Weird Gloop when planting seeds.
    • No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a
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      Synergy
      that works in the skill you're training increases the amount of
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      Summoning
      XP you gain per action. Summoning can be fairly expensive and unintuitive at first, however, as you collect higher level resources, you will use less of each to make each batch of tablets, making them significantly easier over time.
  3. Train
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    Fishing
    with
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    Ent
    and
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    Octopus
    until
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    Level 25
    , then train
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    Cooking
    until you find a total of six mark of the
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    Pig
    . Remember to craft at least one batch of
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    Pig
    to be able to find more than one mark.
  4. Train
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    Fishing
    with
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    Octopus
    and
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    Pig
    equipped until both the   Ancient Ring of Skills and   Ancient Ring of Mastery have been acquired. It is likely that
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    Level 99
    will have been reached by the time this happens due to the rarity of these rings.
    • Use the raw fish you catch to create
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      Octopi
      and the cooked fish you earn from the synergy to create
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      Pigs
      . All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action. Some resources cannot be used to create tablets. Once you start making more raw and cooked fish than you need to create tablets, sell the excess.
    • Open any   Treasure Chests, equipping the
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      Amulet of Fishing
      if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any   Diamonds gained along the way as these are required for a number of highly desirable things later, notably   Diamond Luck Potions and the Ice Jump
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      Agility
      obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the
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      Multi-Tree
      upgrade for later, and any other purchases such as additional bank slots.
    • Once you've obtained a decent amount of of GP, you can begin saving any   Diamonds,   Emeralds, and   Sapphires obtained from fishing, as these will be useful for creating
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      Devil
      tablets later, and for various other skills further down the line.
    • If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.

    Catching the following fish is suggested:
    •   Fishing/Training, below Level 99, your fish selection should always be the highest XP/h fish.
    •   Whales for GP and eventually so they can be cooked into valuable food and
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      Cooking
      XP, or turned into
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      Summoning
      tablets.
    •   Magic Fish are worth approximately 1% more more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling
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      Cooking
      , can be eaten in Combat, used as a resource for an
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      Agility
      Obstacle, and can be a valuable resource for creating
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      Wolf
      and
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      Pig
      Tablets. Fishing whales with the
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      Octopus
      and
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      Pig
      synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked,   Magic Fish are not recommended as they will not help you advance in any other skills.
    •   Skeleton Fish, which can be redeemed for
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      Prayer
      points, and have an 8% base chance to obtain a special item.
    •   Seahorses if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch   Skeleton Fish or have reached
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      Level 99
      to massively improve your GP gains with the   Fishing Skillcape.
  5. Consume any   Mastery Tokens acquired to increase your
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    Mastery Pool
    . When your
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    Fishing
    mastery pool exceeds 95%, you can start spending your mastery pool to increase your
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    Mastery
    level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
    • Level 88
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      Mastery
      is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
    • Higher total
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      Mastery
      levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  6. Train
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    Astrology
    further. Equip the   Ancient Ring of Mastery and study
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    Deedree
    until level 80
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    Mastery
    . Once reached, purchase modifiers as you see fit:
    • For   Stardust modifiers, be careful upgrading past star level 5-6
    • For   Golden Stardust modifiers, be careful upgrading past star level 3-4
    • Remember! You can always come back for more bonuses later!
  7. Alternate between training
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    Woodcutting
    and
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    Firemaking
    . Equip the   Ancient Ring of Skills before starting. The ultimate goal here is
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    Level 99
    to unlock the   Firemaking Skillcape. Before getting too deep into woodcutting, be aware of the   Clue Chasers Insignia; this amulet counts for completion, is very useful for skilling, and requires exact, low numbers of   Redwood and   Maple logs, as a result it is likely best to simply skip   Maple Logs at this point.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip   Magic Logs due to the long cut time. This means using
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      Multi-Tree
      to simultaneously cut   Redwood and   Yew logs.
    • Having
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      Ent
      and
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      Octopus
      equipped will increase the number of   Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached
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      Level 90
      , as soon as you obtain one Mark of the
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      Devil
      you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
    • Open any   Bird Nests dropped for seeds, then begin training
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      Farming
      . Once started, any planted seeds will grow in the background while training any other skill. Keep   Strawberry Seeds for   Gentle Hands Potions used in
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      Thieving
      , and keep   Watermelons for
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      Agility
      .
    • Save any   Redwood Logs gained as these should be turned into   Dragon Javelins later, burning only up to and including   Yew Logs to achieve
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      Level 99
      .
    • Manually lighting bonfires is not recommended. Although doing so will increase the
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      Firemaking
      Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using   Controlled Heat Potions is however highly recommended if you are able to reach
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      Level 20
      by creating only   Bird Nest Potions, requiring   Garum Herbs from
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      Farming
      and   Potato Seeds from   Bird Nests to create.
    • After reaching
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      Level 15
      , train
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      Agility
      until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching
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      Level 35
      and
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      Level 30
      , training
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      Agility
      once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  8. Train
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    Astrology
    once more, this time until
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    Level 99
    is reached in order to unlock many more bonuses. Purchase any modifiers as you see fit, however try not to spend too much dust until all constellations are
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    Mastery
    level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the   Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from

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Astrology

and

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Agility

.

The choices on what path to take next start to open up, some suggestions are:

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    Thieving
    for GP, and various Area unique & NPC unique items, a number of which provide various bonuses to other skills.
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    Mining
    ,
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    Smithing
    , and
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    Fletching
    for the   Dragon Javelin money-making method, which is one of the best in the game. This is where any saved   Redwood Logs from Woodcutting will be used. This will also allow you to spend any   Maple Logs in order to have the correct amount for the   Clue Chasers Insignia.
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    Agility
    to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


Melvor Idle Skill Guides
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Combat
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Prayer
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Farming
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Township
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Woodcutting
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Fishing
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Firemaking
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Cooking
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Mining
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Smithing
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Thieving
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Fletching
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Crafting
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Runecrafting
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Herblore
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Agility
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Summoning
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Astrology
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Alternative Magic
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Cartography
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Archaeology
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Harvesting